Author Topic: Cities: Skylines  (Read 7378 times)

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Offline Hydromancerx

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Cities: Skylines
« on: February 24, 2015, 03:32:19 am »
<a href="http://www.youtube.com/watch?v=aqQ0fNy0KZU" target="_blank">http://www.youtube.com/watch?v=aqQ0fNy0KZU</a>
https://www.paradoxplaza.com/cities-skylines

So this is I guess what Sim City (2013) should have been. It is made by Paradox and it has seemed like they have learned from Sim City's mistakes.

Some top features are;
- No muliplayer.
- Can buy land around your city to expand it.
- People have jobs and houses and actually go to them, rather than random houses or work.
- Modding tools will be released on day 1.
- Little things like sewage in the river can make your people sick.
- If you don't build a graveyard, the dead will be left in their homes and lower the value of the neighborhood.
- A lot more!

From what I have seen I am very impressed. I loved all the Sim City games and was a bit disappointed with manyaspects of Sim City (2013). I am glad someone has made a game that tries to go beyond that.
« Last Edit: February 24, 2015, 03:37:11 am by Hydromancerx »



Offline PatMan33

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Re: Cities: Skylines
« Reply #1 on: February 24, 2015, 07:17:48 am »
Paradox is making a city builder. Okay I'm listening.

It sounds like we're both coming from the same place here, Hydro. "Okay, how far from Sim City did they diverge and how bad does this make the game?" :P

Offline Pixxel

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Re: Cities: Skylines
« Reply #2 on: February 24, 2015, 07:51:45 am »
When it comes to Paradox published games I need to be a bit skeptical, after  Impire and A game of dwarves. It is however a different developer that is making this game so I'm keeping my hopes up.

No multiplayer? I thought that was probably the most interesting feature for SimCity.
I think that more citybuilder could benefit from having both singleplayer and multiplayer, but not in the way Maxis did it. Maybe more like how OpenTTD does it?
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Offline Galactic-Voyager

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Re: Cities: Skylines
« Reply #3 on: February 24, 2015, 11:28:04 am »
EPIC!! it looks WAY better than a average incomplete EA game will be... and no DLC`s.

Yes i agree Galactic [¬_¬]

Thanks Zion!!
and expansion! That`s WAY better than being in a crummy spot and stuck with the size no matter what.

Expansion is cool! Humans are making their primitive game`s better [^u^]

You do know there was Expansion in game`s before that... do you?

Shut up! [#¬_¬#]

Sorry! Sorry!
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Online Tesla

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Re: Cities: Skylines
« Reply #4 on: February 24, 2015, 11:34:15 am »
Wh... Who are you talking to?
No way dude, you're trolling me.

Offline PatMan33

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Re: Cities: Skylines
« Reply #5 on: February 24, 2015, 11:53:37 am »
He was talking to me mind your own business.

The problem is that they don't do expansions anymore and do DLC. D:

Offline Galactic-Voyager

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Re: Cities: Skylines
« Reply #6 on: February 24, 2015, 12:30:45 pm »
He was talking to me mind your own business.

The problem is that they don't do expansions anymore and do DLC. D:
actually i was talking to zion, he`s the emperor of all Vian and if you think its my mind then you will have an unwanted house guest in your basement...

YOU DONT KNOW WHO I AM HAHAHAHAHAHHAHAHAHAHAHAHAHAHhahahahahahahahahahhehheh..heh..cough..cough sorry i hate laughing like that [¬_¬] plus im like 372 years old or something what in gaborin do you not know me! Im part of the most respected species in the galaxy [^u^]

thats enough Zion, plz they will think we are MORE wierder.
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Offline PatMan33

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Re: Cities: Skylines
« Reply #7 on: February 24, 2015, 12:54:37 pm »
I miss this kind of stuff. It's almost like the old days.


Offline Slinky

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Re: Cities: Skylines
« Reply #8 on: February 24, 2015, 02:23:07 pm »
i thought people like this didn't exist anymore

Offline Ultimatum

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Re: Cities: Skylines
« Reply #9 on: February 24, 2015, 02:44:10 pm »
that's funny,I thought we killed them all

Offline PatMan33

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Re: Cities: Skylines
« Reply #10 on: February 24, 2015, 02:45:28 pm »
We didn't kill their skeletons...

Offline Slinky

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Re: Cities: Skylines
« Reply #11 on: February 24, 2015, 03:56:06 pm »
ITS ME, SKETELON USER

Offline Krakow Sam

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Re: Cities: Skylines
« Reply #12 on: February 24, 2015, 04:00:08 pm »
The ancient seals that kept the evil of the spore forum locked away are failing. Obviously we didn't hide our keys properly and they're degrading.

Slinky you're the chosen one, I will need to train you.
Sam is basically right, he's just cranky.

Offline Ultimatum

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Re: Cities: Skylines
« Reply #13 on: February 24, 2015, 04:55:08 pm »
Anyway on topic,

This game doesn't interest me,can someone sum up why it should?

Offline Yokto

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Re: Cities: Skylines
« Reply #14 on: February 24, 2015, 04:58:15 pm »
I should keep a eye out on this game
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