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Author Topic: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC  (Read 2241 times)

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Offline PatMan33

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We were having a discussion in IRC about RPs and rules and all that jazz and then we just decided to throw all of our rules out the window and do a time travel RP. Why? Because shut up, that's why.

So right now Neo and I are trying to figure out how to make a time travel RP work without going cross-eyed. We are looking at a setup that has players act as anchors, independent from the flow of time. This means that if Sam changes the past, Brandon won't suddenly poof out of existence. Brandon's world would change around him but he would still be aware of that change, even if everyone around him is unaware. Additionally, you can't necessarily kill a character by changing the time they're in. Maybe you could nick or scratch them, but if Sam wants to kill Brandon he will have to do it in person. Maybe Sam changes the time period Brandon is in to give him the advantage, but a time shift won't be the cause of death for Brandon. Only Sam's dagger in Brandon's heart can do the deed.

We also figure that travel is limited to the point in time when the machine was made and forward. So no traveling back to fight Hitler and Mussolini atop a giant metal spider... or making another player's character never exist. Assume everyone's characters were born some time before the machine was made to prevent confusion.

So with that said, this is still somewhat complex and ideas are welcome! If you have an interest in this, let us know and throw any ideas you have into the ring.

We're looking into observational time travel. So let's say Jim and Robert are both standing in a field with a tree. Jim is in the year 2000 and Robert is in the year 1970. If Robert hides a gun in the tree back in 1970, the gun appear in the tree during Jim's time. That said, Jim may not necessarily know that a gun has just appeared in the tree he is next to. But for the sake of the game, it seems reasonable to assume that player-characters have a sixth sense of sorts that allows them to sense alterations in time that occur nearby. That way we don't have people trolling characters at random with time bombs and whatnot.



Offline martyk

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #1 on: March 19, 2012, 09:16:45 am »
So Day of the Tentacle style time travel.

This sounds neat.
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Offline PatMan33

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #2 on: March 19, 2012, 01:04:43 pm »
And confusing! :D

Probably best to have only a few people in this one, just in case.

Offline Neoadept

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #3 on: March 19, 2012, 03:26:54 pm »
Indeed.

Time Travel is COMPLICATED
Nefarious?  Nearly.  Ne’er-do-well?  Never!  Neither nearly names this narrator.  Naive and knowledgeable, notorious and inscrutable, this nascent Nero is known naturally as Neoadept.

Offline PatMan33

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #4 on: March 19, 2012, 05:46:01 pm »
Tricked Sam into playing. So there's another. :)

Online Inkling

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #5 on: March 19, 2012, 06:14:56 pm »
I think I need to get a better idea of how this will work, but I'll be happy to help throw around ideas.
Probably not a Goat, either.


Offline Brandonazz

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #6 on: March 26, 2012, 12:12:11 am »
What Inkling said.

Offline PatMan33

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #7 on: March 26, 2012, 09:34:24 am »
Great game guys! Went much better than expected. :D

Offline Brandonazz

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #8 on: March 26, 2012, 10:02:40 am »
Let me guess, future you had Neo bring back a message saying it went as badly as you expected and not to begin?

Offline PatMan33

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #9 on: March 26, 2012, 10:47:11 am »
Nope! We played the game and it was awesome!!

Why, you wanna replay it? Are you interested? Gotta have the interest of enough people before we can play this game a second time.

Offline Brandonazz

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #10 on: March 26, 2012, 11:17:45 am »
It's a trap!

Offline martyk

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #11 on: March 26, 2012, 11:52:17 am »
Definetley.  I look forward to having played this for the first time again.
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Offline Krakow Sam

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Re: Dancing on the Grave of Hubris: A Time Travel RP - Planning and OOC
« Reply #12 on: March 26, 2012, 02:42:29 pm »
Oh, I remember this.
Sam is basically right, he's just cranky.