Author Topic: Star Citizen:Squadron 42  (Read 19311 times)

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Offline Krakow Sam

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Re: Star Citizen:Squadron 42
« Reply #15 on: October 14, 2012, 03:47:44 pm »
There's not mush room for those sorts of atrocious jokes in this forum Plank.

I'll admit that one was kind of thrushed.

Yeah, there is only one champignon of puns around here.
Sam is basically right, he's just cranky.

Offline Plank of Wood

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Re: Star Citizen:Squadron 42
« Reply #16 on: October 14, 2012, 04:16:38 pm »
Now you're just trying to truffle my feathers.
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Offline Krakow Sam

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Re: Star Citizen:Squadron 42
« Reply #17 on: October 15, 2012, 12:07:19 am »
Its pore taste to keep going on like this.
Sam is basically right, he's just cranky.

Offline Haseri

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Re: Star Citizen:Squadron 42
« Reply #18 on: October 15, 2012, 02:28:17 am »
The yeast we could do is go back to talking about the game.

Offline Didero

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Re: Star Citizen:Squadron 42
« Reply #19 on: October 15, 2012, 02:45:53 am »
The yeast we could do is go back to talking about the game.
That's a stellar idea.

After the initial excitement, and after reading some other comments, I got to thinking about Freelancer. That game is pretty fun, but it gets repetitive after a while. I haven't played any other games by Roberts, but is that true for his other games too? Or is it just because Freelancer was an open-world game, with slightly less railroading than his mission-based games?
Because this new game is set to be open-world too, so that doesn't bode too well.

Offline PatMan33

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Re: Star Citizen:Squadron 42
« Reply #20 on: October 15, 2012, 08:40:23 am »
Bode.

You are using word you can't use. Space sim made by guy that has made thing in past. Good sign. Better than lame Kickstarter by guy in basement. Smile.

Offline Didero

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Re: Star Citizen:Squadron 42
« Reply #21 on: October 15, 2012, 10:13:19 am »
You are using word you can't use.
FREE SPEECH

Space sim made by guy that has made thing in past. Good sign. Better than lame Kickstarter by guy in basement. Smile.
I know the guy has some great ideas. But the only game I played of him, Freelancer, is a game where he couldn't follow through on his promises, like fully explorable bases. I don't know how much of that is because of him and how much is Microsoft, but it's still something to keep in mind.
If Molyneux would start a Kickstarter, you'd be sceptical too :P

Plus, we haven't heard too much about the grand design of the open world. These things can get repetitive and boring quickly.

Anyway, here's Roberts' talk at GDC a week ago, it's got some interesting extra details about the game:
<a href="http://www.youtube.com/watch?v=7vhRQPhL1YU" target="_blank">http://www.youtube.com/watch?v=7vhRQPhL1YU</a>

Offline PatMan33

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Re: Star Citizen:Squadron 42
« Reply #22 on: October 15, 2012, 10:36:33 am »
You were also supposed to be able to fly down to planets. Which is something I hope this game has.

Offline Didero

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Re: Star Citizen:Squadron 42
« Reply #23 on: October 15, 2012, 10:40:20 am »
One thing that does worry me a bit is that in the talk he mentions 'battle instances'. Apparently battles don't take place in the actual overworld, but in a separate instance. There's room for 60 to 100 ships, but still, it sounds like you can't randomly stumble across a battle with a system like this.

Offline PatMan33

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Re: Star Citizen:Squadron 42
« Reply #24 on: October 15, 2012, 11:13:37 am »

Offline PatMan33

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Re: Star Citizen:Squadron 42
« Reply #25 on: October 22, 2012, 04:53:13 pm »
There was an AMA (ask me anything) with Chris Roberts over on reddit today.

Check it out!

Sadly no ability to fly down to planets from space and explore detailed environments. But he says he still wants to do that someday!

Offline PatMan33

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Re: Star Citizen:Squadron 42
« Reply #26 on: January 24, 2014, 06:09:33 pm »
Okay, Organizations are live now.

Has anyone else gotten into the hype yet? Do we want a Gaming Steve group? Or do we want a group but maybe we should call it something else in case Steve wants to do something himself? Does anyone out there have an Org yet?

I've got one of my own and I'm thinking of structuring it as a kind of information trading company with a mining operation as its front? I dunno. *shrug*


Also. Still really bummed that I was only able to donate a few months ago. Missed all that cool stuff that the early backers got. You jerks that backed it at my behest better pay up when the game comes out. :|

Offline Plank of Wood

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Re: Star Citizen:Squadron 42
« Reply #27 on: January 27, 2014, 07:16:03 pm »
Every time I look at posts I made in threads 2 years ago they are always mushroom puns.
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Offline PatMan33

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Re: Star Citizen:Squadron 42
« Reply #28 on: January 27, 2014, 08:17:56 pm »
Mushrooms don't bud so my joke doesn't work.

Offline PatMan33

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Re: Star Citizen:Squadron 42
« Reply #29 on: February 09, 2014, 02:43:32 pm »
COME ONE COME ALL! JOIN THE RANKS OF THE CHILDREN OF TRENT!

https://robertsspaceindustries.com/orgs/TRENT

Did you play Freelancer? Remember Trent? Well I'm making a religion based on him and his adventures to save the galaxy from the Nomad menace.

Really though, I think this could be attractive to Star Citizen people. Help me make this thing into something! :D


**EDIT**
Hey I added stuff. :o
« Last Edit: February 09, 2014, 07:24:39 pm by PatMan33 »