Author Topic: Yooka-Laylee!  (Read 4531 times)

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Offline PatMan33

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Re: Yooka-Laylee!
« Reply #45 on: January 19, 2017, 08:27:29 am »
<a href="http://www.youtube.com/watch?v=4VK2eCZYvlY" target="_blank">http://www.youtube.com/watch?v=4VK2eCZYvlY</a>

Comment sections are interesting. People want to play this on a Nintendo system, not another system. They're actually just going to sit around and wait for the Switch version or just get it on PC. Wow.

Guess a lot of people still feel pretty burned by what Microsoft did (they did nothing lol) with Rare.

Offline Cobra

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Re: Yooka-Laylee!
« Reply #46 on: January 28, 2017, 03:40:40 am »
I'll play the livi day lights out of this on what ever console i can get it on (so ps4). I got that rareware platformer itch. The cream I got for it isn't making it go away.

Offline PatMan33

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Re: Yooka-Laylee!
« Reply #47 on: February 06, 2017, 05:43:25 am »
<a href="http://www.youtube.com/watch?v=Hc6tV3b2GEo" target="_blank">http://www.youtube.com/watch?v=Hc6tV3b2GEo</a>

Ohhh man... I dunno! I'm still seeing the same problems with barren and kinda boring level design on that casino. Little worried, this game drops really soon.

Offline Krakow Sam

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Re: Yooka-Laylee!
« Reply #48 on: February 06, 2017, 06:48:39 am »
I see what you mean Pat. Also, the gamefeel yech! seems pretty lacking. Like, the enemies seem too light and floaty when they get attacked and the jump looks like it feels heavy and imprecise. Flange-o Kablooie never had those problems, that **** felt solid and tight like my ass
Sam is basically right, he's just cranky.

Offline eropS

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Re: Yooka-Laylee!
« Reply #49 on: February 06, 2017, 07:38:31 am »
Idk, things looked in order to me.

Enemies never were a true threat in most platformers I'm, and I liked the way the enemies were pushed back and fell. I can't speak for the jump cause it looks fine to me but it might play different. Level design I'm still not sure what the issue was. Iirc banjo wasn't teeming with life in a lot of levels? The emptiness I've seen so far hasn't detracted from the set pieces you play with imo so I'm not sure why it's an issue if you run on a floor with a few dudes km it before you get to your next set piece platform?
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline PatMan33

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Re: Yooka-Laylee!
« Reply #50 on: February 06, 2017, 08:06:53 am »
Yeah but Banjo came out 16 years ago. It's levels were also smaller, so there was a better ratio of "empty space" and "stuff". That casino level, just as an example, has massive expanses of nothing and there also doesn't seem to be a quick/fun way to traverse it. Even the most basic level in Banjo had terrain, a varied color palette, and distinct areas with their own charm. The puzzles are also a bit more challenging. And that's just the first level. They only get better.

<a href="http://www.youtube.com/watch?v=1ARIUICeDJc" target="_blank">http://www.youtube.com/watch?v=1ARIUICeDJc</a> <a href="http://www.youtube.com/watch?v=kJwS9wfGblo" target="_blank">http://www.youtube.com/watch?v=kJwS9wfGblo</a>

I dunno, man. I'm think Yooka-Laylee will be good, and I hope it will be great. But I dunno. I'm hoping it is just the casino level. Showing off the weakest part and wowing us with the rest.

Offline eropS

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Re: Yooka-Laylee!
« Reply #51 on: February 06, 2017, 08:25:34 am »
I mean sure banjo was old, but I'd imagine being a first party supported studio versus a kickstarter operation affords more resources. I'd imagine they'd rather have allocated to engine refinement, controls, and the actual puzzles/platforms. I guess I don't care about the massive expanses of nothing since the game isn't about those, and if extra doodads and tchotchskies are added I'm not sure what value they'd add to the gameplay

You're also comparing a game you've beaten multiple times to one you haven't played so seems unfair to judge challenge level appearance

I guess I don't understand these complaints, if the platforming is solid why is the ground being an empty floor on a casino such an issue you and everyone else seems to raise a flag with ?
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Krakow Sam

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Re: Yooka-Laylee!
« Reply #52 on: February 06, 2017, 10:33:50 am »
Probably because the last Nostalgia-based Kickstarter "spiritual successor" game was Mighty Number 9 >_>
Sam is basically right, he's just cranky.

Offline Slinky

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Re: Yooka-Laylee!
« Reply #53 on: February 06, 2017, 11:05:54 am »
I hope nostalgia is a fad of this decade and fades out when the 20s start. Like there's nothing wrong with appreciating older stuff but sometimes you just need to let classics lie.

Offline /lurk

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Re: Yooka-Laylee!
« Reply #54 on: February 06, 2017, 11:14:02 am »
You're getting a Star Wars™ film every year UNTIL YOU DIE.

Pray that videogames don't become a dead medium like film.
Not a winner anymore.

Offline Slinky

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Re: Yooka-Laylee!
« Reply #55 on: February 06, 2017, 11:34:22 am »
implying they aren't already

Offline PatMan33

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Re: Yooka-Laylee!
« Reply #56 on: February 06, 2017, 12:25:17 pm »
I guess I don't understand these complaints, if the platforming is solid why is the ground being an empty floor on a casino such an issue you and everyone else seems to raise a flag with ?

The foundation of a good platformer is twofold. You are absolutely correct that the controls need to be good. But the level design also has to be up to snuff. If the mechanics have nowhere to shine, then the mechanics are wasted.

These are just my observations based on decades of experience. I've got standards in mind when I look at new games, especially ones that are claiming to be bringing back an old style that I've played more than almost any other. It's all well and good if they want to make a 3D platformer with collectables again, but I'm seeing things that look wrong to me that a 15 year old game by many of the same people got very very right. So while I'll be okay with something that is good, I'd rather have something that is great.

If I see dumb mistakes I'm going to be doubly harsh because the team took money based on their pedigree. The level of expectation set was to deliver a game that was (hopefully) at least what Banjo-Kazooie was. So for better or for worse, that is what they're going to be judged against. And I don't think it is a problem of nostalgia or bias to have issues with core issues such as level design and mechanical fidelity. If anything is to be judged, that is it.

I see a game with somewhat bland levels that look too big and unfocused, leaving the actual gameplay to appear unrewarding. And how is that any better than the handful of mediocre 3D platformers that have dropped in the time since the genre was at its peak? I want something sublime. If they could do it on the N64, my expectations are gonna be about there.


Also, I guess it is worth noting that I haven't had a platformer to look forward to in a while. Especially one that might be really good. So I'm going to want to talk about it, even with limited information. Take it with a grain of salt, like you say: the game isn't even out yet. I'm hoping I am wrong! And yet... I can't confidently judge much else in this world, but dammit I seem to have an eye for some of these video games, and I just can't shake this feeling based on what I'm seeing. :\
« Last Edit: February 06, 2017, 12:30:56 pm by PatMan33 »

Offline eropS

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Re: Yooka-Laylee!
« Reply #57 on: February 06, 2017, 06:22:46 pm »
I guess that's reasonable. I see it as a bit of an extrapolation but you feel how you feel so we'll find out
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline PatMan33

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Re: Yooka-Laylee!
« Reply #58 on: February 07, 2017, 08:22:05 am »
Sounds good to me! ;D

In a perfect world, you're right and I'm just worrying too much.

Offline Krakow Sam

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Re: Yooka-Laylee!
« Reply #59 on: February 07, 2017, 09:16:27 am »
And no recent events have led me to believe we live in anything but a PERFECT WORLD. >____________________________________________________>
Sam is basically right, he's just cranky.