Author Topic: Games You Make  (Read 10095 times)

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Offline Slinky

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Games You Make
« on: July 06, 2011, 10:23:03 am »
This is a like the Music and Movies You Make threads, but with games! I'm surprised this wasn't made already, but I searched the forum and didn't find it. So.
GAMES YOU MAKE

If you've made any games of any type, if they're epic RPGs or little software tests you coded in an afternoon, post them! Post a description and other important info too. If you don't have games, post feedback! Everyone likes feedback. Here's an example:

ORBITEER
by Slinky
download link: http://gamejolt.com/freeware/games/arcade/orbiteer/4514/
Description:
Your solar system is being invaded by star-like Noxxons. Use your S.O.U.P. Sattelite With Laser Target Technology (S.O.U.P.=Solar Orbiting Uranium Powered) to wipe out the Noxxons. For people who like arcade shooters. This will be a lot more fun/challenging with one of those pads on a laptop that you slide your finger across. So, for best experience, use a laptop without a USB mouse! The help file, telling you how to play, is an additional file. Read its description.

So go ahead!

EDIT: Game content is also welcome, such as DOOM maps or Visual Pinball tables you made. Anything you made that is game-related is allowed.

EDIT 2: This topic is meant to be a list of games you make. If you would like to talk more about you in the industry or more general categories of the indie games topic, do that here:
http://www.gamingsteve.com/blab/index.php?topic=15918.0



________________________
THE MASSIVE GAMES LIST:
(please help make this larger!)
Orbiteer by Slinky http://gamejolt.com/freeware/games/arcade/orbiteer/4514
Dinosaur Comics #5 Short Text Adventure by sgore http://iplayif.com/?story=https%3A//sites.google.com/site/alsotherewasadoctor/Alt-TextFromDinosaurComics5th.zblorb
SmashPotato Games (Huckbuck) http://www.smashpotato.com/

_______________________
THE MASSIVE GAME TOOLS LIST:
Unity 3 (3D game engine): http://unity3d.com/unity/
Inform (text adventure/IF maker): http://inform7.com/
Game Maker (2d and kind of 3d games engine):http://www.yoyogames.com/
« Last Edit: July 31, 2012, 10:33:46 am by Slinky2* »



Offline sgore

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Re: Games You Make
« Reply #1 on: July 06, 2011, 02:27:40 pm »
http://iplayif.com/?story=https%3A//sites.google.com/site/alsotherewasadoctor/Alt-TextFromDinosaurComics5th.zblorb
Kind of terrible text adventure I wrote a while back based off the alt-text from Dinosaur Comics #5. It is also very short.
« Last Edit: July 06, 2011, 02:35:16 pm by sgore »
What meme is relevant right now? Look, just imagine I'm riffing on that. Updating signatures is exhausting.

Sam:The Ploofy Master

Offline Slinky

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Re: Games You Make
« Reply #2 on: July 07, 2011, 02:57:18 pm »
Wait, so all you do is type exit to win the game? That's how I won. First I checked out the cubicle and picked up the disappearing flashlight, though. I like the game, it's kind of funny. What did you think of mine (if you tried it)?

Offline Huckbuck

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Re: Games You Make
« Reply #3 on: July 10, 2011, 05:59:32 am »
We allready have a similar thread which fills the purpose of this one:

http://www.gamingsteve.com/blab/index.php?topic=15918.0
@davidramnero

Offline Slinky

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Re: Games You Make
« Reply #4 on: July 11, 2011, 10:02:23 am »
That topic is more about you being in the games industry and where you are, whereas this topic is meant to just be a list of Gaming Steve member-created games.

I'll edit the first post with this.

On the other hand if you think I should get a mod to lock this topic, give me a very good reason and I will. :)

Offline sgore

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Re: Games You Make
« Reply #5 on: July 12, 2011, 02:45:46 pm »
Actually, you can lock your own threads. No mod necessary. However, the distinction between the two topics seems valid enough not to need to lock anything.
And I'm sorry, I haven't gotten a chance to play yours yet. I look forward to it though!
What meme is relevant right now? Look, just imagine I'm riffing on that. Updating signatures is exhausting.

Sam:The Ploofy Master

Offline Slinky

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Re: Games You Make
« Reply #6 on: July 15, 2011, 12:11:26 pm »
Oh, I didn't know that (noob thing). Anyway, the topic shall go on!

By the way, sgore, that's fine. :)

Offline Huckbuck

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Re: Games You Make
« Reply #7 on: December 20, 2011, 04:36:16 pm »
I am currently working with a guy on an MMO (over-ambitious yes), you should check it out:

http://www.smashpotato.com/

The site has got some info regarding the visions for the game. Bare in mind that the lead programmer who has written the stuff on the site has dyslexia, I hope you don't mind the errors in the texts.

We work on this on our spare time and no one makes any money. We are also looking for more people to help us with it, and since I know a lot of you guys have been doing game projects for fun (like that Fallout mod) I figured you might be interested.

If you don't want to join the team but is still interested in the project you should at least sign up on the forum, because everyone who has signed up before New Year will get access to alpha testing.

@davidramnero

Offline Slinky

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Re: Games You Make
« Reply #8 on: February 29, 2012, 02:53:03 pm »
How is this project going, if it still is?

Offline Huckbuck

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Re: Games You Make
« Reply #9 on: March 01, 2012, 01:59:29 pm »
It is going slowly. The alpha is post-poned till April, but I am not so sure about that date. At the moment Dennis (the programmer) is doing most of the work, and while he works on it a whole lot it still takes a lot of time. I have a list of requested art from Dennis that I work from when I have time between everything that is going on in my life at the moment, sadly that is not as much as I would like.
@davidramnero

Offline Slinky

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Re: Games You Make
« Reply #10 on: June 17, 2012, 09:29:06 am »
I'm given to understand that there are a lot of people here who make games/ games content, so, if you have the time, post it!

Offline Sub

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Re: Games You Make
« Reply #11 on: June 22, 2012, 02:55:08 am »
I've been learning to code for the past 6 months or so.  I've made some console text games like a clone of the game Drug Wars and Tic Tac Toe, but recently I've started to make some 2d games.  In order of 2D stuff that I've made, I've made a Breakout clone, Tetris, a buggy version and 95% complete version of Solitaire (I should really go back and finish this one), and a very rudimentary version of Snake.

Right now I'm working on another clone of the game Drug Wars but with a gui, which is like 10% done, and a clone of Conway's Game of Life, which I'd say is around 90% done.  I'm trying to expand on the concept for Conway's Game of Life[http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life].  I basically noticed that a group of cells would often break off and be separate from another group of cells.  I thought it might be cool if we could show that these are two groups who can evolve differently.  Best way to do that is with colors, I thought, so I made it so that cells can be any color.  If a new cell is born, its color will be an average of its 3 parent cell colors, but randomly mutated very slightly.  Very very rarely this mutation will be a big change in color.  

http://imgur.com/a/EffIw

I experimented around a lot with how severe the mutations should be.  The version in that album tended to mutate the cells to be too dark, but I thought that the results overall were pretty cool, so I'm expanding on that concept.  If a big color mutation occurs, that cell will be assigned a trait that changes the behavior of that cell.  So for example, a trait might be something like a 1 in 1500 chance every turn of spawning a new cell if that cell has two neighbors (in the original rules, the only way a new cell would spawn is if it's surrounded by 3 neighbors). The goal is to get the game to produce a board which is resistant to completely dying off, but which develops competing groups of cells. I think that I might do something like have a max number of traits that a cell can have, and perhaps once this number is reached, it's then unable to breed with differing cells? I would need to introduce something that deletes traits or something, though. In addition to that, I'm also adding a bunch of other stuff that isn't really worth mentioning.

Anyway, here's a picture of the Tetris clone I made


And Solitaire which isn't quite complete!


Also, a mockup I made for the Drug Wars game I'm making.  Most of this is just MSPaint, so ignore anything that looks funny or unaligned.  I just had to get a rough idea of what the final version might look like.


I really have absolutely no idea what I'm doing, but I'm having fun  :P
« Last Edit: June 22, 2012, 03:18:57 am by Sub »

Offline Slinky

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Re: Games You Make
« Reply #12 on: June 23, 2012, 11:30:34 am »
Hey cool. The Game of Life is really intriguing. If you've got a playable demo of anything I'll add it to the list.

Offline Slinky

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Re: Games You Make
« Reply #13 on: July 26, 2012, 12:45:53 pm »
I used Unity briefly but I found the whole system hard to adapt to. And yes, I think that'd fit in here.

And good luck with your project tipping-point-journey.

Offline MetallicDragon

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Re: Games You Make
« Reply #14 on: July 27, 2012, 04:12:05 pm »
I've messed around with Unity a bit. It seems like its a really powerful and easy to use game creation environment. That is, if you know how to program (which I do!). Really, any kind of game creator that's more than just a level editor needs at least some programming knowledge to make anything decent.