Author Topic: Planetary Dawn Project: Construction of Worlds  (Read 13528 times)

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Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #30 on: December 01, 2016, 04:52:26 am »
4 is pretty wild in Google Earth. It almost looks as if the southern pole would connect those two continents if the ice was thick enough.

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #31 on: December 01, 2016, 12:56:41 pm »
If we can only vote for one, I'd do 4 for the cool islands and the south pole thing :)

Offline Brandonazz

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #32 on: December 01, 2016, 01:08:18 pm »
If I had to cut a choice, I'd cut one, leaving four and eight.

My only problem with eight is that, when we're editing the map for biomes etc., the immense projection distortions at the south pole will cause difficulties or ambiguity.

If we could have simultaneous polar map insets (like on many world maps) and the regular projection, then I'd choose 8 over 4.

If we want to just use a single rectangular projection, though, I'd choose 4.
« Last Edit: December 01, 2016, 01:12:14 pm by Brandonazz »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #33 on: December 01, 2016, 01:12:30 pm »
Brandon raises a good point. Can you do something to compensate for that on the game map, Ovi?

Anyway, I like Map 8; however, if I'm being honest, it was originally my wildcard vote and not the one I liked the best.

Map 1 was my second favorite because of the continents that had protected sea/bay areas. And Map 4 was my favorite because I like the idea of a long continent that is both wide and tall.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #34 on: December 01, 2016, 01:30:19 pm »
Was fussing around, here is map 4 on the globe.

http://imgur.com/a/iXkiz

Offline Brandonazz

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #35 on: December 01, 2016, 01:30:28 pm »
Yeah, most of my decision-making has been based on sufficiently close clusters of continents for cultural interaction (think Eurasia).

4 looks a little artificial, but that may be because it's pretty equatorial. 8 looks realistic, but I'm not sure I want to deal with warped map projections at the poles.

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #36 on: December 01, 2016, 01:39:15 pm »
Yeah the warping isn't worth it, 4 seems basically fine and pretty interesting to play around on. Plus the islands are nice.

EDIT: 1 is still my favorite tho
« Last Edit: December 01, 2016, 01:55:32 pm by Slinky »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #37 on: December 01, 2016, 02:10:57 pm »
Just snowballing here, so don't mind me too much.

Was thinking about the civ stage. Wasn't sure if I want to play a civ and thought about being like, nature or something. Then I thought, hey wait! what if everyone is nature. So follow me here...

Every turn one of the players sets their civ aside (their civ will make no progress that turn) and picks up the mantle of Mother Nature for that turn. This player gets to inflict one "nature event" on each of the other players in the game. Their civ is not affected by these traumatic natural events, but they also make no forward progress that turn either. This job rotates from player-to-player as each turn ends.

Seemed neat because it gives everyone some space to get those "mighty god" tendencies out of their systems while also ensuring that nobody can do everything exactly they way they want (to allow for some organic things to occur). Thoughts?

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #38 on: December 01, 2016, 02:24:59 pm »
Totally support that, sounds like a fun way to turn the tables or whatever

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #39 on: December 01, 2016, 04:50:27 pm »
Well, the poles aren't as big a deal as you might think. Point locations (like cities, for instance) would just be a map pin placed at a specific coordinates. Anything drawn on the map would just be areas, no line work needed. And it really isn't difficult to load the image up into Google Earth to see what it looks like (and if you have Pro you can even calculate areas). Plus, keep in mind the polar areas are the least populated regions.

Oh right, and I'm voting for 8.

Edit: Here is an interesting map showing the distortion of an equirectangular porjection, if that helps.
« Last Edit: December 01, 2016, 05:15:26 pm by Oviraptor »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #40 on: December 01, 2016, 06:43:47 pm »
Is it possible for us to take a part of one of the other maps that people liked and put it into the one we choose? Or swap bits instead of adding more?

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #41 on: December 01, 2016, 07:07:54 pm »
Yes, but it will be harder to keep everything lined up. See, the files are all vector based. If I mix and match then they'd be from to separate files with no real way to stitch them together except in post-processing.If we stick to one map then I can zoom in anywhere on the map and everything will be exactly lined up. So it's a trade-off between detail and style. Hopefully that makes sense?

Edit: Here is an example of how far I can zoom in: http://imgur.com/a/aKaWM In the last picture, the smaller island to the left of the peninsula is 1.12 miles long. Obviously the details aren't as fine in that level of zoom, but If one does make maps that far in, you'd probably just add the extra details in.
« Last Edit: December 01, 2016, 07:14:55 pm by Oviraptor »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #42 on: December 01, 2016, 07:13:41 pm »
Yes. I'd rather have the complete vector.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #43 on: December 01, 2016, 07:16:20 pm »
Yeah, take a look at that edit. I can zoom in pretty far. Trying to export that level of detail in a vector image for the whole planet would be... problematic. :P

I can technically zoom in even farther than that, but the detail level doesn't really increase anymore that what you see there:



Much detail, such zoom!
« Last Edit: December 01, 2016, 07:22:53 pm by Oviraptor »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #44 on: December 01, 2016, 07:29:15 pm »
Very map.