That's all pretty neat. Thanks for the slides.
I had seen the videos earlier. Pretty short but amusing demonstrations of what exactly the engine does. Strikes me as something that would use a good bit of CPU power, which is nice because this quad core I have has been useless for three years.
And yeah, I'd like to see other things they can do with this.
I played SimAnt and SimEarth on SNES. SimAnt I could grasp and eventually beat (take THAT, you lawnmowing douche!), but SimEarth... ooof.
I'm sure there are other things we haven't even thought about though.
I like the idea of dealing with resources in these citybuilding games though. Cities XL had it and I thought it was marvelous, though frustratingly limiting and poorly executed at times.
Of course this makes me wonder how the SimCity 5 map editor will work now, or if there will even be one at all.