Author Topic: WATCH: Reality DnD  (Read 8838 times)

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Offline Krakow Sam

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WATCH: Reality DnD
« on: November 05, 2012, 01:02:53 pm »
The Chronicles of WATCH herein related are transcribed on location with the men and women of this Great City's Watch. All suspects are innocent until judged guilty by the Lord's Council.

What wouldst though do? what wouldst though do? If wanton boys thou didst pursue?



Owing to Wizard being unable to continue his hardcore campaign, I am taking the opportunity to channel some of the buzz that has been generated to try out a DUMB IDEA I had.

WATCH is a 3.5 edition Dungeons and Dragons campaign with a (90s) pop-culture twist. The Player Characters are the men and women of the City Watch of the great trading city of Llansk. Answering partly to the Merchant Council, Commander Umber of the Watch has agreed to allow a small number of bards and their associates to accompany some members of the Watch on their business, and to record in song and story their deeds, partly in an attempt to increase transparency in the city's law enforcement, but primarily to bring in coin and new recruits from the public.
The PCs are among the (un)lucky watchmen who are assigned a bardic observer as they go about the chaotic, ugly and sometimes incredibly dangerous business of keeping a city in a high magic fantasy setting safe and secure.

None giveth thee no break. Watch giveth thee no break. Yonder wizard giveth thee no break. Nay! Even the halfling giveth thee no break.



Characters will be generated at level 1, rolling 3d6 and assigning, one reroll allowed :

Characters can be any core race (Human, Dwarf, Gnome, Elf, Half Elf, Half Orc, Halfling)
and any of the following classes: Cleric (of a lawful deity), Fighter, Paladin, Ranger, Rogue, Sorcerer, Wizard (Players choosing sorcerer or wizard may be nicely but firmly asked by the GM to multiclass into a non-caster class early into their level progression to reflect their city watch training)

Equipment will be assigned by the city watch and a small stipend will be allocated for personal spending.

The Bard and his associates will be NPCs and in most cases will not interfere with the work of the Watch. The Bard will also conduct interviews with the Player Characters, for which bonus XP may be awarded for entertainment value.

What wouldst though do? what wouldst though do? If wanton boys thou didst pursue?


;_;7 The Memorial  ;_;7
For those who died in service of the law of Llansk.

Constable Sauss, Level 1 Half-Orc Fighter: Cleaved in twain by Thramgar the Barbarian in a tavern brawl.
« Last Edit: November 17, 2012, 02:22:14 pm by Krakow Sam »


Sam is basically right, he's just cranky.

Offline /lurk

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Re: WATCH: Reality DnD
« Reply #1 on: November 07, 2012, 01:18:30 pm »
Constable Sergeant "Mac" MacIntosh

Male Human Ranger 1
Lawful Good
Representing Lurk

Strength    17   (+3)
Dexterity    13   (+1)
Constitution    14   (+2)
Intelligence    16   (+3)
Wisdom    11   (+0)
Charisma    17   (+3)
   
Size:    Medium
Height:    5' 11"
Weight:    240 lb
Skin:    Pale
Eyes:    Dark Brown
Hair:    Dark Brown Wavy; Medium Beard

Total Hit Points: 10

Speed: 30 feet

Armor Class: 13 = 10 +1 [dexterity] +2 [leather]

    Touch AC: 11
    Flat-footed: 12

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:   +4   = 2 [base] +2 [constitution]
Reflex save:   +2   = 2 [base] +1 [dexterity] -1 [detached]
Will save:   +1   = 0 [base] +1 [detached]
Attack (handheld):   +4   = 1 [base] +3 [strength]
Attack (unarmed):   +4   = 1 [base] +3 [strength]
Attack (missile):   +2   = 1 [base] +1 [dexterity]
Grapple check:   +4   = 1 [base] +3 [strength]

Light load:    86 lb. or less
Medium load: 87-173 lb.
Heavy load: 174-260 lb.
Lift over head: 260 lb.
Lift off ground: 520 lb.
Push or drag: 1300 lb.


Languages:   Common Dwarven Elven Goblin

Feats:

    Animal Affinity [+2 ride, +2 handle animal]
    Track   [free to rangers]
    Wild Cohort   [DOGTECTIVE INSPECTOR CHEESE]

Traits:

    Detached +1will/-1ref
    Uncivilized +1 handleanimal/-1diplomacy, bluff, gather information
   
Skills:

Appraise    Int    3 =    +3      
Balance    Dex*    1 =    +1      
Bluff    Cha    2 =    +3 -1 [uncivilized]
Climb    Str*    7 =    +3 +4    
Concentration    Con    2 =    +2
Craft_1    Int    3 =    +3
Diplomacy    Cha    2 =    +3 -1 [uncivilized]
Disguise    Cha    3 =    +3
Escape Artist    Dex*    1 =    +1
Forgery    Int    3 =    +3
Gather Information    Cha    2 =    +3 -1 [uncivilized]
Handle Animal    Cha    10 =    +3 +4 (ranks) +1 [uncivilized] +2 (Animal Affinity)
Heal    Wis    0 =    +0
Hide    Dex*    1 =    +1
Intimidate    Cha    3 =    +3
Jump    Str*    7 =    +3 +4 (ranks)    
Knowledge (nature)    Int    7 =    +3 +4 (ranks)    
Listen    Wis    4 =    +0 +4 (ranks)    
Move Silently    Dex*    1 =    +1
Perform_1    Cha    3 =    +3      
Ride    Dex    7 =    
+1 +4 (ranks) +2 (animal affinity)
Search    Int    7 =    +3 +4(ranks)
Sense Motive    Wis    0 =    +0   
Spot    Wis    4 =    +0 +4(ranks)    
Survival    Wis    0 =    +0 +4 (ranks)
Swim    Str**    3 =    +3
Use Rope    Dex    5 =    +1 +4 (ranks)   

* = check penalty for wearing armor

Uncivilized trait: +1 on any wild empathy checks.

Human:

    Extra feat at first level (already included)
    Four extra skill points at first level (already included)
    One extra skill point at each additional level (already included)

Ranger:
Favored enemies
Track as bonus feat (already included)
Wild empathy (roll level + charisma bonus)
Combat Style (level 2)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)

Favored Enemies:

    Humanoids (human) +2 [bluff, spot, listen, sense motive, survival]

   Class    HP rolled    
Level 1:    Ranger    8

Equipment: Leather armour, cudgel, shortsword, bow (20 arrows), whistle, helmet, badge, manacles.
XP: 1805
GP: 135

Dogtective Inspector "Cheese"

Size/Type:    Medium Animal
Hit Dice:    2d8+4 (13 hp)
Initiative:    +2
Speed:    40 ft. (8 squares)
Armor Class:    16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple:    +1/+3
Attack:    Bite +3 melee (1d6+3)
Full Attack:    Bite +3 melee (1d6+3)
Space/Reach:    5 ft./5 ft.
Special Attacks:    —
Special Qualities:    Low-light vision, scent
Saves:    Fort +5, Ref +5, Will +1
Abilities:    Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills:    Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats:    Alertness, Track

Training: Attack(2), Track, Heel, Down, Defend

Equipment: Helmet, badge.
« Last Edit: March 02, 2013, 03:06:24 pm by /lurk »
Not a winner anymore.

Offline martyk

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Re: WATCH: Reality DnD
« Reply #2 on: November 07, 2012, 01:51:21 pm »
Corporal Volkhar "Hammer-foot"





Male Dwarf Fighter 1
Lawful Neutral
Representing Martyk
800 Xp

Strength    14   (+2)
Dexterity    9   (-1)
Constitution    18   (+4)
Intelligence    10   (+0)
Wisdom       14   (+2)
Charisma    12   (+1)
   
Size:       Medium
Height:    4' 5"
Weight:    200 lb
Skin:       Tan
Eyes:       Blue
Hair:       Gray Wavy; Thick Beard

Total Hit Points: 14

Speed: 20 feet

Armor Class: 14 = 10 +5 [chainmail] -1 [dexterity]

Touch AC: 9
Flat-footed: 14

Initiative modifier:   -1   = -1 [dexterity]
Fortitude save:      +6   = 2 [base] +4 [constitution]
Reflex save:      -1   = 0 [base] -1 [dexterity]
Will save:      +2   = 0 [base] +2 [wisdom]
Attack (handheld):   +3   = 1 [base] +2 [strength]
Attack (unarmed):   +3   = 1 [base] +2 [strength]
Attack (missile):   +0   = 1 [base] -1 [dexterity]
Grapple check:      +3   = 1 [base] +2 [strength]

Light load:      58 lb. or less
Medium load:      59-116 lb.
Heavy load:      117-175 lb.
Lift over head:      175 lb.
Lift off ground:   350 lb.
Push or drag:      875 lb.
   

Languages:      Common, Dwarven

Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]
War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]
Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

Feats:

Investigator   
Power Attack   

Traits:

Hard of Hearing
Stout

Skills:

Appraise       Int    0 =    +0      
Balance       Dex*    -1 =    -1      
Bluff          Cha    1 =    +1      
Climb          Str*    2 =    +2      
Concentration       Con    4 =   +4
Craft_1       Int    0 =   +0   
Diplomacy       Cha    1 =    +1      
Disguise       Cha    1 =    +1
Escape Artist       Dex*    -2 =    -1 -1 [stout]
Forgery       Int    0 =    +0
Gather Information    Cha    5 =    +1+2+2 [investigator]
Heal          Wis    2 =    +2      
Hide          Dex*    -1 =    -1      
Intimidate       Cha    5 =    +1+4    
Jump          Str*    -4 =    +2-6 [speed 20]
Listen          Wis    0 =   +2-2 [hard of hearing]
Move Silently       Dex*    -1 =   -1   
Perform_1       Cha    1 =    +1
Ride          Dex    -1 =    -1      
Search          Int    2 =    +0+2 [investigator]
Sense Motive       Wis    2 =   +2      
Spot          Wis    3 =    +2+1 [hard of hearing]
Survival       Wis    2 =    +2      
Swim          Str**    2 =    +2      
Use Rope       Dex    -1 =    -1
* = check penalty for wearing armor

Stout trait: +2 on strength checks to avoid being overrun / bullrushed.

Dwarf:

    +2 constitution / -2 charisma (already included)
    Can move 20 feet even if in heavy armor
    Darkvision (see 60 feet in pitch-dark)
    Stonecunning (+2 on searching stone, intuit depth)
    +2 racial bonus on saves vs. poison
    +2 racial bonus on saves vs. spells / spell-like abilities
    +1 racial bonus to hit orcs and goblinoids
    +4 dodge bonus on AC against giants
    +4 stability bonus to avoid being tripped/bull rushed standing on solid ground
    +2 racial bonus on appraise checks if stone/metal

Fighter:

    Bonus Feats (already included)

   Class    HP rolled    
Level 1:    Fighter    10    

Equipment: Chainmail armor, sap, warhammer, whistle, helmet, badge


In loving memory of Constable Gug "Two-Halves" Sauss
Code: [Select]
Male Half-Orc Fighter 1
Lawful Evil
Representing Martyk

Strength 17 (+3)
Dexterity 15 (+2)
Constitution 16 (+3)
Intelligence 6 (-2)
Wisdom 14 (+2)
Charisma 11 (+0)

Size: Medium
Height: 6' 11"
Weight: 380 lb
Skin: Gray
Eyes: Dark Brown
Hair: Short Dark Brown

Total Hit Points: 13

Speed: 20 feet [armor]

Armor Class: 17 = 10 +5 [chainmail] +2 [dexterity]

    Touch AC: 12
    Flat-footed: 15

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +6 = 2 [base] +3 [constitution] +1 [hardy]
Reflex save: +1 = 0 [base] +2 [dexterity] -1 [hardy]
Will save: +2 = 0 [base] +2 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +8 = 1 [base] +3 [strength] +4 [improved grapple]

Light load: 86 lb. or less
Medium load: 87-173 lb.
Heavy load: 174-260 lb.
Lift over head: 260 lb.
Lift off ground: 520 lb.
Push or drag: 1300 lb.


Languages: Common Orc

Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

Feats:

    Improved Unarmed Strike
    Improved Grapple

Traits:

    Abrasive
    Hardy

Skills:

Appraise Int -2 = -2
Balance Dex* 2 = +2
Bluff Cha -1 =  +0 -1 [abrasive]
Climb Str* 3 = +3
Concentration Con 3 = +3
Craft_1 Int -2 = -2
Diplomacy Cha -1 = +0 -1 [abrasive]
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int -2 =-2
Gather Information Cha 0 = +0
Heal Wis 2 = +2
Hide Dex* 2 = +2
Intimidate Cha 5 =+0+4+1 [abrasive]
Jump Str* -3 = +3 -6 [speed 20]
Listen Wis 2 =+2
Move Silently Dex* 2 = +2
Perform_1 Cha 0 = +0
Ride Dex 2 =+2
Search Int -2 =-2
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 =+2
Swim Str** 3 = +3
Use Rope Dex 2 =+2


* = check penalty for wearing armor

Half-Orc:

    +2 strength / -2 intelligence / -2 charisma (already included)

    Darkvision (see 60 feet in pitch-dark)

Fighter:

    Bonus Feats (already included)

Class HP rolled
Level 1: Fighter 10

Equipment: Chainmail armor, sap, shortsword, whistle, helmet, badge



In loving memory of Volkhar's Leg
« Last Edit: January 19, 2013, 01:55:38 pm by martyk »
Quote from: Doctor Zay
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This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline eropS

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Re: WATCH: Reality DnD
« Reply #3 on: November 07, 2012, 03:44:25 pm »
Constable Travvel Ocity
Male Gnome Rogue 1
ex +455
Lawful Neutral
Representing eropS

Strength   13   (+1)
Dexterity   17   (+3)
Constitution   15   (+2)
Intelligence   10   (+0)
Wisdom   7   (-2)
Charisma   16   (+3)
Size:   Small
Height:   3' 5"
Weight:    44 lb
Eyes:   Blue
Hair:   White
Skin:   Light
Total Hit Points: 8

Speed: 20 feet

Armor Class: 16 = 10 + 2 [leather] + 3 [dexterity] + 1 [small]

Touch AC: 14
Flat-footed: 13
Initiative modifier:    + 3    = + 3 [dexterity]
Fortitude save:    + 2    = 0 [base] + 2 [constitution]
Reflex save:    + 5    = 2 [base] + 3 [dexterity]
Will save:   -2    = 0 [base] -2 [wisdom]
Attack (handheld):    + 2    = 0 [base] + 1 [strength] + 1 [small]
Attack (missile):    + 4    = 0 [base] + 3 [dexterity] + 1 [small]
Grapple check:   -3    = 0 [base] + 1 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 or less
38-75 lb.
76-113 lb.
113 lb.
225 lb.
563 lb.

Languages:   Common Gnome

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]

Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 7.5 lb.]

Feats:

Combat Reflexes   


Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise   Int   0 =   +0
Balance   Dex*   3 =   +3
Bluff   Cha   7 =   +3+ 4   
Climb   Str*   2 =   +1+ 1   
Concentration   Con   2 =   +2
Craft_1   Int   0 =   +0
Craft_2   Int   0 =   +0
Craft_3   Int   0 =   +0
Diplomacy   Cha   5 =   +3+ 2   
Disguise   Cha   5 =   +3+ 2   
Escape Artist   Dex*   6 =+3+ 3   
Forgery   Int   0 =   +0
Gather Information   Cha   3 =+3
Heal   Wis   -2 =   -2
Hide   Dex*   11 =   +3+ 4    + 4 [small]
Intimidate   Cha   3 =   +3
Jump   Str*   -3 =   +1+ 2    -6 [speed 20]
Listen   Wis   1 =   -2+ 1    + 2 [gnome]
Move Silently   Dex*   6 =   +3+ 3   
Open Lock   Dex   7 =   +3+ 4   
Perform_1   Cha   3 =   +3
Perform_2   Cha   3 =   +3
Perform_3   Cha   3 =   +3
Perform_4   Cha   3 =   +3
Perform_5   Cha   3 =   +3
Ride   Dex   3 =   +3
Search   Int   0 =   +0
Sense Motive   Wis   -2 =-2
Sleight of Hand   Dex*   5 =   +3+ 2   
Spot   Wis   -2 =   -2
Survival   Wis   -2 =   -2
Swim   Str**   1 =   +1
Tumble   Dex*   5 =   +3+ 2   
Use Magic Device   Cha   5 =   +3+ 2   
Use Rope   Dex   3 =   +3

* = check penalty for wearing armor

Gnome

+ 2 constitution / -2 strength (already included)

Small (combat bonuses, + 4 to hide already included)

Low-light vision

+ 2 racial bonus on saves vs. illusions

+ 1 on DC of opponent's save vs. gnomish illusions

+ 1 racial bonus to hit kobolds and goblinoids

+ 4 dodge bonus on AC against giants

+ 2 bonus on listen checks (already included)

Speak with animals once per day

1/day dancing lights, ghost sound, prestidigitation

Rogue
Sneak Attack +1d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

Class   HP rolled   
Level 1:   Rogue   6   
   
Travvel Ocity's Equipment:

10 lb
25 lb

1 lb
_____
36 lb   Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x5
Signal whistle
Thieves' tools

Total
« Last Edit: January 12, 2013, 01:51:42 pm by eropS »
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Cyst

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Re: WATCH: Reality DnD
« Reply #4 on: November 08, 2012, 08:20:20 pm »
I'd like to play this, if that's all right.
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Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #5 on: November 09, 2012, 08:43:27 am »
First sesh will be tomorrow (saturday the 10th) at the usual time (5pm english time). Have yo characters almost totally ready by then.
Sam is basically right, he's just cranky.

Offline martyk

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Re: WATCH: Reality DnD
« Reply #6 on: November 09, 2012, 10:49:28 am »
Might not be able to make it/might be late as my sister and a friend are visiting tonight to celebrate my birthday and I don't know how early we'll be able to get up tomorrow morning.
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Brandonazz

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Re: WATCH: Reality DnD
« Reply #7 on: November 09, 2012, 11:16:33 am »
Classic Marty.

Offline martyk

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Re: WATCH: Reality DnD
« Reply #8 on: November 09, 2012, 12:46:43 pm »
Classic Marty: Having birthdays for 22 years
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #9 on: November 09, 2012, 01:44:51 pm »
Its going to be pretty episodic marty so no probs.
Sam is basically right, he's just cranky.

Offline eropS

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Re: WATCH: Reality DnD
« Reply #10 on: November 10, 2012, 11:08:45 am »
Wow my internet is messing up. Posting from phone, modems pc activity light is off. Unplugged and replugged didn't work this could be a bit.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Yokto

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Re: WATCH: Reality DnD
« Reply #11 on: November 12, 2012, 10:35:32 pm »
So was this the game I should join? Same creation rules or does this run of something else?
Check out my Creatures.
The Æthirans
The Echin
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Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #12 on: November 13, 2012, 12:11:38 am »
Read the OP.
Sam is basically right, he's just cranky.

Offline Yokto

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Re: WATCH: Reality DnD
« Reply #13 on: November 15, 2012, 07:48:27 am »
I will get on it once I have a bit of time. I was bit confused by the redirection. But I will use the rules stated above.
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
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Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #14 on: November 16, 2012, 11:38:59 am »
Alright, we're on for the same time tomorrow. Will run with whoever shows up.


Episodic adventures HOOOOOO!
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Offline Yokto

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Re: WATCH: Reality DnD
« Reply #15 on: November 16, 2012, 06:05:15 pm »
Need to fix the formating... But is late. Also i did not see it mention my two domains, Domination and Law. Seemd fitting. Tychan is the god btw.

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Darn mercy badge! Mac and me have mixed up our archetypes.

XP Total: 150
Orryn has a medical bill to play for 10gp


Sylneriel         
CHARACTER NAME    PLAYER    CAMPAIGN
1 Cleric    Elf    Lawful Evil    
CLASS AND LEVEL    RACE    ALIGNMENT    EXPERIENCE POINTS
 

ABILITY NAME
   ABILITY SCORE    ABILITY MODIFIER         TOTAL    WOUNDS/CURRENT HP    NONLETHAL DAMAGE    SPEED

STR
strength
   15    +2    

HP
hit points
   9              30ft.

DEX
dexterity
   14    +2    

AC
armor class
   12    =    10    +    0    +    0    +    2    +    0    +    0    +    0    +    0

CON
constitution
   13    +1          TOTAL       BASE       ARMOR BONUS       SHIELD BONUS       DEX MODIFIER       SIZE MODIFIER       NATURAL ARMOR       DEFLECT MODIFIER       MISC MODIFIER
                  DAMAGE REDUCTION    

INT
intelligence
   16    +3    

TOUCH
armor class
   12    

FLAT-FOOTED
armor class
   10       
SKILLS
     SKILL NAME    KEY ABILITY    SKILL MODIFIER    ABILITY MODIFIER    RANKS    MISC MODIFIER
     (cc)Appraise¤§    int    3    =    3    +    0    +    0
     (cc)Balance¤    dex    2    =    2    +    0    +    0
     (cc)Bluff¤§    cha    3    =    3    +    0    +    0
     (cc)Climb¤    str    2    =    2    +    0    +    0
     Concentration¤§    con    5    =    1    +    4    +    0
     Craft (Alchemy)¤§    int    7    =    3    +    4    +    0
     (cc)Decipher Script§    int    3    =    3    +    0    +    0
     Diplomacy¤§    cha    7    =    3    +    4    +    0
     (cc)Disable Device§    int    3    =    3    +    0    +    0
     (cc)Disguise¤§    cha    3    =    3    +    0    +    0
     (cc)Escape Artist¤    dex    2    =    2    +    0    +    0
     (cc)Forgery¤§    int    3    =    3    +    0    +    0
     (cc)Gather Information¤§    cha    3    =    3    +    0    +    0
     (cc)Handle Animal§    cha    3    =    3    +    0    +    0
     Heal¤§    wis    3    =    3    +    0    +    0
     (cc)Hide¤    dex    2    =    2    +    0    +    0
     (cc)Intimidate¤§    cha    3    =    3    +    0    +    0
     (cc)Jump¤    str    2    =    2    +    0    +    0
     Knowledge (arcana)§    int    4    =    3    +    1    +    0
     (cc)Knowledge (architecture & engineering)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (dungeoneering)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (geography)§    int    3    =    3    +    0    +    0
     Knowledge (history)§    int    4    =    3    +    1    +    0
     (cc)Knowledge (local)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (nature)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (nobility and royalty)§    int    3    =    3    +    0    +    0
     Knowledge (religion)§    int    4    =    3    +    1    +    0
     Knowledge (the planes)§    int    4    =    3    +    1    +    0

WIS
wisdom
   17    +3                              TOTAL       DEX MODIFIER       MISC MODIFIER    

CHA
charisma
   16    +3    

INITIATIVE
modifier
   +2    =    2    +    0    
SAVING THROWS    TOTAL         BASE SAVE         ABILITY MODIFIER         MAGIC MODIFIER         MISC MODIFIER         TEMP. MODIFIER    

FORT
constitution
   3    =    2    +    1    +    0    +    0    +       

REFLEX
dexterity
   2    =    0    +    2    +    0    +    0    +       

WILL
wisdom
   5    =    2    +    3    +    0    +    0    +       
                                                      
BASE ATTACK BONUS    0    SPELL RESISTANCE    0    
                                                      

GRAPPLE
modifier
   2    =    0    +    2    +    0    +    0    
               TOTAL       BASE ATT BONUS       STRENGTH MODIFIER       SIZE MODIFIER       MISC MODIFIER    
ATTACK    ATTACK    DAMAGE    CRITICAL    
                    
RANGE    TYPE    NOTES    
               
                                                      
ATTACK    ATTACK    DAMAGE    CRITICAL    
                    
RANGE    TYPE    NOTES    
                                 
                    (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                                                                          
POSSESSIONS         SKILLS
ITEM    PG.    LB.    ITEM    PG.    LB.
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
                   
        
     SKILL NAME    KEY ABILITY    SKILL MODIFIER    ABILITY MODIFIER    RANKS    MISC MODIFIER
     (cc)Listen¤§    wis    5    =    3    +    2    +    0
     (cc)Move Silently¤    dex    2    =    2    +    0    +    0
     (cc)Open Lock§    dex    2    =    2    +    0    +    0
     (cc)Perform¤§    cha    3    =    3    +    0    +    0
     Profession§    wis    3    =    3    +    0    +    0
     (cc)Ride¤§    dex    2    =    2    +    0    +    0
     (cc)Search¤§    int    5    =    3    +    2    +    0
     (cc)Sense Motive¤§    wis    3    =    3    +    0    +    0
     (cc)Sleight of Hand§    dex    2    =    2    +    0    +    0
     (cc)Speak Language§    int    3    =    3    +    0    +    0
     Spellcraft§    int    7    =    3    +    4    +    0
     (cc)Spot¤§    wis    5    =    3    +    2    +    0
     (cc)Survival¤§    wis    3    =    3    +    0    +    0
     (cc)Swim¤§    str    2    =    2    +    0    +    0
     (cc)Tumble    dex    2    =    2    +    0    +    0
     (cc)Use Magic Device§    cha    3    =    3    +    0    +    0
                    =         +         +    
                    =         +         +    
                    =         +         +    
                    =         +         +    
                    =         +         +    
1-66lb.    67-133lb.    134-200lb.    200lb.    400lb.    1000lb.         PLATINUM    0
     GOLD    60
LIGHT
LOAD    MEDIUM
LOAD    HEAVY
LOAD    

LIFT OVER HEAD
EQUALS MAX LOAD
   

LIFT OFF GROUND
2x MAX LOAD
   

PUSH OR DRAG
5x MAX LOAD
      SILVER    0
   COPPER    0
                        
FEATS, LANGUAGES & ABILITIES
     Celestial    Proficient with most bows    
Feats    Common         
Extend Spell    Elven         
Armor Proficiency (heavy)              
Armor Proficiency (light)    Cleric abilities         
Armor Proficiency (medium)    Turn or rebuke undead         
Shield Proficiency              
Simple Weapon Proficiency    Elf abilities         
     Immunity to sleep spells         
Languages    +2 save bonus vs Enchantment spells         
Draconic    Low-light vision         
Infernal    Proficient with longsword, rapier         
Cleric spells    Doom         
Spell Save DC    LEVEL    SPELLS PER DAY    BONUS SPELLS    Endure Elements         
13    0    3    +1    Entropic Shield         
14    1st    1    +1    Hide from Undead         
-    2nd    -    -    Inflict Light Wounds         
-    3rd    -    -    Magic Stone         
-    4th    -    -    Magic Weapon         
-    5th    -    -    Obscuring Mist         
-    6th    -    -    Protection from Chaos         
-    7th    -    -    Protection from Evil         
-    8th    -    -    Protection from Good         
-    9th    -    -    Protection from Law         
     Remove Fear         
Create Water    Sanctuary         
Cure Minor Wounds    Shield of Faith         
Detect Magic    Summon Monster I         
Detect Poison              
Guidance              
Inflict Minor Wounds              
Light              
Mending              
Purify Food and Drink              
Read Magic              
Resistance              
Virtue              
               
Level 1              
Bane              
Bless              
Bless Water              
Cause Fear              
Command              
Comprehend Languages              
Cure Light Wounds              
Curse Water              
Deathwatch              
Detect Chaos              
Detect Evil              
Detect Good              
Detect Law              
Detect Undead              
Divine Favor              
« Last Edit: December 01, 2012, 12:10:22 pm by Yokto »
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Offline eropS

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Re: WATCH: Reality DnD
« Reply #16 on: November 16, 2012, 11:42:56 pm »
Should be there but I might be late write me in and knock me out if I don't show you see like martyk last week my friend also birthdayed and I'm quite ****ed see you all tomorrow yo
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline martyk

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Re: WATCH: Reality DnD
« Reply #17 on: November 17, 2012, 11:05:54 am »
Ha ha whoops I got Sauss cleaved in half in his first fight.
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Gorman Conall

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Re: WATCH: Reality DnD
« Reply #18 on: November 17, 2012, 05:05:15 pm »
Constable Dan Dangle
Male Human Ranger 1
Neutral Good
Representing Gorman

Strength   14   (+2)
Dexterity   15   (+2)
Constitution   6   (-2)
Intelligence   5   (-3)
Wisdom   8   (-1)
Charisma   14   (+2)
Size:   Medium
Height:   5' 8"
Weight:   185 lb
Skin:   Light
Eyes:   Blue
Hair:   White Straight; Beardless
Total Hit Points: 6

Speed: 30 feet

Armor Class: 16 = 10 +3 [studded] +1 [buckler] +2 [dexterity]

Touch AC: 12
Flat-footed: 14
Initiative modifier:   +2    = +2 [dexterity]
Fortitude save:   +0    = 2 [base] -2 [constitution]
Reflex save:   +4    = 2 [base] +2 [dexterity]
Will save:   -1    = 0 [base] -1 [wisdom]
Attack (handheld):   +3    = 1 [base] +2 [strength]
Attack (unarmed):   +3    = 1 [base] +2 [strength]
Attack (missile):   +3    = 1 [base] +2 [dexterity]
Grapple check:   +3    = 1 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages:   Common

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

Feats:

Point Blank Shot   
Precise Shot   
Track   [free to rangers]
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise   Int   -3 =   
-3
Balance   Dex*   2 =   
+2
Bluff   Cha   2 =   
+2
Climb   Str*   6 =   
+2
+4   
Concentration   Con   -2 =   
-2
Craft_1   Int   -3 =   
-3
Craft_2   Int   -3 =   
-3
Craft_3   Int   -3 =   
-3
Diplomacy   Cha   4 =   
+2
+2   
Disguise   Cha   4 =   
+2
+2   
Escape Artist   Dex*   2 =   
+2
Forgery   Int   -3 =   
-3
Gather Information   Cha   2 =   
+2
Heal   Wis   -1 =   
-1
Hide   Dex*   2 =   
+2
Intimidate   Cha   2 =   
+2
Jump   Str*   2 =   
+2
Listen   Wis   -1 =   
-1
Move Silently   Dex*   6 =   
+2
+4   
Perform_1   Cha   2 =   
+2
Perform_2   Cha   2 =   
+2
Perform_3   Cha   2 =   
+2
Perform_4   Cha   2 =   
+2
Perform_5   Cha   2 =   
+2
Ride   Dex   2 =   
+2
Search   Int   -3 =   
-3
Sense Motive   Wis   -1 =   
-1
Spot   Wis   -1 =   
-1
Survival   Wis   -1 =   
-1
Swim   Str**   2 =   
+2
Use Rope   Dex   2 =   
+2
* = check penalty for wearing armor

Your wisdom is too low to use ranger magic.



Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Ranger:
Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

Favored Enemies:

Animals +2

This ranger chose the archery track.
Class   HP rolled   
Level 1:   Ranger   8   
   
Constable Dan Dangle's Equipment:

29 lb
30 lb
2 lb
5 lb
4 lb
_____
70 lb   Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x10
Backpack
Bedroll
Waterskins x1

Total

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #19 on: November 17, 2012, 05:35:27 pm »
So since I'm handing out achievements here is a guide to some of the ones that YOU could already be getting. (Note: I have not actually made most of these yet)

Bronze Casebadge: Complete your first case
Silver Casebadge: Complete three cases
Gold Casebadge: Complete five cases

Bronze Police Brutality: Perpetrate police brutality
Silver Police Brutality: ???
Gold Police Brutality: ???

Bronze Man of Mercy: Give someone a second chance
Silver Man of Mercy: ???
Gold Man of Mercy: ???

Bronze Bent Cop: Indulge in corruption
Silver Bent Cop: ???
Gold Bent Cop: ???

Bronze Racial Insensitivity: Arrest someone of a different race to you.
Silver Racial Insensitivity: ???
Gold Racial Insensitivity: ???

Good Cop: ???
Bad Cop: ???

Three Strikes and You're Out: ???
Nice Job Breaking the Hero: ???
Whistleblower: ???
Infernal Affairs: ???
Pest Control: ???


The Ultimate Challenge: Survive until retirement
Sam is basically right, he's just cranky.

Offline martyk

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Re: WATCH: Reality DnD
« Reply #20 on: November 17, 2012, 08:19:47 pm »
Aw man, Sauss would have been much better at getting a lot of these than Volkhar.
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #21 on: December 08, 2012, 06:23:47 am »
Heads up bros.

If enough people turn up today then I will run the WATCHtacular Christmas Special.
Sam is basically right, he's just cranky.

Offline eropS

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Re: WATCH: Reality DnD
« Reply #22 on: December 08, 2012, 05:24:41 pm »
NOOOOOOO! Why must I work on such a day!

Next sat I don't work until four so I'll plan on being there.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #23 on: December 09, 2012, 05:39:13 am »
Yeah, there was no Crosimas special yesterday so next saturday it is, provided attendance is sufficient.
Sam is basically right, he's just cranky.

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #24 on: January 09, 2013, 02:22:39 pm »
A'ight homies. Forget the Crosimas special. New session this Saturday. Post in this thread to let me know you will be attending so I know whether to actually run it or no.
Sam is basically right, he's just cranky.

Offline Mr. Wizard

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Re: WATCH: Reality DnD
« Reply #25 on: January 10, 2013, 06:17:34 am »
Constable Ticker Dobb
Male Half-Elf Cleric of Buggles
level 1 + 700xp
Lawful Neutral

Bio:
Ticker Dobb grew up in Llansk, the son of a human wizard who abandoned him and the elven mother that raised him. His stepfather was a Judge, and his tales of justice served inspired little Ticker to join the new Temples of Buggles constructed in Lansk. He was recently expelled for being too zealous in persecuting small infractions against Temple policy. He decided to use his training as a cleric to help the City Watch bring order to the unwashed masses.



Strength8(-1)
Dexterity8(-1)
Constitution10(+0)
Intelligence11(+0)
Wisdom14(+2)
Charisma7(-2)
Size:Medium
Height:4' 11"
Weight:120 lb
Skin:Pale
Eyes:Light Brown
Hair:Light Brown; Curly; Light Beard


Domains:
  • Knowledge Domain: Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.
  • Protection Domain: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.  

Energy: Positive [Healing / Turns Undead]




Total Hit Points:
8

Speed: 30 feet

Armor Class: 14=10 +5 [chainmail]  -1 [dexterity]
    Touch AC: 9
    Flat-footed: 15
Initiative modifier:-1=-1 [dexterity]
Fortitude save:+2=2 [base]
Reflex save:-1=0 [base] -1 [dexterity]
Will save:+4=2 [base] +2 [wisdom]
Attack (handheld):-1=0 [base] -1 [strength]
Attack (unarmed):-1=0 [base] -1 [strength]
Attack (missile):-1=0 [base] -1 [dexterity]
Grapple check:-1=0 [base] -1 [strength]

Weapons:
Club [1d6, crit x2, 3 lb, one handed, Bludgeoning]

Armor
Chainmail [+5 AC, +2 Max Dex, -5 penalty, 40lbs]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.

Languages:Common  Elven  

Feats:
Skill Focus (Know Religion)

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AppraiseInt0=
+0
BalanceDex*-1=
-1
BluffCha-2=
-2
ClimbStr*-1=
-1
ConcentrationCon0=
+0
Craft_1Int0=
+0
Craft_2Int0=
+0
Craft_3Int0=
+0
DiplomacyCha0=
-2
+2 [half-elf]
DisguiseCha-2=
-2
Escape ArtistDex*-1=
-1
ForgeryInt0=
+0
Gather InformationCha0=
-2
+2 [half-elf]
HealWis2=
+2
HideDex*-1=
-1
IntimidateCha-2=
-2
JumpStr*-1=
-1
Knowledge (history)Int2=
+0
+2
Knowledge (local)Int2=
+0
+2
Knowledge (religion)Int7=
+0
+4 +3 [skill focus]
ListenWis3=
+2
+1 [half-elf]
Move SilentlyDex*-1=
-1
Perform_1Cha-2=
-2
Perform_2Cha-2=
-2
Perform_3Cha-2=
-2
Perform_4Cha-2=
-2
Perform_5Cha-2=
-2
RideDex-1=
-1
SearchInt1=
+0
+1 [half-elf]
Sense MotiveWis2=
+2
SpotWis3=
+2
+1 [half-elf]
SurvivalWis2=
+2
SwimStr**-1=
-1
Use RopeDex-1=
-1


*=check penalty for wearing armor



Zero-level Cleric spells: 3 per day

Read Magic: Read scrolls and spellbooks.
Detect Magic: Detects spells and magic items within 60 ft.
Light: Object shines like a torch.


First Circle Cleric spells: 2 (1+1)
Summon Monster I: Calls extraplanar creature to fight for you.
Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.

First Circle Domain Spell:
Sanctuary: Opponents can’t attack you, and you can’t attack.



Half-Elf:

  • Immune to magical sleep
  • +2 racial bonus on saves vs. enchantments
  • Low-light vision (darkvision if half-drow)
  • +1 racial bonus on listen, search, and spot checks
  • +2 racial bonus on diplomacy and gather information checks
Cleric:

  • Alignment Aura
  • Spontaneous Casting (heal)
  • Turn Undead (1x/day)
  • High wisdom gains bonus spells daily
  • Domain choices give additional abilities

ClassHP rolled
Level 1:Cleric8
Officer Ticker Dobb's Equipment:

43 lb

2 lb

1 lb
1 lb
2 lb

1lb
_____
50 lb
Weapons / Armor / Shield (from above)
Holy symbol (Silver)
Spell component pouch
Flint and Steel
Bulls Eye Lantern
Pint of Oil
Manacles
Whistle
Alchemist's Fire

Total

0 Gold
« Last Edit: March 02, 2013, 08:55:20 am by Mr. Wizard »

Offline eropS

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Re: WATCH: Reality DnD
« Reply #26 on: January 10, 2013, 08:35:01 am »
I'm in.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline martyk

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Re: WATCH: Reality DnD
« Reply #27 on: January 12, 2013, 12:24:51 pm »


R.I.P. Leg.
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Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #28 on: January 12, 2013, 04:14:15 pm »
The survivors of the Mimic's stealth rampage gathered in the mansion's living room. After some complaining the city guardsman was untied and allowed to join the others. The wind howled behind shutters closed for half a decade, and bats flapped and squeaked on the oak-beamed ceiling.

"...causing him to regurgitate his own lungs." Sergeant Z'drell finished a cheerful anecdote of his career as a Scourge in his home city.

"Hey, I think the storm has died down enough now." said one of the mercenaries, peering over the windowpane.

The sack containing the fugitive magical weapon was duly delivered, emptied into a reinforced glass bubble in a specially reinforced strongroom at the Mage's College. The Wizards tutted and stroked their beards.

"This isn't the anthromorphic mimicamacule at all." said one, tapping the glass with his staff. "Urist, check pen H would you."

"It's empty sir" said the burly college porter, returning from his errand.

"Ah, its more cunning than we thought. The Anthrmorph released another mimic to lay a false trail. Which of course means that the real monster in that mansion was..."

"Us." groaned the entire party, in unison.

"Well, haven't we all learned something important today?" spat Z'drell. "Pay these wretches their reward so we can all put this farcical ordeal behind us."

And so they did.

500 gp to be split between the party however they like. Z'drell cares not for your chump change.
« Last Edit: January 13, 2013, 06:01:25 am by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Mr. Wizard

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Re: WATCH: Reality DnD
« Reply #29 on: January 17, 2013, 05:45:18 pm »
Arright, just to have this ready before we next play:

Ticker: 50 gold ("Here you go noob.")
Volkhar: 150 gold ("Sorry about the leg.")
Travvel: 150 gold ("Standard pay, good job.")
Mac: 150 gold ("And you can keep that magic bow!")

So we kept one of the bags of holding right? :Y :Y :Y

Offline eropS

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Re: WATCH: Reality DnD
« Reply #30 on: January 17, 2013, 06:05:06 pm »
Did I keep the wands?

And yeah no one remembered Ticker had it after he got crushed so it wasn't turned in.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #31 on: January 18, 2013, 12:33:38 am »
You can roll something (bluff, hide, diplomacy, whatever) next session to try to keep ONE magic item that you found.
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Offline martyk

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Re: WATCH: Reality DnD
« Reply #32 on: January 18, 2013, 02:41:06 am »
Just don't let Volkhar know you took something.  He would disprove.
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Martyk is a handsome fish.
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This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #33 on: January 19, 2013, 09:11:26 am »
It's time.
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Offline eropS

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Re: WATCH: Reality DnD
« Reply #34 on: January 23, 2013, 09:01:46 am »
Hey instead of irc, have we considered a google hangout & this?

With some voip I feel like the games could progress much quicker.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Gorman Conall

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Re: WATCH: Reality DnD
« Reply #35 on: January 23, 2013, 10:58:20 am »
I highly recommend  http://roll20.net/ if your interested in VTs.

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #36 on: January 23, 2013, 01:28:23 pm »
Hey instead of irc, have we considered a google hangout & this?

With some voip I feel like the games could progress much quicker.

Using that tabletop whatever means I would have to actually take the time to make maps, which I'm not willing to do.

It would also make it harder for me to bull**** about the positions of enemies and might give you a fair chance at surviving, which I definitely don't want.
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Offline eropS

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Re: WATCH: Reality DnD
« Reply #37 on: January 25, 2013, 12:39:16 pm »
Work this Saturday wont be able to make it
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #38 on: January 26, 2013, 08:01:03 am »
With no Travvel how are you supposed to interrogate that gnome they captured?

Guess we'll put a raincheck on today's game.
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Offline Mr. Wizard

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Re: WATCH: Reality DnD
« Reply #39 on: February 09, 2013, 08:34:18 am »
DnD may happen if you show :D

Offline eropS

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Re: WATCH: Reality DnD
« Reply #40 on: February 12, 2013, 03:25:12 pm »
I work next Saturday at 6 pm. This means i do not work that morning and thus can finally show up.

Please, be there. Especially Krakow, but the rest of you show up, too.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #41 on: February 12, 2013, 04:18:41 pm »
Yay!
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Re: WATCH: Reality DnD
« Reply #42 on: February 16, 2013, 01:42:50 pm »
Aw was there from 11:17-2:37 CDT didn't see anyone, bummer.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Krakow Sam

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Re: WATCH: Reality DnD
« Reply #43 on: February 17, 2013, 03:27:05 am »
OH GOD I'M SORRY EROPS.


I totally forgot you had one of your rare days you could make it yesterday. :S

Sorry I was really tired all of Saturday and didn't have anything ready.
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Offline eropS

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Re: WATCH: Reality DnD
« Reply #44 on: February 17, 2013, 03:06:06 pm »
It's ok, I'll be sure to drop a line again when I'm free haha
No, no, he did. In the everything else section, at least. Officially, this makes him king.

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Re: WATCH: Reality DnD
« Reply #45 on: February 23, 2013, 02:11:25 pm »
Attention. This is a WATCH public service announcement.

Once the current plot arc of WATCH is wrapped up (Shouldn't be more than one or two sessions) it will be put on indefinite hiatus.

BUT DON'T WORRY. There will still be a Saturday RPG...

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Re: WATCH: Reality DnD
« Reply #46 on: March 02, 2013, 03:49:07 am »
Remember, its the season finale of WATCH tonight.

Be there or don't.
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Offline eropS

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Re: WATCH: Reality DnD
« Reply #47 on: March 02, 2013, 03:53:50 pm »
Can it be tomorrow?!
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Mr. Wizard

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Re: WATCH: Reality DnD
« Reply #48 on: March 02, 2013, 04:08:23 pm »
Its done sorry :Y

Offline eropS

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Re: WATCH: Reality DnD
« Reply #49 on: March 02, 2013, 07:35:27 pm »
Curse this 9 $/hr work schedule of mine!
No, no, he did. In the everything else section, at least. Officially, this makes him king.