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Offline Josasa

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Northern Defense Union - Adventures in Space!
« on: March 15, 2014, 01:05:44 am »
Adventures in Space!

This thread is based on Aurora. It's a crazy fun space 4x game. I've never played Dwarf Fortress very much, but all the comparisons have said that this game is Dwarf Fortress in space, except that Aurora has a steeper learning curve. What follows is the adventures of the Northern Defense Union and their expansion out of Sol and into that great big universe thing.

This is really just an outlet for me to get some more writing in, something that I've been wanting to do for a while. One of the fun ways to involve the community in these games is for them to have their own characters. Basically you can just ask for a position, give that character a name, and watch them go. You never really know how they're going to die in this game. They could be killed by a random accident while unassigned or they could be ripped apart by lasers at a first contact meeting.

So if you want to get your name in here, just let me know. There are basically four occupations: Ground Force Commander, Scientist, Civilian Administrator, and Naval Officer. Naval Officers are generally the only ones that get any action, which also means they're a lot more likely to be put in the face of danger. You can also request command of a specific ship. They're roles should be pretty self explanatory (see below).

Northern Defense Union
The Northern Defense Union is basically the conglomeration of the European Union, North America, and Japan. It all started with the discovery of trans-newtonian technology that completely shifted the course of humanity. This came about from a joint research project between the United States and Japan. After a few years of keeping it to themselves, they figured they'd let the EU, Canada, and Mexico in on the secrets, because, why not? The more the merrier, so long as Russia, China, India, and Africa were excluded, because those places suck anyway.

This discovery of trans-newtonian technology happened in 2017. Within five years most of the major conventional industry had been converted to much more efficient trans-newtonian facilities, increasing production nearly tenfold. It quickly became apparent that humanity would need to expand into the solar system. The technology only made this expansion easier. Exploration of the Sol system exploded as the demand for the new minerals was insatiable.

Private industry exploded as shipyards in Earth's orbit were constructed and expanded. Fuel was the major driving force. Harvesters capable of extracting sorium, the mineral used for fuel production, were created. These massive machines were designed to orbit gas giants where large concentrations of sorium were likely to be found. There they could convert the sorium directly into fuel for other ships.

During this period, colonies were established on both Luna and Mars. The major reason for these colonies was a new place for humans to live. Massive amounts of infrastructure were placed on these planets to support millions of settlers. Along with this, plans were laid out for the gradual terraforming of both the moon and Mars. Luna didn't have any minerals, while Mars had a limited amount. This forced the establishment of automated mines on less friendly worlds like Venus.

In 2023, another mind blowing research paper was released. Jump Point Theory, as it came to be known, hypothesized that there were likely gravitational anomalies throughout the solar system that could be detected and then used to transit into nearby star systems. Research grants poured money into this area of science. Early testing indicated that this theory was sound.

On January 1, 2024, the Northern Defense Union launched twin sister ships designed to not only pinpoint these jump points, but to navigate them with their jump engines. Things were looking good for humanity.

C John Henry Mk.I class Asteroid Miner    100,000 tons     960 Crew     3178 BP      TCS 2000  TH 0  EM 0
1 km/s     Armour 2-191     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 20    Max Repair 120 MSP
Intended Deployment Time: 17 months    Spare Berths 0   
Asteroid Miner: 19 module(s) producing 190 tons per mineral per annum
This design is classed as a Commercial Vessel for maintenance purposes
In Service: x2

These ships are relatively new. Rather than focus on building automated mines and having freighters ships them around, these asteroid miners are able to setup camp (with the help of a Hercules) around an asteroid and chow down on any minerals within.

C Petrograd Mk.I class Fuel Harvester    100,000 tons     380 Crew     1759 BP      TCS 2000  TH 0  EM 0
1 km/s     Armour 1-191     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 11    Max Repair 30 MSP
Intended Deployment Time: 30 months    Spare Berths 1   
Fuel Harvester: 37 modules producing 740000 litres per annum

Fuel Capacity 5,000,000 Litres    Range N/A
This design is classed as a Commercial Vessel for maintenance purposes
In Service: x5

As already explained, these are designed to orbit gas giants and suck fuel out of them. Currently, these five harvesters are in the orbit of Saturn which has over 28 million tons of 0.8 accessibility sorium. In other words, we don't have to worry about fuel for a very long time. This is awesome because there is generally a mineral crunch in these games between sorium (fuel) and duranium (used to build absolutely everything).

C Petrov Mk.II class Tanker    10,450 tons     50 Crew     373.4 BP      TCS 209  TH 480  EM 0
2296 km/s     Armour 1-42     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 22    Max Repair 48 MSP
Intended Deployment Time: 3 months    Spare Berths 2   

240 EP Freighter ID0.8 (2)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 5,000,000 Litres    Range 2125.9 billion km   (10716 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
In Service: x1

This is the ferry service that empties the fuel tanks of the harvesters when they get too full. It's also used in a military support role for deployments beyond the orbit of Saturn, as the military ships guzzle up fuel.

C Liberty Mk.II class Freighter    34,050 tons     95 Crew     415.6 BP      TCS 681  TH 720  EM 0
1057 km/s     Armour 1-93     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 48 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Cargo 25000    Cargo Handling Multiplier 10   

240 EP Freighter ID0.8 (3)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 500,000 Litres    Range 65.2 billion km   (714 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
In Service: x5

These ships are used to ferry around installations between Earth and any colonies within the solar system. For the most part, they've been tied up moving infrastructure to either Luna or Mars to support the growing populations on those bodies.

E Explorer Mk.II class Survey Ship    10,000 tons     300 Crew     1400.6 BP      TCS 200  TH 240  EM 0
1200 km/s    JR 3-50     Armour 1-41     Shields 0-0     Sensors 60/60/3/1     Damage Control Rating 25     PPV 0
Maint Life 14.7 Years     MSP 2206    AFR 31%    IFR 0.4%    1YR 19    5YR 286    Max Repair 143 MSP
Intended Deployment Time: 120 months    Spare Berths 0   

J10200(3-50) Military Jump Drive     Max Ship Size 10200 tons    Distance 50k km     Squadron Size 3
240 EP Freighter ID0.8 (1)    Power 240    Fuel Use 4.05%    Signature 240    Exp 4%
Fuel Capacity 750,000 Litres    Range 333.3 billion km   (3215 days at full power)

Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
EM Detection Sensor EM10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
Gravitational Survey Sensors (3)   3 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
In Service: x2 (Leif Ericson, Yuri Gagarin)

These are the newest ships constructed by the NDU. Designed specifically for exploration, these ships are able to detect jump points and any mineral concentrations on bodies. Along with this, they are equipped with a jump drive to transit said jump points and also have an extensive passive sensor suite. This is extremely important for a ship with this role since it is unarmed and slow. It needs to be able to detect active sensor emissions or engine thermal signatures so that it isn't completely blind.

It also has a lengthy deployment period of 10 years and a maintenance life to match. It would be very unfortunate to have an engine failure somewhere out in the middle of nowhere.

E Hercules Mk.I class Tug    7,700 tons     189 Crew     1151.4 BP      TCS 154  TH 1500  EM 0
9740 km/s     Armour 1-34     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 10     PPV 0
Maint Life 3.36 Years     MSP 935    AFR 47%    IFR 0.7%    1YR 126    5YR 1883    Max Repair 375 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Tractor Beam     

750 EP Tug ID0.8 (2)    Power 750    Fuel Use 69.88%    Signature 750    Exp 12%
Fuel Capacity 1,000,000 Litres    Range 33.5 billion km   (39 days at full power)
This design is classed as a Military Vessel for maintenance purposes
In Service: x1

This little tug is the one that hauls around the John Henrys and the Petrograds. Since both of those ships lack engines, the Hercules is required to tractor beam them to their required destination.

M Acre Mk.II class Destroyer Escort    6,000 tons     148 Crew     868 BP      TCS 120  TH 450  EM 0
3750 km/s     Armour 3-29     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 44
Maint Life 2.3 Years     MSP 271    AFR 96%    IFR 1.3%    1YR 70    5YR 1046    Max Repair 225 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 216   

450 EP Destroyer ID0.8 (1)    Power 450    Fuel Use 97.83%    Signature 450    Exp 12%
Fuel Capacity 360,000 Litres    Range 11.0 billion km   (34 days at full power)

25cm C3 Plasma Carronade (2)    Range 128,000km     TS: 4000 km/s     Power 16-3     RM 1    ROF 30        16 8 5 4 3 2 2 2 1 1
PCFC R64-S4 (1)    Max Range: 128,000 km   TS: 4000 km/s     92 84 77 69 61 53 45 37 30 22
GCFR PB-4.5 (2)     Total Power Output 9    Armour 0    Exp 5%

Mk7 ML-3 (8)    Missile Size 7    Rate of Fire 350
ASMFC AS21-EM6 Res 120 (1)     Range 20.7m km    Resolution 120
ASM-45 Katana (31)  Speed: 23,400 km/s   End: 13.8m    Range: 19.3m km   WH: 8    Size: 7    TH: 101/60/30

SSS AS21-EM6 Res 120 (1)     GPS 6300     Range 34.5m km    Resolution 120
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
In Service: x6 (Badger, Beatty, Belknap, Bristol, Brooks, Dewey)

This is the second edition of the first warship ever constructed by the NDU. Originally, the ship use only beam weapons (non-missile), but newer technology has armed this design with both missiles and a plasma carronade. The idea with these ships is to be able to engage possible targets from a distance with their missiles. In case of a beam fight, the ships are more than prepared with their dual plasma carronades. Their low rate of fire is more than made up for with the sheer amount of damage these weapons can spit out.

M Aegis Mk.I class Area Defence Cruiser    8,000 tons     171 Crew     1281.6 BP      TCS 160  TH 480  EM 0
3000 km/s     Armour 6-35     Shields 0-0     Sensors 60/1/0/0     Damage Control Rating 6     PPV 42.24
Maint Life 3.72 Years     MSP 601    AFR 85%    IFR 1.2%    1YR 68    5YR 1017    Max Repair 168 MSP
Intended Deployment Time: 12 months    Spare Berths 3   

240 EP Cruiser ID0.8 (2)    Power 240    Fuel Use 64%    Signature 240    Exp 10%
Fuel Capacity 500,000 Litres    Range 17.6 billion km   (67 days at full power)

Twin Gauss Cannon R3V2-50 Turret (4x6)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
GCFC R32-S16 (2)    Max Range: 64,000 km   TS: 16000 km/s     84 69 53 37 22 6 0 0 0 0

MSS AS21-EM6 Res 1 (1)     GPS 168     Range 10.1m km    MCR 1.1m km    Resolution 1
Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
This design is classed as a Military Vessel for maintenance purposes
In Service: x2 (Astoria, Atlanta)

The Aegis is the newest warship design, aimed specifically at missile interception. Originally, the first military ships constructed by the NDU focused entirely on ICBM interception to prevent China and Russia from starting a nuclear war. They were the NDU's biggest threat. That led to the creation of the Guardian-Sentinel combination. Over time, it was decided that a mobile missile interception platform was a good idea. The Aegis was born.

M Guardian Mk.II class Orbital Defence Monitor    500 tons     12 Crew     68.6 BP      TCS 10  TH 0  EM 0
1 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8
Maint Life 5 Years     MSP 26    AFR 6%    IFR 0.1%    1YR 2    5YR 26    Max Repair 44 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

Single Gauss Cannon R3V2-67 Turret (1x3)    Range 20,000km     TS: 20000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
GCFC R16-S20 (1)    Max Range: 32,000 km   TS: 20000 km/s     69 37 6 0 0 0 0 0 0 0
This design is classed as a Fighter for production, combat and maintenance purposes
In Service: x10

As mentioned above, the original concern for the NDU was an ICBM launch by any power other than themselves. The Guardians are capable of being constructed planetside and being launched into orbit. This lack of a need for a shipyard made them the perfect early defense. Their fast tracking turrets keep a watchful eye for any aggression from other earth powers. Of course, if they needed to intercept incoming alien missiles, they would be more than up for the task...

M Sentinel Mk.I class Planetary Surveillance Base    75,300 tons     200 Crew     2352.8 BP      TCS 1506  TH 0  EM 0
Armour 10-158     Sensors 1/210     Damage Control Rating 0     PPV 0
Intended Deployment Time: 12 months    Flight Crew Berths 127   
Hangar Deck Capacity 5000 tons     Troop Capacity: 25 Battalions   

Fuel Capacity 250,000 Litres    Range N/A
PDC MSS AS21-EM6 Res 1 (1)     GPS 210     Range 12.6m km    MCR 1.4m km    Resolution 1

Strike Group
10x M Guardian Mk.II Orbital Defence Monitor   Speed: 1 km/s    Size: 10

This design is classed as a Planetary Defence Centre and can be pre-fabricated in 31 sections
In Service: x1

The Sentinel serves as a maintenance ship for the Guardians, as well as the active sensor platform for the orbital monitors. It was decided that having each guardian sport its own active sensor would be too costly. Instead, their fire controls are linked to the sentinel's active sensor, allowing for firing solutions on enemy missiles.

The thick armor of this installation should protect it from most nuclear attacks while there is enough room for an entire brigade to live inside its walls.

Coming up next: The Explorer Mk.IIs begin their search for grav points. What will they find?!

Offline Josasa

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Re: Northern Defense Union - Adventures in Space!
« Reply #1 on: March 15, 2014, 11:04:20 pm »

February 15
The first jump point is found in Sol just outside the orbit of Saturn. Leif Ericson, the ship that found the jump point, is given orders to transit through. Upon approaching the jump point, the Explorer detects a jump gate holding open the warp point. Military units are put on high alert as the origin of the gate is unknown. An alien presence has already found Sol. Whether or not this was recently or thousands of years ago is unknown.

February 20
Leif Ericson makes the transit. It arrives in the YZ Ceti system. A jump gate is also present on this side of the jump point. No signatures of any kind are detected, and the likelihood of an alien presence in this system are slim as it appears that there are no habitable planets. Leif Ericson transits back into Sol to continue grav surveys. Badger is dispatched to the jump point to picket the system and alert of any alien transfers into Sol.

July 14
Another jump point is located in Sol, just outside the orbit of Uranus. Again, it’s Leif Ericson that discovers the jump point and is ordered to explore the jump point. Thankfully, this point does not have a jump gate constructed around it.

July 25
Leif Ericson arrives in Alpha Centauri. Because there is no jump gate, the Leif Ericson is unable to stay in contact with Earth while in Alpha Centauri. Several minutes after transiting the jump point, Leif Ericson jumps back into Sol with promising news. There are a number of promising terraforming candidates, but the most promising is the second world orbiting the second star in the system. Preliminary scans detect an atmosphere consisting of nitrogen, oxygen, and carbon dioxide. However, it only has a pressure of 0.2 atmospheres, meaning it would take some work before humans could comfortably live on the surface. Leif Ericson is ordered to conduct a geological survey of the planet.
August 15
Two more Explorers are laid out in the Chicago Shipyards.

November 16
Leif Ericson is 21 days overdue. Yuri Gagarin is given orders to investigate the Alpha Centauri system.
December 7, Yuri Gagarin arrives in Alpha Centauri to find the wreck of Leif Ericson 1.5b km away from the jump point. The distress signal from the expired lifepods indicate that there is an alien presence in the system. Yuri Gagarin immediately jumps back into Sol to inform Earth. Beatty is dispatched to picket the jump point and provide early warning for any potential transits. The military now has to worry about two jump points, stretching forces thin.

December 28
The Mexico City Shipyards begin adding on another slipway, which would allow for the construction of two Acre Mk.IIs simultaneously. Plans are laid out to expand the military, now that there is something hostile out there. Another Acre, Aegis, and Sentinel are ordered along with 10 more Guardians. Research grants are divereted from commercial projects to military projects. The capabilities of the aliens are completely unknown, which is very worrisome.

Offline Josasa

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Re: Northern Defense Union - Adventures in Space!
« Reply #2 on: March 17, 2014, 02:42:34 pm »
I’m just going to preface this with a disclaimer. This game has one of the most unlucky starts I have ever seen. Currently the game I in May 2026 and some things have gone drastically wrong. People are dead. There’s blood everywhere. The NDU has hung on by the skin of their teeth, but even that might not be enough to stop total destruction. That said, 2025 was almost completely uneventful, therefore the writeup is very, very short. Stick around for the thrilling year, 2026! Coming Soon!


January 5
A third jump is detected in Sol. Despite alien threats, surveys have continued in Sol. Leadership has reasoned that it is best to know all possible entrances and exits that exist in the solar system. Yuri Gagarin is given orders to explore the jump point and immediately return to Sol.

January 19
The jump point reveals EZ Aquarii, a super condensed trinary system. The prospects for this system are poor. At best, it would make a good system to establish a listening post. Belknap and Bristol are dispatched to relieve Badger and Beatty on their picket duty. They have almost reached their maximum deployment time.

April 7
More Guardians continue to be produced in order to increase the defense forces in Earth’s orbit. Still, there hasn’t been any sign of aliens entering through Alpha Centauri or even YZ Ceti for that matter. This hasn’t deterred the NDU.
For now, the existence of the aliens has been kept a secret from the general population. Leadership has not seen the point in potentially causing worldwide panic.

December 30
A fourth jump point has been found in Sol deep in the Kuiper belt. Yuri Gagarin is given orders to investigate. (< DUN DUN DUN)

Offline Josasa

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Re: Northern Defense Union - Adventures in Space!
« Reply #3 on: March 18, 2014, 12:49:49 pm »

January 6
Badger and Beatty take over picket duty for the Alpha Centauri and YZ Ceti jump points.

January 13
The fourth jump point reveals the lonely system of Lalande 21185-A. Only the star is detected, meaning this system is basically worthless. This isn’t such a bad thing, given the distance required to reach the jump point. If there were anything of value, it would be very expensive to establish a colony. At this point, the only potentially valuable system is Alpha Centauri. Unfortunately, it appears to already be occupied. As the old saying goes, anything worth having is worth fighting for.

March 19
The second Sentinel PDC is completed on Earth. This doubles the hangar capacity for the orbital Guardians.

April 11
An alien transit is detected by the powerful passive sensors of Earth. Surprisingly, the transit is through the Lalande jump point, well away from Earth. It is theorized that this is not from the same race in Alpha Centauri, although there is little evidence to back that up. It is possible that a jump point exists between Lalande and Alpha Centauri, in which case the aliens may be attempting an attack through the back door.

The battle task group consisting of two Aegis’ and two Acres is dispatched to meet with this threat while a message is sent to them. The thermal signature has a strength of 1440 and it is capable of 1200km/s. In comparison, the Aegis model (which happens to be the largest warship by the NDU) only has a thermal signature of 480. The Hercules design, which is mostly engines, has a thermal signature of 1500. This large of a signature at this slow of a pace suggests that the ship is massive, which would point to the idea that it is commercial in nature. The alien ship sets a course for the inner system of Sol.

April 21
Active sensors and shield emissions are detected from the alien ship. The theory that this is a commercial ship goes out the window. The shields are detected to have an emission strength of 600 while the active sensor has a range of 336m km. Any alien ship that comes into system with active shields and active sensors is likely looking for a fight. There has been no reply to the earlier message which is also worrying. This lack of attempt at communication does not bode well. The Battle Task Group is warned to be cautious on their approach. They are ordered to approach within range of the Acre’s active sensors to learn more about the ship, but no closer.

Meanwhile, Earth’s industries shift to complete defensive mode. A previously completed design for a missile planetary defense center is rushed into production along with an orbital platform capable of launching missiles. It will take a month to complete just one PDC. More missiles are ordered while the Yuri Gagarin is withdrawn to Earth. Meanwhile, Badger and Beatty are pulled back to Earth’s orbit. Although it will leave the jump points undefended, it makes much more sense to put them to use when Earth is presently being threatened.

M Maelstrom Mk.I class Planetary Defence Centre    5,350 tons     122 Crew     695.2 BP      TCS 107  TH 0  EM 0
Armour 5-27     Sensors 1/52     Damage Control Rating 0     PPV 70
Intended Deployment Time: 3 months    Spare Berths 2   
Magazine 460   

Fuel Capacity 250,000 Litres    Range N/A
Mk7 ML-3 (20)    Missile Size 7    Rate of Fire 350
ASMFC AS21-EM6 Res 120 (2)     Range 20.7m km    Resolution 120
ASM-45 Katana (66)  Speed: 23,400 km/s   End: 13.8m    Range: 19.3m km   WH: 8    Size: 7    TH: 101/60/30

SSS AS21-EM6 Res 120 (1)     GPS 6300     Range 34.5m km    Resolution 120
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

M Firestorm Mk.I class Orbital Defence Monitor    480 tons     16 Crew     71.6 BP      TCS 9.6  TH 0  EM 0
1 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 7
Maint Life 24.88 Years     MSP 93    AFR 1%    IFR 0%    1YR 0    5YR 4    Max Repair 21 MSP
Intended Deployment Time: 1 months    Spare Berths 4   
Magazine 14   

Mk7 ML-3 (2)    Missile Size 7    Rate of Fire 350
ASMFC AS21-EM6 Res 120 (1)     Range 20.7m km    Resolution 120
ASM-45 Katana (2)  Speed: 23,400 km/s   End: 13.8m    Range: 19.3m km   WH: 8    Size: 7    TH: 101/60/30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes

April 24 22:10
The task group comes within range of their active sensors. The ship is reported to have an estimated tonnage of 60,000. This is absolutely massive for a warship. The task group changes course to head back to Earth, matching the alien ship’s speed. This way, they should maintain their distance from the ship while further attempts are made to establish communications with it.

May 1
Both Badger and Beatty have returned to Earth. After refueling and resupplying, the four Acre’s formerly tasked with jump point monitoring will go out to rendezvous with the main battle task group.

May 7 15:35
The four Acres meet up with the main battle task group. There have been no responses from the alien ship whatsoever, although it has continued to move further in system. After much deliberation, it is decided that this ship cannot possibly have peaceful intentions. Orders are given to approach the ship until they are within missile firing range and to prepare to launch a massive missile salvo. However, the shields of the alien ship are formidable. It is unknown if the missile salvo will be able to penetrate those shields.

The task group arrives within 15m km of the alien ship and prepares their missiles launchers. All fire controls are focused on the alien warship. However, upon attempting to fire, ECM is detected, reducing the firing range to 14.5m km. The task group closes the distance.

Orders are again given to fire all missiles. Within five seconds, a salvo is launched. It is doubtful that this salvo will penetrate the shields, meaning that more salvoes will be needed. However, the reload time on the missile launchers is almost 6 minutes. By that time, the missiles will have closed two-thirds the distance to the enemy ship.

Rear Admiral Jimmy Schinkel gives the orders that all Acres are to empty their entire magazine at the enemy ship.

The 48 missiles reach their target. It turns out the alien ship has amazing point defense capabilities, as half of those missiles are destroyed. However, none of the missiles miss, since the target is moving so slowly. Twenty-four strength eight nuclear detonations are detected, reducing the alien’s shields to strength 408.

Another piece of bad news quickly arrives. In the next five seconds, the shields are back up to 76 percent from their former 68 percent. Orders are given to immediately halt the launch of missiles, although the second salvo is already on course.

Twenty new ships are detected on course for the task group. They are only 800 tons, but they are traveling at speeds of 10,000km/s. Orders are given to turn and run for Earth at max speed. This is mostly a futile gesture, since the alien ships are 7,000km/s faster than the battle task group. Given the size of the alien ships, the missile fire controls have a much more difficult time tracking their targets. They were designed for anti-ship combat and are focused on ships of 6,000 tons or more.

The enemy fast attack craft have closed the distance to only 367,000 km before the missile fire controls finally register them are targets. Orders are given to fire four missiles at each target given the 30 percent chance of hitting targets moving at 10,000km/s. However, since there is only one fire control per Acre, the missiles have to be staggered in two groups. This also means that only 12 of the 20 alien ships will have missiles fired at them before the distance closes to beam firing range.

It takes only 15 seconds for the missiles to cover the distance. Two ships are destroyed outright, while a third is left behind as its thermal signature disappears. Apparently, the ships have two layers of armor, meaning that it will take more than just one missile to take out a ship. Of the first salvo, only two enemy ships are destroyed. Even more surprising though, is that fluid is detected leaking from the alien ships damaged by the missiles. There isn’t much time to worry about this as the alien ships continue to close the distance.

Five seconds later, the second salvo destroys only one ship, while two more are left behind in damaged condition. Now the alien ships are only 227,000 km from the task group. Fourteen ships are still on course. It will now come down to the Acre’s plasma carronades and the Aegis’ gauss cannons to fend off the alien ships.

Astoria is hit by 4 points of damage from some sort of beam weapon that completely ignores the armor of the ship. These ships are still 90,000 km out, well beyond the range of the Aegis’ gauss cannons. Even the Acre’s plasma carronades have severely reduced damage at that range. At this point, the task group is able to fire 12 PC shots every 30 seconds. With only a 20 percent chance to hit, the favor lies with the aliens due to their higher rate of fire.

Astoria continues to take damage from the alien ships.

Astoria loses all fuel capacity and comes to a halt. The battle task group turns around to support the fallen ship. Astoria immediately sets a task for rebuilding some sort of container for fuel. The Acres are ordered to attempt to close the distance with the alien ships while the Atlanta stays behind with the Astoria.

Brooks is destroyed. Only 44 of 148 crewmen make it to the escape pods. Orders are given for a full retreat. The ability for the alien ships to dictate range is devastating the fleet.

The damaged Astoria is the next to go. They manage to distract that ships for a short period of time. At this point, the only hope is for the task group to escape active sensors and rearm their missiles.

After the destruction of Astoria, Atlanta is targeted. It has been left behind due to its slower speed.

The entire fleet has been destroyed. Now, only the Guardians, Sentinels, and a few Firestorms stand in the way of the approaching menace. Work has been switched to the Maelstroms and Firestorms to get the missile platforms going.

Offline Josasa

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Re: Northern Defense Union - Adventures in Space!
« Reply #4 on: March 18, 2014, 12:51:06 pm »
2026 (continued)

May 10
A civilian luxury liner is destroyed by the 800 ton FACs as it leaves Mars’ orbit.

May 10 6:22
The 8 remaining alien ships have arrived within 350,000 km of Earth, allowing for the Firestorm’s missile controls to lock on to their targets. However, the crews are horribly green and untrained. It takes another 20 seconds before even half of the firestorms can fire off their missiles. Five seconds later, the remaining missiles are fired. Even with the delay, the missiles run true, striking the enemy ships and destroying every single one of them. The sheer number of firestorms allowed for more Katana missiles to get fired off. Along with this, every alien ship had suffered some form of damage when engaging the fleet, either from the missiles of the Acres or the plasma carronade pot shots. If they had been fully healed ships, it is unlikely they would have been destroyed completely by the Firestorms.

The mothership, as the 60,000 ton shielded alien ship has come to be called, is no longer approaching the inner system. Instead, it has remained at the wrecks of the NDU fleet. A good portion of the crews from the fleet have made it to escape pods. However, their life support systems can only function for another 11 days. The tug Hercules is tasked with a daring rescue mission. The huge amount of engine power on the tug makes it the fastest ship in the NDU. Although it is unarmed, it should be more than capable of outrunning the slower mothership. The only worry is whether or not there are more parasites on board, as the smaller FACs are now being referred to.

May 11
The day following the engagement, there is an emergency summit meeting between the world leaders of almost every single nation in the world. Unlike most summit meetings, this one has little debate. It is decided that there will be a global effort to better prepare Earth’s defenses and devote her resources to this task. All of this will be under the guidance of the Northern Defense Union.

This boost in industrial capacity will be helpful, but not completely game changing. The more important additions are from the 10 extra research labs that are now working in conjunction with the Union’s research labs.

The aliens are now being referred to as ‘buggers’ given their apparent organic nature. When damage has pierced their armor, they appear to bleed. What has been gleaned from the combat records is that the smaller FACs are based from the mothership which acts as their carrier. This mothership has astounding shield capacity, allowing it to sustain a huge amount of damage. Overwhelming force will be required to knock this ship out.

The FACs are the major threat to human fleets. Their astounding speed outpaces all human ships, even the Hercules tug which is made up of 65 percent engines. This speed also makes them very hard to hit. While the gauss cannon turrets would have been more than capable of tracking these ships, their limited range made them completely ineffective.

The plasma carronades displayed a subpar performance as well.  Tests showed that the PCs could project huge amounts of damage, but this would only happen at very close range. The 80,000 km range of engagement with the enemy FACs cut the damage of the PCs to only 12.5 percent. If the Acres had been able to close the range to only 10,000 km, the FACs would have been history.

The only truly effective weapons were the Katana missiles. Although their interception rate was only 30%, they were able to project their full damage effectively. Of the 20 alien FACs, 16 of them were destroyed by missiles. The remaining four were destroyed by continuous PC bombardment from a distance.

It has become clear that the Union fleet was horribly outgunned. The beam weapons researched were almost completely ineffective against this alien menace. The conclusion is that new weapons systems need to be researched along with more funding for upgrading missile systems. If the missiles had been only slightly more accurate, it is likely these aliens would not have destroyed the entire NDU mobile fleet. On top of this, had the fire control systems been specialized to focus on 800 ton targets, the Acres would have been able to fire from a distance, increasing the number of missiles launched before the enemy was able to return fire.

May 12
The Hercules arrives within sensor range of the alien mothership on its daring rescue mission. Almost immediately, the alien ship leaves the wreck of Astoria and heads on an intercept course. Rather than turn and run, Commander Kane Conway decides to try and lead the mothership away from the wrecks before circling back to rescue the survivors.

May 18
After some harrowing maneuvering, the Hercules is able to rescue all of the survivors from the NDU fleet, including Rear Admiral Wilburn Schiavi. All other commanders were killed in the destruction of their ships. However, there is some disturbing news. Survivors from the Astoria report that the alien mothership was apparently feeding on the wreck of the Astoria and ingesting its materials. While it was not clear what the alien ship was doing with these minerals, there are several theories that it may be converting it into new FACs or using the materials for repairs even though no damage was inflicted on the alien mothership.

May 20
For some time the alien mothership continued to follow Hercules, even after it was out of sensor range. Once inside the orbit of Jupiter, the alien mothership changed course to the wrecks, apparently to continue feeding. This is good news, as it allows the NDU time to regroup and get more forces produced.

May 21
In a welcome home ceremony for the fleet survivors, Commander Kane Conway is awarded the Naval Cross for his daring raid to rescue the survivors of the NDU fleet.

May 25
Two new Explorers are completed and launched from the Chicago Shipyards. Ironically, this is the same date that the gravitational survey of Sol is completed. In total there are four jump points in and out of Sol. One has led to an empty system which apparently leads to where the buggers originated while Alpha Centauri is home to another hostile alien force. Beyond this, another jump point has a jump gate already constructed, meaning that an alien power has already visited Sol. The only jump point showing no signs of being hostile is EZ Aquarii. Yuri Gagarin is recalled to Earth while the Explorers hold their orbit. Right now they are not very useful, given the imminent threat of the aliens.

July 10
Firestorms continue to roll of the assembly line, increasing the potential strike capabilities of the Earth Defense Force. Along with this, the Acre Mk.II Ellis is completed and rolled out of the shipyard. Currently, it is the only mobile warship the NDU has, although it is given orders to remain in Earth’s orbit. If the alien mothership decides to approach the homeworld, the Union will need all of the missile launchers available to penetrate the alien’s shields.

July 20
Over the past few days, the alien mothership had been moving to each wreck for a period of time before moving on. Once it went through every wreck, it set a course for the inner system. More time for preparation would have been preferred, but this is still more than the Union thought they would have originally. The mothership appears to have set a course for the luxury liner that was destroyed on its route between Earth and Mars.

August 8
The mothership is only 305m km away from Earth. For the past several days, the civilian ships have been fleeing from Earth’s orbit and heading directly away from the alien menace. This is probably the best move, since the area around Earth is about to become a warzone. Even more worrying, is that one of the Acre wrecks has disappeared from Sol sensors. This almost certainly has to be an effect with whatever the alien mothership was doing. This doesn’t grab too much attention, since the alien mothership continues to approach Earth at 1200km/s.

August 10
Six new alien FACs are detected heading on a course for Earth from the direction of the wrecks. Worst fears have been confirmed. It appears that the alien mothership is able to convert wreckage into new ships through some sort of reproduction cycle. Given their high speed, they will actually arrive in Earth’s orbit before the mothership.

Later in the day, another wreck disappears from sensors. This was the wreck of an Aegis, 2000 tons larger than an Acre.

August 11 10:47
The alien FACs focus their attention on some civilian ships that have failed to leave the orbit of Luna. Once the civilian ships realize they are the targets, they leave orbit. For two ships, it is too late as the firepower slowly tears them apart. However, once the FACs are within the orbit of Luna, it brings them within range of the missile fire controls.

During the past four and a half months, factories have managed to assemble four Maelstroms. Each Maelstrom fire control selects a single FAC and launches 10 missiles at it. It’s a bit overkill, but all of the alien ships are destroyed. This causes a small celebration, but it is short lived since the mothership continues to close the distance to Earth. Hercules goes to rescue the survivors of the civilian freighter.

Nine new alien FACs are detected on course for Earth. The alien mothership is 25m km away from Earth. The mothership will arrive well before the FACs this time.

The orders are given for all missile bearing ships to focus on the mothership and prepare for a single salvo. This includes 16 Firestorms, 4 Maelstroms, and a lone Acre. It still takes almost a minute before everyone is ready, given that most of the firestorms have not had time to train. Eventually, 120 missiles are fired in unison at the oncoming alien mothership.

Another 120 missiles are fired in unison. The first salvo has yet to reach its target. Only one more salvo is planned to launch beyond the second salvo due to ordinance restraints. Although the missile production has been running around the clock, only so many missiles have been stockpiled. There still needs to be a reserve held for the approaching FACs.

Miraculously, all 120 missiles find their target. Not a single one is destroyed by enemy point defense. Fluid begins streaming from the giant beast of a ship from multiple parts. Along with this, the thermal signature of the ship drops from 1440 to 1248 and the ship slows to only 1040km/s. The shields are still functional, as they quickly begin to recharge.

The second salvo also scores all 120 hits. For some reason the alien point defense seems to be malfunctioning. For the first time since the beginning of this conflict, the Union is catching a break. The thermal signature drops to 1152 and the alien ship slows to 960km/s.

The third salvo only had 88 missiles in it as the Firestorms were ordered to hold off. All of them get through again, and the thermal signature drops to 864 and the speed falls to 720km/s. Despite all of the damage, the alien’s shields continue to function almost normally, providing 83 percent full shield strength. A fourth and fifth salvo is ordered from only the Maelstroms.

Eight missiles are intercepted from the fourth salvo as the alien ship’s point defense system comes online. The fifth salvo does the trick as the alien mothership is blown apart. The kill is attributed to Maelstrom-3 and Captain Sandi Viets. A good portion of the missiles fired self-destruct due to a lack of target. Not all of them were required for the destruction of the alien ship.

Celebrations begin throughout the Union Navy at this large ship’s destruction. However, there are still the approaching FACs to be dealt with and there is a dwindling missile supply. There are only enough missiles to bring each of the Maelstrom’s to 70 percent magazine capacity. The Firestorms and the lone Acre Mk.II are without missiles at this point.

August 13
After some marauding and the destruction of two civilian ships, the nine FACs arrive within weapons range of the Maelstroms and are blown to pieces. Each Maelstrom is down to 40 percent of their total magazine capacity.

August 18
Mars now has the minimum amount of oxygen required to sustain human life. However, too much of the atmosphere is oxygen, meaning it will be some time before humans can walk around on Mars without a breathing apparatus. Also, the temperature is still -48 degrees Celsius. The next job for the terraforming installations is to raise the temperature to more reasonable levels.

September 23
Four wrecks disappear simultaneously from sensors. Estimations are that 24 FACs should be inbound towards the inner system.

September 24
Estimations are correct when 24 FACs are detected heading towards Earth.

September 26
The FACs are fended off just barely. Missiles reserves are dangerously low, even with production running at full speed.

October 30
Three days after the wrecks disappear, 15 more FACs appear on passive sensors. Thanks to the month delay, there should be enough ordinance to take them out.

November 2
The alien FACs have been eliminated. The world breathes easy even though the NDU fleet has been completely destroyed. Work continues to build up the defenses of Earth in case of another alien mothership. The scary part is that this was only one mothership. If two were to show up at the same time, it would be devastating.

Already new sensors are being designed specifically to focus on 800 ton ships, meaning that the Acre classes will be able to fire on incoming FACs from millions of kilometers rather than just thousands of kilometers. However, it is feared that this is not enough. Currently the Chicago Shipyards are undergoing an expansion. By July of next year, the Chicago Shipyards will be able to construct two 12,000 ton ships simultaneously. A new cruiser design is in the works with a much larger missile capacity designed specifically to take out approaching enemy FACs. Once the expansion is completed, the Chicago Shipyards will begin retooling for these cruisers.

Explorer ships are still being held in the orbit of Earth until the NDU military gets back on its feet.

Like I said in the last update, this is one unlucky start. Generally you meet this race when you’re out exploring another system. You send in a portion of your fleet, it gets completely destroyed, and then you redesign your fleet to better match it (if you want to make a reasonable story). Unfortunately for the NDU, these guys decided to enter the home system, which meant that the whole fleet basically had to be destroyed. I kinda like how it turned out though, and I think it adds to the story.

Offline Josasa

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Re: Northern Defense Union - Adventures in Space!
« Reply #5 on: March 19, 2014, 08:25:45 pm »

May 2
Three new John Henrys are requested. Several asteroids have an abundance of minerals worth acquiring. Two John Henrys are already in the orbit of Earth awaiting Hercules to tug them to one of these asteroids. Once this is done, a mass driver will be moved from Earth to the asteroid to fire the minerals back to Earth. The mineral of concern right now is Mercassium, the major ingredient for constructing Research Labs. This has become a major concern as more labs are needed to modernize the NDU Navy.

July 24
Chicago Shipyards completes its expansion up to 12,000 tons. Immediately, retooling begins for the Virginia Mk.I. This is the missile cruiser designed specifically to take out incoming Bugger FACs. This retooling should be completed in almost exactly one year. Along with this, the Mexico City shipyard has expanded to two slipways. It begins retooling for the Acre Mk.IIA. This is exactly the same as the Mk.II except that it has an upgraded and modified sensor system which should allow for firing on the Bugger FACs from a distance.

M Virginia Mk.I class Missile Cruiser    12,000 tons     262 Crew     1669.6 BP      TCS 240  TH 720  EM 0
3000 km/s     Armour 5-46     Shields 0-0     Sensors 60/1/0/0     Damage Control Rating 12     PPV 63
Maint Life 5.39 Years     MSP 1044    AFR 96%    IFR 1.3%    1YR 60    5YR 904    Max Repair 120 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 606   

240 EP Cruiser ID0.8 (3)    Power 240    Fuel Use 64%    Signature 240    Exp 10%
Fuel Capacity 840,000 Litres    Range 19.7 billion km   (75 days at full power)

Mk7 ML-3 (18)    Missile Size 7    Rate of Fire 350
ACMFC AS21-EM8 Res 16 (2)     Range 20.2m km    Resolution 16
ASM-45 Katana (87)  Speed: 23,400 km/s   End: 13.8m    Range: 19.3m km   WH: 8    Size: 7    TH: 101/60/30

CSS AS21-EM8 Res 16 (1)     GPS 1344     Range 26.9m km    Resolution 16
Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes

August 18
Mars and Luna begin to suffer unrest as overcrowding becomes a problem. Despite the alien menace, or perhaps because of it, more and more people have been moving to the red planet and the moon, despite infrastructure shortages. Even though terraforming projects are currently underway on both bodies, it will be still be over a decade until Mars has a breathable atmosphere. Luna will take much more time.

September 3
Given the few differences between the Acre Mk.II and the Acre Mk.IIA, retooling is finished very quickly. The Ellis enters the shipyard to undergo a refit to upgrade her sensors. Along with this, the small 1,000 ton Brasilia Shipyards continues to add on additional slipways. The shipyard currently has four slipways while six are planned. The NDU Navy has decided to learn from the enemy and has been looking into possibly constructing a large number of smaller craft to combat the enemy FACs in deep space. The hope is to make these ships beam armed to cut down on the Navy’s reliance on missiles, which are very expensive.

December 25
Ellis completes her refit, making her the first Acre Mk.IIA. Now her missiles are capable of detecting Bugger FACs at a distance of 26m km and locking on to the ships at 20m km. This is a huge improvement over the former lock on range of 365,000 km.

December 30
A little more than a year has passed since the last Bugger FAC was destroyed by the Earth Defense Force. During that time, the NDUN has managed to rebuild itself quite substantially. Thirty Guardians and thirty Firestorms provide a platform of firepower from Earth’s orbit while ten Maelstrom PDCs provide a massive amount of backup support if another Bugger mothership were to arrive in system. One Aegis has been completed with another on the way. The Acre Mk.II Ellis has been upgraded while two more destroyers are on their way.
Missile reserves are continuing to climb higher while research continues unabated into newer weapons systems.

One of the new projects that has been receiving the most attention is the size reduction of missile launchers. Box launcher research is currently underway and should be completed sometime in 2028. The possible applications for this technology are huge, the main one being fighter sized craft capable of carrying a large number of missiles. The current Firestorms are able to fit only two missile launchers on their platform, and this is utilizing 50 percent reduction. The Firestorms are roughly 500 tons, the maximum size craft that can be constructed without using shipyards. On top of this, the Firestorms do not have any engines, meaning they are restricted to wherever they are placed. When the research is complete, new fighter craft will be able to carry more missiles and have engines to propel them through space.

Offline meetingtosum

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Re: Northern Defense Union - Adventures in Space!
« Reply #6 on: May 06, 2014, 02:07:52 am »
Fast loading website as well. Add the convenience of watching them do it.

Offline Slinky

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Re: Northern Defense Union - Adventures in Space!
« Reply #7 on: May 06, 2014, 09:39:55 am »
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