Author Topic: Planetary Dawn Project: Construction of Worlds  (Read 13596 times)

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Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #15 on: November 23, 2016, 05:39:09 pm »
The only problem with switching around continents is that it won't be easy for me to zoom in to get real close shots if people wanted to make maps at a higher level of detail than the base map. If we keep them whole, I can just keep loading up that same map and zoom in as much as I want. I've already generated 10 of these things... just have to remember how to export the image and I can share them.

Edit: Figured it out, here they are: http://imgur.com/a/QVkWR

Thoughts?
« Last Edit: November 23, 2016, 06:28:27 pm by Oviraptor »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #16 on: November 24, 2016, 08:17:52 am »
Two
Four
Ten
Eight

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #17 on: November 24, 2016, 03:21:11 pm »
who do we appreciate

Offline Brandonazz

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #18 on: November 24, 2016, 04:19:46 pm »
Ovi Ovi! He's our man; if he can't do it - no one can!

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #19 on: November 25, 2016, 02:09:06 pm »
Perhaps would should decide how we will decide things. :P

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #20 on: November 27, 2016, 09:26:57 am »
Okay! Okay! Let's try to get this ball rolling now that the Thanksgiving holiday is behind us.

Ovi has posted up several map templates: http://imgur.com/a/QVkWR

Check those out and let us know what you like. Do you guys want to do any editing of the map like the PCP games? Or are we just going to settle into a DoW-style game? Or are we going to try a little of both. Because if it is that third one, we'll need to hammer out some new rules and regulations.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #21 on: November 27, 2016, 10:25:35 am »
Oh we could set up our game like that.

Maybe we spend a phase building an established word. And then we spend a phase colonizing the new world. It would allow us to have some anchor points for our lore and movements, but also a whole new land to expand upon within a basic structure.

 This might be hard to read... LadyM's GSWiki needs an update or else it shows up blank. But anyway, I made a potential era snapshot idea back when I was dreaming up PCP3: http://ladympire.com/wiki/index.php?title=Planetary_Construction_Project/Testbed&action=edit

Might spend some time re-typing that up in an easier to read format, but there it is for now. Boom, here we go:



Eras

The game would be divided into different eras and each era would be divided into ages (probably three). Some possible eras follow (Nothing is final, as of yet). This game could potentially go on for a very long time.

Prehistoric Era

In this era, we get to know the planet and lay the foundations for all future eras.

Age of Terraforming

During this age, players will primarily be placing terrain features and biomes.

Stone Age

During this age, players will be placing cultures and some terraforming.

Neolithic Age

During this age, player will primarily be placing cultures, subcultures and some cities.

Classical Era

Starting with permanent settlements, ending in multiple-city countries. See here for reference. [http://en.wikipedia.org/wiki/Three-age_system#Three-age_system_resumptive_table]

Copper Age

Bronze Age

Iron Age

Medieval Era

Early Middle Age

High Middle Age

Late Middle Age

Renaissance Era

Age of Discovery

Age of Sail

Age of Gunpowder

Industrial Era

Industrial Revolution

Second Industrial Revolution

Great War Age

Modern Era

Atomic Age

Jet Age

Space Age

Contemporary Era

Information Age

? ? ?

? ? ?

? ? ?

Future Era

? ? ?

? ? ?

? ? ?
« Last Edit: November 27, 2016, 10:44:45 am by Oviraptor »

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #22 on: November 27, 2016, 10:28:16 am »
Oh that looks good. Also very in-depth. But if we're designing a game that is long-term, that shouldn't be an issue. It just looks daunting taken all at once. :P

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #23 on: November 27, 2016, 10:45:52 am »
There modified my post. Lot's of things need descriptions, but it'll be a while before we reach them, so we have time. :P

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #24 on: November 27, 2016, 10:58:44 am »
Awesome! Yeah that sounds reasonable to me. Maybe Hydro would have some valuable input on this, he's gotten games to run long-term.

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #25 on: November 27, 2016, 11:12:08 am »
And then eventually, someday way in the fiuture, we can make a map like this:



But it'll be better because there will be a history behind everything we did.

Also, don't forget to provide input on what map we should use! http://imgur.com/a/QVkWR

And, if it helps, here is every map in a .KMZ file so you can look at it in Google Earth. https://gofile.io/?c=KlEwqU (I recommend turning on the grid, otherwise it's super easy to get disoriented in a world you are not familiar with).
« Last Edit: November 27, 2016, 12:05:58 pm by Oviraptor »

Offline Slinky

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #26 on: November 27, 2016, 01:33:00 pm »
one and ten are my favorites :)

Offline Oviraptor

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #27 on: November 29, 2016, 04:31:43 pm »
After reviewing them again in detail on Google Earth (here is the link to the files if you missed that: https://gofile.io/?c=KlEwqU ), I think I like Eight and Two best.

But seriously, Google Earth Pro is free now.

Offline Brandonazz

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #28 on: November 30, 2016, 11:47:59 am »
I like one, four, and eight.

Offline PatMan33

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Re: Planetary Dawn Project: Construction of Worlds
« Reply #29 on: December 01, 2016, 04:38:23 am »
Map 1 voted twice
Map 2 voted twice
Map 4 voted twice
Map 10 voted twice

Map 8 voted thrice

All the votes so far. I'll make it simpler and remove my votes for Map 2 and Map 10. This way one of Slinky's favorites is still in the running. So our choices are between:

Map 1
Map 4
Map 8