Author Topic: Broseidon Quest - A Superhero Narrative Decision Game  (Read 17369 times)

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Offline Plank of Wood

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Re: The Super-Heroic Narrative Decision Game
« Reply #105 on: December 08, 2011, 03:33:15 pm »
See if you can get Cape Girl's headset frequency, so you can beg for help like a bitch when the Cowl finds you.
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Offline /lurk

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Re: The Super-Heroic Narrative Decision Game
« Reply #106 on: December 09, 2011, 02:28:06 am »
"Uh, no thanks. Fondue is just grilled cheese for unbearably pretentious people. Want some grilled cheese sandwiches instead?"

Disregard this plebian. She can deal with her own nemesis
Not a winner anymore.

Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #107 on: December 11, 2011, 09:23:45 am »
Flood the server farm, so you have something to use your water powers on, in case you need to attack some goons.

You're not nearly drunk/high enough to do that. There are some fire extinguishers and water coolers in the hall in case you need something to hydrokinise.

See if you can get Cape Girl's headset frequency, so you can beg for help like a bitch when the Cowl finds you.

You do that. She also says she'll pass on your number to the other heroes she works with "in case they need someone kidnapped as part of a plan". Charming.

Disregard this plebian. She can deal with her own nemesis

Never! She may be sort of condescending and occasionally scary, and she did beat you up, but Cape Girl is one of your people, and there must be solidarity between heroes.

You lie in wait for a few hours. You hear a door being unlocked via keypad and the purse snatcher from the other day walks in, with eight shadow boxers and The Cowl behind him.

Cowl: "Excellent work old chap. Here is a purse of monies. Now run along, we won't be needing your services any more."
Purse snatcher: "Duh, gee, thanks."

What do you do?
Sam is basically right, he's just cranky.

Offline Inkling

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Re: The Super-Heroic Narrative Decision Game
« Reply #108 on: December 11, 2011, 11:06:51 am »
Turn on the floodlights and explode the water coolers.
Probably not a Goat, either.


Offline Plank of Wood

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Re: The Super-Heroic Narrative Decision Game
« Reply #109 on: December 11, 2011, 11:49:49 am »
Wait for the Plot to advance.
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Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #110 on: December 11, 2011, 12:50:57 pm »
Wait for the Plot to advance.

You decide to be proactive and hit the switch, turning on the floodlights. You also dramatically burst open the cooler, but manage to miss hitting any of the bad guys with water. Shucks!

Cape Girl immediately starts brawling with shadowboxers. Biff Bam! Look at that dame go, she's dynamite.

"Well well well, if it isn't the lovely Cape Girl, and she's brought a friend. What do they call you? Crown Lad? How precious!"

The Cowl draws his sword cane and advances on the door to the server farm.

"Kindly step aside and let uncle Cowl have his way with all that data."
Sam is basically right, he's just cranky.

Offline Plank of Wood

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Re: The Super-Heroic Narrative Decision Game
« Reply #111 on: December 11, 2011, 01:09:08 pm »
Lick the server farm.
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Offline martyk

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Re: The Super-Heroic Narrative Decision Game
« Reply #112 on: December 11, 2011, 02:58:55 pm »
Lick the Cowl.
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Offline Krakow Sam

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Re: The Super-Heroic Narrative Decision Game
« Reply #113 on: December 11, 2011, 03:32:30 pm »
Lick the Cowl.

You prepare to lick... hang on.

lick  (lk)
v. licked, lick·ing, licks
v.tr.
1. To pass the tongue over or along: lick a stamp.
2. To lap up.
3. To lap or flicker at like a tongue: The waves licked the sides of the boat.
4. Slang To punish with a beating; thrash.
5. Slang To get the better of; defeat: licked her weight problem.
v.intr.
To pass or lap quickly and rapidly: The flames licked at our feet.
n.
1. The act or process of licking.
2. An amount obtained by licking: a lick of ice cream.
3. A small quantity; a bit: hasn't got a lick of common sense.
4. A deposit of exposed natural salt that is licked by passing animals.
5. A sudden hard stroke; a blow.
6. An attempt; a try.
7. Informal Speed; pace: moving along at a good lick.
8. Music A phrase improvised by a soloist, especially on the guitar or banjo.


There it is. Verb definition number five.

Anyway, you attempt to Lick the Cowl like a lady apparently licks a weight problem. Lunging forward you try to give him a taste of your Brofists, but this guy is pretty light on his feet. Cowl swings his sword cane at you but it gets stuck in one of the floodlights, which starts flickering dramatically.

"How terribly unfortunate. Shadowboxer five! Be a sport and fetch me my backup swordcane, there's a good chap"

One of the boxers breaks away from the fight with Cape Girl and grabs a spare cane out of a suitcase they had left by the entrance. You once again fail to connect a few punches with the Cowl's cowl, damn it, for a guy in a bowtie he sure can move.
Move he does, for some reason positioning himself right in front of one of the floodlights. Well, if this guy is going to put himself in harm's way so be it.

"Go long old boy!"

The Shadowboxer throws the Swordcane right at you. You nimbly duck out of the way and it sails past you into the server farm room. What a chump.

Then you suddenly notice that the floodlight is casting the Cowl's shadow right onto the back wall of the server farm. His shadow catches the cane, flips the top off its USB hilt and plugs into one of the server stacks.

What do!?
Sam is basically right, he's just cranky.

Offline /lurk

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Re: The Super-Heroic Narrative Decision Game
« Reply #114 on: December 11, 2011, 03:40:54 pm »
Since the fire extinguishers are probably CO2 since this is an office environment prone to electrical fires, forgo hydrokinesis and just smash the usb swordcane with the fire extinguisher.
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Offline Crazen

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Re: The Super-Heroic Narrative Decision Game
« Reply #115 on: December 12, 2011, 01:19:25 am »
Cast some kind of signature move, and because your kind of a tool, call it H20mega

Instead of breaking the swordcane or the server farm, break everything
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Offline Cyst

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Re: The Super-Heroic Narrative Decision Game
« Reply #116 on: December 12, 2011, 02:01:46 am »
^^This. Explode all the pipes, water coolers, toilets, etc. in the building and destroy the whole thing. That's how it's done. Then run away.
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Offline martyk

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Re: The Super-Heroic Narrative Decision Game
« Reply #117 on: December 12, 2011, 10:31:17 am »
Punch the Cowl in the face.
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<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Inkling

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Re: The Super-Heroic Narrative Decision Game
« Reply #118 on: December 12, 2011, 12:20:57 pm »
Snap the cane into pieces and brainfreeze the Cowl.  If this does not work, get Cape Girl to save the day because she's the hero and you are a chump.
Probably not a Goat, either.


Offline GroxGlitch

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Re: The Super-Heroic Narrative Decision Game
« Reply #119 on: December 14, 2011, 02:36:17 pm »
Make the Cowl wet himself; a supervillain as classy as himself will surely be thwarted by the spilling of warm applejuice!
Or, failing that, he might loose the respect of his underlings.
Sorry, but I just love the warm applejuice thing. Cracks me up every time.