Author Topic: Civilization VI  (Read 7250 times)

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Offline PatMan33

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Re: Civilization VI
« Reply #45 on: June 28, 2016, 03:47:14 pm »
Can agree.

Offline Ultimatum

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Re: Civilization VI
« Reply #46 on: August 03, 2016, 12:30:51 pm »
<a href="http://www.youtube.com/watch?v=HAyulWeW2DU" target="_blank">http://www.youtube.com/watch?v=HAyulWeW2DU</a>

Lookin good!

Offline Pixxel

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Re: Civilization VI
« Reply #47 on: August 03, 2016, 02:15:19 pm »
Looking good indeed, however I would like to see alternative leaders for each civ with alternative traits and techs.
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Offline Ultimatum

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Re: Civilization VI
« Reply #48 on: August 03, 2016, 02:17:42 pm »
That would mean extra work,especially when you have a lot of different civs,how do you decide which civs get the feature and which don't?
« Last Edit: August 03, 2016, 02:20:17 pm by Ultimatum »

Offline Tesla

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Re: Civilization VI
« Reply #49 on: October 01, 2016, 04:33:01 pm »
On mobile now so can't link, but Quill18 has hours upon hours of gameplay of a single campaign, with commentary, already on his channel.
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Offline eropS

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Re: Civilization VI
« Reply #50 on: October 01, 2016, 06:54:12 pm »
Yeah.

He's also pretty bad at understanding things and paying attention so there's that you have to deal with, too.

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Offline Yokto

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Re: Civilization VI
« Reply #51 on: October 05, 2016, 12:47:16 pm »
Still have to decide if I should jump on this or not at the start. It looks promising.
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Offline eropS

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Re: Civilization VI
« Reply #52 on: October 05, 2016, 04:52:32 pm »
Honestly idk.

It sure seems like they've made some decent changes so it's definitely going to feel fresh which is nice.

Civ V also felt fresh at the start and 20 hours in i basically never came back so tough call
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Offline PatMan33

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Re: Civilization VI
« Reply #53 on: October 06, 2016, 05:35:06 am »
Maybe Civ just isn't for you.

Offline Tesla

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Re: Civilization VI
« Reply #54 on: October 06, 2016, 11:18:05 am »
I'm very excited about this game. Moreso than I was for Civ V. I wasn't too convinced about the districts thing having as significant an effect on gameplay as they were claiming, but watching the Quill18 playthroughs has changed my mind. They create a lot of interesting decisions.
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Offline eropS

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Re: Civilization VI
« Reply #55 on: October 06, 2016, 12:52:04 pm »
Maybe Civ just isn't for you.

You know I'm starting to really consider this.

When I was younger civ 2 was this amazing thing, especially the throne room mechanic,  but I was also like 7 -9 so it's not like I truly understood the machanics and such.now that I do it feels like it can be prescriptive? It feels like it became less of a fun game about building your civilization and more like a board game where you win in one of X ways.

It could be that it was never about the former in the first place and always was the latter game, and my young mind had misconstrued the series and have had skewed expectations ever since

I'll probably still try it  since again it seems they've changed quite a bit. Plus maybe with a more realistic idea of what it is I'll enjoy it more. We'll see
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Offline Pixxel

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Re: Civilization VI
« Reply #56 on: October 12, 2016, 08:58:41 am »
That would mean extra work,especially when you have a lot of different civs,how do you decide which civs get the feature and which don't?

Alternate leaders confirmed, take that nay sayers.
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Offline PatMan33

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Re: Civilization VI
« Reply #57 on: October 12, 2016, 09:50:02 am »
Neat!

Offline Tesla

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Re: Civilization VI
« Reply #58 on: October 12, 2016, 01:45:27 pm »
Yeah I don't really get the "that would mean extra work" argument... you could say that about literally anything.
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Offline Ultimatum

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Re: Civilization VI
« Reply #59 on: October 12, 2016, 02:16:07 pm »
Well whatever