Author Topic: FTL: Faster Than Light - Roguelike spaceship captaining!  (Read 8293 times)

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Offline Didero

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FTL: Faster Than Light - Roguelike spaceship captaining!
« on: September 16, 2012, 03:01:54 am »


FTL: Faster Than Light is one of the first Kickstartered games to be released. As that page describes it,
Quote from: FTL Kickstarter Page
FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy.

Basically, you're in charge of a Federation spaceship, and you have to flee from the overwhelming Rebel fleet. Managing the ship is fairly detailed, with you having to send your crew to various (sub)system rooms to boost their functionality or to repair them during and after attacks. Combat is also engaging, with you having to decide which weapons you fire at which system on the enemy ship. Plus, you have to occasionally fight of boarders, adding a whole new frantic balancing act.

The roguelike part comes in when you travel from system to system. You never know what you're going to run into, be it a civilian ship under attack or a spaceship in need of fuel. There's also stores where you can buy new weapons, subsystems that provide new function or boosts, or even new crew members. You never know what you're going to run into. There's also the fact that you won't reach the last sector too often.


I thought this thread would be a good place to share some of our stories.

Replayability comes from the aforementioned randomness, but also from unlocking different ship configurations as you play. Each ship has a different layout and starts with different weapons, forcing you to change your playstyle.

Winning battles and successfully completing certain events earns you Scrap, the universe's currency and upgrade material. With scrap you buy new equipment, and also improve for instance your engine system or allow for more weapons to be mounted. But do you save up your Scrap to buy a powerful new weapon, or do you use it now to upgrade your shields?


There's three places where you can buy the game: the website of the developers, GOG, and Steam.
Buying from the dev's site nets you a DRM-free download for Windows, Mac and Linux, plus a Steam key. GOG gives you a Windows DRM-free copy, plus a few extras like artwork. On Steam you just get the game.
The best offer seems to be buying from the devs directly, especially if you're using euros to pay, because on Steam you pay 9 euros and at the devs you pay 9 dollars, saving you some money. Plus, the devs get more of your money since they don't have to give Valve a cut.
If you like extras GOG is also an option, though they're not too spectacular in my opinion.

The soundtrack of the game can be previewed and bought here.
« Last Edit: September 16, 2012, 09:11:35 am by Didero »



Offline Yokto

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #1 on: September 16, 2012, 03:31:08 am »
It is a good game but very unforgiving. Even if you make to the end you might have no chance if you where not lucky to pick up the parts needed to outfit your ship right. That said there is no ideal path you must take. That is part of the fun. Trying to adapt to the situation.
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Offline GroxGlitch

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #2 on: September 16, 2012, 11:38:37 am »
Yeah, this game is a bitch. Fun though. If you ever want a game to teach you how to think on your feet, this would be the game to do it.

Offline Uroboros

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #3 on: September 16, 2012, 01:50:28 pm »
Even with an awesome ship, I still got my ass handed to me by the final boss, after defeating it twice...
And yet I still can't put this game down.

Here's hoping for an open modding thingy for it. Insert Spore species here~

Offline Hydromancerx

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #4 on: September 16, 2012, 03:17:37 pm »
<a href="http://www.youtube.com/watch?v=-YxaVNcG848" target="_blank">http://www.youtube.com/watch?v=-YxaVNcG848</a>

Yeah I just watched a Lets Play of it. It looks awesome. I will probably buy it.

As Quill18 said, "Its like Oregon Trail in Space". Which is so cool!  ;D
« Last Edit: September 16, 2012, 03:19:29 pm by Hydromancerx »

Offline PatMan33

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #5 on: September 16, 2012, 08:28:30 pm »
This... is a game I want to build a trainer for.

I do that now, by the way. If you want game trainers or cheat engines (single player only), I can try to make you one. No promises! :D

Offline martyk

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #6 on: September 16, 2012, 09:08:14 pm »
Picked up the game after reading about it here.  Managed to get to the 8th sector on Easy, but the final boss tore me apart.  It's never so much direct attacks that take me out, but boarders that just do a phenomenal amount of harm.  Is there any better ways of dealing with them than sicking your mantises on them or venting their compartments?
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Offline Brandonazz

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #7 on: September 16, 2012, 10:00:26 pm »
Yeah, boarders are my bane too. I lost like four crew members to a boarding party of two, and on more than one occasion have lost because they landed in my O2 room.

Offline martyk

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #8 on: September 16, 2012, 10:40:50 pm »
It's annoying because I had a mantis on my crew, with significant experience in combat, and yet he almost constantly got his ass handed to him whenever anyone boarded.
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Offline Hydromancerx

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #9 on: September 16, 2012, 10:51:25 pm »
So I bought it today and its super fun! The down side is my monitor was too small so it would not fit all in the the screen so I had to trick the settings to make fit. But at least it works now!
« Last Edit: September 16, 2012, 10:53:30 pm by Hydromancerx »

Offline Oviraptor

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #10 on: September 16, 2012, 11:06:43 pm »
Wait, what size is your monitor?

Offline Didero

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #11 on: September 17, 2012, 12:58:18 am »
To deal with boarders, I usually make sure I've got my doors upgraded. That makes sure they can't break through too easily. Then I vent the oxygen to outer space in the rooms they're in, and when they reach my important rooms or crew, I try to finish them off by attacking them directly, preferably with larger numbers.
Not foolproof but it works usually.

Except the one time where they attacked my door system, and I emptied the air out. In the end I did manage to kill them, but by then the door system was broken, so I couldn't close the outer door. Furthermore, since there was no oxygen left in the door room, I couldn't send in my crew to fix it without them getting hurt. In the end I decided to try anyway, and predictably lost my crew.
Fun game and story though, and now I try to be more careful.

But yeah, a door upgrade is one of the first things I buy.

Offline Haseri

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #12 on: September 17, 2012, 01:15:58 am »
Here's hoping for an open modding thingy for it. Insert Spore species here~

I'm getting a more Traveller vibe from it. I'd love to have an S-Type Scout.

Offline Hydromancerx

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #13 on: September 17, 2012, 02:32:34 am »
Wait, what size is your monitor?

12x9 inch X2gen monitor with the setting of 1024x768. The minimum FTL specs says it 1280×720. My ATI video card can handle much more (2048x1536). So I set it to 1280x768 and it distorts my desktop (as well as messes up all my icons) but I can at least load the game with everything in the screen.

EDIT: I also found this very useful.

How to survive in FTL

« Last Edit: September 17, 2012, 03:45:50 am by Hydromancerx »

Offline Krakow Sam

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #14 on: September 17, 2012, 07:55:18 am »
I too have a story about boarders.

Previously in the game i'd had the misfortune to lose a crewmember to a random event, leaving me with just two crew running around trying to keep everything going.

Then in another event I ended up fighting a mantis ship. In addition to sending boarders across they outgunned me and my ship really took a spanking before I finally won. My prize for this event was a new crewmember, which I desperately needed since one of my two had taken an unlucky hit from a missile during the battle and died. So I select the option to get a new crewmember and a plucky Rock plops down in the cockpit.
I send my new crewmember and my survivor to go and do some repairs, starting with the door system and the sensors.

Oh god. Everything is on fire! Vent atmosphere, vent Atmosphere! In my panic, however, I hadn't noticed that the oxygen system was destroyed. So its a race against time to get it fixed before my crew die. My two guys get there and fix it, but the human doesn't make it to the medibay in time, leaving the ship manned by one Rock by himself.

The next FTL jump gives me a random event where four human rebels teleport aboard the ship.

Even standing in the medbay and with 150 hp a Rock can not last against four boarders.

RIP IN PEACE ROCK ;_;7
Sam is basically right, he's just cranky.

Offline LadyM

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #15 on: September 17, 2012, 08:37:58 am »
This is the game I watched Steve play the other night. Not sure it's my kind of game.

Offline Hydromancerx

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #16 on: September 19, 2012, 06:21:55 pm »


Here is a picture of a good ship I had. Ironically I died the next turn.   ::)

I always name my ship "The Naucean" and have a crew of Hydro, Flint and Meka.

So far I have only unlocked 1 other ship and the orange variant ship. I personally like the layout of the Kestrel.

EDIT: Its too bad the game is so linear (however it has great re-playability) I wish the maps were more like Spore where you could just travel anywhere. Not just to the right.
« Last Edit: September 19, 2012, 06:28:30 pm by Hydromancerx »

Offline Uroboros

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #17 on: September 19, 2012, 07:23:24 pm »
I can never quite seem to get my shield operator to level up faster than an absolute snails pace. In all my games I think there was only once when the operator maxed out (when quite often by the end-game they haven't even levelled up once). Perhaps I'm simply taking out my targets too fast? Or perhaps my pilot/engineroom are levelling up too fast in comparison, lowering the number of shield recharges happening? I dunno...

Offline Gungnir

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #18 on: September 19, 2012, 08:31:41 pm »
i think disabling/re-enabling shields help level him up. Gains experience when shields recharge, i suppose..

Offline Krakow Sam

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #19 on: September 19, 2012, 09:03:38 pm »
Today my computer crashed and lost my save on my best run ever.

I had the Adjudicator (Zoltan Ship) with maxed shields, maxed crew, a mantis teleporter strike force, the best beam weapon, best burst laser, almost maxed engines and Engi Nanobot infusion.

I was pissed off man.

PISSED OFF.
Sam is basically right, he's just cranky.

Offline Hydromancerx

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #20 on: September 19, 2012, 09:54:35 pm »
That really sucks.  :(

Offline Krakow Sam

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #21 on: September 20, 2012, 04:49:54 pm »
So the second phase of the flagship is cheap as hell.

I don't know how you are supposed to penetrate its four shields PLUS defense drone and millions of repair crew, while being swarmed by infinity attack drones and ditto boarding drones.
Sam is basically right, he's just cranky.

Offline Didero

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #22 on: September 21, 2012, 01:50:37 am »
I think it helps if you have a very large crew, so you can have a few people attacking the boarding drone, and two others teleporting over to destroy some of the weapon rooms, to give you some respite, without having to give up on manning  your essential stations.
I beat the boss with a full crew, which probably helped a lot.

Offline Uroboros

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #23 on: September 21, 2012, 10:37:24 am »
The cloaking system is really useful for the second stage of the boss, for countering the drone surge attack. You'll need it for the third stage, too. A shield recharger or weapon reloader augment can really help combat too. Ion or some kind of bomb deployment system is useful for disabling the boarder if you can get there fast enough, but you have to penetrate that shield to target anything but the shield segment. This is normally why I pack lots of laser, in place of other things. Missiles can help, but you'd need an ample supply, and only the most powerful beams can penetrate the shields if you weaken them. A lot of it is in your equipment prior to the encounter. Don't forget your own drones. Even if you only invest in a basic attack or defense drone it can help tip things in your odds. Remember that when you buy the control system you get a free random (often low-grade) drone.

Then again, I've gone soft. I've been playing easy-mode for some time now just to unlock some ships, going back to normal is awkward.

Offline PatMan33

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #24 on: September 21, 2012, 10:51:39 am »
Unlimited crew cheat. Check.

Offline Krakow Sam

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #25 on: September 21, 2012, 10:55:14 am »
Easymode. HA!

Haven't even touched it. Can't touch my FTL cred.

Also I've unlocked two ships nobody else seems to. The Adjudicator and the Bulwark.
Sam is basically right, he's just cranky.

Offline MetallicDragon

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #26 on: September 21, 2012, 11:18:12 am »
I've beaten game twice on normal, and unlocked the type B configurations for all the ships I have unlocked (of which I had 4). I'm just awesome, yeah.

Offline Didero

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #27 on: September 21, 2012, 11:40:22 am »
I've got the Bulwark too. It's pretty decent.

I tried to do a drone run with the Torus, and it went pretty well, even if I only got a second attack drone in the second-to-last sector. But I did get a second ion gun a few sectors earlier, which made things a bit easier.
In the end I also had a sizeable crew, and if I would've had a teleporter I think I could've taken down the boss. Instead I died in the third stage. I would've gone to a repair system, but the boss was between me and it, and the other systems were invaded already.

And I agree a cloak can really help against the boss. I mainly use it to dodge his multi-missile attacks.

Offline Hydromancerx

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #28 on: September 21, 2012, 01:00:51 pm »
@MetallicDragon

Any tips or tricks you wish to share?

Offline Krakow Sam

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #29 on: September 21, 2012, 03:07:09 pm »
Tips for this game are kind of pointless. The runs that get very far need a mixture of luck, calculated risktaking and a general knowledge of how everything in the game works, what options to choose in events and so on.

Besides just "play the game a lot and learn what works", all tips are basically along the lines of "make sure you find this particular weapon or ship system".


Actually, I'd say a good tip is not to buy ship upgrades unless you are sure they are necessary. Never put points into a certain system just because you think it might come in useful later. Never buy an upgrade if you can't also buy the power bars to run it. Buying half a shield is basically useless besides giving a small damage so just save your scrap until you can afford two shield upgrades and two reactor upgrades to power the new shields. Keeping your wealth in scrap instead of tied up in ship systems allows you to be more flexible. You never know when you're going to run into a merchant who has the perfect upgrade you need.
Sam is basically right, he's just cranky.

Offline MetallicDragon

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #30 on: September 21, 2012, 03:40:38 pm »
Also, be sure to visit as many systems in a sector before you move on. The sectors only get harder and harder so it's better to get as much scrap as possible and only leave just before the fleet would get to the exit node. You should also have some sort of a plan with your weapons, e.g. use missiles to take out their shields and then use your burst laser to take down their weapons. It's pretty much always a good idea to take out their weapons first, especially if they have a bunch of missiles or enough lasers/beams to get through your shields. Also, you pretty much always get better scrap from not accepting surrenders and just blowing them up. Only accept surrender if they offer a ton of something you need at that moment (like fuel or missiles), they offer a nice item as well, or if your ship is heavily damaged and you don't want to take any more damage.

Constantly having to repair your ship can be a huge drain on your resources. If you don't happen to find enough firepower to reliably take down an enemy's weapons before they get a volley or two off (especially of missiles), then invest in a defense drone or more engine power for the dodge. If you have the extra scrap, but you have a ton of weapons already, then getting cloak can be a good investment, too.

Like Krakow said, there's lots of little things that add up over the course of a single playthrough. If your ship keeps exploding, ask yourself where things went wrong. Did your enemies just keep having too many shields? Next time, get more burst lasers/missiles/ion/bombs and not so many beams. Never finding any weapons? Explore on a wider path to find more shops, or maybe you should have taken a different option for that one event you failed. Not enough scrap? Pick more fights instead of skipping them (e.g. helping civilians being killed by pirates and so on).


Also, don't focus on just winning. Just play your best, and have fun, because after you win once or twice the game loses a little bit of magic.

Offline PatMan33

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #31 on: September 21, 2012, 03:47:50 pm »
You should move on to King of Dragon Pass. Good luck winning that one! :D

Offline Hydromancerx

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #32 on: September 21, 2012, 10:48:28 pm »
Thanks for the tips you guys. Most I already discovered myself. I typically keep a minimum of 200 scrap before I start spending it. And even then only when I really need it.

Offline Didero

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #33 on: September 22, 2012, 01:50:56 am »
I typically keep a minimum of 200 scrap before I start spending it. And even then only when I really need it.
That may be overdoing it a bit in the other direction. If you've got about 100 scrap or so, getting a shield upgrade usually helps out greatly in avoiding the first enemy volley. Then you can try saving up.

At least, that's how I play. Everybody's got their own preferred playstyle, there's no one best way to play. Which is one of the game's strengths.

Offline Yokto

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #34 on: September 24, 2012, 02:35:53 am »
Today my computer crashed and lost my save on my best run ever.

I had the Adjudicator (Zoltan Ship) with maxed shields, maxed crew, a mantis teleporter strike force, the best beam weapon, best burst laser, almost maxed engines and Engi Nanobot infusion.

I was pissed off man.

PISSED OFF.

Know the feeling. Played Spellunky ones and manage to get everything. Robbed the black market. Found the golden city. Had a ton of gold. Almost finished and then the game decided to crash. Lost everything.
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Offline Cobra

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #35 on: September 29, 2012, 09:15:54 am »
I was about half way through had a good run, got my self a good crew and dense layer of shields and plenty of scrap to upgrade my weapons once i found a new store. Then I got into a fight in a nebula system with a mantis ship, I took some hits but brought him down eventually kind of show casing i needed a new weapon to cut through heavy shielded ships. During the fight my O2 got hit so I sent some spare guys to go fix it as well as getting borded as well I vented those rooms to space. All in all I got roughed up and it was a hard fight then I notice that I'm out of O2, strange I fixed it when ti was hit. I check I have closed doors to space it should be filling back up again. Then I see it I was in an electrical storm part of the nebula and it knocked out my O2. Before I could redirect power everyone but my rock man dies. I rage quitted that run.

I have since beaten the game that rebel flag ship stood no chance against me.

Offline Hydromancerx

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #36 on: September 29, 2012, 08:04:04 pm »
I know I am a bit behind everyone but today I beat the game on easy mode. Yay me!  ;D

Offline Mr. Wizard

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #37 on: October 01, 2012, 11:23:07 pm »
http://ftlwiki.com/wiki/Mods

Play without the pursuing fleet :3

Offline Cobra

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #38 on: October 05, 2012, 10:10:35 pm »
I was starting a new game after finishing and unlocking the Federation cruiser is it me or does the the ship look like a huge..

<a href="http://www.youtube.com/watch?v=0B4suxQVUAQ" target="_blank">http://www.youtube.com/watch?v=0B4suxQVUAQ</a>

Offline eropS

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #39 on: October 06, 2012, 07:20:47 am »
Ha
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline PatMan33

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #40 on: October 08, 2012, 01:05:29 pm »
1. Play tutorial
2. ? ? ? ?
3. Profit

Offline Krakow Sam

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #41 on: October 08, 2012, 04:10:35 pm »
I guess I stole your luck Pat, because I just beat the flagship for the first time.

And on Normal too (haven't touched easymodo).

I did it using the slug ship (anti-bio beam is godly because you take almost all your enemies intact, giving you more goodies).

I was so well prepared the flagship hardly scratched me. By the last phase it had one crewmember running around like a blue-arsed fly trying to keep all his failing systems operative. Luckily someone had warned me that killing all of the crew leads to the ship activating an AI and becoming tougher so I avoided that.
Sam is basically right, he's just cranky.

Offline PatMan33

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #42 on: October 08, 2012, 04:13:32 pm »
I'm on level 5 with the starting ship and just unlocked a new one.

We'll see how that goes...

Getting tired of seeing the same random events popping up over and over again.

Offline Cobra

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #43 on: October 12, 2012, 11:38:27 pm »
Im not I like it, trying to beat the final ship with a Zoltan ship got almost did it had a good run but just didnt have enough weapons to punch through 4 levels of shield I had the money just didnt find a store that was selling weapons that I needed.

Offline Krakow Sam

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #44 on: October 13, 2012, 02:51:15 am »
Thats my usual problem with the zoltan ship. Its great at surviving but past sector 2 its shield piercing is pathetic.
Sam is basically right, he's just cranky.

Offline Cobra

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #45 on: October 13, 2012, 03:22:32 am »
Got to the last sector with my zoltan got a level 2 hull laser to punch through with should do beat it again with this build.

Offline eropS

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #46 on: November 11, 2013, 07:24:06 pm »
Advanced Edition

Yay! Looking forward to finding the new combination of random shops that will provide me with the items necessary to win! Hooray RNG!

I'm being serious I'm really excited about this.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Didero

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #47 on: November 12, 2013, 01:05:01 am »
That does sound interesting!
I do hope they improve the final bossfight though, I've never really found that fun. Contrary to the rest of the game, there's really only a single strategy that works against that boss, and that just takes the fun out of it, and even makes the fight impossible if you haven't found the right equipment on the way.
But maybe the added systems and weapons alone can make that fight more varied.
And the update is free too, so that's nice!

Offline Krakow Sam

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Re: FTL: Faster Than Light - Roguelike spaceship captaining!
« Reply #48 on: November 12, 2013, 01:56:47 am »
There isn't a SINGLE strategy against the boss but you do need one of very few specific types of loadout to stand a chance.

The one I generally default to is using boarders to disable all its weapons and then either using boarders or other weapons to disable the medbay and kill the rest of the crew.
Sam is basically right, he's just cranky.