Author Topic: Planetary Dawn Project: Construction of Worlds  (Read 13745 times)

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Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #330 on: January 31, 2017, 04:05:28 pm »
Oh! I almost forgot! We totally need to add reefs to the map!

Edit: Reef infos! (taken from here: https://en.wikipedia.org/wiki/Coral_reef)

"...shallow-water reefs form only in a zone extending from approximately 30 N to 30 S of the equator. Tropical corals do not grow at depths of over 50 meters (160 ft)."

And also:



"Boundary for 20 C isotherms. Most corals live within this boundary. Note the cooler waters caused by upwelling on the southwest coast of Africa and off the coast of Peru. "
« Last Edit: January 31, 2017, 04:59:33 pm by Oviraptor »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #331 on: January 31, 2017, 11:00:28 pm »
I'll put them by those islands near the trenches by our starting location. We can say that warm water from the trenches helps proteins grow or something. :U

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #332 on: February 01, 2017, 09:27:23 am »
how could we forget reefs

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #333 on: February 01, 2017, 11:33:15 am »
No reefs yet, but here's the unified map:



And with watersheds:


Offline Brandonazz

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #334 on: February 01, 2017, 01:40:42 pm »
You should have reefs in the straits between the large land masses to impose a difficulty in reaching the opposite coasts by boat.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #335 on: February 01, 2017, 01:42:07 pm »
As a point of discussion because your suggestion fits the bill: do we want to make decisions that may not necessarily be logical but would facilitate outcomes or gameplay?

Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #336 on: February 01, 2017, 01:45:42 pm »
I don't really mind much either way but the world does have a notable lack of geographical barriers. The mountains tend to hug the coast rather than blocking travel across continents.
Sam is basically right, he's just cranky.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #337 on: February 01, 2017, 02:07:19 pm »
Those dry regions may be explored to some extent, but the difference in biome should require any serious settlers to develop a fair number of technologies first. And if they were to decide to skip the drylands and sail somewhere better, they'll need to develop the ability to actually create a settlement and sustain it. Despite the lack of mountains, the early peoples won't exactly have free reign. But then again, early settlers on Earth had huge parts of the planet open to them before they could actually live in those places.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #338 on: February 01, 2017, 04:51:44 pm »
Mountains didn't really stop people on Earth either. Humans were pretty much everywhere by 14,000 years ago.

Edit: Also! You guys should go over the map with a fine-tooth comb (not just me and Pat). The more eyes we have looking at the minute details the better chance we have of not having any mistakes! I had to fix several errors while making the rivers/watersheds.
« Last Edit: February 01, 2017, 04:55:07 pm by Oviraptor »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #339 on: February 01, 2017, 04:58:53 pm »
Here's another pass at it. Not much has changed, but the islands in the northeast have. Take a look!



Edit: Also! You guys should go over the map with a fine-tooth comb (not just me and Pat). The more eyes we have looking at the minute details the better chance we have of not having any mistakes! I had to fix several errors while making the rivers/watersheds.

Just to back Ovi up, if you happen to notice any genuine errors or weird lines or wrong colors or whatever, take a screengrab of the area and/or leave a couple words to guide us toward the fix. Help us find it, is what I'm asking. Don't just make us look for it. There's a lot to cover and I know Ovi and I are at the point where we're so familiar with the map that stuff may slip by us. ;)

Offline Brandonazz

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #340 on: February 10, 2017, 11:30:56 pm »
I'd like to apologize for the current suspension of my activity on this project. I just got a job, and between the work and the sleep I need, my internet activity has cratered.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #341 on: February 11, 2017, 08:23:10 am »
Oh awesome! Glad to hear it, man. :D

It's okay, the project can ebb and flow with activity. Long-term!

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #342 on: February 11, 2017, 10:38:24 am »
Oh that reminds me, I know I've barely done anything but I think I should just officially say I'm out as well. Got a breakup going on, a lot of school projects, several commissions to work on, etc. But I know I wasn't really here anyway. Still gonna watch tho :)

Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #343 on: February 11, 2017, 05:35:01 pm »
Got a breakup going on

You were too good for her anyway.
Sam is basically right, he's just cranky.

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #344 on: February 11, 2017, 08:35:38 pm »
Thanks man. Feels like I wasted two years of my life