Author Topic: Broseidon Quest - A Superhero Narrative Decision Game  (Read 17454 times)

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Offline Brandonazz

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Re: The Super-Heroic Narrative Decision Game
« Reply #30 on: November 21, 2011, 11:32:03 am »
Join your kind.

Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #31 on: November 21, 2011, 01:08:11 pm »
Join your kind.

Yes! Now is the time to seize the initiative and take your place among the world's superpowered luminaries. Your rescue of this innocent Yatch-owner from flamboyant homosexuals which on closer inspection may in fact be pirates. This is but the first step on the road which will lead you to stand shoulder to shoulder with veritable gods among men. No sooner will you defeat these scurvy dogs than you will no doubt be invited to join one of the great superhero federations of the nation. Yes-sir. Fame and glory are just around the corner. You are about to seize destiny by the cans...

... you notice that in you pretty much daydreamed your entire way to the boat. You have swum right up to one of the dinghies. A pirate regards you menacingly and reaches for a wickedly sharp machette.
Sam is basically right, he's just cranky.

Offline Inkling

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Re: The Super-Heroic Narrative Decision Game
« Reply #32 on: November 21, 2011, 04:12:33 pm »
Flood the dinghy.  Superstitious pirates don't learn how to swim.
Probably not a Goat, either.


Offline GroxGlitch

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Re: The Super-Heroic Narrative Decision Game
« Reply #33 on: November 21, 2011, 06:53:54 pm »
Make he and his cohorts trickle warm applejuice. Because it'd be funnier 'n' hell.

Offline Mr. Wizard

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Re: The Super-Heroic Narrative Decision Game
« Reply #34 on: November 21, 2011, 07:08:04 pm »
Give them the willeez

Wet Willeez

Offline Cyst

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Re: The Super-Heroic Narrative Decision Game
« Reply #35 on: November 21, 2011, 07:14:41 pm »
Do all of the above commands at the same time
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Offline Gauphastus

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Re: The Super-Heroic Narrative Decision Game
« Reply #36 on: November 21, 2011, 09:57:47 pm »
lol colors i dunno
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Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #37 on: November 22, 2011, 09:14:13 am »
Flood the dinghy.  Superstitious pirates don't learn how to swim.

You summon up a big wave and dump a bunch of seawater into the dinghy, which promptly capsizes, tipping the fabulously scurvy seadog overboard. His machete is pulled from his grip by an ocean current and sent to Davy Jone's Locker. While traditionally pirates would have been unlikely to be able to swim, this one seems to at least have a bronze certificate as he seems able to splash around and keep his head above water.

Give them the willeez

Wet Willeez

You try to direct a thin jet of water into the pirate's ear but such a feat of fine manipulation is beyond you and you just sock him in the face with a cold slug of brine. This at least seems to quiet down the ruckus he's making.

You climb up a hanging rope ladder and find yourself on the deck of the yacht. Commotion is emanating from the captain's cabin.
Sam is basically right, he's just cranky.

Offline martyk

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Re: The Super-Heroic Narrative Decision Game
« Reply #38 on: November 22, 2011, 11:18:28 am »
Summon a Giant Wave

This is definetly the best desicion.
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Offline Inkling

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Re: The Super-Heroic Narrative Decision Game
« Reply #39 on: November 22, 2011, 12:04:11 pm »
Summon water minions.  Send some animated water golems or whatever into the cabin first, in case the pirates are armed.
Probably not a Goat, either.


Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #40 on: November 22, 2011, 01:47:36 pm »
Summon a Giant Wave

You briefly consider summoning a giant wave, but there's no sense in rocking the boat before you have a handle on whats going on. You creep up near the doors of the captains cabin.

Summon water minions. 

Not wanting to risk being filled with holes you decide to concentrate and create a bilgewater golem from the water slopping around on the deck. The lumpy waterman sloshes into the cabin and you duck into a shady alcove so you can concentrate on controlling the golem undisturbed.

A hail of gunfire completely misses the golem as it sloshes into the cabin. It responds by extruding a watery tentacle and socking a pirate right in the kisser, dropping him like a ship's biscuit. Panicking, another two pirates uselessly throw their guns at your construct and run out of the cabin screaming. The remaining seadog finally lands a shot on the golem, but the bullet goes right through its liquiferous body. You respond by having the golem slosh him in the face. The pirates are defeated!

You emerge from your hiding place and take a look in the captains cabin. A feckless playboy is tied to the captain's chair and seems relieved to see you. You enter and begin to untie him, requiring you to drop your concentration and dismiss your golem, which creates a sizeable puddle on the floor.

"Thank god you came. I was just taking her out into international waters for not particular reason when these pirates boarded and Oh my god!"

The playboy sees something scary behind you and dives under the captain's desk. You slowly turn around.

There is a very tall lady pirate standing in the doorway holding a flintlock pistol and a fizzing bomb. She has a number of lit firecrackers in her hair and a cutlass at her waist.

"Avast ye scurvy lubber! What have ye done with me crew of vagabonds and reprobates? Black Diamond'll see ye to Davy Jones afore ye can say 'splice the mainbrace!'"

What do?

Sam is basically right, he's just cranky.

Offline /lurk

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Re: The Super-Heroic Narrative Decision Game
« Reply #41 on: November 22, 2011, 01:52:03 pm »
Splash her with water.

Duh.
Not a winner anymore.

Offline Inkling

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Re: The Super-Heroic Narrative Decision Game
« Reply #42 on: November 22, 2011, 02:05:24 pm »
Aye.  All of those lit fuses and dry gunpowders sound dangerous, better put them out.
Probably not a Goat, either.


Offline GroxGlitch

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Re: The Super-Heroic Narrative Decision Game
« Reply #43 on: November 22, 2011, 02:06:10 pm »
Have HER trickle WARM APPLEJUICE, for teh lulz!

Offline Mr. Wizard

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Re: The Super-Heroic Narrative Decision Game
« Reply #44 on: November 22, 2011, 02:12:33 pm »
It is time to bring out the Majesty's big guns.

Use LV.52 ABYSSAL SAFEGUARD: AQUATOCRATIC CONTINGENCY and shield yourself from attack!