Author Topic: Planetary Dawn Project: Construction of Worlds  (Read 13813 times)

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Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #390 on: February 20, 2017, 09:04:36 am »
YOU MONSTER!

Offline Flisch

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #391 on: February 20, 2017, 10:55:42 am »
Flisch this looks great! You've done an impressive job, thank you so much for the time you spent. :)

Also, totally cool with you adding an island. We'll uh... talk about that. :3
I just realized it sounds like I actually added a landmass. That's not what I meant. I just made an existing island into Christmas Island, because we need red crab migrations. :V

And thanks!
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Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #392 on: February 20, 2017, 11:14:08 am »
No hidden secret island?

LAME.

Offline Flisch

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #393 on: February 20, 2017, 11:16:00 am »
I made some minor changes. Nothing big, but it satisfies my perfectionist itch.



Changelog:
  • Added Seychelles (To the island that was formerly the Canaries)
  • Subsequently moved the Canaries to an island on the atlantic coast of africa (which makes more sense anyway)
  • Added "Various polynesian islands" to the australasian sea. I'm too lazy to label every one of those. You can figure it out. :P I mean, the fauna and flora should be fairly homogenic anyway.
  • Added a little strip of Middle Europe to separate Iberia from Caucasus. This also means that Middle Europe now touches the mediterranean coast. Imagine those parts to equal Italy and Greece in terms of ecozone.
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Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #394 on: February 20, 2017, 04:56:10 pm »
Just one tiny little error. Your map is missing the endorheic lake in Eastern "Sahara."

Edit: Also! I won't be done with my region map for a bit, but I plan to update the Google Earth file once I am. Which maps/layers would you guys like to see in it?
« Last Edit: February 20, 2017, 06:47:08 pm by Oviraptor »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #395 on: February 20, 2017, 09:40:07 pm »
The lines (the actual layer "lines") and maybe one with currents and one without currents.

Offline Flisch

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #396 on: February 21, 2017, 10:52:54 am »
I decided to go ahead and do a thing.

http://imgur.com/a/4oLOy

I assume this might become handy once we get to populate the world with humans. This way you can see what domesticable animals live where. It's not all livestock, it also contains animals like wolves and cats.

Another thing I want to mention is that it also features animals that haven't been domesticated in the real world or at least not fully. However all of the animals shown here should at least have the potential to be domesticated, so you can go wild when it comes to that. Individual comments are in the link itself.

I did map the locations onto the equivalent ecozones relatively closely (some liberties are made, but they're almost negligible). That however had the effect that often the ranges which are continous in the real world are broken up into three or four sections. This is especially noticeable with the wolf. Tell me if you want to keep it as is (Which means the ecozones stay intact and makes it easier to play this game without additional worldbuilding in an area most people aren't interested in.) or if I should try to make the areas more connected. For example, having the mouflon in either arabia or europe, not both. (This would be more realistic, but would also require figuring out the individual biomes.)

A similar thing with staple crops will follow.
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Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #397 on: February 21, 2017, 02:39:41 pm »
Cool! In the cases where one animal has two or more ranges that are really geographically seperated how do we explain how they got there? Clinging to driftwood?
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Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #398 on: February 21, 2017, 05:06:17 pm »
We could always just have different subspecies in different places: https://en.wikipedia.org/wiki/Subspecies_of_Canis_lupus

Offline Inkling

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #399 on: February 21, 2017, 07:00:27 pm »
I thought the plan was to not domesticate the same animals, to help make this a bit different from the actual world.
Probably not a Goat, either.


Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #400 on: February 22, 2017, 12:35:14 am »
Well yeah this is gonna be cormorant/duck world.
Sam is basically right, he's just cranky.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #401 on: February 22, 2017, 07:54:27 am »
Also a lot of the landmasses form rough "chains" such that it wouldn't be unheard of for an animal to fly or even swim their way to a location. Might take a lot of tries over several generations, but I imagine a few things could do it.

Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #402 on: February 22, 2017, 08:56:20 am »
Yeah birds get a free pass. I just don't see a breeding population of wolves being able to swim across an ocean. All I'm saying is perhaps in cases where one type of animal is a non-flyer/swimmer and is present on two different continents seperated by an expanse of water it should be split into two or more different but related species.
Sam is basically right, he's just cranky.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #403 on: February 22, 2017, 09:08:12 am »
Pangaia. Problem solved.

Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #404 on: February 22, 2017, 10:15:42 am »
By the way I still intend to sketch some rules for the cavedork phase but I'm gonna be super busy this weekend running a dance festival so it'll have to wait a bit.
Sam is basically right, he's just cranky.