Author Topic: City of the Dead-OOC  (Read 7933 times)

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Offline GroxGlitch

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City of the Dead-OOC
« on: January 14, 2011, 10:10:37 pm »
What is this?: A post-apocalyptic RP. The apocalypse? Zombies.

Where?: The action in the RP itself would take place in a small city.

When: About 2014.

What's the Character Profile?:
Name: Duh.
Age: Duh.
Weapon(s) of choice: Can be something custom or real, melee or ranged. It could be a chainsaw, it could be an assault rifle, I don't care. Just remember that any weapon would have disadvantages to it too. Maximum number of weapons is three (And I don't mean a gatling gun, a chainsaw, and a rocket launcher. Keep it real. Some average Joe is only gonna be able to carry so much.)
Bio: This is pretty much optional. Tell whatever you'd like about your character, any quirks, any background information that may answer a question about a specific weapon or something.
Occupation: Again, optional. The only real merrit to this would be if your character was a soldier or something else that would have a drastic impact compared to the other characters.

Location: Most of the characters (well, at least mine :P) are at a well-established stronghold on the eastern edge of the town.

City Map: *PENDING*

CHARACTER LIST:
User: GroxGlitch
Name: Ian Oberik.
Age: 24
Weapons of Choice: Furious Dawn (a custom-ordered 9 mm Gyrojet assault rifle. Bought by his grandfather for his 22nd birthday.), Beretta 3032 Tomcat (.32 ACP handgun)
Bio: A young man who was looking for a job when the outbreak hit. He was quite the firearm enthusiast before the outbreak, owning a Beretta 3032 handgun and firing it at a local range virtually every weekend. On his 22nd birthday, his grandfather gave him a gift that is quite special to him; a custom ordered Gyrojet rifle. Once the outbreak hit two years later, he finally got the chance to fire the gun full automatic. He's upgraded the gun quite a bit, equipping it with a silencer and an variable-length stock. He's rather open to helping others, and more often than not shares his spare supplies with the children of the stronghold.

User: Galactic Warrior
Name: Jonathan Terrance

Age: 37

Weapon(s) of choice: Remington 870 shotgun, M1911 pistol, Machete. Both firearms are silenced.

Bio: Terrance, as his friends call him, was a somewhat quiet man who used to own a gun shop in a small town in Texas before the outbreak. He and one other person managed to escape the town in his pickup truck after a large zombie horde overran it while chasing a survivor from a nearby city. Terrance eventually reached the less zombie infested American west coast, but the other survivor died along the way. He now has set up a small, but well fortified base in a mountain range, where zombies have difficulty reaching the higher parts of it. He has set himself up with the small amount of equipment and supplies he brought with him and some he scavenged during his journey, including a old radio, which he uses in a attempt to find other survivors. In order to allow other survivors to find his base, he left a trail of signs telling where to go.

User: Badger Man 22
Name: James Cordroy
Age: 42
Weapon(s) of choice: AR15 (at 'home'), H&K G36, SIG P226, RPG-29 Vampir (at 'home'), Recon 1 Knife, MMA
Occupation: Black Ops Marine
Location: Western Side of Town, in a Motel 6.

User: Flamester_
Name: Jason Venrik
Age: 26
Weapon(s) of choice: Colt 2000 9mm Pistol, 12 Gauge Defender Winchester Shotgun  (35mm Arpad 600 Close Support Weapon if approved)
Bio: One of the first people to join the stronghold. He keeps things working by jury-rigging fixes, making sure things aren't falling apart, and maintains a small garden for emergency food supplies on the roof.

User: munchkin5
Name: Mickey O’Conner
Age: 63

Weapons of choice:
-Heckler & Koch G3 w/ extended mags, lengthened barrel and detachable scope.
-Engraved “Dirty Harry” Smith and Wesson Model 29 presentation revolver.
-Hunting knife.
-Various other weapons he hardly uses except, and most notably, the MG3 mounted on the roof his house.

Bio: Mickey was born into a low income Irish American family in 1951 and grew up among his father’s friends from the local Irish Mob fraternity. He dropped out of high school early with no qualifications and joined the marines at 18 to fight in Vietnam and served two tours, one in ’69 the other two years later in ’71. After his return he couldn’t find work and made his living stealing and working as muscle for his father’s bosses, this resulted in a 3 year prison sentence in ’78 for assault, a month before he got out his father died from chronic liver failure due to his excessive drinking. After prison Mickey used his connections to expand a small time arms dealing operation his father had been in charge of in order to get hold of contraband Cold War military hardware and sell it unlicensed to the city’s underworld. He perfected his trade and carried on his work amidst a series of failed marriages that resulted in his only son Freddie. This was until the zombies arrived and he now serves as a vital hub of post apocalypse arms supplies and expertise as a trained combat vet and gunsmith. He lives and works in his three story home/shop/basement workshop, with his son and apprentice Freddie.
Occupation: Ex. soldier, unlicensed arms dealer and career criminal.
Location:In his shop, not far from the eastern stronghold, it’s built alone on a fenced lot with his apartment above and basement below and is now heavily fortified. It’s connected to the stronghold by sewer maintenance tunnels that have been cleansed of the zombies and blockaded.

User: PatMan33
Name: Carson Melbourne

Age: 22

Weapon: .308 bolt action rifle, wooden baseball bat, pocket multitool

Bio: Carson is a fairly-normal college student, or at least he was before things went bad. He had a girlfriend, a part-time job, and an 18 credit semester. On weekends he enjoyed spending time on the Internet or hanging out with friends at the bar, and every now and again he'd venture out to the range to get better with his rifle. Nowadays Carson spends his time trying to figure out what to do with his life, so not much has changed since college. He's often conflicted about whether or not he should be enjoying things to extent that he does. It tears him up that most of his family and friends are gone, but part of him had always been preparing for a zombie-filled apocalypse and when it actually happened he just kind of fell into his role. Though, Carson would still much rather be shooting imaginary zombies on his computer than dealing with real ones. The old days were absolutely better. At least now he has plenty of time to master the fifty yard shot.

Occupation: Part time data entry associate

User; Raz
Name: Jerry Arlenta

Age: 22

Weapon: M4 Carbine(ACOG), M9, M9 Bayonet-Knife(Mountable on M4 or handheld)

Occupation: Army Combat Medic

Bio: Jerry Arlenta, otherwise known as Specialist Arlenta, served two years in the United States Army, until the zombies began eating humanity's rear end. Pulled back from a deployment in the Middle East as part of the military's emergency strategic retreat to bolster the defense forces of the continental US and Hawaii, Arlenta promptly discovered that his medical training wasn't quite useful against undead-inflicted wounds, and that the Army's new version of "treatment" was a round to the head followed by burning.

Specialist Arlenta and his unit were first tasked with defending the refinery a few hundred miles from the city, to ensure that the refinery continued to operate smoothly. Arlenta and other soldiers gathered the workers of the refinery and their families, moving them to temporary shelters within the defensive line. There, with routine supply drops of food and ammunition, the military managed to hold out a few months, until a bunch of civilians seeking safety within the walls blew a number of holes in the wall with improvised explosives(All who approached had been warned to stop and turn around. If not, they were shot. The explosive-wielding civilians managed to sneak past the patrols.). The explosions called the attention of zombies for miles around, who came charging for the refinery. Within a day of fighting, the soldiers broke and ran as the hordes overwhelmed them.

Arlenta and a few other soldiers managed to regroup and survive for the next two years, slowly picked off by the zombies, until Arlenta was left wandering alone. He eventually took up residence in one of the city strongholds, providing what medical care he could to the survivors.
« Last Edit: January 23, 2011, 02:00:02 pm by GroxGlitch »



Offline Cyst

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Re: City of the Dead-RP
« Reply #1 on: January 15, 2011, 04:57:58 pm »
Whats with the stricken text?
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Offline GroxGlitch

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Re: City of the Dead-RP
« Reply #2 on: January 15, 2011, 05:00:39 pm »
...wtf? It wasn't like that earlier....
Dosen't really matter, nobody's gonna join.
*Fixed*

Offline Galactic-Warrior

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Re: City of the Dead-RP
« Reply #3 on: January 15, 2011, 06:01:08 pm »
Name: Jonathan Terrance

Age: 37

Weapon(s) of choice:
Remington 870 shotgun, M1911 pistol, Machete. Both firearms are silenced.

Bio: Terrance, as his friends call him, was a somewhat quiet man who used to own a gun shop in a small town in Texas before the outbreak. He and one other person managed to escape the town in his pickup truck after a large zombie horde overran it while chasing a survivor from a nearby city. Terrance eventually reached the less zombie infested American west coast, but the other survivor died along the way. He now has set up a small, but well fortified base on the roof of a three story building, where zombies have difficulty reaching him since he destroyed the stairway to the roof. He has set himself up with the small amount of equipment and supplies he brought with him and some he scavenged during his journey, including a old radio, which he uses in a attempt to find other survivors. In order to allow other survivors to find his base, he left a trail of signs telling where to go.
« Last Edit: January 19, 2011, 08:55:50 am by Galactic-Warrior »
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Weird City: Add a inhabitant!, Add some industry!

Offline Cyst

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Re: City of the Dead-RP
« Reply #4 on: January 15, 2011, 06:29:41 pm »
Name: James Cordroy
Age: 42
Weapon(s) of choice: AR15 (at 'home'), H&K G36, SIG P226, RPG-29 Vampir (at 'home'), Recon 1 Knife, MMA
Occupation: Ex-Black Ops Marine
Bio: I may create one later on so leaving this open.
Location: Western Side of Town, in a Motel 6.
« Last Edit: January 18, 2011, 10:21:27 pm by Badger Man 22 »
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Offline GroxGlitch

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Re: City of the Dead-RP
« Reply #5 on: January 15, 2011, 06:38:15 pm »
Name: James Cordroy
Age: 42
Weapon(s) of choice: AR 15, M1 Garand, Browning 9 mm, Scythe, Butterfly Knife, Fire Axe, MMA
Occupation: Black Ops Marine
Location: Western Side of Town, in a Motel 6.
Can we cut a few weapons? The max was supposed to be 3, you're guy's lugging around seven.
Though I suppose that if he's in his fortress, that would be ok, because he ain't running around.
Just to make it fair, if he leaves the stronghold, pick only three weapons to take, ok?

Offline Cyst

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Re: City of the Dead-RP
« Reply #6 on: January 15, 2011, 06:39:49 pm »
Yeah I was only planning on him having the Butterfly Knife and MMA (mixed martial arts by the way) unless otherwise stated. The other two weapons are chosen occasionally.
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Offline Yuu

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Re: City of the Dead-RP
« Reply #7 on: January 16, 2011, 04:21:50 am »
Wait, isn't this the same town that was in your story from before, Grox?


That story was crazy-awesome.  8)

Offline Flamester_

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Re: City of the Dead-RP
« Reply #8 on: January 17, 2011, 01:43:28 pm »
Name: Jason Venrik
Age: 26
Weapon(s) of choice: Colt 2000 9mm Pistol, 12 Gauge Defender Winchester Shotgun  (35mm Arpad 600 Close Support Weapon if approved)
Bio: One of the first people to join the stronghold. He keeps things working by jury-rigging fixes, making sure things aren't falling apart, and maintains a small garden for emergency food supplies on the roof.
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Offline munchkin5

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Re: City of the Dead-RP
« Reply #9 on: January 18, 2011, 12:20:38 pm »
Name: Mickey O’Conner
Age: 63

Weapons of choice:
-Heckler & Koch G3 w/ extended mags, lengthened barrel and detachable scope.
-Engraved “Dirty Harry” Smith and Wesson Model 29 presentation revolver.
-Hunting knife.
-Various other weapons he hardly uses except, and most notably, the MG3 mounted on the roof his house.

Bio: Mickey was born into a low income Irish American family in 1951 and grew up among his father’s friends from the local Irish Mob fraternity. He dropped out of high school early with no qualifications and joined the marines at 18 to fight in Vietnam and served two tours, one in ’69 the other two years later in ’71. After his return he couldn’t find work and made his living stealing and working as muscle for his father’s bosses, this resulted in a 3 year prison sentence in ’78 for assault, a month before he got out his father died from chronic liver failure due to his excessive drinking. After prison Mickey used his connections to expand a small time arms dealing operation his father had been in charge of in order to get hold of contraband Cold War military hardware and sell it unlicensed to the city’s underworld. He perfected his trade and carried on his work amidst a series of failed marriages that resulted in his only son Freddie. This was until the zombies arrived and he now serves as a vital hub of post apocalypse arms supplies and expertise as a trained combat vet and gunsmith. He lives and works in his three story home/shop/basement workshop, with his son and apprentice Freddie.
Occupation: Ex. soldier, unlicensed arms dealer and career criminal.
Location:In his shop, not far from the eastern stronghold, it’s built alone on a fenced lot with his apartment above and basement below and is now heavily fortified. It’s connected to the stronghold by sewer maintenance tunnels that have been cleansed of the zombies and blockaded.

Offline Galactic-Warrior

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Re: City of the Dead-RP
« Reply #10 on: January 18, 2011, 12:55:04 pm »
Changed my guy's bio a bit, hes now in the city instead of the mountains.
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Offline Cyst

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Re: City of the Dead-RP
« Reply #11 on: January 18, 2011, 08:10:13 pm »
Gonna edit the weaponry my boy has.
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Offline Raz

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Re: City of the Dead-RP
« Reply #12 on: January 18, 2011, 08:25:29 pm »
I probably won't join but,

Fast, "new" zombies, or your classic, shambling zombie?

Offline PatMan33

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Re: City of the Dead-RP
« Reply #13 on: January 18, 2011, 08:29:20 pm »
I'm going to try to play this. I've got a very long day tomorrow and need to get to bed now, but don't start without me!

I'll have a bio up tomorrow evening.

Offline Galactic-Warrior

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Re: City of the Dead-RP
« Reply #14 on: January 18, 2011, 10:19:24 pm »
So... a warrior monk?
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Offline Cyst

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Re: City of the Dead-RP
« Reply #15 on: January 18, 2011, 10:25:01 pm »
Boom weaponry has been changed on my character. Also bolded things to look nice.
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Offline Raz

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Re: City of the Dead-RP
« Reply #16 on: January 19, 2011, 02:20:40 pm »

Offline GroxGlitch

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Re: City of the Dead-RP
« Reply #17 on: January 19, 2011, 02:50:59 pm »
I probably won't join but,

Fast, "new" zombies, or your classic, shambling zombie?
Depends on both the type of zombie, and the age of the zombie.
For your basic, run of the mill zombie, the older it is, the more the brain has broken down, and the more damaged it's motor function becomes. Zombies that are a few weeks old can run. After that, motor decay has them down to a shuffling-walk, able to run in short bursts when they see that. After about two months, it's a limp completely.
...so in short, it would be taken in a spur of the moment manner. This way here, people who prefer runners and people who prefer the shambling dead can both be happy to a certain extent.

However, there are mutated zombies that have stable motor function, though still not much brighter than a regular zombie. They have physical mutations as well, but many are to varied to go into at the moment (a list shall be made later.)

Offline Raz

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Re: City of the Dead-RP
« Reply #18 on: January 19, 2011, 03:03:33 pm »
One of those who believe in mutated zombies eh.

Offline GroxGlitch

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Re: City of the Dead-RP
« Reply #19 on: January 19, 2011, 03:12:19 pm »
Well...if they're not mutated, then there's no challenge to dispatching them.
Imagine Left 4 Dead or Left 4 Dead 2 with only common infected.

Offline Raz

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Re: City of the Dead-RP
« Reply #20 on: January 19, 2011, 03:18:28 pm »
You apparently never played on Expert and/or Realistic Expert.  :P

Offline Galactic-Warrior

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Re: City of the Dead-RP
« Reply #21 on: January 19, 2011, 03:26:22 pm »
I loved playing expert on the first L4D, for the second game with so many zombies that do a lot more stuff, I'm stinking to normal or hard. And thats not even playing realistic.

Also, can we get a city map?
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Offline Raz

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Re: City of the Dead-RP
« Reply #22 on: January 19, 2011, 03:31:48 pm »
Yeah, L4D2 Realism is hard as all hell. And that's assuming there are guns and ammunition practically around every corner. Oh, and zombies who die from chest shots hah. Head shots should be the bottom line. Even slow zombies are very dangerous, especially in the confined close quarters of a city, where one can be lurking anywhere. Ammunition, even in America, would eventually run out and not just be all over the damn place. So yeah, L4D2, even on Realism, still doesn't equal how dangerous zombies really would be, even slow ones.

Offline PatMan33

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Re: City of the Dead-RP
« Reply #23 on: January 19, 2011, 04:59:53 pm »
Name: Carson Melbourne

Age: 22

Weapon: .308 bolt action rifle, wooden baseball bat, pocket multitool

Bio: Carson is a fairly-normal college student, or at least he was before things went bad. He had a girlfriend, a part-time job, and an 18 credit semester. On weekends he enjoyed spending time on the Internet or hanging out with friends at the bar, and every now and again he'd venture out to the range to get better with his rifle. Nowadays Carson spends his time trying to figure out what to do with his life, so not much has changed since college. He's often conflicted about whether or not he should be enjoying things to extent that he does. It tears him up that most of his family and friends are gone, but part of him had always been preparing for a zombie-filled apocalypse and when it actually happened he just kind of fell into his role. Though, Carson would still much rather be shooting imaginary zombies on his computer than dealing with real ones. The old days were absolutely better. At least now he has plenty of time to master the fifty yard shot.

Occupation: Part time data entry associate
« Last Edit: January 19, 2011, 05:04:22 pm by PatMan33 »

Offline Galactic-Warrior

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Re: City of the Dead-RP
« Reply #24 on: January 19, 2011, 06:41:13 pm »
We could try doing what they did in Metro 2033, manufacture our own ammo and weapons. That air rifle may come in handy.
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Offline Raz

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Re: City of the Dead-RP
« Reply #25 on: January 19, 2011, 06:57:55 pm »
Unless you have access to the raw materials and the tools to convert those raw materials in finished weapons and ammunition, not going to happen. Course, improvised weapons are a different beast.

Offline PatMan33

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Re: City of the Dead-RP
« Reply #26 on: January 19, 2011, 06:59:38 pm »
Hey I was just playing that!

If this is taking place in the US and it's only been two years, I don't think weapons and ammo are going to be a problem. Enough people know how to pack ammunition to keep the supply up and there would be millions of weapons around. They'd also be in good shape and of good quality, not some rinky dink AK-47.

Offline Galactic-Warrior

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Re: City of the Dead-RP
« Reply #27 on: January 19, 2011, 07:36:09 pm »
And I think there should be millions, if not somewhere nearing a billion bullets/shells/whatever if I'm theres a nearby military base. So are we all gonna start together or somewhat scattered?
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Offline PatMan33

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Re: City of the Dead-RP
« Reply #28 on: January 19, 2011, 10:55:11 pm »
Somewhat.

I think things will come together in the story.

Offline munchkin5

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Re: City of the Dead-RP
« Reply #29 on: January 20, 2011, 05:10:23 am »
Unless you have access to the raw materials and the tools to convert those raw materials in finished weapons and ammunition, not going to happen. Course, improvised weapons are a different beast.

Part of the point of my guy is he has the tools and skills, raw materials might be more of a problem but not massive.

I'd say clean water would be the biggest concern.

Offline Galactic-Warrior

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Re: City of the Dead-RP
« Reply #30 on: January 20, 2011, 07:36:56 am »
Yeah, the water in the markets will only last so long. We might have to find a unpolluted river to drink from or attempt to make our own filter.
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Weird City: Add a inhabitant!, Add some industry!

Offline PatMan33

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Re: City of the Dead-RP
« Reply #31 on: January 20, 2011, 07:43:07 am »
It's a zombie apocalypse, not a nuclear apocalypse.

After two years there would be so few survivors that water probably wouldn't be much of an issue. Established settlements could easily gather water and travelers can find and purify water without much hassle.

Offline munchkin5

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Re: City of the Dead-RP
« Reply #32 on: January 20, 2011, 08:50:16 am »
Depends on if there's a natural water supply in the city or how dangerous it would be to locate and collect stockpiles of bottled water.

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Re: City of the Dead-RP
« Reply #33 on: January 20, 2011, 09:40:36 am »
Of course there's going to be a natural source of water in or around a city in California. Historically, that's usually why there's a city there in the first place. It has good access to resources. And since 90% or more of the city's inhabitants have no need for water anymore, chances are the population centers have shifted to areas closer to the water source.

It'd be insanity to live in the city-proper, anyway. That's rule one of zombie survival. Get the hell out the city.

Offline munchkin5

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Re: City of the Dead-RP
« Reply #34 on: January 20, 2011, 10:09:17 am »
Who said the city was in California?

Offline PatMan33

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Re: City of the Dead-RP
« Reply #35 on: January 20, 2011, 10:30:35 am »
Oh is this not in California? I just watched Zombieland so maybe I'm mixing the two up.

Either way, my clerical error doesn't make a dent in my argument. I'm still right.


**EDIT**
Moreover though, this is an RP. I don't think it matters too much if we pass on describing when our characters eat, drink, and crap. :D
« Last Edit: January 20, 2011, 10:39:02 am by PatMan33 »

Offline Cyst

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Re: City of the Dead-RP
« Reply #36 on: January 20, 2011, 10:51:51 am »
Yeah, it should be assumed that if anyone survived the zombies this long a steady supply of food and water has already been obtained. Unless the character's player says otherwise.
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Offline munchkin5

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Re: City of the Dead-RP
« Reply #37 on: January 20, 2011, 11:13:36 am »
That sounds about right i suppose, and it'll be easier that way.

We could still do with a bit more setting information at the moment though.

Offline PatMan33

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Re: City of the Dead-RP
« Reply #38 on: January 20, 2011, 11:23:45 am »
I disagree. I say we start the game and determine the setting in-character.

That tends to be less-troublesome. I'd also hold off on making any maps. Maps ruin games like this.

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Re: City of the Dead-RP
« Reply #39 on: January 20, 2011, 11:27:30 am »
I'd like there to be a 4-6 mile gap between the Motel 6 and the main stronghold and other than that I agree with pat on the setting stuff.
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Offline munchkin5

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Re: City of the Dead-RP
« Reply #40 on: January 20, 2011, 11:34:19 am »
I like that idea too, i just think we need a consensus of the basic facts or people are just going to end up making assumptions about the setting that are quite different from each other. I don't mean maps and things i just mean some approximate numbers and over arching themes we can stick too. Just so people don't start writing like it's basically 'the road with zombies' and then someone else writes like it's a hyper cinematic zombie kill fest.
« Last Edit: January 20, 2011, 11:38:37 am by munchkin5 »

Offline PatMan33

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Re: City of the Dead-RP
« Reply #41 on: January 20, 2011, 11:39:02 am »
Okay, fair enough.

The setting, as I gather, is a city. I would imagine most of the city proper is not safe at any time and zombies roam free. Perhaps there are some safe zones that are tended to by various groups... probably because there are resource points in the city. The outskirts and suburbs are most-likely safer, though that isn't a hard and fast rule. Most humans have probably retreated beyond the suburbs to rural or forested areas where they can see an enemy coming.

The primary character motivation (and therefore writer motivation) should not be to get in as many fights as possible. It should be survival.

Offline GroxGlitch

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Re: City of the Dead-RP
« Reply #42 on: January 20, 2011, 04:09:28 pm »
I suppose more information wouldn't hurt.
Yes, the city is for the most part rampant, except for the far Northwest, East, and West districts, which have been combed over by the survivors, who have established strongholds in these locations, and are the safest parts of the city, but are by no means harmless. There are also some small areas and small forts that are held, such as a water purification plant and, surprisingly, a computer center. From the computer center, the survivors have managed to get linked and work a small internet-like system, working of portable generators and such found while scavenging, as well as the building's backup generator.
The fortresses have been well established by this point, with both livestock and crops, and are able to feed the people living there, combined with what they scavenge.
Quite a bit has been built by the survivors with raw materials scavenged from the city. The local internet server they have up in the city, though recent, has been used to spread plans for weapons and other devices around between the three fortresses and anyplace that can pick up this internet signal. For example, the designers at the fortresses put their heads together and designed a submachine gun that can be cheaply and easily manufactured, though quality is a bit poor.
Resources aren't usually an issue, though there are times where they'll have to get a group of survivors to go get a crate or two of bottled water if they can find some.

Offline PatMan33

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Re: City of the Dead-RP
« Reply #43 on: January 20, 2011, 05:12:08 pm »
Seems good enough.

Make this topic the OOC and start the RP topic, sir.

Offline Raz

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Re: City of the Dead-RP
« Reply #44 on: January 20, 2011, 06:01:08 pm »
Replacement Character, dropping the Reaper.

Name: Jerry Arlenta

Age: 22

Weapon: M4 Carbine(ACOG), M9, M9 Bayonet-Knife(Mountable on M4 or handheld)

Occupation: Army Combat Medic

Bio: Jerry Arlenta, otherwise known as Specialist Arlenta, served two years in the United States Army, until the zombies began eating humanity's rear end. Pulled back from a deployment in the Middle East as part of the military's emergency strategic retreat to bolster the defense forces of the continental US and Hawaii, Arlenta promptly discovered that his medical training wasn't quite useful against undead-inflicted wounds, and that the Army's new version of "treatment" was a round to the head followed by burning.

Specialist Arlenta and his unit were first tasked with defending the refinery a few hundred miles from the city, to ensure that the refinery continued to operate smoothly. Arlenta and other soldiers gathered the workers of the refinery and their families, moving them to temporary shelters within the defensive line. There, with routine supply drops of food and ammunition, the military managed to hold out a few months, until a bunch of civilians seeking safety within the walls blew a number of holes in the wall with improvised explosives(All who approached had been warned to stop and turn around. If not, they were shot. The explosive-wielding civilians managed to sneak past the patrols.). The explosions called the attention of zombies for miles around, who came charging for the refinery. Within a day of fighting, the soldiers broke and ran as the hordes overwhelmed them.

Arlenta and a few other soldiers managed to regroup and survive for the next two years, slowly picked off by the zombies, until Arlenta was left wandering alone. He eventually took up residence in one of the city strongholds, providing what medical care he could to the survivors.

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Re: City of the Dead-OOC
« Reply #45 on: January 20, 2011, 06:40:15 pm »
Grox I think you should update the character list in the OP with the new players and the changes to my character.
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Re: City of the Dead-OOC
« Reply #46 on: January 20, 2011, 08:30:11 pm »
Ok. Got the character replacement for Raz, and I'll update the first post tomorrow, along with an RP post tomorrow.
Can't do anything tonite, I'm not even supposed to be on the computer right now :P.

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Re: City of the Dead-OOC
« Reply #47 on: January 22, 2011, 11:53:34 am »
Sun rises in the East, sets in the West, just in case you didn't know :D

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Re: City of the Dead-OOC
« Reply #48 on: January 22, 2011, 08:57:10 pm »
Alright, let me edit that. Thanks for pointing that out.
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

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Re: City of the Dead-OOC
« Reply #49 on: January 22, 2011, 09:06:49 pm »
Morning? Sunrise?
Guys, it's sunset.

By the way, we're kinda waitin on the rest of you.

Offline Raz

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Re: City of the Dead-OOC
« Reply #50 on: January 22, 2011, 09:09:32 pm »
Unsure what to do

Offline PatMan33

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Re: City of the Dead-OOC
« Reply #51 on: January 22, 2011, 09:14:09 pm »
That's why you hired me. ;)

Offline PatMan33

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Re: City of the Dead-OOC
« Reply #52 on: January 22, 2011, 11:21:42 pm »
Just a suggestion, Grox.

Get rid of the perpetual motion device. Your characters and their assets appear to be pretty well-off. They don't really need us and aren't very interesting as far as crafting a story is concerned. It is a bit counter-productive to the game when your characters can deus ex god machines in the first three posts. You need a steady build up and even then you shouldn't be able to have infinite energy devices and whatnot.

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Re: City of the Dead-OOC
« Reply #53 on: January 22, 2011, 11:22:54 pm »
Yeah, that does seem like something where if it were that simple we would have it already.

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Re: City of the Dead-OOC
« Reply #54 on: January 22, 2011, 11:24:09 pm »
I'd focus more on survival. We need a challenge, not a demonstration on how much you know about energy-loss and car batteries.

If the survival of our characters isn't a giant question mark, then we've got no reason to play because things will be fine. As well, the military supply drops seem a bit far-fetched.

Offline GroxGlitch

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Re: City of the Dead-OOC
« Reply #55 on: January 22, 2011, 11:29:23 pm »
Ok, fixed it a little bit. Kept the smg thing, and swapped the bad idea generator thing for fuel (I mean that literally. Thinking about it, it sounds rather godmodish). The SMG's are Fort Solitude's way of "kissing up" to make sure they get what THEY need :P

And, though not explained at the moment in story, the reason Fort Isis get's the military help is it's pretty much cut off from help from the other two Forts. Makes it seem more realistic that it's still there.

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Re: City of the Dead-OOC
« Reply #56 on: January 22, 2011, 11:32:09 pm »
I highly doubt a self-contained aircraft carrier will have anything of value to spare for some lowly civilian smucks.

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Re: City of the Dead-OOC
« Reply #57 on: January 22, 2011, 11:36:16 pm »
I highly doubt a self-contained aircraft carrier will have anything of value to spare for some lowly civilian smucks.
...?
Nobody was talking about the carrier having anything to spare, it was between Fort Solitude and Scruggs Outpost.

Offline Raz

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Re: City of the Dead-OOC
« Reply #58 on: January 22, 2011, 11:36:47 pm »
And I'm talking about military drops that realistically wouldn't happen.

Offline GroxGlitch

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Re: City of the Dead-OOC
« Reply #59 on: January 22, 2011, 11:41:48 pm »
Oh, that's what you're referring to.
Sorry, my bad.  :)

I apologize for my noobishness with some of the more intricate parts of this, when you're used to doing roleplaying in science fiction, and that's it, trying to just jump into an RP where you have very little to work with is a radical change. I'll get better though :P

Offline PatMan33

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Re: City of the Dead-OOC
« Reply #60 on: January 22, 2011, 11:43:24 pm »
Not to worry, man. You're doing fine work at the moment, even with some hiccups.

Happens to everyone. :)


Yeah as far as set pieces are concerned, I'd leave other bases that don't have active characters in them out of the mix for now. Sparse communication like what Raz was doing is good, but any further detail is unnecessary and makes things more-difficult later on.

Offline Galactic-Warrior

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Re: City of the Dead-OOC
« Reply #61 on: January 23, 2011, 07:26:25 am »
Great, now I don't know what to do.
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Offline munchkin5

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Re: City of the Dead-OOC
« Reply #62 on: January 23, 2011, 07:27:43 am »
Respond to my guy?

Offline PatMan33

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Re: City of the Dead-OOC
« Reply #63 on: January 23, 2011, 09:45:29 am »
Indeed.

Also, the very clear motive at the moment seems to be to get to Fort Solitude. There's already two characters there and a third is en route.

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Re: City of the Dead-OOC
« Reply #64 on: January 23, 2011, 10:02:40 am »
Not necessarily. There are two other forts, so it would pretty much rely on the character to pick which.

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Re: City of the Dead-OOC
« Reply #65 on: January 23, 2011, 10:02:56 am »
I'll post later today. At a friends house right now.
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Re: City of the Dead-OOC
« Reply #66 on: January 23, 2011, 10:05:35 am »
Mmmkay.
Know, I really wasn't expecting it to get this many people playing. :D

Offline munchkin5

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Re: City of the Dead-OOC
« Reply #67 on: January 23, 2011, 10:06:36 am »
Not necessarily. There are two other forts, so it would pretty much rely on the character to pick which.

But it'll be much easier to play out if everyone is in the same sort of area.

I've got an idea that my guy could go pick up Galactic Warriors guy from the other side of town, but i'll see how it works out.

Offline PatMan33

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Re: City of the Dead-OOC
« Reply #68 on: January 23, 2011, 10:13:01 am »
Not necessarily. There are two other forts, so it would pretty much rely on the character to pick which.

We can split the player groups if we want, but that greatly reduces the chances that this RP will be a success.

Unless you've got a group of disciplined players, you're usually going to need group cohesion. Otherwise people start telling their own story irrespective to the other players and the group loses a vested interest in the story. As it stands at this moment in time, Fort Solitude is the gathering point. For all intents and purposes, there are three characters there. It's easier to have everyone else go there than it is to move the established group. Plus, it's good to start off in a relatively safe location. We can get missions from these locations which will lead us into other bits of trouble and a larger story.

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Re: City of the Dead-OOC
« Reply #69 on: January 23, 2011, 10:29:01 am »
That works.

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Re: City of the Dead-OOC
« Reply #70 on: January 23, 2011, 01:30:02 pm »
Grox you didn't update my character's bio before the RP started. I have different weapons if you care to look.
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Re: City of the Dead-OOC
« Reply #71 on: January 23, 2011, 02:00:16 pm »
There, fixed.

Offline munchkin5

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Re: City of the Dead-OOC
« Reply #72 on: January 23, 2011, 02:19:51 pm »
I see you've really set yourself up to be part of the story there Badger...

Offline PatMan33

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Re: City of the Dead-OOC
« Reply #73 on: January 23, 2011, 02:22:31 pm »
Give it some time. There are too many negative posts in this OOC for an RP that is barely ten posts out the starting gate.

Just keep posting and everything will come together. The mystery is what makes it fun.

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Re: City of the Dead-OOC
« Reply #74 on: January 23, 2011, 02:26:03 pm »
My character will make his way to the others in due time.
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Re: City of the Dead-OOC
« Reply #75 on: January 23, 2011, 02:42:37 pm »
Hey Grox, you haven't updated my guy's bio on the first post either.
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Re: City of the Dead-OOC
« Reply #76 on: February 03, 2011, 03:13:30 pm »
I'm sorry for not posting, I've been just utterly SWAMPED the last week or so.
I'll post this weekend, probably tomorrow night.