Author Topic: Blue Planet  (Read 9376 times)

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Offline Kitkat

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Re: Blue Planet
« Reply #30 on: December 25, 2010, 10:24:40 pm »
Is it too late for me to join in?
Goddamnit kitkat, you make me look late
Come check out The Bino and The Ni'Calls
(Or don't these are old and embarrasing)

Offline Cyst

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Re: Blue Planet
« Reply #31 on: December 25, 2010, 10:31:43 pm »
Its says that
Quote
Though, of course, latecomers are always welcome to the race!
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Offline Yuu

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Re: Blue Planet
« Reply #32 on: December 25, 2010, 11:55:05 pm »
Follow the instructions in the OP and I'll add them in the next turn.  :)

Offline Watcher in the Puddle

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Re: Blue Planet
« Reply #33 on: December 27, 2010, 06:04:40 am »
Oh, Kitkat, Kitkat....
In a game like this you cannot win, only lose more slowly

Offline Yuu

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Re: Blue Planet
« Reply #34 on: December 27, 2010, 06:57:31 am »
We're waiting...~

Offline Galactic-Warrior

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Re: Blue Planet
« Reply #35 on: December 27, 2010, 09:55:53 am »
Do de do do do de do, do de do do doooooo dododo do de do do do de do, do, do do do.

Just had to. XD
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

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Offline Kitkat

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Re: Blue Planet
« Reply #36 on: December 27, 2010, 08:37:12 pm »
Spaceport Epsilon is a large orbital and land-based construct, acting as a large-scale fast-transport ground-to-space space elevator and station. Anchored in the center of the large crater at the bottom-right of the map, it is, at the moment, only a small orbital station, and a large anchor-like building sunk into the seabed. Plans for further construction include mining drills in the anchor, and multiple points for mag-lev rail transit across the planet.

Its first move would be acquiring permits to transport agricultural products from the McBurgerFry farmland to orbit, facilitating faster shipping to Earth (At a small shipping and handling charge, of course.)
Goddamnit kitkat, you make me look late
Come check out The Bino and The Ni'Calls
(Or don't these are old and embarrasing)

Offline Detoxicated

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Re: Blue Planet
« Reply #37 on: December 31, 2010, 09:29:59 am »
Oh you betsler, this spaceport is ingenious for ur profits... Tell them that they get a share of 7% of winnings per shipment...
OK, both of you die and let us know what happens.

Offline Watcher in the Puddle

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Re: Blue Planet
« Reply #38 on: December 31, 2010, 12:05:56 pm »
We also need a starter food source.... please ::)
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Offline Yuu

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Re: Blue Planet
« Reply #39 on: January 05, 2011, 03:31:56 am »
Mars c.2112




As the second year of colonization ends, the government's scheduled inspection of the newly established colonies is delayed by yet another massive scandal within the upper echelons of the New United Nations Spacy. With this unexpected relief, the many factions flourishing on the Blue Planet's surface slowly begin to acquaint themselves with their newfound environment.



The Gaelic Independence Movement, styles their new haven the island of "Gaelica." They then proceed to set up several research outposts and shallow mining operations all across their portion of the island, as well as some offshore installations.

The Movement is quite keen on studying the indigenous lifeforms of their new home world. In line with this ideal, plans for a focused ecological research operation will commence as soon as construction of the settlements are complete.

Oh, and the group has recently set aside a portion of their resources to construct a naval base just north of their capital.



The Interstellar Transportation Industries begins sending out infantry-escorted prospectors and archeologists to the nearby areas. Results of the prospecting were quite satisfactory, for the most part, with several prime mineral concentrations detected in the area.

However, what really caught the ITI's eyes were the recent finds in a small nearby cave system. Archeologists seem to have discovered a some unusual rock formations that seem to have been carved onto the cavern walls. Further study is needed to determine the origin of this phenomenon.

Back in New Port Royal [Argh! Sorry, can't resist...] proper, enforcements are set up to protect the city from external environmental factors.



McBurgerFry Inc., renames their local region the "Home of the Cornquirribl." A message of good tidings is soon composed by the company and sent to all other factions.

Not wanting to keep its loyal customers waiting any further, the vast tracts of land [no not that one] are quickly converted into large swaths of plowed soil as the first batch of crops are planted into the ground.

All across the newly established megafarm, another megastructure begins to rise from the earth, or should I say, sink into it. A massive network of pipes and sprayers start to take form as the infrastructure needed to maintain the precious crops

Everything seems well for the new enterprise, though there seems to be a small matter which ought to be looked at by the management: The crops on the very northern reaches of the region seem to be, for a lack of better terms, developing some unusual characteristics. While the fields were expected to yield larger than usual crops due to the lesser strain of the blue Planet's gravity, it was in no way within anyone's expectations for the very first harvest to see even a single, let alone several, patches of glow in the dark rainbow-colored corncobs.

While no one needs to be a scientist to know that this is absolutely fabulous, further studies are still required to find out whether such batches are safe for human consumption.



The Hydropolis Green constructs a large [it was thiiiiiiiiiiiiiiis big] enclosed biome area, a basic harbor facility and a dozen or so compact habitation facilities for residential purposes.

Aware of the importance of having a steady supply of food, a transmission is sent to McBugerFry to negotiate a trade route for the purpose of importing produce from the company.



With it's preliminary base set up, the Scion Collective's foreman, COMBINE, proceeds to take the first steps towards fulfilling it's primary directive.

COMBINE begins deploying a small force of mining and scout drones to search the surrounding region for any viable resources, primarily minerals.

While this is happening, basic mining operations are quickly set up in the mountainsides, where mineral concentrations appear to be highest. To speed up the operations, drone factories are constructed and soon put to work bolstering the initial workforce.

By the Collective's directive, the area north of Ascraeus Mons is renamed "LZ:1" or "Landing Zone 1."



Unlike most other groups, True Australia began to uphold a more traditional method of initial expansion.

Pouring all of its resources into improving its initial colony, True Australia 's first city expands along the coastline as another branch slowly creeps inland.



The ASS [Aristocracy of Superior Sentients] renames their home island "Garido" and the lake within it the "Tuyta."

The Aristocracy saw it fit to create a variety of genetically engineered castes:

Aristocrats: Homo superiora optime, genetically engineered humans who are physically more attractive, but weaker and frailer. They are intellectually superior to the other castes.

Warriors: Homo elephas sapiens, the army of previously mentioned "Elephant-Men." The "Commanding Group," Homo ursa optime, a crossbreed of EM and Aristocrats, acts as the commanders of the military. These commander are physically stronger at the cost of appearance, and more mentally capable than most, most specifically in the regions of memory, tactics and logic.

Genecarvers: Men and women capable of advanced mathematics and sciences from an early age, the Genecravers, Homo flectere vitam, are the backbone of ASS society. Genecarvers have one purpose, to carve the environment to meet the needs of the people of the ASS. They carve all fetuses into the caste they are destined to be, occasionally a different one, given the right... "provocation," with the caste being determined at the the end of the 3rd month randomly.

Traders: Homo bellus amicus, the merchants and diplomats of the nation. Only difference between Traders and plain homo sapiens sapien being their physical appearance, Traders being far more attractive than any living human.

The Growth: Homo unmultorum cerebrum, little more than a collectively sentient group of humans. Being a hiveminded caste, The Growth are no better than humans in all respects but one. The Growth tend to have more limbs and are more dexterous than homo sapiens sapien, collectively priding themselves on it.

The Aristocracy also begins to expand its self-contained cities over the sea, sending pillars down to the bottom of the ocean for support where necessary. The cities' layouts are designed for efficient economic transactions, with docks nearest the sea for trading.



A new player, Spaceport Epsilon enters the new frontier a year late of the others.

Spaceport Epsilon is a large orbital and land-based construct, acting as a large-scale fast-transport ground-to-space space elevator and station. Anchored in the center of the large crater at the bottom-right of the map, it is, at the moment, only a small orbital station, and a large anchor-like building sunk into the seabed. Plans for further construction include mining drills in the anchor, and multiple points for mag-lev rail transit across the planet.

Its first move was the acquisition of permits to transport agricultural products from McBurgerFry's surface-based farmlands to orbit, facilitating faster shipping to Earth, at a small shipping and handling charge, of course, which eventually concluded in a seven percent [7%] share of gains per shipment.



Out of Character Notes:

"That second Drone, the one on the bottom, it's floating, just so you know."

Sure thing.

With the planet's core active again, hover tech would be quite feasible on the surface.

Offline Doctor Z

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Re: Blue Planet
« Reply #40 on: January 05, 2011, 03:36:19 am »
RESEARCH FOR SEAFOOD, then send out a fleet from the naval base to fish!

I forgot, people need to eat. o3o

Offline Watcher in the Puddle

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Re: Blue Planet
« Reply #41 on: January 05, 2011, 03:54:06 am »
Get a farm up and running inside the biome. Expand the harbor complex and send out research ships to investigate marine life. Start a GM project on whales to make them smaller and so they can breath the foreign atmosphere. Create a hydroplant and a fully equipped radio station. Create the HydroConserve. Its mission will include closing of the area of Hyrdohai Bay to the invasion and manipulation of other nations. It will also create numerous programs, asking Earth's citizens to leave to the Hydropolis and informing them on the fragility of nature. It will also be searching for funders and charities to support the building of the ferries that will ship future populations. But I think we have enough to build a station though.
« Last Edit: January 05, 2011, 06:23:56 am by Watcher in the Puddle »
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Offline Galactic-Warrior

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Re: Blue Planet
« Reply #42 on: January 05, 2011, 07:27:47 am »
Investigate the cave system and request Spaceport Epsilon for permission to be allowed to dock ITI transport vessels. In fact, request McBurgerFry Inc for permission to transport their produce to Earth for 5% of the profits.

Unless they have their own transport vessels...
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Offline Cyst

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Re: Blue Planet
« Reply #43 on: January 05, 2011, 08:20:37 am »
Continue to expand the city, both on land and on the sea. Build large hydroponics buildings to grow food which is genetically engineered to provide more nutrients than its predecessors. Look into hovertech so that the cities may expand further across the planet at a lower cost to resources. Also build a large number of factories designed to construct filtration masks and armour for the Elephant Men.
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Offline Watcher in the Puddle

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Re: Blue Planet
« Reply #44 on: January 05, 2011, 09:04:46 am »
I have a question Yuu. Can fish survive in the martian waters?
In a game like this you cannot win, only lose more slowly