Author Topic: Planetary Dawn Project: Construction of Worlds  (Read 13758 times)

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Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #165 on: December 10, 2016, 09:59:34 pm »
No-oxygen humans.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #166 on: December 11, 2016, 07:51:01 pm »
Didn't quite finish it this weekend, but I'm very close! Here is a full resolution preview to hold you over:


Offline Inkling

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #167 on: December 11, 2016, 07:58:59 pm »
Mmm, this thing is gonna have a lot of detail.   ...Detail that I'm afraid I'll screw up if I'm supposed to edit in stuff as part of the game.
Probably not a Goat, either.


Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #168 on: December 11, 2016, 08:11:20 pm »
Nah, don't fear. You're all capable.

Also don't rush, the game is set to a cool pace. Everyone can take their time on stuff, this is still THE BEGINNING. Try not to die before we finish the game!!

Offline Inkling

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #169 on: December 11, 2016, 08:34:30 pm »
I still don't even know HOW we're gonna play this.  But I have a few ideas for a civilization.
Probably not a Goat, either.


Offline Josasa

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #170 on: December 11, 2016, 10:58:30 pm »


I'm pretty sure this is what Ovi is thinking right now.

(Also wanted a chance to show off my awesome paint editing skillz)

EDIT: Also got my first chance to look at this map in Google Earth and it's intense. Very difficult to get my bearings down, although I'm sure biome colors will help with the cardinal directions. I'm very excited for this!
« Last Edit: December 11, 2016, 11:05:48 pm by Josasa »

Offline Hydromancerx

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #171 on: December 12, 2016, 05:04:06 am »
Amazing preview Ovi!  :o

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #172 on: December 12, 2016, 06:38:32 am »
That's why Ovi is the man! :D

As for gameplay, I expect we'll be doing it much like Dawn of Worlds with the point system and whatnot. Basically, once Ovi is able to establish a basic map with a good map key, we'll be able to fairly easily use something like the eyedropper tool and a paint brush to pick up the colors/elevations we need and plop them down in their new configuration. At worse, we'll hopefully just have to tweak things base on poor art skills (me) rather than actual mistakes and whatnot.

Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #173 on: December 12, 2016, 07:18:41 am »
Here's a wild question: Do we need points?
Sam is basically right, he's just cranky.

Offline Brandonazz

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #174 on: December 12, 2016, 09:24:44 am »
Waiting for people to use their points did add a lot of annoying delays in the past.

Then again, asking people to walk back an overreaching bit of story means they wasted time and also disrupts the game.

Unless you think we can all be trusted with so much FREEDOMTM.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #175 on: December 12, 2016, 09:46:54 am »
Both are valid things to bring up. Do we even need to take turns?

Maybe we just set an era or something and give it a start and end point that we can work freely within until we decide we're done? Or we can set a (long) time?

Should major changes to geography be brought up for a discussion? How will we handle random events or something to disrupt planning and too much meta-gaming?

Offline Haseri

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #176 on: December 12, 2016, 10:18:54 am »
Just delurking with an idea: use Microscope as a guide. For those that don't have it, Microscope has this broad brush approach - you know the beginning and end, you're just - fractally - drilling down through history. Every round someone chooses a lens, something to focus on, and everyone gets a chance to create something that relates to that lens.

In this game, this can be curated in turn or just going through each area of the planet in turn to do biology and the beginnings of society, then once it get to society, you can choose a specific lens ('the city of Urkash' or 'the Scepter of the True Kings'). As long as you keep the first rule of improv, 'yes and...', in mind, there shouldn't be too many arguments. The person who chooses the lens lasts either a set amount of time, or until everyone has contributed something to the lens.

In Microscope you start the game listing things you don't want to see and what you'd like to see (but might not come up), which you've started doing already to a certain extent.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #177 on: December 12, 2016, 10:28:28 am »
Sounds like these Microscope guys might owe us some royalties.

Sam, call the lawyers. I'll get the flashlights.

Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #178 on: December 12, 2016, 10:37:52 am »
Nah they don't owe us ****. None of us have ever sat down and carefully created a setting-independent worldbuilding rulest :Y
Sam is basically right, he's just cranky.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #179 on: December 12, 2016, 02:32:51 pm »
EDIT: Also got my first chance to look at this map in Google Earth and it's intense. Very difficult to get my bearings down, although I'm sure biome colors will help with the cardinal directions. I'm very excited for this!

Turning on the grid helps a lot!

Should major changes to geography be brought up for a discussion?

Well, hopefully there won't be major changes to the geography!
« Last Edit: December 12, 2016, 02:35:29 pm by Oviraptor »