Author Topic: A Tale of Civilizations II - OOC  (Read 21507 times)

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Offline Josasa

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #15 on: March 22, 2011, 10:32:08 am »
It's good to join!  :D

Yeah, I was looking at Badger's and I think his total is at 210 for tech.

I would even be fine cutting it in half at an even 500. Otherwise it feels like you can just have a lot of people without trying to think 'strategically' if that's even possible when setting up the families.

Offline Cyst

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #16 on: March 22, 2011, 11:15:59 am »
500-700 age points would be fine with me.
And Jos, are you sure its at 200? I'll have to check myself.
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Offline Huckbuck

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #17 on: March 22, 2011, 11:17:54 am »
Just counted Badgers points and it added up to 210 indeed. You will have to remove something Badger.

OK from now on you can only use 500 Age Points.


No one so far has requested anything specific about their civilization or their family. Be sure to request the things you want, if you want to. Else I will completely randomly assign attributes and place you on the map, which might be fun of course. (And I will not listen to your requests fully anyway; no families completely made up of prodigies.)
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Offline Cyst

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #18 on: March 22, 2011, 11:19:31 am »
I removed Fire Making, as it is the only 10 pointer I have that wouldn't remove most of the other things.
I will edit my family to be 500 age points or less now.

EDIT
Done and done.
« Last Edit: March 22, 2011, 11:21:53 am by Badger Man 22 »
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Offline Josasa

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #19 on: March 22, 2011, 01:09:11 pm »
I was hoping to have my civilization start somewhere along the coast in a temperate forest area (or perhaps even colder).

As for the family, I would like for the father (Anesh) to be a strict and iron-fisted leader (probably not too bright) while the mother (Kala) is kind-hearted and warm. As for the first son (Sukla), it would be cool to have him a natural leader and fighter (kinda taking after his father), whereas the younger son (Nidok) would be temperamental and passionate. For the daughter (Kelem) I would like her to be industrious and intelligent (as in the smartest of the family).

And I'm going to add all this to my other post so it's all together in one place.

Offline Cyst

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #20 on: March 22, 2011, 02:20:53 pm »
After some 'thought' I have come up with my single request, that my civilization start in a tropical jungle, along side a huge river.
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Offline Kenotai

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #21 on: March 22, 2011, 03:07:33 pm »
Completed my changes and added my tech.

("is" indicates a request)
Uekhuek is resourceful and smart. Aangfux is dim witted and strong. Miapuuf is diplomatic. Ngauair is childish. Afap is experienced. Ekeh is senile.

They are located on a peninsula to a great tropical sea.
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Offline Hydromancerx

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #22 on: March 22, 2011, 09:01:20 pm »
C2C Tech Tree Spreadsheet (Require Open Office to Read)
Download Here
I like it, but I can't figure out which technology leads to which. D:

(I might steal some ideas for my Cyto tech tree. .)

If you want to know which tech leads to what you will have to see it in the C2C mod since its too hard to draw all out.

And I would be honored to see it applied to Cyto. In fact I would jut be happy to see more Cyto updates. :p

Offline Flisch

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #23 on: March 23, 2011, 01:07:09 am »
C2C Tech Tree Spreadsheet (Require Open Office to Read)
Download Here
I like it, but I can't figure out which technology leads to which. D:

(I might steal some ideas for my Cyto tech tree. .)

If you want to know which tech leads to what you will have to see it in the C2C mod since its too hard to draw all out.
I wanted to, but then I realized I don't remember how to use mods in Civ4. >___>

Oh and thanks.
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Offline Huckbuck

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #24 on: March 23, 2011, 02:00:45 am »
Flisch stop pooping in my thread and join instead!
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Offline Hydromancerx

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #25 on: March 23, 2011, 06:19:07 pm »
C2C Tech Tree Spreadsheet (Require Open Office to Read)
Download Here
I like it, but I can't figure out which technology leads to which. D:

(I might steal some ideas for my Cyto tech tree. .)

If you want to know which tech leads to what you will have to see it in the C2C mod since its too hard to draw all out.
I wanted to, but then I realized I don't remember how to use mods in Civ4. >___>

You put the mods in your mod folder then got to Advanced -> Load Mod to load the mod. It is very simple.

Offline Huckbuck

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #26 on: March 24, 2011, 12:44:51 am »
Hydro and Flisch, use PMs.


I'm hoping we get more people who join, these types of games are more fun when you are at least 5.
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Offline munchkin5

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #27 on: March 24, 2011, 12:14:30 pm »
I decided i'm going to join now the PCP looks dead, so look out for my post later.

Offline Josasa

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #28 on: March 24, 2011, 01:04:29 pm »
I think it would be cool to start with 4 (now that Munchkin looks like he's going to join), but that's just my opinion. Also, do you think it would be possible for more people to jump in at a later time? I'm sure some bonuses could be given to these people to keep the game in balance, but that may end up attracting more people in the long run.

Offline munchkin5

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Re: A Tale of Civilizations II - Sign-ups and planning!
« Reply #29 on: March 24, 2011, 01:59:23 pm »
Name of Civilization: Kestara Olek (Meaning Kestara Tribe)
Name of People: Kestal
Adjective: Kestali

Family Tree (500/500):

Cahtu    Male    37 (50 + 37 = 87)            
Mehtu    Female    38 (50 + 38 = 88)

Alam    Male    24 (50 + 24 = 74)
Eshia   Female    17 (50 + 17 = 67) (Daughter of Cathu and Mehtu)

Makram   Male    16 (50 + 16 = 66) (Son of Cathu and Mehtu)
Alenia   Female    13 (50 + 13 = 63)

Tok   Male    5 (50 + 5   = 55) (Son of Cahtu and Mehtu)
 

Technology (200/200):

Tech                               
Stone Lore
Weapon & Toolmaking
Herb Lore
Animal Lore
Domestication
Soil Lore
Agriculture
Level         
1
1
1
1
1
1
1
Cost
15
25
10
10
80
10
50
      
Some requests:

Start in a mediteranian coastal area

Cahtu is proud and authoritative but fair
Mehtu is wise and meek
Alam is headstrong but capable
Eshia is independent and impulsive
Makram is friendly and trusting
Aleina is skilled but shy
Tok is clever and playful
« Last Edit: March 24, 2011, 02:15:09 pm by munchkin5 »