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Would this work?

It could work
3 (42.9%)
It could work *Hits Necro*
3 (42.9%)
No *Hits Necro*
1 (14.3%)

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Author Topic: A Voyage Through SPACE! OOC & Planning  (Read 11783 times)

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Offline SimplyNecro

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A Voyage Through SPACE! OOC & Planning
« on: April 29, 2011, 05:25:37 pm »
Yes yes, I should be working on Demons against Devils….procrastination for the win!

But, I’ve been having this idea swimming around in my head for a while and I decided that I might as well share it, what harm could it do?

Pathetic title I know.



A Voyage Through SPACE!

A Voyage through SPACE! is basically meant to be a Sidereal Hour/Perihelion esque RP, with villain slots and the whole nine yards. I personally thought those rps where very fun and stopped before they truly had a chance to shine. So I thought why not try again? This is basically meant to be an RP for fun, the only reason I'm posting it in the Spore Corner is because people won't hit me here, and that it's kinda based off the galaxy, though of course I expect and encourage liberties to be taken (It's a clean slate thing, don't stick to the lore like glue). Sidereal and Perihelion had us working for corporations, so we could try working that angle, or we could perhaps be a mercenary crew, taking contracts where we could get them, or perhaps even a group of pirates! There are a lot of ways we could work it through.  

In short: A ship, a dysfunctional crew, and an a-hole of a galaxy that likes screwing with us, which we respond to by making things blow up.

Anyone interested?

please don't hit me

*Braces riot shield for a brutal beating*



Information Station



GalacticWarrior: Ozzy
GroxGlitch: Kar'eese Var'kasi
Kenotai: LeNig/FeTe/ZuChu, Vaxx, Riko, PaNi/LuKa/ShisTan, Barada-dara
SimplyNecro: Valzoroada
Yuu: Xaros
« Last Edit: May 07, 2011, 09:35:31 am by SimplyNecro »


Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline Gnoll

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #1 on: April 30, 2011, 07:41:34 am »
I could make a character, but I wouldn't be available often enough. I know when I'm licked.
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Galactic-Warrior

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #2 on: April 30, 2011, 09:57:43 am »
I call dibs on ship AI.
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

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Offline Kenotai

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #3 on: April 30, 2011, 09:59:51 am »
I like the pirate idea, and I may join, but projects I join end up dying due to my out-of-my-control inability to post. BUT, I would like to join in with my species.
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Offline SimplyNecro

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #4 on: April 30, 2011, 10:13:03 am »
Name:
Age:
Species:
(Be sure to give a short description of the species, if you have no creation thread, or just don't feel like linking to it)
Role:
Bio:
Traits/Abilities:




Personally, I say we should go with mercenaries, we get the best of both worlds in that case. We could be working for stupid bureaucrats one day, and/or slumming through hives of scum and villainy the next.

I call dibs on ship AI.

An A.I is cool, but if where going mercenaries or pirates, we are probably going to get into plenty of firefights away from the ship, so maybe you should make a second character to go with the away teams and such. By all means you can be the ships A.I, but just make sure you can achieve maximum fun levels.
« Last Edit: April 30, 2011, 10:18:41 am by SimplyNecro »
Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline Kenotai

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #5 on: April 30, 2011, 10:53:43 am »
Name: LeNig/FeTe/ZuChu
Age: 28 Human Development, 15 Human Years, 11 Tentacular Mix-Up Years
Species: Tentacular Mix-Up (TMU) PIC (big) Triphonic speech results in three distinct phones being spoken at the same time, these parts are delineated by "/" and spoken as written by monophones. Water based, they can survive out of the water indefinitely, without harmful effects.
Role: Number 1 (First Officer)
Bio:From the watery planet of PanSuiMan/RokNanHal/ShatPaFoo. Discontent with TMU society, he decided to shoot it big with mercenaries 3 HY ago, along with his friend and partner, [CAPTAIN'S NAME].
Traits/Abilities: Fair, authoritative, commanding, ruthless when cornered


Name: Vaxx (vuh-sh)
Age: 67 Human Development, 40 Human Years, 47 Xonian Years
Species: Xonian (ZONE-ian) Body shaped like an S, the lower part has six insectoid limbs, their hind quarters a large gaping hole used for reproduction (normally covered). The top of them has a filled in W shaped protuberance, an eye on each point and one in the middle. From their face comes a tentacle to each side with ends in three fingers. Their mouth is similarly gaping as their reproductive system. Asexual, all members are referred to as "he" to avoid amiguity caused by calling any of them "it." PIC
Role: Chief Engineer
Bio: From the fairly typical, urbanized planet of Xo (ZOH). When his government released him from his military service, he took up a job on [SHIP NAME].
Traits/Abilities: Analytical, Intelligent, Wise, good with his tentacles


Name: Riko
Age: 30 Human Development, 30 Human Years, 34.5 Vykusi Years
Species: (Be sure to give a short description of the species, if you have no creation thread, or just don't feel like linking to it)
Role: Stealth Specialist
Bio: From the island planet of Vyku (VAI-ku). He has always been sneaky, and now he has a way of putting it to good use, with a combination of technology and old Agents of Wi "magic" techniques to hide yourself.
Traits/Abilities: Stealth, possibly mean, quick to anger


Weeee
« Last Edit: May 07, 2011, 07:45:40 am by Kenotai »
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Offline SimplyNecro

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #6 on: April 30, 2011, 11:15:50 am »
Alright, I see we are all in favor of the mercenary rout?


Also, I'm going with only one character.

Also the controller of the captain is basically who ever the villain of that ark is, where probably not even going to give him a name.

Now to think of a charming ship name... something suitable dark...

Serpents Veil?
The Profitable One?
Astral Veil? (Kinda like this one...)
The Wanderer?



And one more little tid bit....

For the sake of expanding the possible player base HUMANS ARE ALLOWED! Just don't go to much into Earth or anything, there just another playable race.
« Last Edit: April 30, 2011, 11:21:58 am by SimplyNecro »
Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline Galactic-Warrior

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #7 on: April 30, 2011, 06:35:06 pm »
Name: OIMC-359-3441 or Ozzy

Age: 64.3 standard Earth years

Species: Human-made Third-Generation military Artificial Intelligence

Role: Ship AI, controls the ship's automated systems, sensors, and point-defense systems

Bio: Made during a hasty military build-up Earth was conducting in preparation for a war against a hostile alien species, Ozzy's programming was rather rushed, so he doesn't possess much of the usual traits regular AIs have. Emotions, a proper avatar, or even a sense of humor. By the time the war had ended, Ozzy was in survival mode as his missile destroyer was a drifting lifeless wreck orbiting a super-Jupiter sized gas giant. Scavengers soon came along and reprogrammed him to stop obeying only Earth military personnel. He has changed hands often within the black market. He soon appeared on the Astral Veil as it's captain was looking for a new AI as the last one was fried by a EMP weapon during their last job.

Traits/Abilities
: Intelligent, unemotional, answers usually short and to the point, but is capable of small talk

How about we have a cargo-loader walker that was re-fitted for combat and Ozzy programs in a subroutine or automated program to control, or he can control it if the situation calls for it. I'm not too confident about my ability to control multiple characters, but if you insist, I'll make a second one. Also, is there anything wrong with Ozzy's bio?
« Last Edit: May 01, 2011, 08:05:15 am by Galactic-Warrior »
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Offline SimplyNecro

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #8 on: April 30, 2011, 06:53:12 pm »
Name: Valzoroada (Val-zor-road-aa)
Age: 200
Species: Vrin (V-rin)
Role: Frontline Soldier

The Vrin are a mysterious and hostile warrior race living outside of civilized space. Vrin life is dominated by two things: War and religion. With a doctrine stating that combat is the only way for a species to strengthen itself and faith is the only way to remain disciplined and attain the favor of the gods. The clergy and the military are basically one in the same. Vrin frown upon pacifism and coddling, believing that such things are for the weak.

On the upside, the Vrin are rarely a large threat to the inner spheres of civilized space, as their society is mostly ruled by fractious warlords and planetary tyrants. This reduces most of their military activities to isolated raids on border worlds, but every once in a blue moon a charismatic warlord will announce a crusade known as a "God-Calling" a time when all forms of the Vrin, including many of their slaves and converted servants unite to ravage the worlds of the Galactic Senate again and again.

For some reason, Vrin are always encased inside a form of mech armor, some say it's simply standard issue equipment for them, others say their true forms are simply too horrible to look at, while others state that their race is actually rather physically frail and they require the armor to survive on other worlds.

Bio: Valzoroada was raised as every Vrin was: Violently. Having a gravitic shredder blade and a rifle shoved into his hands when he was born, he went through the ritualistic training every Vrin went through during his childhood years until his right to adulthood (Where they basically throw a bunch of Vrin younglings in an arena with many deadly beast, the goal was basically to best the beasts as well your fellow younglings.). Valzor went on to swear his allegiance to a passing warlord and serve in his warband, earning favor with both his deities and his superiors. It would seem that perhaps with time, he would have the chance to enter his warlords inner circle, earning a formidable position of command, however at some point, Valzoroada began to have visions, he would always be vague about what these visions entailed but they all had the same meaning: He must go on a pilgrimage. His superiors respected that the Vrin was apparently being called by the gods to perform a tasks, and so allowed Valzoroada to leave without incident. He has traveled the galaxy since, mostly working as a mercenary for various parties, or wandering significant areas in the galaxy attempting to understand just what he is supposed to be doing on this "pilgrimage". Eventually, his travels had taken him aboard the Astral Veil, where he has found a steady line of work (and fighting) while at the same time travel the galaxy on his pilgrimage.

Traits/Abilities:

Mecha Armor: All Vrin wear some form of mecha armor, few have ever seen what they actually look like. Valzor’s bulky mech armor bears obvious (but not hampering) scars of past's battles, religious knick-knacks and idols, as well as grizzly trophies (skulls, spikes, ect) something he has quiet a passion for.

Psi-sensitivity:  Vrin are a very psi-active race. While Valzoroada himself has no obvious abilities, he does possess a sort of sixth sense about when something is off on a metaphysical level and is also trained to resist psychic probing.



Basically this and combine it with this.



How about we have a cargo-loader walker that was re-fitted for combat and Ozzy programs in a subroutine or automated program to control, or he can control it if the situation calls for it. I'm not too confident about my ability to control multiple characters, but if you insist, I'll make a second one. Also, is there anything wrong with Ozzy's bio?

Thats perfect, I just wasn't sure how immobilized Ozzy is, the point is:

just make sure you can achieve maximum fun levels.

Also, our ships called the Astral Veil.
Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline Galactic-Warrior

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #9 on: April 30, 2011, 07:07:41 pm »
Ok thanks. Also, on a scale of one to ten, with one being extremely soft sci-fi with ten being extremely hard sci-fi, how much theoretical and fictional technologies, relative to modern day tech, is in use in this universe?

Also, my knowledge on what roles AIs have on starships is kinda iffy. I know they control point defenses and most of the time, sensors along with a number of automated systems, like shields (maybe) electronic counter-measures, monitoring life-support and power conduits (another maybe). What kind of systems will Ozzy monitor/control?
« Last Edit: April 30, 2011, 07:12:58 pm by Galactic-Warrior »
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

Weird City: Add a inhabitant!, Add some industry!

Offline SimplyNecro

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #10 on: April 30, 2011, 07:12:46 pm »
Relatively soft, about the same as the normal spore galaxy, there are psychic powers and the like, hyperspace, warp drives. Honestly, we can make it up as we go along.

So I would say somewhere between 4-6.

[EDIT]: Ugh, 5 is between 4 and 6 *facepalm*
Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline Kenotai

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #11 on: May 02, 2011, 04:09:31 pm »
Hmm, for a small mercenary ship, I'd say, at minimum we need:

A captain
A first officer
An engineer
A handful of specialty soldiers (of which we have a stealth specialist and a mecha type)
A good dozen grunt, non-player for most of them, though a couple probably should be played
A ship AI for fun I guess

So to start, really, all we need is at the very least someone to control the first captain (making sure his story matches up somewhat with LeNig/FeTe/ZuChu's). And, we also need a villain. I could easily do that, for the first arc, multi character control is no stranger to me, what with all the stories I've had to write for classes that have had dozens of characters in them. But I won't do it every time, obviously.

Cause, y'know, I want to get started soon.
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Offline GroxGlitch

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #12 on: May 02, 2011, 04:24:40 pm »
Y'know, Necro, I said I wouldn't, but on second thought, I may join.
Are we allowed to use creatures we've already made from the CC (for example, could I use the Zeront of Photos?)?

Offline Kenotai

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #13 on: May 02, 2011, 04:26:27 pm »
Well, I have a Vykusi character...
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Offline SimplyNecro

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Re: A Voyage Through SPACE! OOC & Planning
« Reply #14 on: May 02, 2011, 04:35:22 pm »
Alright then, I was thinking about throwing my hat into the villain ring too. But I'll give it to Keno if he's got a plan.

And yes Grox, feel free to use any creature you want, just link it to the creation section or give a short description.

Gonna go make the RP thread now.
Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.