Author Topic: Stellaris  (Read 3347 times)

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Offline Krakow Sam

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Re: Stellaris
« Reply #45 on: April 11, 2017, 04:17:51 pm »
Nah because you can make a bunch of picket ship destroyers with a zillion point defense modules and all the fighters and bombers get shot down.
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Offline PatMan33

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Re: Stellaris
« Reply #46 on: April 11, 2017, 04:46:22 pm »
Sam, I don't think you understand.

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Offline Gungnir

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Re: Stellaris
« Reply #47 on: April 12, 2017, 06:17:12 am »

Offline PatMan33

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Re: Stellaris
« Reply #48 on: April 12, 2017, 07:30:14 am »
Just as an aside, that video makes Star Craft 2's visuals look worse than Star Craft 1.

Offline Gungnir

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Re: Stellaris
« Reply #49 on: May 06, 2017, 08:21:18 am »
If anyone didn't have this yet, it's the early bonus thing for this coming month's Humble Monthly Bundle at $12.

Offline Krakow Sam

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Re: Stellaris
« Reply #50 on: May 06, 2017, 08:25:02 am »
Also as of a recent patch with the right technology you can now terraform planets you're already inhabiting (finally)
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Offline Yokto

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Re: Stellaris
« Reply #51 on: May 06, 2017, 11:30:34 am »
would still be nice if you could abandon colonies however. At least with some ethic structures this should be a option.
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Offline Krakow Sam

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Re: Stellaris
« Reply #52 on: May 06, 2017, 12:24:39 pm »
Yeah no idea why that isn't an option. It's not like it's even that efficient to use the enhanced pop growth on small colonies to speed up development on the bigger plants.

I guess it's to stop you plonking down a ton of disposable colonies to get a big strategic advantage for some goal and then abandoning them all so you don't take the associated penalties or something?
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Offline Brandonazz

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Re: Stellaris
« Reply #53 on: May 06, 2017, 01:43:35 pm »
Abandoning? You mean the creation of a permanent vassal state?

I've done this a few times when either it was a small, strategic outpost planet, or after forcibly relocating a species with very different planet habitability to min-max my core region.

Offline Krakow Sam

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Re: Stellaris
« Reply #54 on: May 06, 2017, 04:59:33 pm »
No, obviously not creating a vassal. Abandoning as in, voluntarilly removing all your pops from a planet so it reverts to being unoccupied.
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Offline eropS

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Re: Stellaris
« Reply #55 on: May 06, 2017, 05:09:55 pm »
Well I suppose Brandon is saying why would you abandon when you can unload the thing on the AI and keep a limit benefit rather than a sunk cost of just leaving the planet

But I suppose if you're trying to ease border tensions that's not gonna fly
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Offline Krakow Sam

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Re: Stellaris
« Reply #56 on: May 06, 2017, 05:13:46 pm »
Possibly because the vassal's border push might remove systems you want control of from your influence?

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Offline PatMan33

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Re: Stellaris
« Reply #57 on: May 06, 2017, 08:24:12 pm »
Blow the planet up.

Offline Yokto

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Re: Stellaris
« Reply #58 on: May 07, 2017, 01:36:23 am »
There several cases when you may want to abandon a colony. Easing border tension is one. Maybe you want to create a no man's land between you and a other empire. Maybe one of the planets was a conquered one and vasalization is not the best option. Maybe it is a tomb world you inherited (or accentually colonized) and you do not want to piss off you religious pop or a religious empire. Maybe you want to make you empire more lean and focus more on building tall avoiding those low pop planets. Maybe you want to avoid the planet falling in the the wrong hands. (This last situation however must be tempered with the fact that you can not instantly abandon a planet. You can already gift the planet to someone else to avoid that it falls in rival already. And that is instant.)

These are some of the situations I have come by when I play where abandoning a colony have made sense.
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Offline Krakow Sam

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Re: Stellaris
« Reply #59 on: May 07, 2017, 04:15:06 am »
Blow the planet up.

Will likely be implemented in a future DLC.
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