Author Topic: Brian Reynolds' Civilization II - An Interactive Game  (Read 4620 times)

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Offline UFO King

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Brian Reynolds' Civilization II - An Interactive Game
« on: January 29, 2011, 08:10:20 pm »
Civilization II is considered by most to be one of the greatest if not the greatest computer game of all time.

Now it's our turn to build a mighty empire - one that will stand the test of time.


Starting out, first things first. We're doing easiest setting, weakest barbarians. But the rest is up to you.
1. We can either customize the world or do a pre-made world. Any pre-made world that represents only one section of Earth will be flat. If we customize it, I'll post more options later.
2. We can select the number of other civilizations, from 3 to 7.
3. We can customize the rules. We'll select Yes or No for Simplified Combat, Flat World, Select Computer Opponents, Accelerated Startup, Bloodlust(No spaceships allowed), and Don't Restart Eliminated Players.
4. Our civilization can be customized. We can play as the Americans, Aztecs, Babylonians, Carthaginians, Celts, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Japanese, Mongols, Persians, Romans, Russians, Sioux Lakota, Spanish, Vikings, or Zulu. Or we can just customize the name entirely. It could be a real-world people or a made-up name, serious or humorous.
5. Our Leader's name and titles can be customized. She/he has an official title for each government system: Anarchy, Despotism, Monarchy, Communism, Fundamentalism, Republic, and Democracy. These range from High Priest to Emperor to President. I highly recommend coming up with funny titles.
6. Our city style can be one of four: Bronze Age Monolith, Classical Forum, Far East Pavilion, or Medieval Castle.

And yes, this is the game with the funny advisers, including the Minister of Attitude (i.e. Elvis).

So, citizens, tell me your wishes and you shall receive!


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Offline omegatripod

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #1 on: January 30, 2011, 02:46:44 am »
We'll be customizing one nation, or multiple?

Offline UFO King

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #2 on: January 30, 2011, 03:35:27 am »
We can only play as one nation at a time. Any ideas?
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Offline Galactic-Warrior

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #3 on: January 30, 2011, 07:08:54 am »
I think I can come up with a good title for our soon-to-be-nation's leader: The Great Pencil Pusher.
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Offline Plank of Wood

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #4 on: January 30, 2011, 07:15:09 am »
Wrong, our leader shall be called Lord and Master-Groovinator of All Funk
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Offline Galactic-Warrior

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #5 on: January 30, 2011, 10:01:56 am »
Ok yeah, thats better. I say then that our nation be called the Great Nation of Funk.

We should do a random world, maybe temperate. Depends of what the others say.

The rest like what our civilization should be and what our attributes and such should be, I dunno. I was never a good Civilization player.
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Offline Cyst

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #6 on: January 30, 2011, 11:15:19 am »
We must have a world of tropical archipelagos! All randomly generated.

Oh and I agree with the Funky ideas.
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Offline UFO King

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #7 on: January 30, 2011, 01:19:04 pm »
Alright, but a title can't be that long and there are like seven to make up, one for each government type. So we'll be the Funky people, ruled by Groovinator? I like this already. I think it's decided we'll have a randomly generated map, archipelagos, but whether temperate or tropical I don't know. Also, the planet's age, from 3 to 5 billion years old. What about the customized rules and the number of other players, and for that matter who exactly will the other players be? Shall we select or randomize them?

Don't worry, after we get through the hassle of creation we can move on to the fun parts.
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Offline Plank of Wood

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #8 on: January 30, 2011, 01:27:27 pm »
Also all legal and electorial disputes are decided via Slap Bass battles.
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Offline Galactic-Warrior

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #9 on: January 30, 2011, 01:36:43 pm »
I say randomized players. As for customized rules, please refer to the end of my previous post.
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Offline Clarke

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #10 on: January 30, 2011, 01:55:36 pm »
Archipelago maps are meh. Continents would be better, in my opinion.

Offline UFO King

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #11 on: January 31, 2011, 08:14:33 pm »
























Time for voting and stuff!
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Offline Cyst

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #12 on: January 31, 2011, 08:19:29 pm »
Make a 120x120 map. Archipelagos please. Warm Temperature. Wet Climate. 3 billion years. 5 civilizations. Turn off bloodlust. Bronze Age Monolith.
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Offline Galactic-Warrior

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #13 on: February 01, 2011, 07:01:58 am »
Whats bloodlust supposed to be again?
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Offline Person21

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #14 on: February 01, 2011, 09:07:58 am »
Judging by the screen shot he posted, I assume it disallows the Space Race Victory.
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Offline Plank of Wood

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #15 on: February 01, 2011, 02:20:23 pm »
Arpeggio. Warm. Standard rules. 7 civs. Far East.

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Offline Clarke

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #16 on: February 01, 2011, 02:24:13 pm »
Continentalx3, Warm, standard, 5 civs, far east.

Offline UFO King

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #17 on: February 03, 2011, 07:54:18 pm »
Many personal delays! Will be updated tomorrow.
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Offline Plank of Wood

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #18 on: February 04, 2011, 08:43:21 am »
Will be updated tomorrow.

And thus the game was doomed.
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Offline UFO King

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #19 on: February 04, 2011, 09:22:11 pm »
Not so, Plank!

Okay... Vetoing so we're gonna be a medium map, archipelagos, warm, wet, standard rules, Far East Pavilion, 5 civs, 3 billion years.

Generating now, uploading in a bit...
« Last Edit: February 04, 2011, 09:25:45 pm by UFO King »
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Offline UFO King

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #20 on: February 04, 2011, 10:00:16 pm »

Fine titles, if I say so myself.



Very cool, but it's too bad we didn't get Pottery.



Ooh, what to do? Where to go?



Let's see what these guys have to say...

Military: Give me more soldiers, noble leader, that they may sheath their swords in the beating hearts of our enemies!!!

Science: Excellency, I have calculated the science rate out to the third bead of my abacus!...And I am dismayed by what I see.
Trade: He speaks the truth, Excellency.

Trade: Excellency, let us make currency instead of swords; for it is wealth that moves the world, and profit that rules it.

Diplomacy: My talents go to waste, noble leader! Let us send forth our explorers to find other nations.
Science: I concur, Your Excellency.
Military: I concur, Excellency!

Elvis: No complaints...Noble leader.



Looks good to me.



So everybody, what shall we do next? Explore or found a city? Mess with the taxes?

By the way, the first city shall be known as Funkytown, but you can decide all the others. Our government is Despotism, and we will not be cheating. If you want me to look up anything like terrain types or governments or technologies in the Civilopedia, I can do that. To change government types, we have a revolution, but since we haven't researched anything beyond Despotism yet we can't do that.

Your collective wish is my command!
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Offline Plank of Wood

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #21 on: February 05, 2011, 09:45:13 am »
Build up the military to defend the realm of Funk. We cannot allow the un-funky to mess with our ****.
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Offline UFO King

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #22 on: February 05, 2011, 11:38:48 am »
Build up the military to defend the realm of Funk. We cannot allow the un-funky to mess with our ****.
You're getting ahead of yourself. We haven't even founded a city yet.
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Offline Plank of Wood

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #23 on: February 05, 2011, 11:49:47 am »
Settle on the hill next to the grapes. That's food covered and still makes us close to the sea.
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Offline omegatripod

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #24 on: February 06, 2011, 10:12:35 pm »
No, settle on the tile directly above the grapes. Then we can use the hill for mining.

Offline Watcher in the Puddle

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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #25 on: February 09, 2011, 12:16:37 pm »
Lets just explore some more, but be careful with those barbarians.
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Re: Brian Reynolds' Civilization II - An Interactive Game
« Reply #26 on: February 09, 2011, 07:12:32 pm »
Lets just explore some more, but be careful with those barbarians.
Shaddup, noob. You've obviously never played Civ.

I recently got Civ 5, and Plank of Wood is practically the only person interested in this. Even with Tripod, he was probably just bored. Puddle is a bandwagon person. Did I mention I have Civ 5 now?

Goodbye, get the game yerself.
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