Author Topic: Dawn of Worlds: Game Thread  (Read 8849 times)

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Offline Brandonazz

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Re: Dawn of Worlds: Game Thread
« Reply #75 on: May 08, 2014, 03:07:58 pm »
Zel - Turn 11
Summary
Power Available: 23
Actions taken:
  • Heaven's Guard [Create Army - 4]
  • The Founding of Readel [Build City (free) & Command Race - 4]
  • Zol the Eternal Voice [Create Avatar - 7]
  • The Church of Eternal Life [Command Avatar - 1]
Power Remaining: 7 (-1 to Neoadept) = 6
Running Bonus: 0

Actions
Heaven's Guard

After centuries of training, one thousand of the most skilled Zoel have been gathered within the capital to be blessed by their prophet, in defense of their hallowed halls, until time should come to an end.

The Founding of Readel

The Zoel, though they knew little of seafaring beyond their excursions in shallow waters along unpeopled shores, did not take long in their parapet-gazing to discover that their vessels could not leave the lake upon which Dodeazodel had been founded. The Godheart, being so nearly overhead, caused water to evaporate much more quickly around the God Eater's Isle. As a result, the continent-spanning river basins and mountained gorges to the east and west all flowed toward the World's center, where the climate produced much of the rains that crossed the continent; only the Azol had been so masterful as to defy the currents and settle far in the eastern mountains.

Realizing that this may very well isolate them from future opportunities and knowledge, the Zoel founded Readel at the mouth of the great river. A black stone fortress overlooking the bay from upon a cliff, astride the river, Readel would be the final destination of anything traveling with the current down the rivers of the World. Many Zoel, aged and bored of song and philosophy, rushed to settle the shores around the southern edge of the bay and the cliffsides of the God Eater's isle.

Zol the Eternal Voice

Zol, the first of the Zoel, having experienced the birth of all living beings that crawled the face of the world, was the wisest and oldest of all the Zoel. Zel, feeling the twisted knot of the World starting to bend his being in constricting ways, decided to manifest his consciousness within Zol's own, moving his servant by divine inspiration and unknown motivations. The born-again Zol had a voice of the divine, and when he spoke, all that heard knew that it was the song of a god that came dripping out of his mouth.

The Church of Eternal Life

Zel watched with pleasure as his children, as ageless as their World, continued to thrive. Each and every one of them, a complex and experienced entity. But there were others - when Zel saw the Korpi he was astonished. Adaptable and prolific, they were rapidly spreading over the World in number and variety. They spoke and thought like his people, but like the Azol, who made the choice to live but one life, their immortal souls were lost into the void when they perished. They became Memai, forgetting their lives in mere decades and becoming little more than shades, drifting through time aware of only the present and recent past.

In light of this, Zol, speaking in the voice of the divine, proselytized among distant Korpi trading posts and coastal waters. He founded a church among their many nations, rapidly spreading the knowledge that should the Korpi pledge their souls to Zel and his faith, they would be graced with an afterlife and the chance at reincarnation, so long as a presiding Zoel priest is able to put the blessing of Zel upon them. Many industrious Korpi were swayed by the voice of Zel, and crude waystation shrines were quickly established along the coasts leading to the hallowed halls being carved in the west.


« Last Edit: May 08, 2014, 07:12:38 pm by Brandonazz »

Offline Neoadept

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Re: Dawn of Worlds: Game Thread
« Reply #76 on: May 08, 2014, 06:40:19 pm »
Borishin - Turn 11
Summary
Power Available: 14
Actions taken:
  • Keep What You Kill - [Create Race, 6 cost]
  • Wandering Eye - [Create Avatar, 8 cost]
Power Remaining: 0
Running Bonus: +3

Actions
Keep What You Kill
Eventually, Borishin's tour of the world brought him back to where he'd begun.  Entering Dodeazodel, his fluid form blended perfectly amongst the Zoel.  Distantly, he recalled walking that barren shore when the world was young.  He had taken something, but not kept it...

It was not a pleasant thought.

Following some deep instinct that knew what was his, he entered the grand temple and wormed his way through its halls.  Deep within, he found a chamber with eight occupants, each of whom fairly sang to his senses.

They were also actually singing, but he paid that little mind.

These eight he had taken, the First Dead of the world, and yet they were not his.  He found the very concept revolting and, with a wave of his shears, took them once more.

Like puppets with their strings cut, the eight corpses fell, and he frowned in distaste as he recalled why he hadn't kept the useless things.  Nevertheless, the thought that they might be taken by someone else was even less palatable.  Recalling the signs of the schemata, he decided to use them once more.  But rather than the ever shifting designs that governed their thoughts, he decided he would use a single, unchanging mark.  A mark of his own, that would declare them forever his.

With his shears, he carved the sign into their flesh.  A simple act, but every act of a god has untold consequences.  The mark was truly his own, the first thing he had ever created rather than stolen and redistributed.  And, like all acts of creation by the gods, it took a small portion of himself with it.

Ignoring the sensation, he advanced to the far end of the room, where four obsidian sarcophagi lay waiting.  There had been twelve First Dead, but apparently only eight had wandered home.  No matter.  He stole the stones' strength and tore through it like paper to reach them, and marked them as well.

Stirring, the twelve rose once more, filled not with Zel's light but Borishin's covetous essence.  Each knew, in the pit of their being, that they were owned creatures, and Borishin their master.  They also shared their creator's deep and abiding greed, desiring thralls and possessions of their own, even if such holdings were their Lord's by extension.

And thus the first Revenants were crafted from the First Dead, and fled the city to found a kingdom in the south, where each would take their own line of servants from the dead of the world.

Wandering Eye
Borishin had put a portion of himself into the First Dead, and through them into every Revenant they sired.  But what is his is never truly given, and in those infinitesimal parts his power was manifest.  Borishin's Wandering Eye was of the whole of the race, and slipped freely from body to body, watching the world through borrowed eyes and reporting to its master.




ARCS: https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit?pli=1
« Last Edit: May 08, 2014, 08:41:33 pm by Neoadept »
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline Krakow Sam

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Re: Dawn of Worlds: Game Thread
« Reply #77 on: May 14, 2014, 12:03:24 pm »
The Ternion - Turn 11
Summary
Power Available: 16
Actions taken:
  • Across the fields of mud  - [Command Race, 2*4 cost]
  • Gift of the Titans  - [Advance Civilisation, 5 cost]
Power Remaining: 3
Running Bonus: +3

Actions
Across the fields of mud
The great city of the schemata pattern destroyers flourished, and soon smaller settlements sprang up with populations of thousands of schemata, fed by farmers who raised crops in the muddy plains where water was plentiful. As they expanded the schemata met the korpi. These mortals were an enigma to the schemata, since they could not see their thoughts. As far as schemata were concerned the korpi were simply sophisticated animals, their villages and farms no different to the mounds of the desert termites. Communication between the two races seemed impossible, and when the korpi approached schemata settlements they would be driven off with sticks and stones, no different to any other beasts.

Gift of the Titans
In their expansion across the mud plains the schemata came upon the titans of sand and mud. Awed by these colossal beings the wisest sages from the city set out to study and commune with them. By observing the forces and divine geometries that animate these beings the Pattern Destroyers learn how to move and animate earth, sand and mud by replicating these divine principles in their own thought patterns.




https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit?pli=1
« Last Edit: May 14, 2014, 04:45:45 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Inkling

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Re: Dawn of Worlds: Game Thread
« Reply #78 on: May 14, 2014, 10:05:13 pm »
The Throok - Turn 11
Summary
Power Available: 8
Actions taken:
  • In the Image of the Mother  - [Command Avatar (Create Subrace), 1 cost]
  • Not Quite as Planned  - [Advance Race, 0 cost]
  • Inde Vallem  - [Create City, 4 cost]
Power Remaining: 3
Running Bonus: +2

Actions
In the Image of the Mother
The Anura enjoyed a period of peace and prosperity under the watch of The Guardian.  But the spirits that controlled the Guardian were troubled.  They greatly desired for the Anura to spread into the mountains of the Fractal Range.  They suspected that deep in the mountains They might uncover The Throok's missing Tools.  But the climate of the mountains was too harsh and dry for any of the Anura to survive for long.  The Guardian puzzled over this for some time, and decided that They would create Their own breed of Anura.

Under cover of night, the Guardian journeyed to the heart the Fractal Range.  They had forbidden the Anura for traveling too far into the river valley that led to the highest peak.  The Guardian had set it apart, for this central peak where The Throok had thrice poured out power still radiated the strength of Creation.

From this central peak the Guardian took a piece of white stone and journeyed to a settlement on the edge of the Fractal Range.  With dawn drawing near, They found a nursery pool teeming with tadpoles of the Bright Anura.  The Guardian crushed the white stone into a fine sand, spread it across the pool, and poured Their own power into the water.  But Their power was not enough.  The water frothed and churned, the tadpoles convulsed in visible pain.  The Guardian called out in panic to the rest of the Host of spirits in the Void, and they responded.  As the Godheart shone across the world, a column of light shot down from the Void and struck the pool, stabilizing the transformation within.  As with the Elder and Bright Anura before them, a new line, the Stone Anura, now blinked in the light of their first day.

Not Quite as Planned
The Guardian had meant to create Anura of smooth, pure white stone to inhabit and cultivate the Fractal Range.  But because their creation faltered at the start, something rather different had appeared from the pool.  The fully grown Stone Anura had rough skin in shades of grey, and the males sported jet black spikes along their face and shoulders. 

One aspect of the Guardian's intended design had been carried out perfectly, though.  Despite being frogs, the Anura didn't jump very much.  At least, not enough for the Guardian.  The Stone Anura would be the greatest leapers of any race in the world.  A few tried out their legs, hurling themselves high into the air and crashing back to earth.  One tried to jump straight forward, but did not yet know his strength.  He launched himself at a tree, and punched right through it's trunk.  The tree collapsed in a heap as the Anura stood up dizzily.  It was then that the Guardian was gripped with fear.  They remembered the mistakes made by The Throok's spirits in the past, and the Throok's terrible rage.  How would She react to this unplanned new race, this meddling with her People?


Inde Vallem
The Guardian quickly ushered the Stone Anura away into the mountains before they were noticed.  They were lead deep into the mountains and there they flourished, digging caves and passages into the stone.  Only when the Stone Anura had built their own city, did the Guardian reveal their existence to the rest of the Anura.  Their city, Inde Vallem, was dug into the foothills surrounding the central peak of the Fractal Range, forming a ring around the great mountain.  The Guardian explained that the very power of the mountain had formed the Stone Anura, and the city became a pilgrimage site, Elder and Bright Anura traveling up the river valley to behold this holy place.




https://docs.google.com/document/d/1_cGk276c7oGiEfLy9IrDZ38bGYxfeJ8EMOcoo-yZ2_E/edit?pli=1
« Last Edit: May 14, 2014, 10:28:51 pm by Inkling »
Probably not a Goat, either.


Offline Tesla

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Re: Dawn of Worlds: Game Thread
« Reply #79 on: May 15, 2014, 07:59:48 am »
Sam told me to do this. Whatever.

The Dawn of the Sixth Era of the Age of Races

Power Points (rolled value in bold):
Brandon (Zel the Soulsmith) - 7 +7 +0  =  14
Inkling (The Throok) - 11 +3 +2 =  16
Marty (Lod the Builder) - 8 +0 +3 = 11
Neo (Borishin The Covetous) - 4 +0 +3  = 7
Sam (The Ternion) - 9 +3 +3  = 15
Tesla (Eua and Uea) - 11 +0 +1  = 12

Fate - 11



No way dude, you're trolling me.

Offline Tesla

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Re: Dawn of Worlds: Game Thread
« Reply #80 on: May 19, 2014, 12:19:12 pm »
Uea and Eua - Turn 12
Summary
Power Available: 12
Actions taken:
  • Spread of the Shuela Korpi - [Advance Civilization, 4 cost]
  • Foundation of Luton Piti, Town-Upon-Water - [Create City, 4 cost]
  • Foundation of Tetsa Piti, Magic Town - [Create City, 4 cost]
Power Remaining: 0
Running Bonus: +2

Actions
Spread of the Shuela Korpi
Many Korpi, bent to the will of the false god Zel, begin abandoning their homes and their mother, and follow various trade routes west, some landing at the coast near Azazaz and disappearing for months in the mountains, some braving the dusky woods the Skafir. Many do not make it, but those that do are welcomed with open arms by the Zoel, and baptized into their new faith.

These "Shueli" Korpi are critical of the dogmatic and racist practices of their so-called capital, where non-Korpi are forbidden and the word of the Misi, the High Priest, is law. Over time, these Korpi gain the trust of the Zoel and begin to spread southeast, building up the fertile lands on either side of the river Shuelai.

Foundation of Luton Piti, Town-Upon-Water
Luton Piti started out as a small trading village - but has built up into a busy market town. The buildings of Luton Piti come right up to the banks of the Shuelai on either side, with land value driving them higher and higher. The town, therefore, is like an artificial gorge, the sides of which are studded with colorful windows, rusty terraces, and scented hanging plants.

Appearance aside, the city is renowned for its wealth. A rapidly growing, and notoriously laissez-faire metropolis.

Foundation of Tetsa Piti, Magic Town
Only a few days away by carriage is a far more somber town, Tetsa Piti. Discovered by the settlers of Luton Piti weeks before they chose a settling site, the location and existence of Tetsa Piti was kept secret for nearly a century. There's something strange about the air there - it sings, swirls, roils, and ripples, almost intoxicating. Its location, far into the desert, and right beneath the godheart itself, makes it extremely hot. During the Summer, its few residents must flee underground. During the Winter, they make a meager living selling whatever they find, blown in on the wind. There is much to find in Tetsa Piti.


No way dude, you're trolling me.

Offline martyk

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Re: Dawn of Worlds: Game Thread
« Reply #81 on: May 29, 2014, 07:42:39 am »
Lod the Builder - Turn 12
Summary
Power Available: 11
Actions taken:
  • Fill in the gaps - [Command Race x2, 8 cost]
Power Remaining: 3
Running Bonus: +3

Actions
Fill in the gaps
As the Korpi pushed westward, Skafir expansion shifted to focus on the areas still untouched.  While relations with the Korpi were good and trade flowed freely between their people, the two races still lived mostly independent from eachother, save for a few outliers in border towns and major trade hubs.  Their shared intrests in trade and foreign goods had so far led to friendly interactions between the two peoples, and the two neighbours enjoyed a prosperous peace.



Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net