Author Topic: "Tastes May Vary"  (Read 6101 times)

0 Members and 1 Guest are viewing this topic.

Offline Uroboros

  • Duck Hunter
  • *****
  • Posts: 3060
  • Am I awake?
    • View Profile
"Tastes May Vary"
« on: April 23, 2012, 01:28:20 pm »
Ever really disliked a game that seemed to be generally be liked by others?
This is the thread for it. Kindly add a brief of why you disliked it, so others can figure whether to dodge the game or not.
Feel free to offer counterpoint, the idea of this is to expose those critical little details that can make or break a game, depending on a person's tastes.



I'm going to open with : "Superbrothers Swords & Sworcery EP"
Now, normally I can really sink into an artsy "experience" kind of game, but this is completely hollow to me in every way, and yet people seem to love it. I don't even think it really fully qualifies as a 'game', and even fails on the utterly linear story side of things. The trailers are pretty damn dishonest about it. For instance, one of it's features is supposed to be being able to use twitter to cooperate with others or give hints. Instead what you get is a button attached to most snippets of text in the game, that copy-pastes it into a tweet, which will mean nothing to anyone without the game (and apparently the tweets have a link to stuff relating to the game). I suspected this was the case, given a lot of the text snippets that appear in a point-and-click manner, always sounded to be deliberately passive-hipster-cool and like they were from your own mouth, to bait people. Plus the game keeps not-so-subtly poking you to use Twitter for this free advertisement even though you gain nothing.

Then you get the linearity. Linearity isn't always a bad thing if there is a story to be told, with plot points that need to be adhered to, but the 'game' outright hand-holds you through close-knit hoops, and then when it finally stops doing this, it leaves things very obscure. Add to this the fact your character moves pretty slow, and any undue wandering around becomes more a chore than the "pleasant walk, soaking in the atmosphere" it seems they were hoping for. Then you get intermittant fourth-wall breaking by a random character in a suit who is always smoking, telling you that apparently the game is some kind of therapy and choking out trying-too-hard-to-be-deep lines that sound akin to Star-Trek techno-filler. This isn't the charming fourth-wall breaking in things like Monkey Island or Metal Gear Solid, it's stuff like :
"Liminality is the recourse of somatic lucidity, our mythopoetic ergonometry facilitates internal growth, but we'll talk more about this later". I kid you not.

The parts that remotely add up to being gamelike, are brief interruptions for combat, where clicking and holding a shield icon blocks damage in most cases, and clicking the sword takes a swing. I'm sitting at 65% completion and have only faced two standard enemies, which consisted of block->attack->win. An additional two were 'bosses' consisting of floating triforce chunks, which were almost as simple. The non-combat 'puzzles' are largely a matter of sitting around staring at the screen looking for faint glows and then clicking on them randomly until you find the right order, with very little variation. Failing that, click at random. One of the novelties of the game was that real life moon phases effect gameplay. It's more that one of the chapters stonewalls your progress until you have played during two certain moon phases, and unsubtly suggests you alter your computer's date/time to speed the process, with a non-cheat alternative in-game that has a design flaw preventing access to some, for 24 hours. The cheating comes with a petty in-game penalty of preventing you from hitting 100% completion stat and apparently altering the ending, but giving you an achievement.

My conclusion thusfar is that this is just hipsterish garbage that was made as an after-thought to the music. The music itself is alright, it's still growing on me, but that alone can't really hold up all these flaws, no matter how cheap the purchase was. I'm normally all about a chilled, atmospheric experience, especially with a pixelcore graphic style, but this has been tedious and feels pretentious. Plus the big dishonesty really rubbed me the wrong way.
It baffles me how so many people are really liking this. :I
« Last Edit: April 24, 2012, 06:06:45 am by Uroboros »



Offline /lurk

  • Dragon Warrior Slime
  • *****
  • Posts: 5251
    • View Profile
Re: "Tastes May Vary"
« Reply #1 on: April 23, 2012, 01:43:57 pm »
Hmm. I could smell the hipster**** coming off that game. Good to know that my instincts are still sharp.


Also hipster****: The Stanley Parable. Try looking up the old thread for that one.
Not a winner anymore.

Offline Uroboros

  • Duck Hunter
  • *****
  • Posts: 3060
  • Am I awake?
    • View Profile
Re: "Tastes May Vary"
« Reply #2 on: April 23, 2012, 01:49:32 pm »
The Stanley Parable had 'hipster' vibes, but it struck me more as an experiment/demonstration. The kind where you want to prove you can do something with both arms tied behind your back. Doesn't make it more fun, it's more like... I dunno, a curio, I guess. Hell, at least it was free. If you disregard time you wasted~

What about Dear Esther? I never played that but got a similar feeling from it.

Offline Brandonazz

  • Baseball SuperStar
  • *****
  • Posts: 8885
  • Hoc etiam transibit
    • View Profile
    • My Internet Treasure Trove
Re: "Tastes May Vary"
« Reply #3 on: April 23, 2012, 01:52:36 pm »
Tribes: Ascend.

What the crap guys.

Offline Uroboros

  • Duck Hunter
  • *****
  • Posts: 3060
  • Am I awake?
    • View Profile
Re: "Tastes May Vary"
« Reply #4 on: April 23, 2012, 01:56:23 pm »
Tribes: Ascend.

What the crap guys.
Elaborate, my good fellow. That's kind of the idea of the thread.
For instance, I felt Bioshock was a hollow, forgettable shooter because the atmosphere didn't appeal to me. Spent the entire game "waiting for it to get good", and most people love that game. I was actually going to go with Bioshock as my thread opener but my reasons for disliking it are harder to articulate than the "Music with distractions" I used.

Offline /lurk

  • Dragon Warrior Slime
  • *****
  • Posts: 5251
    • View Profile
Re: "Tastes May Vary"
« Reply #5 on: April 23, 2012, 02:22:09 pm »
I thoroughly despise Bioshock for reasons that have nothing to do with the game itself.

I don't know about Dear Esther. It would be hard to top Stanley Parable in being HURFDURF SOOO DEEP DURR so it's probably less awful.
Not a winner anymore.

Offline Celdur

  • R-Type Force Pod
  • *****
  • Posts: 6615
  • :33
    • View Profile
Re: "Tastes May Vary"
« Reply #6 on: April 23, 2012, 02:34:41 pm »
I thoroughly despise Bioshock for reasons that have nothing to do with the game itself.

I don't know about Dear Esther. It would be hard to top Stanley Parable in being HURFDURF SOOO DEEP DURR so it's probably less awful.

explain the bioshocks

also the stanley parable was enjoyable to me, none of that 2DEEP4U bull****, just a bunch of silly jokes with a bit of an obvious "hidden meaning".
dear esther looks full pretentious hipster bull**** though

as for me, i like all games.
all of them.

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Uroboros

  • Duck Hunter
  • *****
  • Posts: 3060
  • Am I awake?
    • View Profile
Re: "Tastes May Vary"
« Reply #7 on: April 23, 2012, 02:43:59 pm »
I should have probably made this thread a long time ago, really. That way I could have perhaps dodged Braid, despite the amount of people lathering themselves into suddy wrecks of joy about it. Braid was about as pretentious as Swords and Sworcery, but it's build-up was far better and at least pretended to be following a solid and immediate story, and had some actual game in it. Hnngh.

It's weird really. For all our groaning and grunting about generic FPS covershooters and rehashes that rely on graphics to get sales, the indie side of it is no better. They're just on smaller budgets so resort to other "prettification" to get sales, whilst claiming to be returns to classic awesomeness whilst totally missing the point. Then you get things like Cavestory which do it really right, and for free. Wat do?

Offline Crazen

  • Space Ace
  • *****
  • Posts: 2998
    • View Profile
Re: "Tastes May Vary"
« Reply #8 on: April 23, 2012, 03:34:57 pm »
who was it that said that you don't need to put an explicit moral or message in your story, because other people will invent one? cause that's the way it should be done.
Quote from: SimplyNecro
No capitalization......

Crazen!


Offline Inkling

  • S.T.U.N. Runner
  • *****
  • Posts: 8061
  • Not a Squid.
    • View Profile
Re: "Tastes May Vary"
« Reply #9 on: April 23, 2012, 06:10:44 pm »
Monster Hunter on the Wii.  Lots of people around here loved it, I got suckered in by videos of fighting dinosaurs with a giant sword.  It's the only game that I've ever played and sold back to the store.
Probably not a Goat, either.


Offline eropS

  • Out Run Speedster
  • *****
  • Posts: 5137
  • That's right, I went there
    • View Profile
Re: "Tastes May Vary"
« Reply #10 on: April 23, 2012, 06:19:02 pm »
TF2. I just don't think it's as fun as people seem to claim it is.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Brandonazz

  • Baseball SuperStar
  • *****
  • Posts: 8885
  • Hoc etiam transibit
    • View Profile
    • My Internet Treasure Trove
Re: "Tastes May Vary"
« Reply #11 on: April 23, 2012, 06:59:08 pm »
TF2. I just don't think it's as fun as people seem to claim it is.

GET OUT

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Tastes May Vary"
« Reply #12 on: April 23, 2012, 07:13:55 pm »
I want to hear more of Lurk's stupid opinions.

Tell us about Final Fantasy VII next!

Offline eropS

  • Out Run Speedster
  • *****
  • Posts: 5137
  • That's right, I went there
    • View Profile
Re: "Tastes May Vary"
« Reply #13 on: April 23, 2012, 09:02:57 pm »
TF2. I just don't think it's as fun as people seem to claim it is.

GET OUT

I have also never played Half-Life or counter strike because I also do not find them interesting! It must be something about Valves artistic direction because idk, all of their games have a look that turns me off.

Except Portal because I do love a good puzzle.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Tastes May Vary"
« Reply #14 on: April 23, 2012, 09:11:32 pm »
I have also never played Half-Life or counter strike because I also do not find them interesting!

Ow my head.

Ow...

Offline Rysworld

  • Autoduel Mechanic
  • *****
  • Posts: 4219
  • hhhhhhhh
    • View Profile
Re: "Tastes May Vary"
« Reply #15 on: April 23, 2012, 10:17:05 pm »
something judge something book cover something something

Offline Didero

  • Turkey Shoot Terminator
  • *****
  • Posts: 3196
    • View Profile
Re: "Tastes May Vary"
« Reply #16 on: April 24, 2012, 01:32:42 am »
I should have probably made this thread a long time ago, really. That way I could have perhaps dodged Braid, despite the amount of people lathering themselves into suddy wrecks of joy about it. Braid was about as pretentious as Swords and Sworcery, but it's build-up was far better and at least pretended to be following a solid and immediate story, and had some actual game in it. Hnngh.
The thing with Braid is, even if you ignore the story, it's still a fun game. Because either I'm stupid with these things, the story was vague, or both, but I don't think I really understood it. Yet I did enjoy the game.

But yeah, on RPS for instance, people feel the same as you about Swords & Sworcery. So you're not alone in that regard.

And about Stanley's Parable. The point it was trying to make was pretty obvious while still interesting. Plus, it was kind of funny, so that helped.

Offline /lurk

  • Dragon Warrior Slime
  • *****
  • Posts: 5251
    • View Profile
Re: "Tastes May Vary"
« Reply #17 on: April 24, 2012, 03:16:19 am »
I want to hear more of Lurk's stupid opinions.

Tell us about Final Fantasy VII next!

IT SUCKS


explain the bioshocks

Irrational could have spent that time making something a lot more special, but instead: hurfadurf, we consoleshooters now. I wouldn't be nearly so mad if they didn't go "oh yeah we love all of lurk's favourite games and we're totally stoked to make more of them see we've got this concept art and everything" and then immediately start working on Bioshock: IN SPAAAAAACE THE SKY
Not a winner anymore.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: "Tastes May Vary"
« Reply #18 on: April 24, 2012, 05:01:01 am »
Oh right, Freedom Force.

Come on man, as much as I'd like another one two games is plenty.
Sam is basically right, he's just cranky.

Offline Uroboros

  • Duck Hunter
  • *****
  • Posts: 3060
  • Am I awake?
    • View Profile
Re: "Tastes May Vary"
« Reply #19 on: April 24, 2012, 06:05:18 am »
Come on dudes, you don't have to write paragraphs of rambling like I do, just some general reasons why you disliked stuff is great. It's the why that helps folks determine whether to avoid it themselves.

TF2. I just don't think it's as fun as people seem to claim it is.
I think the common problem with TF2 is that newer players have a hard time getting into the flow of things, what with all the zany weapons and equipment they brought out. Back at release, the classes felt a bit more defined, and it was easier to tell what the hell was going on. I used to burn so much time on this game but now I'm suffering from near-permanent burnout.

I have also never played Half-Life or counter strike because I also do not find them interesting! It must be something about Valves artistic direction because idk, all of their games have a look that turns me off.
Neither version of counterstrike has aged very well. The hit detection was always pretty wonkey (as it normally is in Call-of-Doody style gaming), and accidental headshots during sprays result in you having to sit out for the next match. The appeal was always supposed to be in the intensity of preserving your own life whilst making the push, but it got left way behind as technology moved onwards. Halflife is a different thing though. Something about HL2 didn't quite do it for me either, perhaps because I played the original, and no.2 lacked the same "surviving against all odds" fine-edge. They were working to a concept, too. The combine just didn't really grab me, as the main antagonist force. Far too humanoid, and familiarity happily numbs any sense of dread. The following episodes didn't feel like they added anything substantially new. Just more walking around and shooting. It lacked the 'special something' that Portal had in buckets. Then again, I'm of the personal opinion that HL2:EP3 has likely turned vaporware because Valve are developing a new engine to base it from. Source engine is nice and all, but it's aged rapidly.

The thing with Braid is, even if you ignore the story, it's still a fun game. Because either I'm stupid with these things, the story was vague, or both, but I don't think I really understood it. Yet I did enjoy the game.
But yeah, on RPS for instance, people feel the same as you about Swords & Sworcery. So you're not alone in that regard.
And about Stanley's Parable. The point it was trying to make was pretty obvious while still interesting. Plus, it was kind of funny, so that helped.
Braid was interesting for it's game mechanics but it really didn't hold my attention, I only kept with it for the potential story despite my boredom. Oh, and it really isn't anything to do with your intelligence, it was just very poorly explained, and too cerebral to seem intentional. You see : The woman you're trying to rescue, is in fact the nuclear bomb. His pursuit of her is symbolic of the bomb's development. The tragedy that happened, was her creation, and the forgetting of it was some kind of "wish come true" on wanting to forget what they created. The first part of the final scene that made you think you were trying to rescue her, was symbolic of the scientific struggles towards a complete project, being the hero that developed something big and historical. The second part of the final scene where you were stalking her towards her rescuer, was the obsessive pursuit of destructive things. The ending room gave you clips of text from a weird in-character point of view, with hidden places to stand that repeated them, with clarity in regards to the reality of the bomb. And no, it didn't explain this very well at all. The biggest clue was in "And now we are all sons of b**ches" as a famously uttered line. In fact if you're careful during the final scene where you are separated from her and running around, you can engineer a way to reach her, and in doing so, she explodes. No, this isn't a hipster interpretation, this is the actual meaning of the game. The walking head-monsters, cannons, puzzles, keys and time mechanics were all just largely unrelated filler, to pace the story behind it.

The Stanley Parable was an interesting little curio for what it was worth, but it just needed more humour to go along with the examples of design philosophy.
« Last Edit: April 24, 2012, 12:00:56 pm by Uroboros »

Offline /lurk

  • Dragon Warrior Slime
  • *****
  • Posts: 5251
    • View Profile
Re: "Tastes May Vary"
« Reply #20 on: April 24, 2012, 07:33:27 am »
TF2. I just don't think it's as fun as people seem to claim it is.
I think the common problem with TF2 is that newer players have a hard time getting into the flow of things, what with all the zany weapons and equipment they brought out. Back at release, the classes felt a bit more defined, and it was easier to tell what the hell was going on. I used to burn so much time on this game but now I'm suffering from near-permanent burnout.

Nobody would still be playing TF2 these days if it didn't get new stuff occasionally, though. It's important that it stilll gets new content.
Not a winner anymore.

Offline Celdur

  • R-Type Force Pod
  • *****
  • Posts: 6615
  • :33
    • View Profile
Re: "Tastes May Vary"
« Reply #21 on: April 24, 2012, 09:48:43 am »
and gabe buys like, 18% of his food with all that money they get from hats

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Brandonazz

  • Baseball SuperStar
  • *****
  • Posts: 8885
  • Hoc etiam transibit
    • View Profile
    • My Internet Treasure Trove
Re: "Tastes May Vary"
« Reply #22 on: April 24, 2012, 06:37:18 pm »
I don't think Valve makes enough off of hats to pay for that much food, Celdur.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: "Tastes May Vary"
« Reply #23 on: April 25, 2012, 05:00:49 am »
Sam is basically right, he's just cranky.

Offline Kaizer

  • Mail Order Monster
  • *****
  • Posts: 4393
    • View Profile
Re: "Tastes May Vary"
« Reply #24 on: April 25, 2012, 06:59:38 am »
skyrim really disappointed me in that I wasn't on the wheel of hype for it anyways but still felt obligated to try it, the game felt just like oblivion, the inventory annoyed the crap out of me, and the tedium of looting several hundred bodies for 2 gold coins was still as annoying as ever.

the music and graphics? yea they were nice but I wanted something new from gameplay, dual wielding magic was fun for all of about 20 seconds before casting the same 2 spells over and over became boring.

None of the big quest storylines made me really feel like I was making the choices it just felt like I was going to point X to do Y and maybe Z instead.

my biggest anger though has to be the world in general, I get it, skyrims all mountainous north, but when you make the main storyline quest go from point A on the bottom of the map to point B all the way on top of a mountain that gives you no general idea of how to get up it, your just wasting my time.



kingdom of amalur does the same crap with the world and storyline progressing too, it bugs the crap out of me

Offline Cobra

  • Moderator
  • All Your Base Zero Wing
  • *****
  • Posts: 8951
  • People want ducks.
    • View Profile
Re: "Tastes May Vary"
« Reply #25 on: April 27, 2012, 07:11:47 am »
I had the same experiance in Monster Hunter Tri on the Wii I barely got through the tutorial and hated it. Quests seemed to much a pain in the arse in an MMO you can be waiting for respawns so you can collect the drops for a quest you shouldnt be doing that for a single player adventure when I'm waiting for an enemy to respawn so I can hope for the random drop to give me quest items I'm not having fun through a time limit on the quest and the hell with this.

Offline Celdur

  • R-Type Force Pod
  • *****
  • Posts: 6615
  • :33
    • View Profile
Re: "Tastes May Vary"
« Reply #26 on: April 27, 2012, 08:11:49 am »
yeah, monster hunter has the worst start of any game i can think of.
the whole "it gets good later on in the game" argument is ****ing stupid too, because yknow, something has to interest you from the start
but it really does get really ****ing good later. it throws fetch quests out the door and you pretty much have to fight a single gigantic monster each quest.

Quote from: Krakow sam
That quote is actualy very witty, Celdur. I suggest you use that in your signature.

Offline Slinky

  • Mr. Do! Disciple
  • *****
  • Posts: 2157
  • hey there
    • View Profile
Re: "Tastes May Vary"
« Reply #27 on: August 10, 2012, 08:46:33 am »
Okay, I know this topic is a bit old and everybody is gonna hate me but...

Minecraft. Really. Because of the fact that the whole experience has GREAT ideas but the whole thing feels very bare-bones and unpolished. It's like the original Super Mario Bros. of sandbox gaming compared to the Galaxy that will come. At least that's my opinion and the reason I go back and forth about getting it. Terarria or Starbound I'd definitely buy if I had Steam because although they are 2d and whatnot, they seem to me to be much more complex, deep, and atmospheric. Also I'm a sucker for non-voxel pixel art and randomization to the EXTREME.

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Tastes May Vary"
« Reply #28 on: August 10, 2012, 11:28:05 am »
Agree.

Tend to go through swings of loving Minecraft and hating Minecraft. :P

Offline eropS

  • Out Run Speedster
  • *****
  • Posts: 5137
  • That's right, I went there
    • View Profile
Re: "Tastes May Vary"
« Reply #29 on: August 10, 2012, 12:38:16 pm »
I can't believe you don't have steam.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Tastes May Vary"
« Reply #30 on: August 10, 2012, 12:42:34 pm »
I'm sure he has a good reason to not have Steam.

Offline Slinky

  • Mr. Do! Disciple
  • *****
  • Posts: 2157
  • hey there
    • View Profile
Re: "Tastes May Vary"
« Reply #31 on: August 10, 2012, 01:15:53 pm »
I HAVE steam, it's just not updated cause I am a tightwad and don't want to pay for the expensive high-speed, or to pay for inexpensive high speed and get locked into a contract.

So, dial-up.

And I know that eventually I will just have to go into the whole thing and get high speed. Which I'm planning on doing in a few months, so I guess I'll see you guys around in games and such, and I am told that steam has chat, so, yeah.  That too.
« Last Edit: August 10, 2012, 01:17:57 pm by Slinky2* »

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Tastes May Vary"
« Reply #32 on: August 10, 2012, 01:19:51 pm »
How old are you?

Offline Slinky

  • Mr. Do! Disciple
  • *****
  • Posts: 2157
  • hey there
    • View Profile
Re: "Tastes May Vary"
« Reply #33 on: August 10, 2012, 01:21:30 pm »
Why should I tell you? Huh? HUH?

13. But I pay for my own Internet.

Offline Ultimatum

  • Wild Gunman Gangster
  • *****
  • Posts: 3330
    • View Profile
Re: "Tastes May Vary"
« Reply #34 on: August 10, 2012, 01:35:27 pm »
Begin hazing.

Offline Slinky

  • Mr. Do! Disciple
  • *****
  • Posts: 2157
  • hey there
    • View Profile
Re: "Tastes May Vary"
« Reply #35 on: August 10, 2012, 01:36:14 pm »
I am not familiar with this term.

Offline Ultimatum

  • Wild Gunman Gangster
  • *****
  • Posts: 3330
    • View Profile
Re: "Tastes May Vary"
« Reply #36 on: August 10, 2012, 01:47:19 pm »
Call an adult,quick!

Offline Slinky

  • Mr. Do! Disciple
  • *****
  • Posts: 2157
  • hey there
    • View Profile
Re: "Tastes May Vary"
« Reply #37 on: August 10, 2012, 01:53:17 pm »
The only definition I found, unless this is slang:

http://en.wikipedia.org/wiki/Hazing

Offline GroxGlitch

  • Gyruss Gyrusian
  • *****
  • Posts: 2718
  • Somehow, I've even less of a clue what's going on.
    • View Profile
Re: "Tastes May Vary"
« Reply #38 on: August 10, 2012, 01:58:15 pm »
Thirteen, and you pay for your own internet? Daymn, how'dya manage that feat?

Offline Slinky

  • Mr. Do! Disciple
  • *****
  • Posts: 2157
  • hey there
    • View Profile
Re: "Tastes May Vary"
« Reply #39 on: August 10, 2012, 01:58:55 pm »
Dial-up is a dollar an hour.

EDIT: Also the local library has broadband if I need it.
« Last Edit: August 10, 2012, 02:01:26 pm by Slinky2* »

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Tastes May Vary"
« Reply #40 on: August 10, 2012, 02:10:08 pm »
A dollar an hour... have you done all the math on this? How many hours are you online in an average week?

Offline Slinky

  • Mr. Do! Disciple
  • *****
  • Posts: 2157
  • hey there
    • View Profile
Re: "Tastes May Vary"
« Reply #41 on: August 10, 2012, 02:15:33 pm »
Probably only one to two in a week, not including occasional library broadband use to download things on my flash drive. There's a local internet provider that has a pretty cheap five-bucks-a-month thing, and I'm conveniently on dial-up about five hours a month. A lot of my internet time used for videos and downloads is mostly off school wi-fi and library computers. Overall it's pretty cheap, but I can't use proprietary download services like Steam or iTunes.

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Tastes May Vary"
« Reply #42 on: August 10, 2012, 02:25:22 pm »
I need to speed up my mission to launch some satellites and start my own Internet.

Offline Slinky

  • Mr. Do! Disciple
  • *****
  • Posts: 2157
  • hey there
    • View Profile
Re: "Tastes May Vary"
« Reply #43 on: August 10, 2012, 02:29:31 pm »
I would buy this PatNet.

Offline Uroboros

  • Duck Hunter
  • *****
  • Posts: 3060
  • Am I awake?
    • View Profile
Re: "Tastes May Vary"
« Reply #44 on: August 10, 2012, 09:44:52 pm »
I have to second Minecraft, though.
Admittedly, I was really sucked into it at one point. At first, I only saw it when it was at a really rudimentary early infiniminer-type stage, then forgot about it. Fast forwarding a while, I hear that you can build forges and craft things, and get ore and need to make shelters. I play it on a free weekend they had, and get hooked. I buy it, I play the hell out of it for a little while on solo, and then completely lose interest.

The magic ingredient here, is creation. People just love making stuff with their own two hands, even if it is ugly as all hell. If it functions in some way, then the chances are people can find fun and pride in making and tweaking it. Couple that with the 'greed game' of hoarding ore and levelling up your equipment, and it has some amusement. But then you realise how lacking the exploration is, without any real attractions to find other than slightly-cooler-than-dirt natural land formations. Minecraft was less about adventure and more about screwing around without purpose. Once you burn out, it gets hard to like it again. Multiplayer only really succeeds a bit more, because your home isn't just a fun project, it's also a matter of pride. In a sense, a non-conflict competitive e-peen.

I guess this is why I liked Terraria far more. There was more actual game to that.
Though to be honest I could see why even Terraria wouldn't appeal to some.
*shrugs a bit*

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: "Tastes May Vary"
« Reply #45 on: August 10, 2012, 10:23:22 pm »
I think that's why I only play Creative mode anymore.

Looking back at all that time sunk into Survival... I've put in my hours in that game. Let's waste as little time as possible moving forward! :P

Offline eropS

  • Out Run Speedster
  • *****
  • Posts: 5137
  • That's right, I went there
    • View Profile
Re: "Tastes May Vary"
« Reply #46 on: August 11, 2012, 01:58:04 pm »
Actually I'm going to add Most Total War: Games.

I find the battles to be too slow for how slow the overworld seems to go, the AI is too easy to exploit and the game becomes boring as I patiently decimate my foes because the battle wont freaking end even after I have so clearly won. No, I will not restrict myself, the game should not be able to be 'figured out'. Gets old real fast for me for some reason, though maybe it was just Empire and Medieval? Never played Shogun so let me know if it's faster paced or idk, better.

Where is my EU3 diplomacy/Total War overworld/Mount and Blade Combat game?
« Last Edit: August 11, 2012, 02:10:18 pm by eropS »
No, no, he did. In the everything else section, at least. Officially, this makes him king.