Author Topic: A Tale of Civilizations II - OOC  (Read 21497 times)

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Offline Huckbuck

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Re: A Tale of Civilizations II - OOC
« Reply #105 on: May 04, 2011, 10:45:53 am »
The new update is done!

I added a year to each persons age as I forgot to do that last update. I also added a parenthesis showing the population increase/decrease for easier viewing.


I spent some time thinking and looking at wikipedia, and realized that the 10000 km^2 I had set for each region is a LOT bigger than I intended when I made the map. I really should have checked this out earlier. The new guideline is that one region is about 3000 km^2.
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Offline Josasa

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Re: A Tale of Civilizations II - OOC
« Reply #106 on: May 07, 2011, 01:05:58 am »
Sorry about my delay. I just finished up with my finals and had to move back home. I should be getting a post up tomorrow at the latest.

Offline Cyst

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Re: A Tale of Civilizations II - OOC
« Reply #107 on: May 07, 2011, 05:13:42 pm »
i wanna continue but things are getting hectic in reality so i will probably have difficulty doing any story posts or anything.
DEATH TO DAESH! In solidarity with Rojava!
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Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Huckbuck

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Re: A Tale of Civilizations II - OOC
« Reply #108 on: May 08, 2011, 02:20:17 am »
It's ok for you to just post WP distribution and actions such as "x and y try for baby" if you are busy, it's no problem.

EDIT: I plan to do the update tomorrow, just so you know.

EDIT 2: Due to an important programming assignment I'll have to postpone this until tomorrow, Wednesday.

EDIT 3: All is done! Not a lot happened this round (blame the dice), except Badger loosing 1 royal (blame the dice). The dice also seemed to favor baby boys highly.
« Last Edit: May 11, 2011, 03:20:24 pm by Huckbuck »
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Offline Cyst

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Re: A Tale of Civilizations II - OOC
« Reply #109 on: May 11, 2011, 03:36:26 pm »
Hey, losing the royal allows me to showcase a bit of Reigian rules/culture without having to right up a big paragraph explaining it.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Huckbuck

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Re: A Tale of Civilizations II - OOC
« Reply #110 on: May 12, 2011, 04:46:11 pm »
The newborn becoming a god could turn out interesting... :)


@Josasa: Enjoyed reading your post. Nidok seems to be a Buddhist to me. ;)
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Offline Josasa

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Re: A Tale of Civilizations II - OOC
« Reply #111 on: May 12, 2011, 09:25:12 pm »
Haha, yes! I was kind of going for that, although I think I'm going to switch it up a bit. I might try to mix and match some different religions and see if I come up with anything interesting. Glad you liked it!

Offline Huckbuck

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Re: A Tale of Civilizations II - OOC
« Reply #112 on: May 26, 2011, 12:38:30 pm »
Just want to say that I am going away for the weekend, but I'll be back by Sunday so it is possible that I can update then. If not I will do it early next week, if you have gotten your posts ready that is. ;)
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Offline Gnoll

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Re: A Tale of Civilizations II - OOC
« Reply #113 on: May 26, 2011, 02:32:59 pm »
Wait, are sign-ups still open? I kinda skipped to this page.
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Cyst

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Re: A Tale of Civilizations II - OOC
« Reply #114 on: May 26, 2011, 02:47:27 pm »
If I recall correctly you can join at any time.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Huckbuck

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Re: A Tale of Civilizations II - OOC
« Reply #115 on: May 28, 2011, 03:02:09 pm »
Yay I am back home... need some sleep though. Just popped in to say; yes Dr. Octo, you can still join.

EDIT: BTW, I plan to update the tech tree with new tech soon.
« Last Edit: May 29, 2011, 04:55:40 am by Huckbuck »
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Offline Gnoll

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Re: A Tale of Civilizations II - OOC
« Reply #116 on: May 29, 2011, 04:59:53 pm »
WOOHOO!
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Huckbuck

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Re: A Tale of Civilizations II - OOC
« Reply #117 on: May 30, 2011, 03:05:12 pm »
Sorry for taking time with the update. Lots of stuff going on now as I am all up in the exams, but it is soon over.

Updated the tech tree a bit however.



The dashed arrows are parent skills that are not required, but still add parent bonus.
« Last Edit: May 30, 2011, 03:13:33 pm by Huckbuck »
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Offline Josasa

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Re: A Tale of Civilizations II - OOC
« Reply #118 on: June 18, 2011, 02:35:23 pm »
So I'm assuming this is dead?