Author Topic: Planetary Dawn Project: Construction of Worlds  (Read 13665 times)

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Offline Hydromancerx

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #45 on: December 02, 2016, 02:37:16 am »
I like Map 4.

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #46 on: December 02, 2016, 09:31:03 am »
Looks like it's probably gonna be four then huh?

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #47 on: December 02, 2016, 01:43:16 pm »
Yeah probably. Unless anyone has other thoughts we're gonna close this up tonight or tomorrow.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #48 on: December 03, 2016, 11:55:26 am »
Allllllright nobody said anything so let's call it. MAP FOUR!

Right we've got our map, it is map number four.

Highres Map Four!

Now what?

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #49 on: December 03, 2016, 12:17:46 pm »
Terraforming and biomes? Naming the planet (or should we wait until civilizations do that)?

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #50 on: December 03, 2016, 12:22:13 pm »
Sure those all sound like good ideas.

We also need to come up with a standardized way to edit the map so things look pretty even across edits and people. For instance, I'm just looking at some of the McNugget shaped islands (the mid-size ones) and I'm thinking we could even divide those up and have three or four people working on corners of those smaller places for quite a while before we run out of stuff to do.

I guess what I'm saying is that we should try to avoid having regions that are sparsely developed. Some of these places could have dozens of towns nestled into corners and cracks but if we hit things with a broad brush or try to claim plots of land that are too big for our needs, an area could have a design density that is not in line with the rest of the project.

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #51 on: December 03, 2016, 12:27:32 pm »
I'll take the small equatorial island between the two continents :D

Also there are more dense and sparse regions in the real world. Compare either of the coasts of the US to Wyoming, or India to Northern Canada. It wouldn't be unrealistic to have empty or underdeveloped areas.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #52 on: December 03, 2016, 12:28:44 pm »
Eras

The game would be divided into different eras and each era would be divided into ages (probably three). Some possible eras follow (Nothing is final, as of yet). This game could potentially go on for a very long time.

Prehistoric Era

In this era, we get to know the planet and lay the foundations for all future eras.

Age of Terraforming

During this age, players will primarily be placing terrain features and biomes.

Stone Age

During this age, players will be placing cultures and some terraforming.

Neolithic Age

During this age, player will primarily be placing cultures, subcultures and some cities.

...snip...

But yes. Landforms are first! Since we have already locked down the coast, the next step is elevation (i.e. mountains), since that shapes pretty much everything about how the various biomes of a planet form. If we are feeling adventurous enough, we should try dipping out hand in plate tectonics.

I'll take the small equatorial island between the two continents :D

Now, now, don't get ahead of yourself, we need a plan, first.

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #53 on: December 03, 2016, 12:34:35 pm »
Is this just gonna be like, us coming up with ideas, or is elevation gonna be part of the game now? Like with turns and stuff?

Cause if we're just doing ideas, then I propose a mountain range along the bottom left coast of the Western continent, sort of positioned similarly to the Appalachians on the US East coast. But if we're playing with rules and that's not within my power right now, then nevermind :)

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #54 on: December 03, 2016, 01:23:44 pm »
Elevation will matter as much as anything else. The goal will be to keep things consistent, whatever we decide upon.

Oh and as for that cool island in-between the continents: I remember you said you wanted to make an isolated kind of civ. Would that be where you'd put it? Because that spot doesn't look like it'd be too isolated for long in the center of what would probably become a major world shipping lane.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #55 on: December 03, 2016, 01:25:39 pm »
But let's take this one step at a time. Where people live should evolve naturally through playing the game.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #56 on: December 03, 2016, 01:31:11 pm »
Agreed. That was my issue about the island that will inadvertently be the first plot of land claimed (because that kind of thing is always the first plot of land claimed). How did people get there and does it make sense that there are people evolving on this isolated island pre-age of sail at the same time as other, larger land forms with more materials and resources.


Literally just spent four minutes drawing random plates on our map. No directions given.


Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #57 on: December 03, 2016, 01:37:25 pm »
I'll take a crack at it later, too. See what I can come up with.

Offline Krakow Sam

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #58 on: December 03, 2016, 01:52:08 pm »
I want to join this mapfest.

I didn't pipe up earlier in case it fizzled out but it's got this far so lets get riggedy, riggedy wrecked sooooooooooooon.
Sam is basically right, he's just cranky.

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #59 on: December 03, 2016, 02:00:27 pm »
Elevation will matter as much as anything else. The goal will be to keep things consistent, whatever we decide upon.

Oh and as for that cool island in-between the continents: I remember you said you wanted to make an isolated kind of civ. Would that be where you'd put it? Because that spot doesn't look like it'd be too isolated for long in the center of what would probably become a major world shipping lane.

Yeah that's the idea, basically I wanna set up an isolated civ that other civs will barge in on and be like HEY OPEN UP and then culture shock. Anyway I don't have to have the island if it's not realistic - whoever explores it first can conquer it :)

Also I don't really know much about plate tectonics so I'm sure you guys will come up with something good.