Author Topic: [CoA] Lands of Auralon OOC  (Read 10971 times)

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Offline Cyst

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Re: [CoA] Lands of Auralon OOC
« Reply #30 on: November 04, 2011, 07:26:04 pm »
Posted.
DEATH TO DAESH! In solidarity with Rojava!
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Offline GroxGlitch

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Re: [CoA] Lands of Auralon OOC
« Reply #31 on: November 04, 2011, 07:34:50 pm »
Posted.

Offline Crazen

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Re: [CoA] Lands of Auralon OOC
« Reply #32 on: November 04, 2011, 10:46:04 pm »
dark and mysterious past! character development! interpersonal conflicts!

now lets find something to fight and hit it with big sticks.
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Offline Gnoll

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Re: [CoA] Lands of Auralon OOC
« Reply #33 on: November 05, 2011, 09:21:20 am »
I approve this motion!
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Crazen

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Re: [CoA] Lands of Auralon OOC
« Reply #34 on: November 05, 2011, 04:28:18 pm »
Necro, hurry up and give us some monsters to fight.
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Offline SimplyNecro

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Re: [CoA] Lands of Auralon OOC
« Reply #35 on: November 05, 2011, 05:06:25 pm »
Just a little more build up I promise.
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30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline Crazen

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Re: [CoA] Lands of Auralon OOC
« Reply #36 on: November 05, 2011, 10:35:39 pm »
alright. also, you are way better at detail than I am.

Photos seem like a good canidate for a fairly common species. we'll probably want a couple stock species to use.
 
So Castur was once an active murderer (and now he's a bitchin' clockwork cyborg). in an unsettling way, this also ties into how he, as a graid, (who normaly enter a panic mode) is confortable undergound.
I didn't plan on bringing that up any time soon, and it wont' play much of a role, but it just seemed appropriate.


Edit: i'm guessing Lar is supposed to die, so I'm not able to save him for more than a short time. correct?
« Last Edit: November 05, 2011, 10:45:17 pm by Crazen »
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Offline SimplyNecro

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Re: [CoA] Lands of Auralon OOC
« Reply #37 on: November 05, 2011, 10:48:32 pm »
Ya. He's pretty much one of those characters.
Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline SimplyNecro

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Re: [CoA] Lands of Auralon OOC
« Reply #38 on: November 06, 2011, 01:25:25 am »
So, we start off with some zombies and then we make our way up to bigger baddies... :)
Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline Cyst

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Re: [CoA] Lands of Auralon OOC
« Reply #39 on: November 06, 2011, 01:28:50 am »
Zombies are always weak to Molotovs, right?
DEATH TO DAESH! In solidarity with Rojava!
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Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Crazen

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Re: [CoA] Lands of Auralon OOC
« Reply #40 on: November 07, 2011, 04:04:24 pm »
so what happens if you eat a zombie? cause that just happened.

huh, Castur can't really be hurt in this fight, seeing he's a two ton two million year old tank with twelve inches of armor. bring an RPG next time. or poison, or a really big rock. basically anything clumsy and random. none of those elegant weapons of more civilized ages.

Quote from: SimplyNecro
No capitalization......

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