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Author Topic: Space Battles and Explosions! - An Adventure Game  (Read 5241 times)

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Offline Plank of Wood

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Space Battles and Explosions! - An Adventure Game
« on: March 19, 2011, 06:09:22 pm »
Lets have a Sci-fi adventure for lulz and profit!



Oh no! A Sci-Fi Galactic War! And you, sir, are right in the middle of it!

Yeah, you should have thought about this happening before you joined the United Nations Space Fleet. You see, Humanity had a nasty habit of accidentally colonising some solar systems that others had claimed. Note the use of the past tense, because now paramilitary organisations by species opposed to humanity have started raiding our colonies! Some tighter defence systems took care of this, of course.

But then we found out that the "Central Galactic Alliance", a coalition of races that live in the central region of the Milky Way, had been funding those groups, and at some points directly supported them with their own military! We demanded reparations, but humanity got no response, how dare they! The final straw hit in late July in 3768, where a fleet of Space Pirates attempted to raid Earth, our homeworld. This fleet had originated from CGA territory, and after further digging the United Nations of Earth discovered that they were not a Pirate Fleet at all - but a CGA strike force!

This was a clear act of war, and so Humanity, with support from it's allies in Squidlonia and Quasidim, began a major attack into the CGA itself.

The Space Vessel you serve on, the UNSS Cleveland, was one of the ships that would take part in that raid.


By the way, What is your job in the UNSF?

1) Fighter Pilot - Like one of those guys from Top Gun!
2) Space Navy Officer - They call us "Spacemen" now!
3) Star Trooper - We blow things up and use guns!


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Offline Haseri

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #1 on: March 20, 2011, 03:57:35 am »
Officer, because then we can send people to their deaths.

Offline Plank of Wood

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #2 on: March 20, 2011, 08:34:56 am »
Yeah! You graduated at 20 from the Melbourne Stellar Naval Acadamy, with distinction. Later you were promoted to 2nd Lieutenant, because of the skill you showed during a Pirate raid on a mining colony. You might have stretched the rules slightly, but you got the job done, and it worked out fine, right?

Afterwads you were transferred back to Mars to staff a new Escorter Class Vessel, the UNSS Cleveland, where you are now Third in Command. It's a small vessel by Human standards - about 90 hands strong, not including an attachment of 30 Star Troopers and a squadron of 20 fighter pilots. It's job is to escort larger vessels and to prescision strike on potential threats to more vunerable ships.

But back to you and your job - you're third in command, and it's your job to make sure everything runs smoothly. That involves making sure all sections of the ship remain effiecient and that information is relayed to your fighter pilots and star troopers on the ground. Like all people, you have your advantages and disadvantages in certain situations - whilst you're moderately competant at even your worst aspects, they're still weaknesses.


I'm Good at... (Pick one)

1) Manuevering - Flying stuff around is cool and I am good at it.
2) Firepower - I'm great at maintaing firing discipline and making sure everything I attack explodes.
3) Leadership - Everyone loves me! I'm so great.
4) Knowledge - I can recognise most things on the battlefield and so I can react to most things effectively.
5) Micromanagement - I've got soldiers and fighters, why don't I use them to my advantage?

Please for the love of God don't make me to try use... (Pick One)

A) Manuevering - Can't I just shoot them with my space guns?
B) Firepower - Surely firepower isn't THAT important.
C) Leadership - I'm good at commanding theoreticly, isn't that enough?
D) Knowledge - If it's a problem just let me kill it. I don't need to write an essay about it!
E) Micromanagement - So, uh, fighters and stuff, just do your own thing and it'll be fine. Yeah.

(Post this time, because a poll wouldn't work for this.)
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Offline GroxGlitch

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #3 on: March 20, 2011, 08:44:29 am »
We're good at 4, we suck at E.

Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #4 on: March 20, 2011, 10:32:24 am »
Ehhh yeah, what Grox said.
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Offline Didero

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #5 on: March 21, 2011, 03:23:48 am »
Since we're an officer, leadership should be an important skill, because what good is being a leader if nobody listens? So I vote for 3.

Also, since we order other people to shoot, we don't necessarily have to be good at it ourselves, so our weakness should be B.

Offline Haseri

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #6 on: March 21, 2011, 03:45:52 am »
Yeah, I agree with Didero.

Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #7 on: March 21, 2011, 08:26:33 am »
It seems we have a tie...
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Offline Plank of Wood

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #8 on: March 21, 2011, 12:20:55 pm »
Yeah, you've always been a natural leader! That's exactly why you got this promotion, right? As an officer, it'd be foolish not to have great leadership skills - otherwise you'd be a bad officer!

Of course, you never were great with firing trajectories or advanced firing strategies. But I'm sure you'll be able to find someone to do all that stuff for you. You must have slept through that class at the academy, I guess.

But back to the story.

You arrive at the Luna Station Spaceport, with orders to board your ship and report to the Captain. You see the figure of the UNSS Cleveland up ahead - whilst not as big as some of the behemoth ships that are stationed around it, but still pretty big. Some lower ranks mass towards the loading area, all of them carrying all of the personal items they were allowed whilst on service.

About half an hour later, you've made your way to the Bridge - the control centre for almost all processes that take place on the ship. After a quick gaze you spot your commanding officer, and quickly approach and exchange salutes.

"Commander van Der Waals", you say, "I was ordered to report to you, sir."

"Ah, you're my Third in Command, I assume?" he says, looking over you in an inspective manner. You barely make out his words from his thick Afrikaans accent, but you're sure you can survive your entire tour without mishearing him.

"Yes, sir."

"Luckily for you, there has been a mess-up with launch clearance, and we're leaving in 12 hours instead of 5. So I'm allowing the upper officers shore leave for the next 6 hours - I'm sure you'd rather go to shore with some of your colleagues than stay here."

"Yes sir, thank you sir."

You're just about to leave, then you hear a voice behind you "Don't forget to log in to the Ship's database so we know you've arrived.

Well that sounds like a suggestion, what's you're name and gender?

You reach the officer's lounge, and see a few officers hanging around, one group of officers appear to be talking about leaving for a bar soon, whilst the other group appears to be entrenched in the lounge for the long run - however they have a stockpile of hilariously horrible movies and some liquids which whilst resembling beer would definitely not be contraband in the officers lounge. No sir.

Those going out to the bar are mostly those of lower ranks, whilst the higher ranks are staying behind.

Oh the choices that befall those of rank...

1) Go out to the Bar - I'm on Shore leave. Why wouldn't I go out to drink and ramble to strangers about sports?
2) Stay behind with the other Officers - Ice cold drinks and chillaxing is where it's at!
« Last Edit: March 21, 2011, 12:22:49 pm by Plank of Wood »
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Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #9 on: March 21, 2011, 12:38:42 pm »
I say 2! We must be ready for the surprise alien buttrape attack that will surely come!

Also, our name is Scotty Kirkland.
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Offline munchkin5

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #10 on: March 21, 2011, 12:53:41 pm »
We're a privileged white male, because how else would we be an officer?

Also stick around in the lounge, you don't want to be hanging around the scruffy commoners in those poor people bars.


Offline Haseri

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #11 on: March 21, 2011, 01:55:53 pm »
What the people above me said.

Offline Plank of Wood

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #12 on: March 22, 2011, 04:18:49 pm »
That's right, Scotty! You'll be working with these people more often than you would with the lower officers, so you'd better be on good terms with them now.

Using your natural suave conversational skill you naturally intergrate into the conversation. You soon know your fellow officers quite well.

The more talkative and higher ranks are:

Lt. Alison Stuart is the officer directly above you - 2nd in command. As far you're aware, she's definitely more of a technical officer than a command one - she's far better at piloting and directing fire than she is at inspiring troops. As well as this, she's a lot more professional in her attitude than the other officers; her father is an Admiral from what you can gather, and her upbringing reflects that.

Captain Jackson "Junior" James Jr. is in charge of the on-board Star Trooper attachment. He's definitely a lot more casual than Stuart is. Junior was a talented NCO who was promoted to an officer position, several times. You can dissacertain that he is a pretty cool dude, bro; also he's a way better leader, though the officers took a few jabs at him for missing a really obvious target at a shooting range.

Sqdn Ldr. Lou Dijon is the head fighter pilot on the ship - he's definitely was more arrogant than the others, seeming to be as reckless and a show off as much as Junior is laid back. However the ribbons and medals on his uniform show he's got something to back up his arrogance. He's actually a semi-celebrity, as he was a champion stunt pilot before he enlisted.

And finally, Flight-Lt. Nik Oronov - another pilot. She's by far the most talkative of the officers and definitely one of the smarter ones, you think you may have recognised her from the acadamy, as fighter pilots need to study the same physics theory as the naval officers. When you mention this she does not fail to point out that she recieved one of the highest theory grades in the acadamy. Good for her?

The night is getting on, is there anyone you'd to especially talk to whilst the booze whitles away?

1) Stuart - I'd better be on good terms with my superiors.
2) Junior - He seems like a cool guy!
3) Dijon - I'll need the approval of my fighter pilots - they're the real factor in space combat.
4) Oronov - I need the nerd to do my combat reports for me!
5) Make an excuse and go to bed - Tommorow is going to be a long day, I need some rest, not a hangover.
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Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #13 on: March 22, 2011, 06:34:31 pm »
Ok, in my opinion, we should either go with Stuart or Dijon. But I can't decide which, but I'm leaning toward Dijon.
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Offline munchkin5

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #14 on: March 23, 2011, 03:49:35 pm »
I'm leaning towards Stuart, if you know what i mean, *wink wink*.

I don't even know what i mean, but still, go with Stuart.

Offline Haseri

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #15 on: March 24, 2011, 02:56:35 am »
Yeah, Stuart.

I'm just following the crowd at this point.

Offline Plank of Wood

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #16 on: March 24, 2011, 04:25:33 pm »
Of course you'll try to get on Stuart's good side! She's basically your boss, after all.

You talk with her for a while, drinking as much alcohol as you can find. Through this drunken bonding activity, you actually become pretty good pals. She talks about being annoyed with being shoe horned into the Naval ranks, rather than as a fighter pilot as she'd prefer, though eventually admits she's far more successful as a Naval officer than as a pilot. She thinks you're listening and so enjoys your company more - . You both discuss how you felt about going on the thing your doing in space soon whilst finishing off the booze... and then you start getting tired and shtuff... and you both get up and ret- retrie- retire to your quarters and fall ashleep immediately.

...

You aweken to the sound of the overhead speaker piercing your eardrums. An army of Thai construction workers are drilling inside your head, and the flouresant lighting kicks your eyes in the crotch. Woodland creatures urinated in your mouth while you slept and then a bear died inside it afterwads. You're glad that at least you didn't go to the bar with the lower officers - otherwise your liver would have hung itself right there and then.

After drinking the hangover cure passed down through the generations by your family, you get dressed and report to the bridge. You notice that you should have been awake and hour ago. Luckily as a higher officer you haven't got any specific orders, so you can basicly roam free.

How do you start your working day?

1) Log in to the UNSF Database - I need to check what's going on without anyone finding out how incompetant you are.
2) Read through your reports and dossiers - I'll have to do this at some point, I guess.
3) Talk to someone - I could try and help someone else with their job, or find out what I need to do.
4) Stall for Time - If I pretend to look like I'm doing something then I'll eventually get some orders.
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Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #17 on: March 24, 2011, 06:17:03 pm »
Go with 2.
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Offline Haseri

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #18 on: March 25, 2011, 03:50:14 am »
1 seems like the most sensible thing to do.

Offline /lurk

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #19 on: March 25, 2011, 06:11:33 am »
4) If you look busy, maybe no-one will notice you're an hour late.
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Offline munchkin5

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #20 on: March 25, 2011, 11:22:16 am »
Definitely one, wouldn't want them to think you didn't know what you were doing.




Offline Plank of Wood

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #21 on: March 25, 2011, 04:05:24 pm »
You find the nearest free terminal and log in. You find out that your current standing orders are to -

"Lt. Kirkland - the Captain wants to see you in the bridge."

Oh balls. Oh balls. Oh balls.

You go to the bridge, expecting to be yelled at. However the Captian barely raises an eyebrow at your rushed and tired appearance.

"Kirkland, you've read through the mission dossier?"

"Uh, no sir."

The Captian gives you a disapproving look, and you mentally bring push your next promotion back another year.

However relief comes in the form of Stuart, who announces that we're three more hours until we reach the dissengagement point for our FTL engine.

"Well Kirkland, three hours until we're at our destination. Isn't there something you should be doing?"

Yep, you need to get the mission details somehow. You can go through the reports and dossiers yourself, though that would take a long time. You could also ask Stuart to summarise the mission for you - though she could miss things out.

1) Go through the reports yourself - It'll take a long time, but details are important!
2) Ask Stuart - I'm confidant in her ability to remember the important details of the mission.
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Offline munchkin5

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #22 on: March 25, 2011, 04:22:02 pm »
Go through them yourself, its not like you've got anything else to do.

Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #23 on: March 25, 2011, 04:30:46 pm »
Go with 1.
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Offline Haseri

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #24 on: March 26, 2011, 05:46:22 am »
Yeah, 1.

Offline Plank of Wood

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #25 on: March 28, 2011, 03:07:59 pm »
You sit down with the dossiers, and herpalerp your way through them.

The mission is a raid on a Mining Colony turned Military Base in CGA territory. The job of the Cleveland is to support the larger Carrier Vessel, the UNSV Hubble in it's attack on the defence stations. Whilst the carrier will deal with the stations themselves, the job of the Cleveland is to take down any enemy ships that may pose a threat to the Carrier - mostly Beam Frigates or Boarding Vessels. The HQ vessel for this raid fleet is the carrier UNSV Apollo, which will be on the other flank of the attack. Intel also states that the fleet can advance through an astroid belt, which may provide cover from attacking fire - however that will mean that larger ships will be unable to pass through - the Mission plan states that the larger carriers must get as close as possible to the Defence stations without crossing this belt.

Your Job, Scotty, is to relay the orders of the Captain down to the lower ranks. You'll also be responsible for precise firing orders and giving intel to our fighters - or even troopers if nessesary.

You also learn that Captain van Der Waals will potentially be promoted and transferred to a Capital ship, as has been expected for a long time. If you do well, you are likely to get Second in Command of the Cleveland.

You notice that it is almost time to get into combat stations.

You'd better get moving then! Where do you head?

1) The Bridge - I need to get orders from the Captain in person.
2) The Gunnery Control Centre - I will assume control of this fight personally!
3) The Fighter Bay - The fighters may prove important and I shall command them from here.
4) To Someone - I'll look for someone I know and I'll stick with them.
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Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #26 on: March 28, 2011, 03:18:30 pm »
1, also, I'm getting the feeling that something is going to go wrong.
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Offline Haseri

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #27 on: March 29, 2011, 03:11:51 am »
1.

That must be one dense asteroid belt if large ships can't get through them.

Offline Plank of Wood

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #28 on: March 29, 2011, 08:16:23 am »
That must be one dense asteroid belt if large ships can't get through them.

Space Wizard did it.
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Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #29 on: March 29, 2011, 04:35:42 pm »
Its always a wizard who did it...
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Offline munchkin5

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #30 on: March 30, 2011, 03:42:38 am »
Well 2 would be a stupid choice, and 3 doesn't seem like a great idea either. Pick 1 and head for the bridge where all the coolest officers hang out.

Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #31 on: March 30, 2011, 08:33:09 am »
And the captain who doesn't particularly like us...
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Offline Plank of Wood

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #32 on: April 03, 2011, 06:14:46 am »
Yeah, the bridge! That's the where commanders belong, like you!

So you make your way up to the bridge. There you see the Captain, and Stuart, looking attentively at the radar and observation screens on in front of them.

A voice speaks out of the terminal in front of you:

"We're within Radar range, Cleveland."

"Roger, beggining our advance now." ansered van Der Waals, back into the terminal. He then wiped his brow, and spoke into the intercom. "All hands to battlestations. Fighters prep for immediate launch on my order."

A siren blared overhead, and Van Der Waals turns back to you and Stuart.

"Stuart, get down to the Gunnery Command and make sure they're on target. We can expect Savarien interceptors, if our intel is correct."

Stuart snapped to attention, with an affirmative "Yes Sir" and ran off down the hallway. Van Der Waals then turns to you.

"I'm assuming you can fly a ship, Kirkland?"

"Yes sir."

"Good. You're in command of the flight team. I'm going to be in contact with Command, so I'm giving you control of the flight. Stick to the battle plan and you'll do fine."

You're suprised with this sudden trust and seniority, but are thankful none-the-less. You snap to salute and scurry off to the flight control.

You take a seat in behind the main flight team - those who take care of the technical aspects of navigation.

The battle is about to commence, you see dots all over the radar screen representing UN ships. Some vague spots which you assume are defence stations are off in the distance, but are defended by a clear astroid belt.

Your orders are to escort the carrier, and the carrier appears to be moving forward. What's the plan?

1) Stay Close - If I stray too far from the carrier, I could get picked off.
2) Keep Ahead - I should clear the way ahead of potential interceptors, otherwise I risk getting the carrier hit.
3) Maintain Current Course - I'll just keep going where I'm going - no need to change direction, right?
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Offline Galactic-Warrior

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #33 on: April 03, 2011, 08:22:20 am »
We are to take down any enemy beamers or boarders, I would say 1 just for that reason but, we have yet to receive movement orders from the captain, so 3.
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Offline Haseri

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #34 on: April 03, 2011, 12:58:49 pm »
Yeah, keep going with 3, but if doing so will, I don't know, send you off into interstellar space, switch to 2. Although I'm sure the carrier can survive a few hits.

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Re: Space Battles and Explosions! - An Adventure Game
« Reply #35 on: April 03, 2011, 01:34:33 pm »
Unless its been pulled from a mothballed fleet.
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