Author Topic: Nations  (Read 6702 times)

0 Members and 1 Guest are viewing this topic.

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Nations
« on: January 17, 2012, 04:13:37 pm »
Based on City-States at the MSPA Forums, all credit of the idea goes to Demonsul


A Brief Idea of What You'll Be Doing

You will be creating a nation, designed to your choosing with technology up to that of the late Renaissance. There are few other boundaries, but you are required to provide a basic overview of the politics, a flag, a name, a colour and the portion of the region you'd like to start in. The river shown is the major river, the only one which ships from the sea can enter, other smaller rivers do exist though. The first 4 people to give nations are in, there will be an NPC nation. To those that fail to get in on time, there will be a waiting list. PM me at that point to learn more.

Upon the beginning of the game, I will place each of the nations onto the map and send out PMs to each individual. This will cover what has been going on that season, and you can cover any or all of the topics provided. I will then wait for everyone's PM until the end of the week, where the next season will occur and I will send new PMs recording what has happened in that short three months.

While it is possible to invade and conquer eachother's nations, doing such will not eliminate players from the game. In the event that you are conquered, you can lead rebellion and revolution, or flee as an exiled government if you have friends. Please note that revolution is also a way that new players are introduced. As will parties in democratic states, puppet governments, vassals and newly discovered locations.

If you have played City-States on the MSPA Forums, then some notable differences are that this will contain an entire biosphere and will focus on all aspects of a nation, not just the sociopolitical aspects.

Flag:
Nation Name:
National Colour:
Preferred Location:
Political/Cultural Overview:
Nation's 'Leader(s)':

With that said, sign-ups are now opened.

Waiting list is open, PM me for more info.

Chat
« Last Edit: January 18, 2012, 06:29:30 pm by Badger Man 22 »


DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Hydromancerx

  • Master of Orion
  • *****
  • Posts: 12387
  • Klaatu Barada Nikto!
    • View Profile
    • Sagan 4
Re: Nations
« Reply #1 on: January 17, 2012, 06:56:01 pm »


Nation Name: Wasgo

National Colors: Red, Black and White

Preferred Location: At the mouth of the Northern River.

Political Overview (and Culture): The Wasago are communal culture who respect nature and the land. While not technologically advanced they are culturally advanced. Their name comes the "seabear" or "seawolf" ledgend of a mythical creature that can live both on land and the sea. They like the myth depend upon the land and the sea for their survival.

While no property is own my any individual individuals are encouraged to leave things better than they found it. This respect for both nature and each other has been their key to their sustainability. Leaders are picked through a "meritocracy" which as the name implies is based on ones merit and accomplishments.

Overall their ethnicity and cultural art appears most like the Native Americans of the Pacific Northwest. However their customs and philosophies are a bit different. For example despite their primitive looking  technology and buildings they are advanced medical and healing practices. Their sanitation and waste systems rival those of Ancient Rome and their arts and education are quite advanced.

This is not to say they are a utopia, but they have found much better ways to work with nature and take only what they need. Even their population is at sustainable limits where they do not grow beyond what their territory can provide them. Thus many families only have a max of 2 children to prevent the population from going too high.

Their national colors of red, white and black represent red blood, white life and black death. However  white or black is neither positive or negative. Just as the day and night are neither good or bad.

Nation's 'Leader: Elder Kekata Chinook (Philosophical / Creative)
« Last Edit: January 18, 2012, 03:36:33 pm by Hydromancerx »

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #2 on: January 17, 2012, 07:16:07 pm »
Hydro, if you could choose one colour to represent the nation that would be immensely helpful, as it will be used in the maps.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Hydromancerx

  • Master of Orion
  • *****
  • Posts: 12387
  • Klaatu Barada Nikto!
    • View Profile
    • Sagan 4
Re: Nations
« Reply #3 on: January 17, 2012, 07:25:38 pm »
Hydro, if you could choose one colour to represent the nation that would be immensely helpful, as it will be used in the maps.

Red then.

Offline Oviraptor

  • Moderator
  • R-Type Force Pod
  • *****
  • Posts: 6684
  • tastes just like chicken
    • View Profile
    • Oviraptor's World
Re: Nations
« Reply #4 on: January 17, 2012, 10:49:22 pm »
I don't really understand what the rules are, but this intrigues me immensely. I am a huge cartophile¹, after all.

¹ lover of maps, screw you card collectors

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #5 on: January 17, 2012, 11:25:22 pm »
Basically you fill out the fields, like Hydro did, and after I receive 4 I will begin the first season of the first year of the new age. At the beginning of this season I will send everyone an Overview of their nation via PM and they can choose to respond to any or all of the information in the PM, by sending a PM detailing their actions. In this thread they will roleplay politics with each-other. At the end of the week, the next season will begin and I will send out another set of PMs. I will post at the beginning of each season with a map of each fully discovered region and a quick overview of international events.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Oviraptor

  • Moderator
  • R-Type Force Pod
  • *****
  • Posts: 6684
  • tastes just like chicken
    • View Profile
    • Oviraptor's World
Re: Nations
« Reply #6 on: January 17, 2012, 11:50:47 pm »
So it's basically an RP, but as nations instead of characters?

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #7 on: January 18, 2012, 12:11:52 am »
A bit, you are the leader(s) of the nation. In fact, I think I should just make an official Nation Sheet. Essentially Hydro's but with a leader field. Its more RPG than RP, as random events will occur and whatnot.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Hydromancerx

  • Master of Orion
  • *****
  • Posts: 12387
  • Klaatu Barada Nikto!
    • View Profile
    • Sagan 4
Re: Nations
« Reply #8 on: January 18, 2012, 01:50:37 am »
A bit, you are the leader(s) of the nation. In fact, I think I should just make an official Nation Sheet. Essentially Hydro's but with a leader field. Its more RPG than RP, as random events will occur and whatnot.

Should I add a leader field? If so besides a name (and I assume gender) do you want us to pick like 2 traits like how they have leaders in Civilization? Examples ...

Montezuma = Aggressive / Spiritual
Roosevelt = Industrious / Organized
Cyrus = Expansive / Creative

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #9 on: January 18, 2012, 02:18:44 am »
The leader traits are welcome if you want, but your actions will determine your traits more than the traits will determine your actions. In other words, they'd be guidelines for you. And yes, Add a leader field as I showed in the first post.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #10 on: January 18, 2012, 11:29:01 am »
BETTER DEAD THAN RED, HYDRO






Nation Name: Bernogratzer Federation, Kingdom of Upper Bernogratz

National Colour: Grey/Black

Preferred Location: North-eastern Peninsula

Political/Cultural Overview: Traditionally a trading people, the people of Bernogratz are industry orientated and highly localised. Bernogratz itself is not one nation technically, but an assortment of culturally and politically similar principalities and city states all organised into a single Federation for defence and economic prosperity. In practice, it is a Kingdom ruled by a single Monarchy, currently headed by Charles Fredrick II. Whilst to those outside of the Federation, the latter would seem more correct, but to those inside they were loyal to their local leaders, and saw the Federation as an economic entity.

The culture of Bernogratz is Franco-Germanic in nature. the Kingdom of Upper Bernogratz, the most dominant state in the Federation, is largely agricultural, Germanic and conservative. Lower Bernogratz is more Franco-Germanic, liberal and beginning to bear the seeds of industrialisation, however it is difficult to find any area in the Lower Bernogratz that is not ruled by an Absolutist Duchy or Principality. Despite these differences the Federation is stable internally, although unlikely to unite into a truly single nation any time soon.

Although only a Federation, it has an organised army for the sake of self defence of the Federation and a largely unified economy; customs tax inside the Federation is low to allow the free movement of goods throughout the nation but economic backwardness still exists in some areas. The Flag of the Federation is the flag of the United Armies and Trade fleets, rather than the flag of a state that people identify with. King Charles Fredrick II is a largely progressive ruler, however still retains some reactionary policies; he has little interest in expanding his own empire, and would rather spend time playing politics in his fledgling nation. The leader of Government, Gustav Wermalt, on the other hand wishes to expand Bernogratz's economic influence over nearby areas and dreams of creating a trading giant of which the world has never seen. Naturally, the regular people of Bernogratz only care for local prosperity and personal wealth.

Nation's 'Leader(s)': King Charles Fredrick II, the head of State, and Gustav Wermalt, Foreign Ministers and Government leader.




hurp durp post HRE germany

Also am I too far in the future? I'm not at the age of industrialism, but I'm pushing it a bit from "late renaissance".
« Last Edit: January 18, 2012, 11:32:11 am by Plank of Wood »
the real saviour of this forum

Offline Oviraptor

  • Moderator
  • R-Type Force Pod
  • *****
  • Posts: 6684
  • tastes just like chicken
    • View Profile
    • Oviraptor's World
Re: Nations
« Reply #11 on: January 18, 2012, 12:01:20 pm »
Flag:

Nation Name: Westcustogo
National Colour: Green
Preferred Location: The large peninsula that juts into the water.
Political/Cultural Overview: Westcustogo is a hereditary oligarchical nation. Under the sovereignty of the Gendall family, Westcustogo is divided into several smaller provinces, each with their own minor governments. The province names are (in alphabetical order) Aziscohos, Cobscook, Katahdin, Millinocket, Molunkus, Muscongus, Nahmakanta, Nollesemic, Pemaquid, Squapan, and Umcolcus. The Gendalls also hold their own province near the heart of the nation which also shares the name Westcustogo. Each provinces' capital city shares its name with its province.

Westcustogo's primary industries are fishing, forestry, and masonry. They are also skilled shipwrights and sailors. The people are hardworking and take pride in their work; they generally take quality over quantity. Militarily, each province has its own militia responsible for its own province. These are all part of the national army as separate branches, with the Westcustogo province being at the core. Because of the semi-autonomous nation of the provinces, the people remain happy with Gendall rule. Because of this, trade between the provinces is free, open, and thriving, for both goods and ideas.

Nation's 'Leader(s)': The Gendall family

D'oh, sniped. Oh well, I'll have to work more on this later, I have to go to work. I can finish it after I get home.
« Last Edit: January 22, 2012, 11:17:05 am by Oviraptor »

Offline martyk

  • Simon Belmont
  • *****
  • Posts: 5333
  • Never underestimate the power of dolphin!
    • View Profile
Re: Nations
« Reply #12 on: January 18, 2012, 02:11:40 pm »
Flag:
Nation Name: Losar
National Colour: Blue
Preferred Location: The arid zone in the bottom left, around the source of the river.  Capital situated on the river.
Political/Cultural Overview: A proud, nationalist, and rugged people from the arid south, the Losarian republic has adopted an expansionist dogma, viewing the world as their property, to be used to build upon the splendor of their nation.  The republic has spread rapidly through the south, gathering resources and wealth, which are in turn used for further expansion.

Self-entitled and greedy, they build large monuments to their glory with the help of their excellent understanding of engineering practices, and keen metallurgy knowledge.  Invention and innovation are encouraged as excellent ways to help benefit the nation.  Elaborate private libraries and universities have been constructed in major cities and funded by wealthy parties.

The state's economic stance is that its role is to help the people help the state.  Taxation is limited, with boons being granted to individuals and parties who prove their worth to the nation.  It uses a light hand in control of the people, encouraging privatization.  This has resulted in a very large wealth gap, with powerful super-corporations wielding significant power in the senate.  Their vast influence is held in check by the other corporations, as well as the strong mentality of nationalism pervading the culture, preventing any one group from attempting a coup. 

While slavery is outlawed, indentured servitude is a common practice, with low class workers often treated as property of the corporations, traded as a resource.  This is not necessarily a bad thing though, as they are usually treated fairly and well taken care of by corporations looking to protect their investments in the people, while those who demonstrate significant skill and potential are rewarded accordingly.  Still, the proletariat are often kept under the watchful gaze of the private police forces, who are quick to stamp out any dissent.

Apart from a token force controlled by the state, the majority of Losar's significant military strength is also privatized.  With significant boons being rewarded for expanding Losarian interests, some corporations exist solely to train and deploy armies at the behest of the state.  Although the Losarian armies are skilled, experienced and well equipped however, they will not always invade as a first resort, often preferring to trade and gradually assimilate other people over time.  In the event of an invasion, they are generally very fair to the conquered people, allowing them to maintain their culture and self govern as vassals, aware of the fact that keeping them happy make them easier to assimilate into the republic in the long run.

Nation's 'Leader(s)': Senate representing specific regions and the interests of powerful individuals and organizations.  Chaired by Chancellor Cyrill Halkalt.





Wow, I inadvertently wrote a whole lot.  Do you guys figure my nation is ok?  Also, just wondering, do all our nations know about each other already?
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #13 on: January 18, 2012, 02:26:41 pm »
Yes, you all know of eachother and start in the same region, I'll be getting started now.

In other words, sign-ups are now closed. PM me if you want in but didn't make it.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #14 on: January 18, 2012, 02:39:33 pm »
Republics are kind of iffy considering the time period but whatever I'll roll with it.
the real saviour of this forum

Offline Josasa

  • Commando Soldier
  • *****
  • Posts: 4001
    • View Profile
Re: Nations
« Reply #15 on: January 18, 2012, 03:23:01 pm »
[Corporations]

<a href="http://www.youtube.com/watch?v=U9rCc4SZNSI" target="_blank">http://www.youtube.com/watch?v=U9rCc4SZNSI</a>

Offline martyk

  • Simon Belmont
  • *****
  • Posts: 5333
  • Never underestimate the power of dolphin!
    • View Profile
Re: Nations
« Reply #16 on: January 18, 2012, 03:32:05 pm »
Accurate.
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Hydromancerx

  • Master of Orion
  • *****
  • Posts: 12387
  • Klaatu Barada Nikto!
    • View Profile
    • Sagan 4
Re: Nations
« Reply #17 on: January 18, 2012, 03:43:46 pm »
BETTER DEAD THAN RED, HYDRO

They are not "communist", they are "communal". Its the difference between many per-Colombian Native American societies and Communist Russia or China.
« Last Edit: January 18, 2012, 04:06:34 pm by Hydromancerx »

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #18 on: January 18, 2012, 03:47:33 pm »
Okay, I guess I'm dumb.
the real saviour of this forum

Offline Josasa

  • Commando Soldier
  • *****
  • Posts: 4001
    • View Profile
Re: Nations
« Reply #19 on: January 18, 2012, 03:59:00 pm »
Wait, what's the difference?

Offline Hydromancerx

  • Master of Orion
  • *****
  • Posts: 12387
  • Klaatu Barada Nikto!
    • View Profile
    • Sagan 4
Re: Nations
« Reply #20 on: January 18, 2012, 04:22:52 pm »
Wait, what's the difference?

Communism is when a government owns everything and is lead by an individual or party. Communalism no one owns anything but are responsible for everything.

To use a family dynamic, in communism the Father rules for the entire family and they would all have to share their toys, clothes and food. In a communal dynamic children would be raised by anyone in the community and have responsibility for not just their won kids but for other families kids.

However mine is a "Communal Meritocracy". Meritocracy this means that talents and accomplishments are rewarded rather than privilege or wealth. Thus a "Communal Meritocracy" would be that the person who is the most accomplished in the community can become the leader. Thus helping each other are the the core of the Wasgo society.

In know its hard to explain but there are key differences.

EDIT: Looks like the Losar and Wasgo will not get along well.
« Last Edit: January 18, 2012, 04:24:26 pm by Hydromancerx »

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #21 on: January 18, 2012, 04:25:42 pm »
Anarcho-Capitalism vs Communalism vs Monarchism vs Oligarchy


gogogo
the real saviour of this forum

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #22 on: January 18, 2012, 04:55:42 pm »
Year 1, Spring

Around the region many nations have grown and the international Community has begun to develop. This marks a new era, the First Year NE.

Wasgo, a community of tribals native to the northern reach of the Aposid River, has established itself along the coast and river. While they possess advanced infrastructure and social services, they are extremely behind schedule of weaponry and metalworking.

The Bernogratzer Federation, established on the Peninsula along side Westcutogo, has acquired some land from their neighbours recently, with much support from the people within.

Westcutogo, on the same Peninsula, has made breakthroughs in weaponry recently, perhaps as a response to the seizing of their territory.

The nation of Losar, far to the south along the Aposid River, has formed in the past few months under a senate and the Chancellor Cyrill Halkalt. The Corporations within it own most the power however, and its unknown how the fledgling nation will perform.

Rumours have it that there is land past the western Mountains, but these ideas have been dismissed for the most part. Other rumours claim the existence of an island to the North East of the region, but all ships to head that way have vanished due to unknown circumstances.



And thus the first season is started. Please colour code your IC text. Any PMs between players must have me CC'd or BCC'd so I can track international communication.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Hydromancerx

  • Master of Orion
  • *****
  • Posts: 12387
  • Klaatu Barada Nikto!
    • View Profile
    • Sagan 4
Re: Nations
« Reply #23 on: January 18, 2012, 11:33:40 pm »
Great job on the map!  ;D

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #24 on: January 19, 2012, 08:15:47 am »
The Royal Bernogratzer Bugle
Liberation of Bernogratz! The Rise of Liberal Nationalism!

Today King Charles Fredrick II announced today that in response to the addition of several counties to the Federation new political reforms will be put in place. After an overwhelming and unprecedented support for the expansion for the union, His Majesty claimed that "Those who fought so bravely to allow Bernogratzers to be allowed to freely live with, trade with and defend their brothers must be rewarded". Whilst the exact nature of these reforms has not yet been revealed, it is expected that they will be passed during the Summer parliament. This was expected by the Liberal Nationalists, who have fought long and hard to unite our people, however their radical beliefs for a democratic republic is not endorsed by His Majesty. Many leaders in the neighbouring areas are anxious, as political reforms in Bernogratz could inspire the masses to radicalise and attempt to overthrow society. However, His Majesty has assured many that society shall remain stable and there will be no mass murder of the aristocracy as long as he is in power.

Join the Federal Army Today! Our King Needs YOU!

As our industry expands and we become richer, there has become more to lose from the destructive actions of those jealous of Bernogratzer Prestige, or worse attempting to conquer and oppress us. But our brave military have allowed us to survive, allow us our freedom and allow us our way of life. If you want to help protect your family, your friends and your town then join the Federal Army today! The wages, 4marks/day will allow you a way of life well above that of the average farmer; but most of all you will be keeping those you love safe, and enabling Bernogratz to achieve the greatness it deserves.

See your town's officer today to be inducted in the world's greatest and most advanced military!


mad ovi?
the real saviour of this forum

Offline Oviraptor

  • Moderator
  • R-Type Force Pod
  • *****
  • Posts: 6684
  • tastes just like chicken
    • View Profile
    • Oviraptor's World
Re: Nations
« Reply #25 on: January 24, 2012, 01:14:36 am »
A Province map, for future clarification:



(A) Katahdin
  • Home to the tallest mountain in Westcustogo
(B) Aziscohos
  • The least populated province, also has the most forest
(C) Molunkus
  • Home to a deep ravine
(D) Millinocket
  • One of the oldest and most populated cities on the peninsula
(E) Nollesemic
  • Home to a beautiful waterfall
(F) Umcolcus
  • Known for its majestic loons
(G) Westcustogo
  • The capital and largest city in Westcustogo
(H) Squapan
  • Home to a fascinating cave system
(I) Cobscook
  • Known for the massive boulders strewn about its coast
(J) Nahmakanta
  • The largest fishing port in Westcustogo
(K) Muscongus
  • Known for its coast's many rocky ledges
(L) Pemaquid*
  • Known for being on the tip of the peninsula

*This was the province taken by Bernogratz.

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #26 on: January 24, 2012, 02:41:04 pm »
Year 1, Summer
Rumours have it that the country of Westcutogo has called its military to alert, after the recent loss of Pemaquid. It is not uncommon for men in Bernogratz to see patrolling forces over the borders. Merchant ships have been seen headed to Wasgo, presumably laden down with goods.

The borders of Losar have expanded and smoke is seen rising from cities along the mountains. A system of highways has been set up going from city to city, criss-crossing the country side and running through small villages, large portions of which are dedicated to the production of indigo, sandalwood, hemp and wheat. In related news, the capital has expanded, the outer regions quickly sprouting industry owned residential complexes, many of which are over 10 stories tall and house several hundred people. It seems this new nation has had an active first few months.

The nation of Bernogratz remains relatively silent, although ships have been seen on trade routes from the coasts to Wasgo with fully equipped military units on board.

The community of Wasgo remains the same as far as external groups can tell, although some fishermen venturing farther north have seen them pushing beached whales back into the water.
« Last Edit: January 25, 2012, 10:15:40 pm by Badger Man 22 »
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #27 on: January 27, 2012, 09:09:09 am »
Question: Are there any people living in the uncoloured areas, or is that just unclaimed land?
the real saviour of this forum

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #28 on: January 27, 2012, 08:05:44 pm »
There are people, but their spread is randomly generated. In future turns NPC nations will pop up from the tribes and whatnot.

EDIT: If you ever want to know the type of life in your national region, shoot me a PM and ask about specific bits of it. I'll tell you what there is and isn't.
« Last Edit: January 27, 2012, 08:20:06 pm by Badger Man 22 »
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #29 on: January 31, 2012, 11:55:08 am »
And that marks the last PM I need today, Update will begin tonight and be posted tomorrow.

EDIT NOTE: I am working on a percentile RPG system as well, so the update will be later wednesday or very early thursday.

LATE NOTICE: I will be postponing the update until next wednesday, due to real life issues.
« Last Edit: February 03, 2012, 07:54:53 pm by Badger Man 22 »
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #30 on: February 09, 2012, 09:50:47 am »
*nudge nudge*  :P

the real saviour of this forum

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #31 on: February 09, 2012, 01:30:24 pm »
Yeah this will be indefinitely paused because maps.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Crazen

  • Space Ace
  • *****
  • Posts: 2998
    • View Profile
Re: Nations
« Reply #32 on: February 09, 2012, 02:24:08 pm »
Lame. I didn't even get a chance to play.

Weirdly, I kinda expected this to happen. Anything I join gets cancelled two weeks later.
Quote from: SimplyNecro
No capitalization......

Crazen!


Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #33 on: February 09, 2012, 02:25:47 pm »
Cool.

Anyone else want to run it or are we finished here?
the real saviour of this forum

Offline Hydromancerx

  • Master of Orion
  • *****
  • Posts: 12387
  • Klaatu Barada Nikto!
    • View Profile
    • Sagan 4
Re: Nations
« Reply #34 on: February 09, 2012, 05:40:31 pm »
So is this game discontinued?

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #35 on: February 09, 2012, 07:05:26 pm »
Its hiatus. I will likely have it post my birthday. Don't worry.


Edit: Its because I have to place both the other continents, create NPC nations around Crazen, and then I have to create random events. Lots of work. This next week I will be home nonstop, so I should have it done. It won't have a arrival time.


EDIT2: Ok I have the map made. Events for various people will be done hopefully Sunday. I'll have the rest done hopefully by next Wednesday.
« Last Edit: February 10, 2012, 02:53:47 am by Badger Man 22 »
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Josasa

  • Commando Soldier
  • *****
  • Posts: 4001
    • View Profile
Re: Nations
« Reply #36 on: February 10, 2012, 11:03:52 am »
I know you already created different areas (one of which I was going to occupy), but if you think it would be easier to keep things consolidated around one specific area, that would be fine. The main area (Plank, Hydro, Marty, and Ovi) seems a little sparse anyway and could do with a few more nations. It's up to you though Badger.

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #37 on: February 10, 2012, 01:53:56 pm »
Well I realize I should have let more players into the original group. But it's late for that. I'll have everything ready soon so I can write the update.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #38 on: February 10, 2012, 02:49:04 pm »
We should all totally change our decisions at the last second. ;D
the real saviour of this forum

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #39 on: February 10, 2012, 03:43:34 pm »
That is a horrible idea, imagine if real-life leaders did that. Doesn't work well.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #40 on: February 14, 2012, 11:42:07 pm »
Ok, I'll be having the update tomorrow, just finished all the maps.


However, I'd like it if, in future instances, you (everyone) could be as specific with the research as possible, otherwise it'll just be you following progression as the real world. And that's rarely fun. Rather than say to progress, you say things to try with it, and I'll work from there. Otherwise you'll all have perfected the musket but never reached the rifle.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Plank of Wood

  • Final Fighter
  • *****
  • Posts: 8428
  • Ka-Boom!
    • View Profile
Re: Nations
« Reply #41 on: February 15, 2012, 01:10:15 pm »
So instead of saying "Research Farming", you'd say "Research artificial fertilizers" or something?
the real saviour of this forum

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #42 on: February 15, 2012, 04:44:11 pm »
Instead of research farming you'd say, begin experimenting with <insert idea here>

Tensions rise between the Bernogratzer and Westcutogoan people, however both continue to trade with Wasgo, albeit with armed merchant ships.

Rumour has it that man-eating turtles live far to the south. Other rumours state that sharks the size of whales live to the north. Another claims that the nation of Losar is occupied by werewolves, and the people of Wasgo ride unicorns. And yet more claim the existence of a gargantuan empire far to the east, powered by the will of a bloodthirsty demon.

The nation of Wasgo has grown greatly over the last season, expanding to take the entire North-Eastern half of the river.

Losar has become almost shining in the night, and from the mountains of Wasgo it can be seen glittering in the moonlight.

« Last Edit: February 15, 2012, 10:42:59 pm by Badger Man 22 »
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: Nations
« Reply #43 on: February 26, 2012, 03:45:57 pm »
A reminder to all involved, in three days I will be doing the next update.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.