Author Topic: Civ4 - C2C Mod  (Read 38686 times)

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Offline Raz

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Re: Civ4 - C2C Mod
« Reply #60 on: August 19, 2011, 10:04:02 am »
You know sometimes, it's best when you don't talk either, Pat. Being Pat doesn't give you a golden ticket to spout whatever you want.  ::)

Offline PatMan33

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Re: Civ4 - C2C Mod
« Reply #61 on: August 19, 2011, 10:05:43 am »
Yes it damn well does. I'm better than you! 8)

Just because you disagree with it doesn't mean it's wrong. Leave Hydro to his mod. Quit nitpicking him. He has a clear goal in mind, to add more to the game. You and I disagree with that, fine. But the whole point of what he's doing is to do that. So hey, whatever. Let it be.

Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #62 on: August 19, 2011, 02:48:36 pm »
Personally i don't care if you guys want to play it or not. You can stay here and play "My Little Pony Island Adventure" for all i care. Just thought some others might be interested since i have played Civ 4 games with some people from this forum.

Its a great mod even if I was not working on it. If you want to see how a 3rd party reviewed it, here is a "Let's Play" You Tube video of it. Note this version is a few months old and many of the problems he had have been fixed.

<a href="http://www.youtube.com/watch?v=jsmpKx18alc" target="_blank">http://www.youtube.com/watch?v=jsmpKx18alc</a>
« Last Edit: August 19, 2011, 02:56:03 pm by Hydromancerx »

Offline Raz

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Re: Civ4 - C2C Mod
« Reply #63 on: August 19, 2011, 03:39:17 pm »
I never said it was a bad mod, I just said it still needs a lot of work.

Offline Yokto

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Re: Civ4 - C2C Mod
« Reply #64 on: August 19, 2011, 04:56:21 pm »
I did not get the mod to run... I do want to try it out however.
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Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #65 on: August 23, 2011, 05:24:00 am »
Yay! Version 16 came out today. If you want to experience the latest stuff this this is the version you want to play. So much new stuff. See the link for details on what's new.

C2C v16
http://forums.civfanatics.com/showthread.php?t=288570

Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #66 on: September 15, 2011, 01:36:58 pm »
C2C v17
http://forums.civfanatics.com/showthread.php?t=288570

Version 17 came out today. As always there is a ton of new stuff. Here is just a few of the features it has ...

1. New terrain types and features.
2. The new spawning of the Animals and Neanderthals.
3. The new Civics added.
4. The added new buildings and "Crime vs Law" buildings.
5. Alternate Timelines Units.
6. Added many types of Balloons and Cannon units.
7. Goods now spread via trade routes like resources do (still cannot trade them).
8. Traps and Towers now give damage to enemy units outside your city.
9. Some new promotions to go with the new terrain.
10. Some new modders joined the C2C Team.

Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #67 on: October 15, 2011, 08:17:23 pm »
C2C v18
http://forums.civfanatics.com/showthread.php?t=288570

C2C v18 came out today! As always so much new stuff such as heroes, new animals, new events, new units, new buildings, gold balancing, so many bug fixes and faster turn speed! Also a special Quill18 related Easter egg (if you can find it). ;)

Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #68 on: November 25, 2011, 11:33:01 pm »


C2C v19
http://forums.civfanatics.com/showthread.php?t=288570

C2C v19 came out on the 23rd. Sorry for posting it late but I have been busy with Thanksgiving. As with all versions there is just so much added each time we update. Here are just a few pf the new cool features this time ...

- We figured out how to get past the resource limit and now all "goods" have been converted to resources and we added even more new resources too!

- Added new types of things such as flammability and crime modifiers which either increase or decrease the chances of related events.

- Tons of new animals now that I learned how to convert zoo tycoon models into Civ 4.

- As always a bunch of new units, buildings and techs!

- Building/Unit filtering so you can organize the units/units you want to build.

- Tons of balancing, tweaking and fixing bugs and errors.

I am very excited about this version and have been playing it a lot. Probably too much so since I should be working on v20 for next month.  :D
« Last Edit: November 25, 2011, 11:35:26 pm by Hydromancerx »

Offline Raz

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Re: Civ4 - C2C Mod
« Reply #69 on: November 26, 2011, 12:18:48 am »
How'd you get past the resource limit?

Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #70 on: November 26, 2011, 02:22:22 am »
How'd you get past the resource limit?

I personally did not solve it, the credit goes to one of our team member's AIAndy. This is what he said about it when he first solved it ...

Quote
I have been able to fix the limited resource problem.
Rearranging the characters loaded in CvGameTextMgr::getFontSymbols so it fits to the font file and uses the right amount of padding and changing the font file to fit the start of the generic symbols to the padding of 25 per row did the job.
The full set of resources that Dancing provided as a test case worked fine with the change (and caused a shift in the symbols without).

I personally don't care how he did it. As long as I can add more resources (which I have been).

Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #71 on: March 01, 2012, 03:51:35 am »
I always forget to update you guys but C2C v21 has been up since February 19, 2012. We are still growing in leaps and bounds.

Right now we are looking into multi-maps so you can colonize the Moon, Mars and a Galactic map. its going to be super epic if we get it all to work. We also have some alternative timelines such as Steampunk in the game. Other ones include Dieselpunk, Clockpunk, Cyberpunk, Atompunk and Biopunk. They should be very fun to play if you so choose to enable it in your game.

Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #72 on: March 28, 2012, 12:18:47 am »
Caveman2Cosmos
http://forums.civfanatics.com/forumdisplay.php?f=449

C2C v22 came out today! We have a lot of new stuff include some advanced crime stuff. Also some Clockpunk stuff was added. I am very excited about this new version. If you guys do end up trying it out please tell me what you think of it!  ;D  8)  ;D

Offline Hydromancerx

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Re: Civ4 - C2C Mod
« Reply #73 on: April 30, 2012, 01:16:54 am »


Some shameless promotion for C2C. Poster by MrAzure.

Offline Brandonazz

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Re: Civ4 - C2C Mod
« Reply #74 on: May 04, 2012, 06:55:23 pm »
Welp, finals are done.

Time to play this for a few days continuously.

EDIT: loljk, keeps crashing, buggy as hell. Couldn't even play for 10 turns after a handful of attempts that took forever.
« Last Edit: May 04, 2012, 08:31:04 pm by Brandonazz »