Author Topic: Broseidon Quest - A Superhero Narrative Decision Game  (Read 17430 times)

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Offline Inkling

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Re: The Super-Heroic Narrative Decision Game
« Reply #60 on: November 26, 2011, 01:06:32 pm »
Buy an ice cream from Giuseppe.
Probably not a Goat, either.


Offline GroxGlitch

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Re: The Super-Heroic Narrative Decision Game
« Reply #61 on: November 26, 2011, 02:04:36 pm »
Run the thief over with your bike!

Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #62 on: November 26, 2011, 03:39:19 pm »
You hop on your fixie, pausing only to tell Giuseppe to get you your usual. Pedalling with all your might you bear down on the assailtant as he flees through the alley. Unfortunately the cunning mugger throws a trash can in your path. Reacting too late, you hit the can and keel over, giving the theif valuable time to make good his escape... or so he would if you weren't so darn plucky and diligent. Picking yourself up continue the pursuit on foot, gaining a little distance as the theif struggles to vault over a high chain-link fence. 
Just when you think you've got him cornered, the bag-snatcher hops onto a fire-escape and starts running up to the roof of a nearby apartment. Obviously he has a well-honed sense of drama. You'll look pretty cool kicking his ass with the sunset behind you.
Sam is basically right, he's just cranky.

Offline Cyst

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Re: The Super-Heroic Narrative Decision Game
« Reply #63 on: November 26, 2011, 05:06:17 pm »
Pull all the water in his blood from his body, ripping him into shreds.
DEATH TO DAESH! In solidarity with Rojava!
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Offline Plank of Wood

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Re: The Super-Heroic Narrative Decision Game
« Reply #64 on: November 26, 2011, 05:24:20 pm »
Make him really thirsty, and offer him a coke in exchange for the purse.
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Offline GroxGlitch

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Re: The Super-Heroic Narrative Decision Game
« Reply #65 on: November 26, 2011, 06:31:58 pm »
Pull all the water in his blood from his body, ripping him into shreds.
This. DOO EET NAO.

Offline PatMan33

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Re: The Super-Heroic Narrative Decision Game
« Reply #66 on: November 26, 2011, 10:14:12 pm »
Cowl is a silly word. Ignore it and replace it with HIDERMONGER.

Offline Mr. Wizard

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Re: The Super-Heroic Narrative Decision Game
« Reply #67 on: November 26, 2011, 10:24:43 pm »
Chase him while utilizing LVL. 86 ANTICOGNIZE: OCULAR HOMEOPATHY, diluting the light that hits you to become invisible,  so he thinks he gave you the slip.

Offline /lurk

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Re: The Super-Heroic Narrative Decision Game
« Reply #68 on: November 27, 2011, 02:04:27 am »
Pull all the water in his blood from his body, ripping him into shreds.
This. DOO EET NAO.

Let's not become a muderous psycopath so early in our career, hmm?

Chase him while utilizing LVL. 86 ANTICOGNIZE: OCULAR HOMEOPATHY, diluting the light that hits you to become invisible,  so he thinks he gave you the slip.

Now this won't work for obvious reasons.


Patman has come up with the best plan, followed shortly by Plank.
Not a winner anymore.

Offline Cyst

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Re: The Super-Heroic Narrative Decision Game
« Reply #69 on: November 27, 2011, 02:36:57 am »
Slow his blood down to slow him down.
DEATH TO DAESH! In solidarity with Rojava!
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Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #70 on: November 27, 2011, 05:29:06 am »
Pull all the water in his blood from his body, ripping him into shreds.

You lack the requisite melon-shaped calf muscles and costume pouches to perpetrate such a shocking act of x-treme x-rated x-violence. Even if you did, killing people is morally reprehensible behaviour unbefitting of a true superhero. You also can't affect water which has been incorporated into an organic body, fartbrain.

Chase him while utilizing LVL. 86 ANTICOGNIZE: OCULAR HOMEOPATHY, diluting the light that hits you to become invisible,  so he thinks he gave you the slip.

Thinking back to the concise scientific principles set out in H.G. Wells' seminal biographical work "The Life of an Invisible Man: The J. Griffin Story", you alter the refractive index of the water which has been incorporated into your organic body (and clothing) to render you invisible to the naked eye. The effort of concentration forces you to slow down, but the villain will undoubtedly think he's given you the slip and slow his pace.

« Last Edit: November 27, 2011, 05:39:53 am by Krakow Sam »
Sam is basically right, he's just cranky.

Offline /lurk

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Re: The Super-Heroic Narrative Decision Game
« Reply #71 on: November 27, 2011, 05:46:26 am »
Homeopathy worked?


BRB downing 50 litres of water for immortality.
Not a winner anymore.

Offline Plank of Wood

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Re: The Super-Heroic Narrative Decision Game
« Reply #72 on: November 27, 2011, 07:17:35 am »
So now do this:

Make him really thirsty, and offer him a coke in exchange for the purse.

Our invisibility will convince him that we're Ghost of Coke's inventor or something.
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Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #73 on: November 27, 2011, 01:12:41 pm »
Our invisibility will convince him that we're Ghost of Coke's inventor or something.

You follow the bag-snatcher up to the roof invisibly. Unfortunately making somebody thirsty would require you to manipulate water that was already tied up in their physiology. But you pay that no mind because the mugger seems to be talking to a shadowy figure lurking in the pool of darkness behind a large vent duct.

"Couldn't resist picking up a little extra on your way here eh?" says the shadowy figure.
"It was hangin' by a spaghetti strand! What's a guy supposed to ignore a prize like dat? Anyway, I got your stinkin' mysterious note! Whats the job?"
"I won't be discussing the terms of your emplyment with you now. This was just a test. You will meet with my henchmen at the old abandoned boxing arena on the east side at 9pm tomorrow to plan the heist."
"Duh, ok"

Intriguing.
Sam is basically right, he's just cranky.

Offline Plank of Wood

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Re: The Super-Heroic Narrative Decision Game
« Reply #74 on: November 27, 2011, 01:26:24 pm »
Say what you have learned into your headset.
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