Author Topic: Games You Make  (Read 10024 times)

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Offline Slinky

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Games You Make
« on: July 06, 2011, 10:23:03 am »
This is a like the Music and Movies You Make threads, but with games! I'm surprised this wasn't made already, but I searched the forum and didn't find it. So.
GAMES YOU MAKE

If you've made any games of any type, if they're epic RPGs or little software tests you coded in an afternoon, post them! Post a description and other important info too. If you don't have games, post feedback! Everyone likes feedback. Here's an example:

ORBITEER
by Slinky
download link: http://gamejolt.com/freeware/games/arcade/orbiteer/4514/
Description:
Your solar system is being invaded by star-like Noxxons. Use your S.O.U.P. Sattelite With Laser Target Technology (S.O.U.P.=Solar Orbiting Uranium Powered) to wipe out the Noxxons. For people who like arcade shooters. This will be a lot more fun/challenging with one of those pads on a laptop that you slide your finger across. So, for best experience, use a laptop without a USB mouse! The help file, telling you how to play, is an additional file. Read its description.

So go ahead!

EDIT: Game content is also welcome, such as DOOM maps or Visual Pinball tables you made. Anything you made that is game-related is allowed.

EDIT 2: This topic is meant to be a list of games you make. If you would like to talk more about you in the industry or more general categories of the indie games topic, do that here:
http://www.gamingsteve.com/blab/index.php?topic=15918.0



________________________
THE MASSIVE GAMES LIST:
(please help make this larger!)
Orbiteer by Slinky http://gamejolt.com/freeware/games/arcade/orbiteer/4514
Dinosaur Comics #5 Short Text Adventure by sgore http://iplayif.com/?story=https%3A//sites.google.com/site/alsotherewasadoctor/Alt-TextFromDinosaurComics5th.zblorb
SmashPotato Games (Huckbuck) http://www.smashpotato.com/

_______________________
THE MASSIVE GAME TOOLS LIST:
Unity 3 (3D game engine): http://unity3d.com/unity/
Inform (text adventure/IF maker): http://inform7.com/
Game Maker (2d and kind of 3d games engine):http://www.yoyogames.com/
« Last Edit: July 31, 2012, 10:33:46 am by Slinky2* »



Offline sgore

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Re: Games You Make
« Reply #1 on: July 06, 2011, 02:27:40 pm »
http://iplayif.com/?story=https%3A//sites.google.com/site/alsotherewasadoctor/Alt-TextFromDinosaurComics5th.zblorb
Kind of terrible text adventure I wrote a while back based off the alt-text from Dinosaur Comics #5. It is also very short.
« Last Edit: July 06, 2011, 02:35:16 pm by sgore »
What meme is relevant right now? Look, just imagine I'm riffing on that. Updating signatures is exhausting.

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Offline Slinky

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Re: Games You Make
« Reply #2 on: July 07, 2011, 02:57:18 pm »
Wait, so all you do is type exit to win the game? That's how I won. First I checked out the cubicle and picked up the disappearing flashlight, though. I like the game, it's kind of funny. What did you think of mine (if you tried it)?

Offline Huckbuck

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Re: Games You Make
« Reply #3 on: July 10, 2011, 05:59:32 am »
We allready have a similar thread which fills the purpose of this one:

http://www.gamingsteve.com/blab/index.php?topic=15918.0
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Offline Slinky

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Re: Games You Make
« Reply #4 on: July 11, 2011, 10:02:23 am »
That topic is more about you being in the games industry and where you are, whereas this topic is meant to just be a list of Gaming Steve member-created games.

I'll edit the first post with this.

On the other hand if you think I should get a mod to lock this topic, give me a very good reason and I will. :)

Offline sgore

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Re: Games You Make
« Reply #5 on: July 12, 2011, 02:45:46 pm »
Actually, you can lock your own threads. No mod necessary. However, the distinction between the two topics seems valid enough not to need to lock anything.
And I'm sorry, I haven't gotten a chance to play yours yet. I look forward to it though!
What meme is relevant right now? Look, just imagine I'm riffing on that. Updating signatures is exhausting.

Sam:The Ploofy Master

Offline Slinky

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Re: Games You Make
« Reply #6 on: July 15, 2011, 12:11:26 pm »
Oh, I didn't know that (noob thing). Anyway, the topic shall go on!

By the way, sgore, that's fine. :)

Offline Huckbuck

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Re: Games You Make
« Reply #7 on: December 20, 2011, 04:36:16 pm »
I am currently working with a guy on an MMO (over-ambitious yes), you should check it out:

http://www.smashpotato.com/

The site has got some info regarding the visions for the game. Bare in mind that the lead programmer who has written the stuff on the site has dyslexia, I hope you don't mind the errors in the texts.

We work on this on our spare time and no one makes any money. We are also looking for more people to help us with it, and since I know a lot of you guys have been doing game projects for fun (like that Fallout mod) I figured you might be interested.

If you don't want to join the team but is still interested in the project you should at least sign up on the forum, because everyone who has signed up before New Year will get access to alpha testing.

@davidramnero

Offline Slinky

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Re: Games You Make
« Reply #8 on: February 29, 2012, 02:53:03 pm »
How is this project going, if it still is?

Offline Huckbuck

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Re: Games You Make
« Reply #9 on: March 01, 2012, 01:59:29 pm »
It is going slowly. The alpha is post-poned till April, but I am not so sure about that date. At the moment Dennis (the programmer) is doing most of the work, and while he works on it a whole lot it still takes a lot of time. I have a list of requested art from Dennis that I work from when I have time between everything that is going on in my life at the moment, sadly that is not as much as I would like.
@davidramnero

Offline Slinky

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Re: Games You Make
« Reply #10 on: June 17, 2012, 09:29:06 am »
I'm given to understand that there are a lot of people here who make games/ games content, so, if you have the time, post it!

Offline Sub

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Re: Games You Make
« Reply #11 on: June 22, 2012, 02:55:08 am »
I've been learning to code for the past 6 months or so.  I've made some console text games like a clone of the game Drug Wars and Tic Tac Toe, but recently I've started to make some 2d games.  In order of 2D stuff that I've made, I've made a Breakout clone, Tetris, a buggy version and 95% complete version of Solitaire (I should really go back and finish this one), and a very rudimentary version of Snake.

Right now I'm working on another clone of the game Drug Wars but with a gui, which is like 10% done, and a clone of Conway's Game of Life, which I'd say is around 90% done.  I'm trying to expand on the concept for Conway's Game of Life[http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life].  I basically noticed that a group of cells would often break off and be separate from another group of cells.  I thought it might be cool if we could show that these are two groups who can evolve differently.  Best way to do that is with colors, I thought, so I made it so that cells can be any color.  If a new cell is born, its color will be an average of its 3 parent cell colors, but randomly mutated very slightly.  Very very rarely this mutation will be a big change in color.  

http://imgur.com/a/EffIw

I experimented around a lot with how severe the mutations should be.  The version in that album tended to mutate the cells to be too dark, but I thought that the results overall were pretty cool, so I'm expanding on that concept.  If a big color mutation occurs, that cell will be assigned a trait that changes the behavior of that cell.  So for example, a trait might be something like a 1 in 1500 chance every turn of spawning a new cell if that cell has two neighbors (in the original rules, the only way a new cell would spawn is if it's surrounded by 3 neighbors). The goal is to get the game to produce a board which is resistant to completely dying off, but which develops competing groups of cells. I think that I might do something like have a max number of traits that a cell can have, and perhaps once this number is reached, it's then unable to breed with differing cells? I would need to introduce something that deletes traits or something, though. In addition to that, I'm also adding a bunch of other stuff that isn't really worth mentioning.

Anyway, here's a picture of the Tetris clone I made


And Solitaire which isn't quite complete!


Also, a mockup I made for the Drug Wars game I'm making.  Most of this is just MSPaint, so ignore anything that looks funny or unaligned.  I just had to get a rough idea of what the final version might look like.


I really have absolutely no idea what I'm doing, but I'm having fun  :P
« Last Edit: June 22, 2012, 03:18:57 am by Sub »

Offline Slinky

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Re: Games You Make
« Reply #12 on: June 23, 2012, 11:30:34 am »
Hey cool. The Game of Life is really intriguing. If you've got a playable demo of anything I'll add it to the list.

Offline Slinky

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Re: Games You Make
« Reply #13 on: July 26, 2012, 12:45:53 pm »
I used Unity briefly but I found the whole system hard to adapt to. And yes, I think that'd fit in here.

And good luck with your project tipping-point-journey.

Offline MetallicDragon

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Re: Games You Make
« Reply #14 on: July 27, 2012, 04:12:05 pm »
I've messed around with Unity a bit. It seems like its a really powerful and easy to use game creation environment. That is, if you know how to program (which I do!). Really, any kind of game creator that's more than just a level editor needs at least some programming knowledge to make anything decent.

Offline Neoadept

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Re: Games You Make
« Reply #15 on: July 27, 2012, 06:59:05 pm »
Speaking as someone who actually goes to school for this stuff and spent a semester working in Unity, it's a decent starting point, a level above Gamemaker.  Unfortunately, any system that tries to make game making easier is also going to constrain you, the way a safety line will limit your range of motion.

I don't know what this hair pullingly complicated thing you're trying for is, but there's a fair chance that it would actually be easier to build it from the ground up than try to finagle it into the Unity system.
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Offline Uroboros

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Re: Games You Make
« Reply #16 on: July 27, 2012, 07:12:23 pm »
I only just thought of adding Inform to the mix : http://inform7.com/

I'm useless at programming or even the psuedo-coding jazz even game maker applications use, so this wasn't quite my cup of tea. Remember those text adventures? You know, back when READING could be an ADVENTURE? This is an engine for text games, only it's a pretty flexible system, allowing even a derp like me to pull together an adventure fairly easy, and giving the more advanced thinkers coding room to use scripts for all kinds of stuff. It uses a context system to even 'program' it. Going from memory, with perhaps a syntax hiccup or two, you can literally type in the coding box :

the "Mens Room" is a room
the "Fart" is an item
the "Butt" is a container
the "Fart" is inside the "Butt"
the "Butt" is inside the "Mens Room"
the "Butt" can not be moved
the "Corridor" is a room
the "Ladies Room" is a room
the "Mens Room" is east of the "Corridor"
the "Womens Room" is west of the "Corridor"
the "Janitor" is a person
the "Mens Room" is described "Stalls. Stalls everywhere. It's pretty nasty in here, doesn't anybody ever clean this place?"

And then build up your entities, locations, behaviours, descriptions and reactions in a simple list format. Proper formatting for ease of reference is completely optional, haha. The part it gets tricky is when you want specific behaviour. For instance, I wanted an item to be invisible (non-listed in the room contents), but still allow the player to interact with it, using the room description as the hint to it's presence. That actually required a little scripting, because the default behaviour listed all items separately after the room description, along with the obvious exits. I never quite got to grips with that part, and in no manner I could easily toggle. I'm just impatient, is all.

Good luck to anybody planning to use it.
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Offline Krakow Sam

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Re: Games You Make
« Reply #17 on: July 28, 2012, 03:31:36 am »
I tried it for a while but unless you are doing really simple stuff you might as well just learn how to code properly.

Its fine if you just want to make something heavy on descriptions but light on actual content. "You go into the study, you take the pen from the oak table. You examine the pen, it is actually a key. You use the key to unlock the door, you win."

If you want to do anything interesting the fluidity of the way it uses natural language falls apart and you end up having to code with a bloated and imprecise language (English).
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Offline Didero

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Re: Games You Make
« Reply #18 on: July 28, 2012, 08:18:48 am »
Yeah. I think something like
Code: [Select]
var fart = new Item();
var butt = new Container();
butt.append(fart);
fart.description = "My GOD, what the hell did you EAT?! And how long was it DEAD when you did?!";
isn't that much harder to comprehend than the more natural language in that example. But for more elaborate adventures it can provide far more flexibility.

Offline Uroboros

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Re: Games You Make
« Reply #19 on: July 28, 2012, 08:54:07 am »
You're right, but the trouble with learning a new programming language is simply in remembering the structure, commands, and proper formatting. Unless you have an interest in the programming itself, many people find that the creative mind clashes with the academic mind. One just wants to hose ideas at the blank medium as they come, the other wants to carefully dissect and construct. It's a process where the learning comes first, but being I am one of many derps in the herd, I never find the time or mental energy to simply sit down and slowly learn a decent coding language, for those moments I get hit with an urge to create.
*le shrug*

That said, Inform does actually have a straight coding aspect to it. I remember looking at an example that created a 'transition' set-up, where if the player used a command to walk along a path, there was a brief delay while it described the short journey in steps, pulling from a pool of listed descriptors to point out random passers by. Trying to read the actual example code they used was hard, given I didn't educate myself on the base syntax before stumbling on that script. So yeah, actual script, not just fluff-script is there too. I'll agree it can be clunky though.

Offline Slinky

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Re: Games You Make
« Reply #20 on: July 28, 2012, 09:15:22 am »
You know, people don't give Game Maker enough credit. Sure, every derp-in-the-herd wannabe programmer has made some retarded click the clown game, but I've played some Game Maker games that are both extremely huge and extremely fun. People have made fun, GTA style 3D open world games with it. And the platform capabilities are pretty huge.

Offline Slinky

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Re: Games You Make
« Reply #21 on: July 29, 2012, 06:05:02 pm »
Hey, if you get a functioning demo out, put it up. What's your project?

Offline Slinky

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Re: Games You Make
« Reply #22 on: July 30, 2012, 12:51:45 pm »
Ugh...FRAPS, but for 30 seconds only. Let me google a bit.

EDIT: http://camstudio.org/

EDIT 2: And yeah, I like sandbox games too but I usually lack the ambition to really get one going. So I just make sandbox toys that aren't GTAs or Minecrafts but just little stuff like, say, Electroplankton.
« Last Edit: July 30, 2012, 12:56:58 pm by Slinky2* »

Offline Gec

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Re: Games You Make
« Reply #23 on: August 08, 2012, 04:58:12 pm »
Ok, so I'm giving this away to you guys.

A flash/iOS game where you are the Hulk and you have to thrash Loki around on the floor as many times as you can while this music plays in the background.

<a href="http://www.youtube.com/watch?v=sNU7kF3lo3M" target="_blank">http://www.youtube.com/watch?v=sNU7kF3lo3M</a>

EXTRA CREDIT: Make it a beat-step game where you tap arrow keys along to the music.

Offline Uroboros

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Re: Games You Make
« Reply #24 on: August 09, 2012, 12:07:08 am »
FRAPS is easy to use but it records raw files with huge filesizes. Try Bandicam instead. It seems to generate far less lag while also compressing the footage as it records. Never looked back after I tried it.

Offline Slinky

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Re: Games You Make
« Reply #25 on: August 10, 2012, 08:36:47 am »
Ok, so I'm giving this away to you guys.

A flash/iOS game where you are the Hulk and you have to thrash Loki around on the floor as many times as you can while this music plays in the background.

EXTRA CREDIT: Make it a beat-step game where you tap arrow keys along to the music.

Eh, challenge declined cause it would lose its novelty too quickly. Perfect music though.

And thanks Uroboros I'll give that a try.

Offline Slinky

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Re: Games You Make
« Reply #26 on: May 24, 2013, 02:30:25 pm »
Okay, so this topic is old and stuff but I figured I'd just put this out on the interchet:
http://www.facebook.com/blockfordadventure
Just a little (huge) project I'm working on. It's a platformer. There should be a download link somewhere.