Author Topic: Dawn of Worlds: Game Thread  (Read 8986 times)

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Offline Krakow Sam

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Re: Dawn of Worlds: Game Thread
« Reply #60 on: April 05, 2014, 09:25:06 am »
The Dawn of the Third Era of the Age of Races

Power Points (rolled value in bold):
Brandon (Zel the Soulsmith) - 9 +1 +1  = 11
Inkling (The Throok) - 8 +0 +10 =  18
Josasa (Salvarian the Created) - 8 +11 = 19
Marty (Lod the Builder) - 8 +1 +3 = 13
Neo (Borishin The Covetous) - 4 +0 +3  = 7
Sam (The Ternion) - 3 +2 +3  = 8
Tesla (Eua and Uea) - 6 +3 +2  = 11

Fate - 7




Sam is basically right, he's just cranky.

Offline martyk

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Re: Dawn of Worlds: Game Thread
« Reply #61 on: April 07, 2014, 08:46:42 am »
Lod the Builder - Turn 8
Summary
Power Available: 13
Actions taken:
  • Explore - [Command Race, 4 cost]
  • Hew the Mountains - [Advance Civilization, 5 cost]
Power Remaining: 4
Running Bonus: +3

Actions
Explore
The Skafir spread voraciously through the Mistwood.  With the unrivaled speed and maneuverability afforded to them by their gliders, it did not take long before they reached the great inland sea to the south of their home, and the mountain ranges raised by their creator eons before.  It was here that they made first contact with both the Zoel and the Azol.  They were curious races, with only 4 limbs and no wings, yet they towered over the Skafir in height.  Any contact between the Skafir and these other beings has so far been brief, with the Skafir quick to move on after encountering the others.  There was plenty of land to lay claim to, and the Skafir saw no need to fight other races over land that they had possessed first.

Hew the Mountains
As the Skafir moved into the mountain ranges, they were often faced with challenging terrain and hostile environments.  It was very different than the Mistwoods they were accustomed to, and so they had no choice but to learn to adapt.  They had had some experience working stone in the petrified forests along the coast, but the mountains were a far more challenging quarry.  So they experimented, and iterated, and learned, and before long became adapt at constructing an array of tools to help them work this new environment.  The techniques learned could then be applied to other fields, and other environments moving forward.  The Skafir quickly established themselves as among the best tool-smiths in the world, able to create quality equipment for any job.


« Last Edit: April 07, 2014, 09:11:33 am by martyk »
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<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
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Offline Krakow Sam

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Re: Dawn of Worlds: Game Thread
« Reply #62 on: April 09, 2014, 01:07:33 pm »
The Ternion - Turn 9
Summary
Power Available: 8
Actions taken:
  • Freedom from Transience - [Command Avatar (Create Order), 1 cost]
  • The City - [Command Race], 4 cost]
Power Remaining: 3
Running Bonus: +3

Actions
Freedom from Transience
Ironically, when the prophet of the azol perished to teach them death, its soul persisted, now a strange gestalt of schematic and zoel. Drawn back to its birthplace in the desert, it came upon a band of nomadic schemata drawing mandalas in the sand before moving on to places where the sand was still undisturbed so they could continue to feed their souls. The soul-being entered the body of a schematic nomad and, in an action never before seen by any schemata, erased the mandala as soon as it was completed, immediately making room for a new one. Free of the need to move to new, flat sands, the schemata could settle in one place. The schemata who opted to erase their mandalas and stay in one place became known as the Pattern Destroyers, their flaunting of the Ternion's plan for their race allowing them to achieve great wonders.

The City
The soul-being remembered cities from its time as a zoel, and showed the schemata how to build permanent homes. Great mud bricks were baked and formed into squat pyramidal buildings to house the schemata. To sustain their bodies, they began to grow crops in the mud of riverbanks. Each schematic would now carry a pouch of sand with which to draw mandalas when it felt the soul-hunger. The only thing the city lacked was the mental stimulation of seeing new horizons every day and new starlines at night. Many schemata still traveled away from the city for long stretches to avoid intellectual famine.
The schemata had no language, since they communicated by thought alone. The closest thing the city had to a name was its thought-form: δ




ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit
« Last Edit: April 09, 2014, 01:41:19 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Tesla

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Re: Dawn of Worlds: Game Thread
« Reply #63 on: April 10, 2014, 01:20:55 pm »
Eua and Uea - Turn 9
Summary
Power Available: 11
Actions taken:
  • Spread Further - [Command Civilization, 4 x 2 cost]
Power Remaining: 3
Running Bonus: +3

Actions
Spread Further
Uea pushes her people onward south through the misty woods, claiming more of the foggy temperate coast. The waters support myriad fishing and trading towns. As the Korpi migrate further and further from Momrusha Koripi, their dress, language, and even appearance changes. Along the western coast, the Korpi are slim and agile, recognizable by their flexible waterproof clothing and rubbery airtight housing. On the northern strait and the icy wastes, the Korpi are swathed in furs and live half on the sea, depending on the fish of the fertile seas on either side. In their capital, the Korpi become slender, graceful, and by some more critical accounts, greedy and tyrannical, valuing aesthetics and theocratic purity above all else.

The Korpi are not frightened by the Azol - they had both been aware of the other for many centuries. In fact, the promise of greater and more exotic trade is what drew the Korpi south in the first place.



ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit
No way dude, you're trolling me.

Offline Josasa

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Re: Dawn of Worlds: Game Thread
« Reply #64 on: April 10, 2014, 01:44:46 pm »
Salvarian the Created God - Turn 9
Summary
Power Available: 19
Actions taken:
  • The Klisura Spread- [Command Civilization x3, 12 cost]
Power Remaining: 7
Running Bonus: 0

Actions
The Klisura Spread
As Salvarian slept, the Klisura spread further down the canyon systems, marching all the way to the southern sea. They were still a disorganized race, living in smaller family groups that were spread throughout the canyons. In the south, the land was much harder to work, given the lack of fresh flowing water. It was not long before the Klisura referred to one another based on their living location within the canyons.




ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit
« Last Edit: April 10, 2014, 01:54:12 pm by Josasa »

Offline Brandonazz

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Re: Dawn of Worlds: Game Thread
« Reply #65 on: April 12, 2014, 12:25:22 am »
Zel the Soulsmith - Turn 9
Summary
Power Available: 11
Actions taken:
  • The Obsidian Jewel in the Mountaintop - [Advance City x 2, 8 cost]
Power Remaining: 3
Running Bonus: +2

Actions
The Obsidian Jewel in the Mountaintop

Dodeazodel, the first city in the world, inhabited still by the first sentient beings to come to exist, has not stagnated in its introversion. Initially, the city was an array of mere corridors and halls; rooms for storage; rooms for prayer. Over the centuries the most brilliant immortal architects have diligently worked to expand and glorify the city where heaven resides. Now all look upon its facade with awe. The beauty of the immense and delicately carved interior pales in comparison to the jet black parapets protruding from the cliff into which the city was carved. The euponious choirs of Zoel in religious song flow from behind drapes in cliff-side windows, and the highest towers can see as far as the Azol River Valley. This sacred place must be fortified and protected. Always and forever.




ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit

Offline Neoadept

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Re: Dawn of Worlds: Game Thread
« Reply #66 on: April 12, 2014, 11:13:58 am »
Borishin - Turn 9
Summary
Power Available: 7
Actions taken:
  • A Song on the Wind - [Create Race, 6 cost]
Power Remaining: 1
Running Bonus: +3

Actions
A Song on the Wind
Stepping from sea, Borishin continues his tour of the world in his new flesh, walking south through the ancient stone forest he had founded when the world was young and past the mighty titan he had gifted with life.  There, in the shifting dessert sands, he found the Schemata and their mandalas.  The secrets of their cognition were laid bare to him, written in the air above their bodies.

Scrawling the signs in the sand as they did, he soon grew frustrated.  No matter how complex the designs, no matter how well he copied, they were only lines in the dirt.  To truly match the complexity, he realized, they would have to be capable of change, movement, they would have to live.

For a moment he considered donating a measure of his own power to grant them life, but soon discarded the notion.  What was his was his alone, not to be parceled or shared out.  Instead he sought out those small sparks of life that lived and scrambled beneath the earth in multitudes and, seizing their tunnels, twisted them into the proper shapes.

Where once there were only beasts there was now a sluggish intellect, not held by any one of them but existing between their actions.  What was more, creatures that had once preyed upon them, the birds and serpents and prowling things, soon became enthralled by the same spell.

The Manifold, as he named them, cared not for its component parts.  The scurrying masses which made up its bulk offered themselves freely to those members in need of nourishment, which themselves die gladly in defense of the whole.  What had been a fierce competition for survival became a regimented order that spread across the land.




ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit
« Last Edit: April 13, 2014, 09:20:40 am by Neoadept »
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Krakow Sam

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Re: Dawn of Worlds: Game Thread
« Reply #67 on: April 13, 2014, 09:35:20 am »
The Dawn of the Fourth Era of the Age of Races

Power Points (rolled value in bold):
Brandon (Zel the Soulsmith) - 9 +3 +2  =  14
Inkling (The Throok) - 8 +0 +18 =  26
Josasa (Salvarian the Created) - 11 +7 = 18
Marty (Lod the Builder) - 4 +4 +3 = 11
Neo (Borishin The Covetous) - 5 +1 +3  = 9
Sam (The Ternion) - 7 +3 +3  = 13
Tesla (Eua and Uea) - 5 +3 +3  = 11

Fate - 11




Sam is basically right, he's just cranky.

Offline martyk

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Re: Dawn of Worlds: Game Thread
« Reply #68 on: April 13, 2014, 12:03:41 pm »
Lod the Builder - Turn 10
Summary
Power Available: 11
Actions taken:
  • Expand - [Command Race, 4 cost]
  • Dig - [Command Race (Create City), 4 cost]
Power Remaining: 3
Running Bonus: +3

Actions
Expand
The Skafir continued to push outward across the land, and before long encountered the Korpi.  The Skafir were impressed by the many trading towns near the coast, and the variety of exotic goods found available within.  Able to appreciate the craftsmanship of the Korpi's wares, the Skafir were eager to pursue a trade relationship with their neighbors.

Dig
Their relationship with the Azol however was not of to as good a start.  Along the coast as well as their border with the Azol, Skafir settlements were often harassed by raiding parties from the other race.  In the interest of creating a proper stronghold and strengthen their position in the region, the Skafir founded Tsekod, their first true city.  Hewn out of the mountains that their creator had erected eons before, the Skafir tunneled deep beneath the surface to create their subterranean city.



« Last Edit: April 13, 2014, 04:36:08 pm by martyk »
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Krakow Sam

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Re: Dawn of Worlds: Game Thread
« Reply #69 on: April 13, 2014, 01:17:42 pm »
The Ternion - Turn 10
Summary
Power Available: 13
Actions taken:
  • The Doxura [Create Subrace, 4 cost]
  • Brute Strength[Advance Race, 5 cost]
Power Remaining: 4
Running Bonus: +3

Actions
The Doxura
The Ternion had often felt an affinity for the Throok and its fractals, which often made patterns pleasing to the Ternion. Observing the froglike Anura as they toiled in the mud, the Ternion felt disappointment, their only redeeming quality was their three stage life cycle, from egg to tadpole, to adult. Even this was superficial, since the eggs and tadpoles didn't seem to be good for anything, content to laze in their spawning pools.

Plucking some Anura eggs from their pool the Ternion tinkered with them, changing the race. Far from being lifeless spheres, these eggs would be blessed with untold wisdom and power, each endowed with the soul and knowledge of their ancestors and capable of wielding a shadow of the power of creation, which mortals in their ignorance call magic. In order to check the power of the mighty eggs, the Ternion ensured that they would lose the memories of their former life when they hatched and with it their magical powers.

The tadpoles were nimble and quick, and the Ternion saw to it that they would hatch with hands with which to make craft and interact with their world.

The Ternion set down the new eggs in a warm lake some distance from the territory of the Anura and named them Doxura. It watched as they eventually hatched and developed, the tadpoles making shelters for themselves from woven reeds. When they grew into adults though, something was obviously amiss.

Brute Strength
The process the Ternion had put in place which made the eggs lose memories of their past lives when they hatched into tadpoles continued when the tadpoles grew into adult frogs sapping their memories, their personalities and their free will. The adults were mindless, fit only to be ordered around in simple tasks by the eggs and tadpoles. The Ternion saw this and decided that weakness of mind should be compensated, and granted the adult Doxura frogs supernatural strength, they would always be the strongest of the mortal races proportional to their size.




ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit
« Last Edit: April 13, 2014, 02:23:24 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Inkling

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Re: Dawn of Worlds: Game Thread
« Reply #70 on: April 13, 2014, 10:10:45 pm »
The Throok - Turn 10
Summary
Power Available: 26
Actions taken:
  • Left to Their own Devices [Advance Race, 5 cost]
  • A Quest is Given[Advance City, 4 cost]
  • New Children [Create Subrace, 4 cost]
  • Children, Go Where I Send Thee [Command Civilization, 4 cost]
  • A Quest is Given Again [Advance Race, 0 cost]
  • A Helping Hand [Create Avatar, 7 cost]
Power Remaining: 2
Running Bonus: +1

Actions
Left to Their own Devices
The Throok meant to observe and guide the Anura from their capitol city they had named after Her.  But there was so much activity in the world, and She wanted to see it all.  So Mother Throok would often leave Her physical form for long stretches of time to move about the world and observe the activity in it.  She warned those in the city ahead of time, so they were not alarmed when Her physical form dimmed and turned to seemingly inert stone.

But left on their own, interactions between the Anura took a dark turn.  The Anura did not die of old age, only physical trauma.  Once they reached adulthood their growth slows greatly, but never stops.  So a strict hierarchy based on size and age formed.  The greatest of the Anura, those who remained that were first raised by Mother Throok, mostly resided in the two cities.  But it was common for towns and villages to be governed by a truly giant chieftain, centuries or millennia old.  Each town arranged the surrounding land and water based on a different fractal pattern.  When the patterns of different towns ran into each other, the outcome was often violent.  If the two patterns differed too greatly or if the chieftain was set on spreading her pattern to that particular area, brutal conflict broke out.  These battles were not fueled by hate or anger, the Anura were not capable of such emotion.  It was a simple desire to act on the instructions of their god and spread Her fractal patterns through any obstacle they met.  When the battle was over and the dead and vanquished were eaten, it was not an act of revenge or some attempt to absorb the power of their enemies.  To leave so much meat to rot would simply be a waste.  And so the various fractal patterns maintained a rough equilibrium, and the population of potentially immortal Anura remained stable.  And through fighting themselves, the Anura became experts at combat, as well as shaping the earth.

A Quest is Given
The Throok was horrified when She finally noticed the violent behavior of Her children.  She decided the Anura needed a task to distract them from their fighting, one that would hopefully prove beneficial to them and to Her.  Returning to Her physical form and filling Her vast lungs, Mother Throok's voice echoed across all lands inhabited by the Anura.

"My Children, cease your building, cease your fighting!  I have a new and noble task for you all!  When we created the World, some of my clumsier fellow gods dropped the Tools they used to help Me form what you see about you.  I want you to find these Tools and bring them to Me, and I shall use them to make the world even better.  Search Earth and Water, find anything unusual or unnatural, and bring it to Me in a year's time.  Those who find any of the missing tools shall be greatly rewarded!"

And so a year passed, and representatives from every city, town, and village came to the Throok's city with what they hoped were Tools of the Gods.  The Throok looked across what Her people had brought and sighed.  Before Her was one sack full of albino newts and a small mountain of rocks, each with at least one flat, smooth surface.  She smiled weakly and thanked Her people.  With a few waves of Her arms, the city was remade.  Buildings of wood and mud bricks were replaced by buildings made of the stones.  The stones fit together perfectly so that no mortar was required.  At the center of the city She formed a vast domed building of white stones, Her new temple.  The albino newts, She told the awed Anura, would be raised into guardians for the temple. 

As She sent the gathered Anura to a great feast in their honor, a group of latecomers emerged from the woods.  A group of thirty large Anura carried between them a golden cauldron.  Just a couple of their size should have been able to carry the cauldron, but the thirty clearly strained under its weight.  The Throok plucked the cauldron from the nest of ropes and planks supporting it and studied it carefully.  She called for the one who discovered this object, and a young male stepped out from behind his exhausted elders.

"Send for your mate, have her join you here.  The two of you will live with Me in My temple."

New Children
And so the two young Anura moved to the capitol city and took up residence in Mother Throok's temple.  There they lived for several months before She addressed them.

"You alone of all the Anura were able to find a Tool of The Gods, and so I will show you great favor.  You shall be elevated above your age, shoulder to shoulder with your elders.  You will sire a new people who will follow in your path.  For the young and the old will now stand as equals."

Mother Throok's eyes and throat glowed, and the two young frogs instantly grew to match the size of the oldest of their race.  She left the two to their own devices and retreated to an inner room of the temple, which contained the golden cauldron.  Closing Her eyes, The Throok's physical body turned to stone and the cauldron vanished in a flash of light.

The Throok returned from the Void during the Anura's mating season and found the pool within the grounds of the temple filled with eggs.  It was a cool, cloudy morning, and by The Throok's design every Anura in the city was still asleep.  As She stood by the pool the clouds parted slightly and a single shaft of light shone down on The Throok.  She inflated Her throat, and its glassy surface and the Fractal Tool within seemed to absorb the
light.  Beams of light in every color of the rainbow shot from Her throat and danced across the pool.  The eggs vibrated and shrank under the light, but quickly developed into tadpoles.  Soon fully grown adults stood in and around the pool.  The clouds opened further and the new race blinked in the sunlight.  They were much smaller than the original Anura, but their skin was adorned in vivid hues and patterns and the spark of intelligence and curiosity shone in their eyes.  The Throok smiled, and Her voice again echoed across the lands of the Anura.

"Awake, my Children, for this is a glorious day!  Your hierarchy is broken, your fighting will cease.  You have new, Bright Brothers and Sisters! They may seem small and temporary to you, but you will treat them as equals.  You, the Elder siblings, will work together with the Younger.  Their strengths will compliment your own.  Now it is time to leave the swamps and wetlands.  Together you will spread out through the world as I intended, and you will build not just by the patterns I gave you, but by your own designs!"

Children, Go Where I Send Thee
And as The Throok Spoke, it came to pass.  The Bright Anura quickly multiplied and spread through the towns, villages, and cities of the original race, now known as Elder Anura.  Soon they pushed out from the swamps.  They filled the forests up to the edge of the mountain ranges, and moved down into the grassland plains.  The Elders still stuck to the wet areas, but the waxy skin of the Bright Anura made them less reliant on water.  As they moved into the grasslands, The Throok made sure to keep their interactions with the Doxura to a minimum.  The Throok held The Ternion in high regard.  Their works in the world had some similarities, and they had inspired each other in the past.  But She found the Doxura, a deviation from Her plans, to be unsettling at best.  The next time The Ternion wished to collaborate, She hoped It would ask first.

A Quest is Given Again
Once the Anura had spread into new lands, The Throok again gave the command to search for lost Tools.  The Bright Anura had discernment enough to not think every flat rock they found might be a tool, but they didn't have much more luck.  But one day a Bright Anura was searching in the forest when she found a rectangular plate of unknown material wedged in the roots of a tree.  She pulled it loose with surprising ease.  The plate was milky white, slightly translucent, and cool to the touch.  On its surface were raised symbols.  She did not know the language of these symbols, but as she ran her fingers over them she knew the Word that was written, and whispered it without realizing.  As she did so a small stream of fire leapt from her mouth and pierced a hole through the plate.  She clasped a hand over her mouth, then shouted as the plate melted onto her other hand.  She tried to wipe it off, but it absorbed into her skin.  When she thought of the Word again she found her hands filled with fire that did not harm her, but burned anything else as normal flames would.

And so the Bright Anura discovered one of the Tools of the Gods.  A Word, a Thought, that gave them some control over the element of fire.  It became their prized possession, a guarded secret not shared with the Elders, not even known to every Bright Anura.  But they whispered the Word over the eggs of some of their pet salamanders.  It turned them into little elemental creatures, a constant source of heat and light.  With such constant access, the Bright Anura became masters of Fire and the Forge.

A Helping Hand
The Throok was pleased for the success and discoveries made by Her Children, but the quests for Tools weren't really meant for thier benefit.  She had hoped they would find the portion of the Fractal Tool She had lost, or the Prying Tool that had torn it from Her grasp so long ago.  She decided that She would have to survey the world for signs of Her lost Tools Herself.  But this time She knew better than to leave Her Children unsupervised for too long.  So She made a new physical body that trusted members of Her host of spirits could inhabit.  She formed this body from muddy water so that it could shift in shape and size.  This way the Guardian could appear as an Elder or Bright Anura, whichever was more appropriate.

And so, content that Her Children could now create for themselves and were watched over, Mother Throok again left Her body as a cold stone statue in Her temple while She wandered the World.




ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit
« Last Edit: April 14, 2014, 08:56:08 pm by Inkling »
Probably not a Goat, either.


Offline Neoadept

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Re: Dawn of Worlds: Game Thread
« Reply #71 on: April 17, 2014, 10:40:28 am »
Borishin Turn 10
Summary
Power Available: 9
Actions taken:
  • Changelings Amongst Them - [Advance Civ, 5 cost]
Power Remaining: 4
Running Bonus: +3

Actions
Changelings Amongst Them
While the rest of the Memai languish in shiftless apathy, the Thieving Depths strike out from their watery homes, going out into the world to take the solidity denied them by their nature.  Living amongst the steady races, they would become them, live with them, mate, and eventually return to the sea weighed down with a life lived and tales to tell...  And frequently, a collection of children ready to be remade in their parent's image.

So living, there is little they do not know of their neighbors.  They are superior at espionage.


ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit
« Last Edit: April 17, 2014, 11:58:19 am by Neoadept »
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Krakow Sam

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Re: Dawn of Worlds: Game Thread
« Reply #72 on: April 21, 2014, 09:50:12 am »
The Dawn of the Fifth Era of the Age of Races

Power Points (rolled value in bold):
Brandon (Zel the Soulsmith) - 9 +14 +0  =  23
Inkling (The Throok) - 4 +3 +1 =  8
Marty (Lod the Builder) - 6 +3 +3 = 12
Neo (Borishin The Covetous) - 6 +4 +3  = 13
Sam (The Ternion) - 10 +4 +3  = 17
Tesla (Eua and Uea) - 5 +11 +0  = 16

Fate - 8




Sam is basically right, he's just cranky.

Offline martyk

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Re: Dawn of Worlds: Game Thread
« Reply #73 on: April 29, 2014, 09:32:59 am »
Lod the Builder - Turn 11
Summary
Power Available: 12
Actions taken:
  • Spread Unchallenged - [Command Race, 4 cost]
  • Hit Paydirt - [Advance City, 4 cost]
  • Protect Paydirt - [Command City (Create Army), 4 cost]
Power Remaining: 0
Running Bonus: +3

Actions
Spread Unchallenged
The Skafir moved quickly over the land with their unrivaled mobility, spreading their influence further out.

Hit Paydirt
As the tunnels of Tsekod snaked further and further through the mountain ranges, the Skafir crossed the path of many mineral and ore veins.  Quickly realizing the potential of these new materials, Tsekod began to grow into a mining hub, producing vast quantities many useful metals and valuable gemstones.

Protect Paydirt
With the abundant resources present in Tsekod and the continuing presence of raiders along the waterways, the Skafir decided that it was important to firmly secure their possestion of the region.  And so, a standing army was formed in Tsekod to both help keep the peace within the bustling city, and protect it from any outside threats.


« Last Edit: May 20, 2014, 09:33:23 am by martyk »
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Offline Tesla

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Re: Dawn of Worlds: Game Thread
« Reply #74 on: April 30, 2014, 11:19:17 am »
Uea and Eua - Turn 11
Summary
Power Available: 16
Actions taken:
  • Consume ALL - [Advance Civilization, 4*4 cost]
Power Remaining: 0
Running Bonus: +1

Actions
Consume ALL
The Korpi continue their spread, their adaptability and general hardiness allowing them to convert vast tracts of emptiness into arable farmland and small hamlets. Truly, the Korpi are the greatest race.


No way dude, you're trolling me.