Author Topic: The Universe Project  (Read 4092 times)

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Offline Cyst

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The Universe Project
« on: October 09, 2013, 11:24:19 am »
The Universe Project

I'm not good at pitching things, so I'll be brief, and then quote the page I linked there.

The Universe Project is the most ambitious game idea I have ever seen. It aims to create a virtual universe simulation, for all consoles, online, multiplayer, and shaped by the players. I think it's pretty cool.

<a href="http://www.youtube.com/watch?v=dREeDjQ0jIg" target="_blank">http://www.youtube.com/watch?v=dREeDjQ0jIg</a>

"We're creating a video game, similar to an RPG, that is capable of supporting millions of players, in the same game world, at the same time. The very first players who enter the game will notice the planet they appear on is completely devoid of human infrastructure; they appear on a planet that has developed only plant-life and animals. Now, the perspective of the game will be 1st/3rd person in that the player will control a single character in the game and will control only their character's actions in the world. There will be no NPCs in the world, every character is a real player.

The game will simulate human needs in that player's characters will need to eat and drink. Characters will need to find shelter and need to avoid being too cold or too hot. Characters will need to defend themselves and their belongings from animals and other players. Characters will be able to invent their own tools, skills, buildings, and even weapons, to assist them in meeting their needs."


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Offline Krakow Sam

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Re: The Universe Project
« Reply #1 on: October 09, 2013, 02:17:12 pm »
Duuuh obviously a scam.


I don't even have to read any details about it or click their link. This sort of game is invariably a scam.

If its not a scam then its just being undertaken by dumb people and will fizzle out in short order.
Sam is basically right, he's just cranky.

Offline Tesla

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Re: The Universe Project
« Reply #2 on: October 09, 2013, 03:26:40 pm »
Yep this is grade-A horse manure. It's been around for a long while. The person who made that video clearly has absolutely no clue how games are made or what we're capable of.
No way dude, you're trolling me.

Offline Slinky

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Re: The Universe Project
« Reply #3 on: October 09, 2013, 04:33:35 pm »
"Hey guys, let's make MineSpore!"

Offline Cyst

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Re: The Universe Project
« Reply #4 on: October 09, 2013, 06:53:03 pm »
I don't care how well it goes, I just want it to get pass the beta stage, because I have access to Alpha and Beta versions, but no access to the full version without paying, so I just felt like sharing it, sense it appeared in my E-Mail updates.
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Offline Person21

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Re: The Universe Project
« Reply #5 on: October 09, 2013, 07:58:27 pm »
Sandbox MMO with added Hype.  ::)
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Offline Cyst

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Re: The Universe Project
« Reply #6 on: October 09, 2013, 09:02:46 pm »
A sandbox MMO is a cool idea though.
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Offline Inkling

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Re: The Universe Project
« Reply #7 on: October 09, 2013, 09:22:35 pm »
It's a cool idea, but it doesn't look like this guy has anything to back it up.
Probably not a Goat, either.


Offline Cyst

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Re: The Universe Project
« Reply #8 on: October 09, 2013, 10:36:57 pm »
I'll be sure to share any alpha/beta info I receive then, if I receive any. Referred 4 people.
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Offline Krakow Sam

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Re: The Universe Project
« Reply #9 on: October 10, 2013, 12:23:05 am »
Hey guys I have a great idea for a game. Its a sandbox MMO where a single city is fully realised, with destructible environments, thousands of items and a fully functioning economy. All I need is for you guys to help me raise 80 grand to cover some administration costs. (also please find me some coders, designers and artists)
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Offline Tesla

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Re: The Universe Project
« Reply #10 on: October 10, 2013, 01:14:51 am »
Il map
No way dude, you're trolling me.

Offline Rysworld

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Re: The Universe Project
« Reply #11 on: October 10, 2013, 02:31:20 pm »
Wasn't this what 0x10c was supposed to be?

Whatever happened to that, anyways? It looked neat. The last update on the website was November 1, 2012.

Offline Tesla

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Re: The Universe Project
« Reply #12 on: October 10, 2013, 02:36:31 pm »
Cancelled.
No way dude, you're trolling me.

Offline Slinky

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Re: The Universe Project
« Reply #13 on: October 10, 2013, 04:22:30 pm »
Yeah, but the fans sort-of-continued working on it as Trillek.

Offline martyk

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Re: The Universe Project
« Reply #14 on: October 10, 2013, 08:39:48 pm »
In my professional opinion (After 5 years of game development studies and continuing studies in the game design field I think I can count myself as a professional by now), this is a neat concept, and a concept that is definitely doable with the technology we have.  I am very excited for when this concept is eventually built by someone.  I say someone because the people pitching it with The Universe Project will definitely not be able to.  It has nothing to do with how many people there are on their team, or how much money they have, or how high the system requirements might be.  It comes down to this picture on their website.



Bull

****ing

Horse****

There is absolutely no way that you will be able to build a game of this scale from start to finish in 6 months.  For something this size, with this much content, you will want at least a year of testing alone.  While procedural generation is a powerful tool, these guys are putting way, way too much stock into it.  They're putting the horse in front of the cart.  Focusing on the most complex things before thinking about the basic foundations it will be built on.

I can say with absolute confidence that there is no way that they will be able to deliver what they are promising in 6 months.
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Offline Cyst

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Re: The Universe Project
« Reply #15 on: October 10, 2013, 10:53:56 pm »
I think they are planning on having a working base-line in 6 months, but after having received no updates on the thing, in the 4 months I've been subscribed to it, I expect little.
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Offline Krakow Sam

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Re: The Universe Project
« Reply #16 on: October 11, 2013, 12:47:52 am »
Dude just play Dwarf Fortress.

Development may be molasses slow and Toady will die of malnutrition and be eaten by his beloved cat long before completion but at least what's there now is playable, and the developer as realistic expectations about what he can achieve in a given time-scale (real time moss growth simulation 6-8 weeks)
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Offline Cyst

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Re: The Universe Project
« Reply #17 on: October 11, 2013, 01:09:13 am »
This just popped up in my E-Mail, and I thought it was interesting and I'd share. I'm 100% sure Dwarf Fortress is better, as it was last I played, I've not played any games in a while. I just thought this was neat, and maybe it might (probably not) go somewhere.
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Offline PatMan33

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Re: The Universe Project
« Reply #18 on: October 11, 2013, 06:32:21 am »
(After 5 years of game development studies and continuing studies in the game design field I think I can count myself as a professional by now)

Nope.

Maybe an authority but not a professional. Professional implies that you work in that field, which you did not mention you do.


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Offline martyk

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Re: The Universe Project
« Reply #19 on: October 11, 2013, 10:20:32 am »
As a professional game developer, screw you Pat.
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Offline PatMan33

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Re: The Universe Project
« Reply #20 on: October 11, 2013, 10:51:00 am »
I think you mean enthusiast game developer, Marty.

Offline Tesla

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Re: The Universe Project
« Reply #21 on: October 11, 2013, 11:08:57 am »
as am profesial game develop, hello pat!
No way dude, you're trolling me.

Offline PatMan33

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Re: The Universe Project
« Reply #22 on: October 11, 2013, 11:18:58 am »
HELLO

Offline PatMan33

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Re: The Universe Project
« Reply #23 on: October 11, 2013, 11:43:00 am »
I feel like the promise of procedural generation has largely been unfulfilled.

So far nearly every procedurally generated world, character, story, or whatever when it comes to video games has been more or less bland and uninteresting. Is it a technology problem? A programming problem? Or is procedural generation just a pipe dream in terms of fulfilling gameplay and world designs?

Offline Didero

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Re: The Universe Project
« Reply #24 on: October 11, 2013, 11:47:06 am »
I think the problem is that most people throwing the term around don't even (fully) understand what it means.
So of course there's gonna be disappointment.

Offline Tesla

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Re: The Universe Project
« Reply #25 on: October 11, 2013, 11:49:23 am »
A computer doesn't know the difference between a challenging/fun/interesting level and a totally bland one.
No way dude, you're trolling me.

Offline PatMan33

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Re: The Universe Project
« Reply #26 on: October 11, 2013, 11:53:14 am »
I think the problem is that most people throwing the term around don't even (fully) understand what it means.
So of course there's gonna be disappointment.

Then maybe the problem is with so-called visionaries like Will Wright and Co. that talk up procedural generation and promise the world. If the people designing the technology can't accurately predict what they will be able to do with it then what's it all for to begin with?

What is the goal of procedural generation? Is it to accomplish one task so that a team can focus on designing more important aspects of a project? Is it to provide meaningful content? Is it there to give players more to do? What is it for?

Offline Didero

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Re: The Universe Project
« Reply #27 on: October 11, 2013, 12:10:34 pm »
A computer doesn't know the difference between a challenging/fun/interesting level and a totally bland one.
And that is exactly the difference between random and procedural generation: The latter is the former with more rules attached, to MAKE the generated levels interesting, but also varied.

Then maybe the problem is with so-called visionaries like Will Wright and Co. that talk up procedural generation and promise the world. If the people designing the technology can't accurately predict what they will be able to do with it then what's it all for to begin with?
The programmers and designers, they usually know what the term means. And for all its faults, Spore does use procedural generation really effectively. It's just not the only thing a game needs to make it fun. The things you generate procedurally need to be useful, and connect well with the gameplay. It's all well and good to have a script that can procedurally generate the animation for a great variety of creatures, if those creatures then can only move around in a boring world with only two things to do, it is pretty useless.
And marketers just think it sounds interesting and magical, and slap it on the back of the box.
What is the goal of procedural generation? Is it to accomplish one task so that a team can focus on designing more important aspects of a project? Is it to provide meaningful content? Is it there to give players more to do? What is it for?
There's a few reasons for procedural generation. For one, you could use it to generate worlds that would take months if you had to hand-craft them. And secondly, it can be used for variety in a game (randomized level layouts for instance). So if used well, it's a 'yes' to all your questions. But you can't just shout 'Procedural Generation!' and be done with it. You first have to determine the limits of the system, what you don't want it to generate. No impossibly high mountains next to a ravine, for instance. And getting that exactly right can be very hard.


...Now I'm just rambling. I'll shut up >_>

Offline Krakow Sam

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Re: The Universe Project
« Reply #28 on: October 11, 2013, 01:57:20 pm »
Spelunky is a game which uses procedural generation, its also actually good!
Sam is basically right, he's just cranky.

Offline Didero

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Re: The Universe Project
« Reply #29 on: October 12, 2013, 02:10:19 am »
Spelunky is a game which uses procedural generation, its also actually good!
There's plenty of examples where it works well. Unfortunately that led to inexperienced programmers and 'idea guys' to see it as a magic bullet, which will make your game by merely mentioning it.

Offline Legodragonxp

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Re: The Universe Project
« Reply #30 on: October 12, 2013, 08:38:34 pm »
So Eve meets Spore.

One exists because of a long term design and a dedicated player based spread out over a ten year period... the other was hyped up to the point it was never what it was hoped to be. They are already past the hype that was Spore.

Vaporware.

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Offline Slinky

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Re: The Universe Project
« Reply #31 on: October 12, 2013, 09:57:34 pm »
*waves hands around randomly*

...PROCEDURAL GENERATION!

*everyone applauds*

Offline Person21

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Re: The Universe Project
« Reply #32 on: October 14, 2013, 10:59:13 am »
*waves hands around randomly*

umm...PROCEDURAL umm GENERATION!

*everyone applauds*
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Offline Krakow Sam

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Re: The Universe Project
« Reply #33 on: October 14, 2013, 12:36:45 pm »
*waves hands around randomly*

umm...PROCEDURAL umm GENERATION! Half-Life 3. I'm going on vacation again.

*everyone applauds*
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Offline Slinky

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Re: The Universe Project
« Reply #34 on: October 14, 2013, 02:23:50 pm »
*waves hands around randomly*

umm...PROCEDURAL umm GENERATION! Half-Life 3. I'm going on vacation again.

*everyone applauds*

CLOUD BASED GAMING!

*no one applauds*

Offline PatMan33

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Re: The Universe Project
« Reply #35 on: October 14, 2013, 03:02:28 pm »
Shalom!

Offline Slinky

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Re: The Universe Project
« Reply #36 on: October 14, 2013, 03:07:37 pm »
So, has this project gone through the ol' crash and burn yet? I haven't been paying attention.

Offline Inkling

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Re: The Universe Project
« Reply #37 on: October 14, 2013, 05:03:02 pm »
Were you following it before this thread was made?  Because I don't think a few days is enough time for even an actual project to crash and burn.
Probably not a Goat, either.


Offline Cyst

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Re: The Universe Project
« Reply #38 on: October 14, 2013, 06:31:41 pm »
It's been stagnant since earlier this year, when I first found it.
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Offline Lippy

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Re: The Universe Project
« Reply #39 on: October 15, 2013, 07:26:13 am »
The dev posted on Reddit a few days ago that he's almost done with the prototype for the space section of the game, and he's working on a new overview video for his upcoming Kickstarter that will go into greater detail on how he plans to handle game mechanics.

I'm going to say this is a wait and see since the original video didn't really say much other than, "I plan to let you do anything, and procedural generation will make it easy!"