Author Topic: Planetary Dawn Project: Construction of Worlds  (Read 13812 times)

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Offline Inkling

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #315 on: January 24, 2017, 03:37:36 pm »
I just misunderstood.  I'll take a look at the map(s) and see if I have any suggestions.
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Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #316 on: January 27, 2017, 07:59:15 pm »


Rough draft!

Also Brandon may or may not be coming to you with some activities. I dunno. :D


Zoom with minor edits:



Only peaks 6000m and higher are visible in mountain mode.
« Last Edit: January 27, 2017, 08:13:00 pm by PatMan33 »

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #317 on: January 27, 2017, 08:21:42 pm »
I think the southern part of the continent needs to be colder.



As you can see, a good portion is inside the south pole circle of latitude. Compare this to Earth's Arctic Circle:



I will give more detailed notes tomorrow.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #318 on: January 27, 2017, 10:22:10 pm »


Coming together... showing 4000m and up.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #319 on: January 27, 2017, 11:33:47 pm »


The Mediterranean biome on either side of the landmass is neat; however, since that is equator level, should I have rainforest instead? Or is the temperate broadleaf forest good?

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #320 on: January 28, 2017, 07:41:52 am »
Maybe it would be easier if we showed the circles of latitude on the map for reference? Because we aren't seeing the whole map, it can be hard to know where the lines should be exactly.

And yeah, I think Mediterranean climates are all outside the tropics.

Compare these two images side by side (I'd say overlap them, but they are different map projections):

https://upload.wikimedia.org/wikipedia/commons/e/e4/Vegetation.png
https://upload.wikimedia.org/wikipedia/commons/b/b9/World_map_with_major_latitude_circles.svg

Basically, use the circles of latitude as a guide to know which biomes happen at which latitudes.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #321 on: January 28, 2017, 02:32:53 pm »


Coming together! This is nearly final. Just checking for errors and whatnot, now. Will do a detail pass afterwards.

Current file: https://gofile.io/?c=pNllkB
« Last Edit: January 28, 2017, 02:40:19 pm by PatMan33 »

Offline Inkling

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #322 on: January 28, 2017, 02:54:00 pm »
Looking great to me!
Probably not a Goat, either.


Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #323 on: January 28, 2017, 09:10:51 pm »


More progress. Ovi is doing rivers as we speak!

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #324 on: January 28, 2017, 09:35:40 pm »
As requested, the full map as-is:



I wanna tweak some of those monsoon forests on the west side.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #325 on: January 29, 2017, 11:41:18 am »
UPDATE!





First pass is basically done, save for a few islands here and there.
« Last Edit: January 29, 2017, 11:44:25 am by PatMan33 »

Offline Inkling

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #326 on: January 29, 2017, 09:01:14 pm »
So if the map is about all laid out, we should probably start talking about the tribe/civilization stuff, right?

So how are we going to do this?  I assume turns of some kind.  Not sure about rules or if we want to points or some kind of chance factored in or something like Dawn of Worlds.  Some of you actually paid attention to the rules of those games in the past and would have a better idea of what, if any parts of those would be good to carry over.  I think we should at the very least have some consensus for the scope of a turn or round.  It's going to be a problem if one person's idea of a turn is for their group to go from one village to two, and another person's idea is to go from stone tools to bronze age chariots or something.  How quickly do we want this to advance?

We've talked about maybe not having sole ownership of a civ, so it's not your baby that you don't want anything bad to happen to.  Maybe have one civ/tribe of a primary focus, and then seed others out?  We've got a big map, we need to be fruitful and multiply.  Even while our focus is on the starting island, maybe mention some group getting chased out and heading for sea, then later we find some developments already in progress when we expand our scope.  I dunno, just spitballing here.
Probably not a Goat, either.


Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #327 on: January 29, 2017, 09:04:14 pm »
It's called 'snowballing', Ink.

But yeah I think you raise some good points. I especially like the idea of having groups fade out and then reappear again at a later date, presumably having advanced along their rumored path. I also like the talk of fashioning a system to make sure everyone's creativity reconciles to the time periods in which we are working. We'll definitely need to come up with something.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #328 on: January 30, 2017, 08:06:00 pm »
And then there were rivers!



And, because I'm me, I decided outline all their watersheds:



Obviously, there are other rivers, but this are the "major" ones.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #329 on: January 31, 2017, 06:55:19 am »
Gorgeous. Will be going over it today and fine-tuning biomes.

Start getting your brains in gear, folks. Game start should be imminent. Hopefully by this weekend? Maybe?? :D