Author Topic: GS Microscope Thread  (Read 1566 times)

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Offline Jim Harbor

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GS Microscope Thread
« on: July 22, 2016, 11:13:51 am »
What is microscope? Its a community rp game that may as well have been custom made for gs. Rather than mechanics or rolling, its a ga me built on collaborative world-building where every player is equal and you can do anything. Pulling a direct quote:

All of us participating in this game have equal creative power. At times we'll have different roles and authority, but we're all equal participants and authors.


To start a new game, we will follow the four steps outlined below to set some initial parameters:
Determine the big picture - a brief, one sentence overview of the history that we will create and experience.
Establish the bookends of history - the absolute start and absolute end of where we intend to explore
Define the palette of narrative ingredients: what should be in the game? What should be BANNED from the game?
Begin the first pass of Microscope!
---

With regards to SA for these rules

Explanation of Play

One we have finished the first four steps of setup, we'll be ready to start a proper session of play. Arriving at this point, we should already know more about our history than we did when we determined the big picture, and as we play we'll find out more and more.

The basic structure of the game is that we will keep going around in player order adding to the tableau of history, making either a Period, an Event, or a Scene. For each rotation, there will be one player called the LENS, and that player will pick the FOCUS that everything following players create must relate to.

Example: If the FOCUS is a city, each player (including the LENS) is going to get to add something that somehow relates to that specific city. It's a topic to keep us all on the same page.

If you make a Period or Event, just describe what happens as though we're seeing it from a bird's eye view. When it's your turn, you're in charge, and the rest of the players (and spectators!) will be eagerly waiting to see what you have to say.

Example: It is my turn, and the FOCUS is a specific city. I create a Period where the city is flourishing in an age of prosperity. However, the next player creates an Event within the new period I just made, which levels the city in a terrible calamity.

If you make a Scene, we all pick characters and play to find out what really happened during that moment of history. Scenes are special; they invite other players to come participate directly with you to answer a Question.

Example: On a player's turn, they raise a Scene that takes place during the aforementioned calamity. They pose a question to the group: "Was the calamity caused by people?" They then set the scene, and players act using characters to find out the answer to the Question.

Getting into the Microscope Mindset


History does not turn out the way a single person intended in Microscope; there will be things that people create that go nowhere, or events that nobody else likes. However, what other players add to the tableau of history may surprise you; likewise, your own additions will probably surprise them as well.

You may find that you do not have any ideas that seem particularly appealing, or end up fairly dry when it's your turn. This is fine; even though you may play something that you personally don't feel happy with, there is a good chance other players may see something in the idea and refine it through play that will ultimately validate your 'boring' idea.

Caveats about Microscope

You may find as a new player you have a lot of really great ideas and you can't wait to tell people about them. However, it's strongly encouraged to treat Microscope like poker - you want to keep your cool ideas close to your chest until you're ready to use them in actual play. If everybody else knows what you intend ahead of time, it takes out some of the mystique and maybe some of what makes the idea interesting in the first place.

Unlimited Power in Limited Context


Remember that when it's your turn, if you are playing an Event or Period, that is something you have complete control over. Nobody else can change that point of history, but they can ask for clarification. You also cannot ask for feedback from other players in any way - this is purely your creation. It may be shaped and informed from other player's work, or it may go in a new direction. Understanding your restrictions and working with maximum effect in that area is something new players will want to address and subsequently embrace.

Guidelines About Events and Periods


Try to avoid being vague. The gallery is allowed to ask for clarification when a player is describing something. This is not considered a veto; nobody is allowed to veto a creation unless it breaks the rules. However, it is important that everybody is able to clearly visualize what happens in the history, so people can build off of it later. If you're stuck, describe what someone would see from a bird's eye view of the action, like in a long panning shot or montage in a movie.
If you describe the start of a situation but not its conclusion, remember that this ties into the above - clearly define the conclusion.
Do not collaborate or make polls.
Do not allow other players to give you suggestions. Do not give other players suggestions.
When it is your turn, it's your turn, nobody else's. You make what you want to make with absolute authority.

Guidelines About Scenes

The primary purpose of a scene is to answer the Question posed when the scene has begun. As soon as the Question has been answered, play stops even if it is in the middle of action. If desired, the next person can use their turn to come up with a new Scene with a new Question that immediately follows the one that just ended.
In a five player environment sometimes it is more appropriate to have people pass on being in a scene, or to represent something in the background rather than a principal character. Someone can also choose to represent Time in the scene.
Limit things to your character's perspective, but reveal new details about the world through their eyes. Example: a guard may feel a tremor in the ground and think nothing of it, though this could be a moleman invasion preparing to attack. In this example, the player who represents the guard should only reveal the tremors and the guard's emotions surrounding it - they are unaware of a moleman attack.

To start a new game, we will follow the four steps outlined below to set some initial parameters:
>Determine the big picture - a brief, one sentence overview of the history that we will create and experience.
>Establish the bookends of history - the absolute start and absolute end of where we intend to explore
>Define the palette of narrative ingredients: what should be in the game? What should be BANNED from the game?
Begin the first pass of Microscope!

0.1 - The Big Picture

In any order, people can throw out ideas here that is one line. It should be a single sentence that summarizes what happens but leaves out all the details. It is okay to collaborate and find an idea that everybody is happy with. This will help to make sure you're on the same page about the kind of game everybody wants to play. Note, however, that this is one of the only times that it is okay to collaborate. Once we've settled on a big picture we can move on to the next step.


Some ideas I am throwing out

>The history of a world full of magic and many races and there factions and clashes

Something like Avatar, Tarkir, Westeros, Middle Earth, Narnia, Doom's Battleworld or the like with a bunch of different civilizations all bouncing off each others back , with Vampire barons in the North clashing with Goblin Khans

Or we could do an epic space opera tons of different alien races and cultures with a massive history

Perhaps zoom closer? The life and times of one nation or civilization as it shifts and turns through society?

Maybe a superhero universe, either original or based on other properties?

Or an epic myth tinged opera showing the trials and conflicts of the heroes and gods?

What about following the rise and fall of a legendary family? Or a reincarnating hero rising again and again to defend his realm?

A secret order running society from, behind the scenes? An epic cold war of spies and subterfuge? Humans endless conflict against monsters come to eliminate them? A realm were peopel collect monsters and robots and use them for competitions?

Really the possibilties are endless


Hope to have some fun with my long over due return to Gs roleplaying!

:)



Offline Krakow Sam

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Re: GS Microscope Thread
« Reply #1 on: July 22, 2016, 11:19:46 am »
Sweet, I've been interested in trying out Microscope for a while.
Sam is basically right, he's just cranky.

Offline Jim Harbor

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Re: GS Microscope Thread
« Reply #2 on: July 22, 2016, 12:01:32 pm »
Right on KS? what should our one line be? I am trending towards a riff on the old gs spore or superhero universes but that's just my nostalgia talking

Offline Slinky

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Re: GS Microscope Thread
« Reply #3 on: July 22, 2016, 08:08:20 pm »
i'm interested i think

Offline PatMan33

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Re: GS Microscope Thread
« Reply #4 on: July 22, 2016, 11:12:05 pm »
I've been interested in trying out Microscope for a while.

Never. Said. Anything. About. This.



Not like there's a dead roleplaying forum you used to go to with a guy there that still wants to play games. Not like there's a place like that which you visit almost every day. Nope. Nothing at all like that.

Offline Krakow Sam

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Re: GS Microscope Thread
« Reply #5 on: July 23, 2016, 04:09:23 am »
Uh maybe that's because I'd never actually played it and had no idea about its suitability for playing over a forum?

I'd literally just seen some IRL friends and acquaintances talking about it on facebook so I was going to ask them about it next time I saw them IRL.
But suuuuuuure go ahead Pat, make everything about you!



P.s. https://frinkiac.com/gif/S06E18/1293291/1298096.gif?b64lines=
Sam is basically right, he's just cranky.

Offline Jim Harbor

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Re: GS Microscope Thread
« Reply #6 on: July 23, 2016, 06:41:14 am »
Well then it seems we are ripe.


Microscope actually feels like it was made for a forum thats one reason i am stoked i found it, feels like a more streamlined version of the stuff we were already doing here were the world building and character dipping is structured but still wide open

So yeah seriously what should the One Line be? My personal vote is a riff on One Million years later, that rp set in the far future of the gs setting. One because its its 10th anniversary and two because I like the meta aspect of playing with a story where all that stuff is ancient history.

But seriously I am down for whatever.

Offline Neoadept

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Re: GS Microscope Thread
« Reply #7 on: July 23, 2016, 07:06:39 am »
Seems like a thing to do.
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Jim Harbor

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Re: GS Microscope Thread
« Reply #8 on: July 23, 2016, 11:03:55 am »
The game or that specific One Line?

Offline PatMan33

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Re: GS Microscope Thread
« Reply #9 on: July 23, 2016, 09:21:26 pm »
But suuuuuuure go ahead Pat, make everything about you!

I thought that was pretty clearly what I was doing.

Offline Krakow Sam

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Re: GS Microscope Thread
« Reply #10 on: July 24, 2016, 03:08:42 am »
Well, then carry on!

How about this for a premise/setting: A mysterious stranger from the distant future appears suddenly in Dark Ages Europe, and establishes and rules a kingdom with their uncanny fuuuuture knowledge, until the end of their life.
Sam is basically right, he's just cranky.

Offline PatMan33

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Re: GS Microscope Thread
« Reply #11 on: July 24, 2016, 07:48:27 am »
I love settings like this.

The "fish out of water" segments are usually my favorites. And then after that I really like seeing cause/effect relationships play out with and/or without future knowledge being involved. It's kinda neat.

There was a story prompt on reddit about a battalion of US Marines or whatever that get sent back to the Roman era and have to fight against them. Apparently it is being made into a movie. Maybe it'll be like that.

Offline Jim Harbor

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Re: GS Microscope Thread
« Reply #12 on: July 24, 2016, 11:08:09 am »
Ah... history buff though I am I would prefer to develop an original setting though if we are going all Gintama what if instead of basing it off a future time travelers rule over one kingdom we flash forward a few years so our setting is the medevil world but with weird ass modern/future/past technolgoy.

Like Laser Mongols fighting the Saracen Moonbase empire over internet rights because the Stream Mines of Cathay are the primary economic funder of the United Hapsburg Federal Empire's cold war with with the Aztec Dodecallaince.

Like basically roleplaying an au medival history with"xpunk" stylings.

Possible starting points for a time traveler in this era would be to Yuan China to stop the break up of the Mongol Empire or to midevil spain to keep Charles V's personal Unions intact.

It'd be like a game of Civilization.

« Last Edit: July 24, 2016, 11:12:31 am by Jim Harbor »

Offline PatMan33

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Re: GS Microscope Thread
« Reply #13 on: July 24, 2016, 02:25:10 pm »
The best time travel stories start out as something simple and dumb. Like Back to the Future, or Bill and Ted, or Chrono Trigger.

Also you're not allowed to say "laser mongols" ever again, okay? Okay. :)

Offline Krakow Sam

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Re: GS Microscope Thread
« Reply #14 on: July 24, 2016, 03:56:48 pm »
Yeah agree with Pat. I don't really want to pursue anything "wacky".

Also, Dark Ages Europe under the influence of a single time traveller *is* an original setting.
Sam is basically right, he's just cranky.

Offline PatMan33

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Re: GS Microscope Thread
« Reply #15 on: July 24, 2016, 04:44:35 pm »
The Napoleon Bonaparte that we know from our history has been replaced by an imposter that is finding the same success but making none of the fatal mistakes that eventually stopped the French Emperor. And with rumors of a so-called God Emperor possessing the ability to create both the incredible and unbelievable, the Great Powers can do little to stop the onslaught. It is near the end of Winter in 1812. The God Emperor has been holding his forces at bay, waiting out the harsh Russian cold. Preparations have been made in the interim. Supply lines are shored up, training is strict and comprehensive, and medical supplies are plentiful.

For the past five years agents of an unknown European power have been harassing Russian farmers and making clandestine incursions into the Tsar's territory. The French Empire is not suspected due to the God Emperor's silver tongue and deep pockets. Nevertheless, the Russian situation is dire thanks in large part to the uncertainty sewn by the European operatives. Food supplies are guarded jealously, as their delivery cannot always be guaranteed. Fields have been systematically sabotaged and entire towns lay abandoned or in a state of severe decay. Populations are being funneled into urban centers that are simply overwhelmed. Public safety is of great concern. The word "revolution" is on the lips of many, though in secret and a full five years before the birth of a child named Marx in what would by all accounts be one of the many German States in the God Emperor's breast pocket.

History is not going to repeat itself in the Winter of 1812. The Winter of 1812 will become nothing more than a footnote, the moment in history when the God Emperor was winding up a mighty trap for the Russian Empire. The Spring of 1813 has arrived and a million men march under the God Emperor's banner toward Moscow. Tsar Alexander I has just received word of the God Emperor's betrayal and the extent to which the French have prepared. The God Emperor's forces will arrive en masse in four days. Smaller outbreaks of violence have been on the upswing since yesterday.

Offline Brandonazz

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Re: GS Microscope Thread
« Reply #16 on: July 24, 2016, 07:23:32 pm »
I want a map and a part II.

Offline PatMan33

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Re: GS Microscope Thread
« Reply #17 on: July 24, 2016, 09:56:55 pm »
I had fun writing it. Maybe I'll screw off and do this instead. :3

Offline Jim Harbor

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Re: GS Microscope Thread
« Reply #18 on: July 25, 2016, 09:24:37 am »
I wasn't going for wacky, more like The Difference Engine but set in medieval times, less about time travel itself but more along the premise of how the medieval world would -lay out with modern technology. But if you guys would want to lock down on a single empire we could go for that.

So votes? Pat want to go for the French Napoleonic Empire but I personally want to vote for the Great Khan Empires. Its got more diverse factions and cultures to play with, the variety of backgrounds and fractionlzation gives us an opportunity for roleplaying , you have a massive empire split into four different Khanates each with countless tribes, religions faiths and cultures to play with. Just more toys in the box. And its inherent unstability would provide fun story opportunities. For the same reason I can also see us having fun with the Macedon Empire especially given what a culturally significant area that one covered. Perhaps even more ancient, imagine a grand Ancient Empire linking Egypt Mesopotamia and the Indus, or we could go to the western hemisphere, building up a grand nexus of civilizations on the continents on a scale  that didnt exist in our reality, imagine a Naorth and south America full of countless nation states based on unique tribal  developments and future tech?

Krakow, which nation would you suggest?

Offline Krakow Sam

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Re: GS Microscope Thread
« Reply #19 on: July 25, 2016, 09:38:50 am »
Seems like you're frontloading the setting rather a lot. Surely the whole point of microscope is you get to start fairly blank slate? Or that's the impression I get from it.

With that in mind my new nomination is that the game follows the life of a small family-owned paper goods factory from its opening in the early 90s to its closing in the mid 90s. Pat will back me up on this.

Sam is basically right, he's just cranky.

Offline PatMan33

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Re: GS Microscope Thread
« Reply #20 on: July 25, 2016, 10:09:00 am »
April 2, 1813 - Moscow, Springtime
Four days before the main body of the French force arrives

It was evening and in a small corner of Moscow something was amiss. The city was under a curfew and nobody was permitted to be on the streets after dusk for any reason whatsoever. Not that they would want to venture out. The attacks had gotten significantly worse over the last twenty four hours; people were being cut down in the streets by hooded archers that would scurry off across the rooftops and vanish into the haze to seek out another target. Some were speaking of a great fire far outside the city as the cause of the musty fog that had descended upon the city, a scheme set in motion by the God Emperor. His betrayal was like a dagger through the heart of the Russian people. And now there was barely any time to mount a defense. If only the attack had occurred a few months prior. If only.

But something else was happening in a small corner of Moscow. The haze had parted and the nearly-full moon could be seen slowly rising up into a darkening sky. A slight breeze began to stir in a back alleyway, pushing scraps of tattered fabric up against a stack of wood scraps. There was a spark, a flash of energy from some unknown source. Two eyes peered out from beneath the scraps of wood, a desperate home for desperate times. The air smelled fresh, it tasted fresh. Another spark lit up the alley once more and something crashed to the ground. And with a great heaving sound the haze rushed back in once again, blotting out the tiny stars in the fresh night sky and rendering the moon nothing more than a faint, pale lamp.

A person, the Traveler, groaned and sat upright. They used their arm to push up off of the dirt alley and unsteadily got to their feet. The Traveler was definitely a person, the observer beneath the wood scraps knew that. But there was a mask or... something. A helmet? But unlike anything they'd ever seen before. Sex was not discernible; however, they were clearly in good physical shape and seemed to be equipped for something more than walking around. That was it, though. Everything else about the Traveler was an utter mystery, with more questions being raised with each passing moment. The observer remained quiet and stayed inconspicuous.

The Traveler placed a hand on the side of their head and seemed to sigh. Their mind was racing, but the training had been strict and long and they retained an air of calm.

"Had any of the others made it out? What of the other facilities? Everything falling apart around us. Where did it go? Reality changed before our very eyes. Did anyone else make it? Are they gone forever? Did it hurt to change like that..."

Moving to the side of the alley and crouching up against a wall, the Traveler raised their arm and looked at a panel on the back of their hand. A light flickered on and a small hologram appeared. The Traveler looked through a few items quickly and stopped, noting the presence of a human hiding beneath a pile of wood nearby. Whoever they were, they could hide spectacularly well and were hard to detect, even with the aid of advanced technology. Moving on, the Traveler sifted through a few more screens before stopping at a specific file. The file began with the picture of a handsome man with a thin smile. He was dressed in an orange jumpsuit, standing before a wall with height marks measured out in thick black lines. In the man's hands was a small board with the facility's number and the inmate's identification. This was the man that had declared war on the past and destroyed the future. He was the cause of the catastrophe that the Traveler had only barely escaped from minutes prior.

And if the intelligence was correct, he would be in Moscow in four days.



Agree with Sam.

Offline Jim Harbor

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Re: GS Microscope Thread
« Reply #21 on: July 25, 2016, 10:51:25 am »
Seems like you're frontloading the setting rather a lot. Surely the whole point of microscope is you get to start fairly blank slate? Or that's the impression I get from it.

With that in mind my new nomination is that the game follows the life of a small family-owned paper goods factory from its opening in the early 90s to its closing in the mid 90s. Pat will back me up on this.



The basic point at this stage is to pick  a focus. A period of time that our rping will stretch from begging to end on. For example on game of Scope I used as a template for this one started with Humanity leaving earth due to pollution and disaster and ending with the species diffused and isolated among the stars.   From the way you and Pat spoke its seemed out focus would be the timeline of a nation starting from when a time traveler arrived and reshaped history. For example I would  love to chart through the Polynesian and pacific Islander cultures. A lot of how they were set up reminds me a lot of a space opera but with islands and oceans instead of planets and space and seeing all the little cultures merging and unmerging and remegring with the tech disruption would be fun.
Or we could shift totally and do a sitcom riff. That sounds fun.

Pat still seems stuck on his Napoleonic Empire though. I mean I'll go with that if teh group does but frankly i find it not that compelling if we were doing middle modern Europe I would go with the Spanish Empire , pre hapsburg split.

Offline PatMan33

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Re: GS Microscope Thread
« Reply #22 on: July 25, 2016, 11:15:21 am »
It sounds like you'd rather discuss the setting rather than play in the setting. Or that you want us to be writing about your setting, rather than other ideas.

Write up a thing about your setting. Flesh it out like I'm doing with mine. Marketplace of ideas, mang. :)

Offline Jim Harbor

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Re: GS Microscope Thread
« Reply #23 on: July 25, 2016, 11:32:03 am »
We... we haven't actually settled on a setting yet that's what we're doing. The game itself is fleshing out the setting, the idea is to pick a  rough concept and then spend the game fleshing it out and world building it through the game-play. The Napoleon thing is fine but you seem to be the only one who voted for it, well you and Brandon. Pat is proposing his sitcom idea, and I like your core concept but would prefer a different nation. So yeah we kinda have to come to a consensus because otherwise we would all basically just be playing by ourselves. I've tossed out a dozen or so ideas, do any of them speak to anyone?

Anyone wanna do Krakows sitcom idea?


My count is

Krakow: Sitcom
Brandonazz: Napoleonic Timetravel
Pat: Napoleonic timetravel
Jim: Almost literally any other national with the time travel plot or the sitcom

Or you know we could pick entirely a round up of setting ideas here's a round up of some

*Superheroes
*Sword and Candles
*Bronze Age epic
*Space Opera
*Kung Fu Legend
*High Fantasy
*Ninja warfare
*Steampunk
*Zeerust raygun Gothic space adventure
*Time Traveler alternates history in_
**Alexander the Greats empire
**Napoleons Empire
**The Great Khanate
**Ancient Egypt/Mesopotamia
**Charles 's Spanish Empire
** Precolumbian America
**The Pacific Islands
** The Mali Empire
**Khmer empire


Krakow is right we should try to back off frontloading, keep it high concept so we can flesh it out in the actual game.

basically a logline, a sentence a pitch if you will less so than doing "pre-rping"

Offline Slinky

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Re: GS Microscope Thread
« Reply #24 on: July 26, 2016, 09:27:28 pm »
Also you're not allowed to say "laser mongols" ever again, okay? Okay. :)

eat **** and die pat




Offline PatMan33

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Re: GS Microscope Thread
« Reply #25 on: July 26, 2016, 10:56:28 pm »
Yo bitch, I'll **** you up.

And Sam agreed with me. He'll piss on the ashes.

Offline Jim Harbor

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Re: GS Microscope Thread
« Reply #26 on: July 29, 2016, 10:14:34 am »
I have no idea what's going on.

Offline PatMan33

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Re: GS Microscope Thread
« Reply #27 on: July 29, 2016, 10:21:27 am »
<a href="http://www.youtube.com/watch?v=PtTC3pGBjs4" target="_blank">http://www.youtube.com/watch?v=PtTC3pGBjs4</a>