Author Topic: Ancien Régime - A Political RPG sort of thing  (Read 2544 times)

0 Members and 1 Guest are viewing this topic.

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8424
  • Ka-Boom!
    • View Profile
Ancien Régime - A Political RPG sort of thing
« on: February 26, 2012, 10:42:48 am »
So here's my idea: The Game is set in a Kingdom on the Verge of Civil War in the time period around about the French Revolution. Essentially, the King, mad in his old age, cannot rule the kingdom, and instead a Regent rules instead; whilst the new Regent is not the kindest nor the most competent of rulers, it presents an opportunity to the opposition: now that the King's court is divided and weak, Revolution!

You guys play several different powerful characters in the Kingdom, some of you are Monarchists, some are Radicals and some are Nationalists.

  • Monarchists are, well, monarchists. They want the eponymous Ancien Régime to survive these times.
  • Radicals are the revolutionaries - they want to see the old dictators of the past gone and a new republic of freedom to be established.
  • Nationalists represent an ethnic minority in the Kingdom that seek independence - however some may be Radicals and others may be Monarchists that simply want independence in favour of a Monarch that better represents their people's interests.


As well as the factional conflict, some players will have individual victory conditions, for example:

  • Some Monarchists will also be constitutionalists, and will lose if the monarchy doesn't concede some kind of political reform.
  • Some Radicals will want a united Republic, and so they cannot win if there are nationalists still alive.
  • One player may be assigned to kill another, and doesn't win unless that player is dead.
  • A Traitor may appear mid-game, who seeks to reverse the success of their own faction, or even overthrow the regime for themselves

The game itself is map-based, and each faction has two types of players: Military leaders and Political Leaders. Military Leaders control where your armies, attacks or armed rabble go, whilst political leaders rule the land and take care of production. Working together and communication is essential to survive, as political leaders need to use their abilities to keep their gains stable, whilst military leaders need to, y'know, make sure they don't die.

Political Leaders need to spend different attributes in lands under their faction's control to do actions, which can either be buffing their own lands or depleting the enemies. Military Leaders use Supplies to launch attacks or upgrade their forces, or add defences to a province. Combat will be number based, and probably based on the combat in Risk.

Random events will happen every few turns, which can range from anything from extra supplies for one nation to a new counter-revolution.

Finally, the game will end once a faction achieves a victory condition - For the Radicals it is to overthrow the Monarchy and establish a republic, for the Nationalists it's to control every region that is associated with their Nation and for the Monarchists it is to completely destroy the Radicals.



Post if you're interested/have a question/want to sign up/want to tell me how this idea could be better.


the real saviour of this forum

Offline Josasa

  • Commando Soldier
  • *****
  • Posts: 4001
    • View Profile
Re: Ancien Régime - A Political RPG sort of thing
« Reply #1 on: February 26, 2012, 03:14:35 pm »
I would definitely be interested in this!

Offline Gnoll

  • Track and Field Jock
  • *****
  • Posts: 2471
  • Grrrrr...
    • View Profile
Re: Ancien Régime - A Political RPG sort of thing
« Reply #2 on: July 01, 2012, 07:09:06 pm »
Why did the thread die?

This is an awesome concept!
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Brandonazz

  • Baseball SuperStar
  • *****
  • Posts: 8876
  • Hoc etiam transibit
    • View Profile
    • My Internet Treasure Trove
Re: Ancien Régime - A Political RPG sort of thing
« Reply #3 on: July 02, 2012, 12:50:14 am »
This discussion board has been declining in activity for some time now, and most elaborate RP games don't last very long.

People tend to avoid them because the loss of interest and unreliable game managers means a lot of wasted time.

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8424
  • Ka-Boom!
    • View Profile
Re: Ancien Régime - A Political RPG sort of thing
« Reply #4 on: July 03, 2012, 01:50:28 pm »
Yep, not a lot people took interest, and it was probably too complex for me to have kept up with it for a long period of time.
the real saviour of this forum

Offline PatMan33

  • Fable Hero
  • *****
  • Posts: 28788
  • M I RITE? STICKERS?
    • View Profile
    • DuckDuckGo
Re: Ancien Régime - A Political RPG sort of thing
« Reply #5 on: July 03, 2012, 02:07:11 pm »
People tend to avoid them because the loss of interest and unreliable game managers means a lot of wasted time.

Indeed.

Unreliable player and unreliable operators are a bit of a problem.