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Author Topic: Clash of the Clans alpha!  (Read 15918 times)

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Offline Samog

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Clash of the Clans alpha!
« on: December 22, 2005, 02:55:13 pm »
I do not want to write some sort of giant user manual for this thing, so I'm going to use a hypothetical person here. Let's call him Johann Thurgood.
One day, Johann decides to read Forum Games. He sees this cool new thread with "Clash of the Clans!" written on it, so he decides to join.
First, Johann posts in the thread with the following information:
    The name he wants to use as the leader of his "country." Johann chooses "Honajn."
    The title that Honajn is to be referred to with. "Supreme and Majestic Overlord Honajn" has a nice ring to it, don't you think?
    The name he wants for his initial city. He chooses "Me Caí".
    The weapon he wants his warriors to specialize in (Spear, Bow, or Four-Sword (coolest sword evar)). Johann likes bows. He gets an extra archer in his beginning force, and the research for Bows (Bows 50% cheaper, Level II 25% cheaper).
    The name of his commander. (You can choose one or choose between three different methods of random name generation, cleverly named One, Two, and Three.) Random Two gives him "Qye M'Rurg."
    The abilities of his commander. You get 5 points to put in these stats(max 2 per stat):
      Health (Johann puts two points here. Qye M'Rurg gets +10 HP)
      Attack (One point gets Qye an Advanced Four-Sword)
      Defense
      Morale (One point, all of Qye's troops get +1 to morale)
      Tactics (One point lets Qye use the Solar Formation. -2 enemy morale and a good position for Me Caí's famous archers.)
Confused yet? Don't worry, this mess might start to make sense with a little persistence! And remember, I'm the one doing all the work, you just point your soldiers at the enemy and order your peasants to build a Merchant Stall (10 gold per day, in case you were wondering).

Also, when the game gets started, I'll answer one question about the "mechanics" of the game in the Daily Update (who attacked who, etc.)

« Last Edit: August 29, 2006, 04:45:25 pm by Samog »


"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Krakow Sam

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Re: Clash of the Clans!
« Reply #1 on: December 22, 2005, 03:24:57 pm »
uuum, ok sure. What the hell:

Name for leader: Acerbus
title: Most Puissant Arch Prefect
intitial city name: Reme (see what i did there?)
weapons specialism: Spear
Commander: Random 3
abilities:
Health: 1
Attack:
Defense:1
Morale:1
Tactics:2

peasants! build a merchant stall.
Sam is basically right, he's just cranky.

Offline MetallicDragon

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Re: Clash of the Clans!
« Reply #2 on: December 22, 2005, 03:41:38 pm »
Name: Whil
Title: The great and wonderful leader.
Initial City: The Whil Estates
Weapon: Bows
Commander: Phrank
Abilities:
Health: 0
Attack:1
Defense:2
Morale:0
Tactics: 2
umm... how much gold do I have?

and I guess I'll build a merchant stall so GO!

Offline Leng

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Re: Clash of the Clans!
« Reply #3 on: December 22, 2005, 04:08:33 pm »
Name: Filburt
Title: Kommisar
City: Savos
Weapon: sword (no fancy crap, just a regular sword)
Commander: Zand
health: 0
attack: 1
defense: 1
Morale: 1
Tactics: 2

peasants, do not be slaves to the merchant class!  we must become self-sufficient and invest in our heavy industry!  build a windmill!
I have been told
not by one but two of my lovers
that I've got a heart of gold
but I'm unable to share it with others
They call me a poet who'll never have a poem
a tiger with no taste for bone
I'm the wonderful wonderful wizard who's waltzing alone

Offline Cobra

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Re: Clash of the Clans!
« Reply #4 on: December 22, 2005, 07:10:05 pm »
Name for leader: Joe
title: Big banana
intitial city name: Sim-city
weapons specialism: Sword
Commander: Phil
abilities:
Health: 1
Attack:
Defense:1
Morale:2
Tactics:1

And I'm not sure what we can build so lets get going on a merchant stall.

Offline Leng

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Re: Clash of the Clans!
« Reply #5 on: December 25, 2005, 01:02:51 am »
is something going to happen or....
I have been told
not by one but two of my lovers
that I've got a heart of gold
but I'm unable to share it with others
They call me a poet who'll never have a poem
a tiger with no taste for bone
I'm the wonderful wonderful wizard who's waltzing alone

Offline Krakow Sam

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Re: Clash of the Clans!
« Reply #6 on: December 25, 2005, 06:18:00 am »
Hey, its christmas. Wait a while. Merry Christmas everyone!
Sam is basically right, he's just cranky.

Offline Samog

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Re: Clash of the Clans!
« Reply #7 on: December 27, 2005, 12:17:37 pm »
So, some stuff happened including people, Christmas, and חנוכה.
Right, everybody starts with 100 gold (not much at all), 50 people, and a small group of warriors. All you need to do is send me a message that says "My army is going to go in some direction and my serfs are going to build something." Later you'll actually know where things are.
Some topics of interest:
Idle peasants generate 1 gold per day. So you start with +50/day. This can be increased drastically with buildings.
Every 10 peasants will mysteriously generate one person per day, regardless of their jobs. So you start with +5/day. This can be increased slightly with buildings.
There is water to the west of Sim-city, a rather unremarkable town... or is it?
There is water to the north of Savos, a town surrounded by mountains to the south and east.
There is water to the south of Reme, a town next to a forest. There is not a little house in the forest.
There is water to the east of the Whil Estates, a grassland town. There is also not a little house in the plains.
Savos gets a free windmill as a monument to the greater glory of the people. Swords produced in Savos lack the bonuses provided by regular four-swords, but they're very cheap to produce. (CHANGED)
Merchant stalls cost 75 gold and three crates of supplies.
Merchant huts cost 250 gold and five crates, and are better than the wagon variety.
Earthen ramparts cost 100 gold and one crate.
Wooden ramparts cost 200 gold and ten crates and are better than the dirt variety.
You don't need to worry about anything else yet. Because I'm easily distracted and it took like two weeks to get this far.
« Last Edit: December 28, 2005, 10:41:20 am by Samog »
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Leng

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Re: Clash of the Clans!
« Reply #8 on: December 27, 2005, 01:45:16 pm »
..so i get a monumental (that is useless) industrial base and a huge crappy army.  do you have to make me so much like real communists?
I have been told
not by one but two of my lovers
that I've got a heart of gold
but I'm unable to share it with others
They call me a poet who'll never have a poem
a tiger with no taste for bone
I'm the wonderful wonderful wizard who's waltzing alone

Offline Leng

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Re: Clash of the Clans!
« Reply #9 on: December 27, 2005, 01:56:04 pm »
screw it, i'll accept the idea of some amorphous "gold" even though my comrades ('peasant' is a derogative term used by the now extinct pirate nobility) can simply build things for their own use in a logical manner and don't need money.. i'll just say it's the resources i have access to.

anyhow, the Workers build a real windmill to thresh grain.  it should improve living conditions and give an extra point or two of pop growth.  you can decide the price, and if it's above 100 we'll just build the merchant stall.
I have been told
not by one but two of my lovers
that I've got a heart of gold
but I'm unable to share it with others
They call me a poet who'll never have a poem
a tiger with no taste for bone
I'm the wonderful wonderful wizard who's waltzing alone

Offline Krakow Sam

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Re: Clash of the Clans!
« Reply #10 on: December 27, 2005, 03:52:44 pm »
Do we PM you with all our actions or just those which need to be secret?

Also: when you say there ISNT a house in the forest near Reme, do you mean there ISNT a house ( ;) ) or there isn't a house ( :( )

Edit: screw it! Send the soldiers to explore the forest and investigate the ghost house. in the mean time the Plebs can get started on a merchant stall.
« Last Edit: December 27, 2005, 03:55:20 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Samog

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Re: Clash of the Clans!
« Reply #11 on: December 27, 2005, 07:30:59 pm »
Do we PM you with all our actions or just those which need to be secret?
Well, you can post all of your mundane tasks here, but then smart people will figure out your every weakness and crush you like a tiny, pathetic insect.
I thought the thing with the non-existent house in the woods was funny. Anyway, I'll send your soldiers east into the forest unless you want to pick a different direction.

screw it, i'll accept the idea of some amorphous "gold" even though my comrades ('peasant' is a derogative term used by the now extinct pirate nobility) can simply build things for their own use in a logical manner and don't need money.. i'll just say it's the resources i have access to.
I guess you can forfeit your (non four-) swords bonus for extra production efficiency(fewer Workers need to work to finish a building by the next day). When I design an industrial building line, you'll get a happy fun good time windmill. And after that I'll work on research, and then ships, and then natural resources, and then assassins diplomats et cetera.
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Samog

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Re: Clash of the Clans!
« Reply #12 on: December 28, 2005, 10:53:04 am »
Today's updates: The "world" map and the industrial building line are mostly finished. All of your starting proletarians found a crate of supplies under their beds this morning, so you all get 50 crates. Industrial output is measured in crates.
The Industry line starts with the humble farm. Cost: Twenty gold, one crate.
The Industry line starts doing useful things with the humble windmill. Cost: Three hundred gold, ten crates.
A reminder: Leng gave up weapons research for a windmill. Unless he's decided to join the rest of the class, but a windmill is a pretty good trade.
« Last Edit: December 28, 2005, 12:01:33 pm by Samog »
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Samog

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Re: Clash of the Clans!
« Reply #13 on: December 29, 2005, 01:17:47 pm »
Today's updates: Um, I have to find the map. Good thing only one person has their army out of their city.

Also: Um, so I screwed up some more stuff. The good news is that I'm going to add mysterious objects -- Collect all six (from the cities of your former allies)! As soon as I find the damn map.
« Last Edit: December 29, 2005, 06:59:17 pm by Samog »
"Fine. Don't believe me. I'm not lying. all your laziness which you mistake for something funney is driving me insane, quit fooling around!  dude this is just wrong, very wrong. reality does not consist of constrained language. go lock this thread malt. I love the payment."4MOD

Offline Vivec

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Re: Clash of the Clans!
« Reply #14 on: January 01, 2006, 08:46:48 pm »
I don't think I'm going to join, but Samog, you are making me laugh out loud. Funniest posts for "That damn map".
Vivec, you're the best forum member ever.