Author Topic: Blue Planet  (Read 9362 times)

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Offline Doctor Z

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Re: Blue Planet
« Reply #15 on: December 19, 2010, 08:04:10 pm »
Well, I was planning on being a sea country. Sea-colonies and a good fleet, all that fun stuff.

While I'd love to play around on that lake, I'd be kind of stuck there. So I'll take that blobby island. :D

Offline Yuu

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Re: Blue Planet
« Reply #16 on: December 20, 2010, 01:44:37 am »
Okay then.  :)

Offline Yuu

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Re: Blue Planet
« Reply #17 on: December 20, 2010, 07:10:28 pm »
Mars c.2111




With the United Nations Government retarded by an endless stream of bureaucracy and corruption, mankind's future amongst the stars now lie mainly upon the groups and individuals willing to face the risks and establish the first human nations on the reborn Blue Planet.



The Gaelic Independence Movement, sick of the rampant British control back home, set sail for a new one: The Blue Planet.

Establishing their new homeland at the shore of Elysium Island, the light reflected from Elysium Mons shines upon them brightly as the sun rises upon a new age of history for the movement's constituent peoples.



The Interstellar Transportation Industries sets its eyes personally on the Blue Planet. Employing their private armed forces, the ITI Mobile Infantry, their meager space fleet, and an army of xenologists, archaeologists, and various researchers and scientists, they plan to scour the reborn world for any remaining artifacts, and if possible, the holy grail of interstellar travel: FTL.

To this end, they utilize, New Port Royal, their Mars-based headquarters situated beside the Hellas Sea, as their center of operations.



McBurgerFry Inc., the ubiquitous fast-food serving juggernaut plants the first seeds of its new large-scale farming project on the reborn Blue Planet.

The private military companies employed [and owned] by McBurgerFry Inc. set up camp all along the perimeter of the ever expanding cornfields.

As one harvester would say: "Fields of corn!"



The Hydropolis Green establishes a flipperfoothold on the Blue Planet after fleeing the dying Earth along with a vast number of rare and endangered creatures.

Reaching their destination, the shores of Amazonis Bay which they promptly style as Hydrohai Bay, they set up a seafaring nation and begin to make life anew amongst the strange [and potentially dangerous] denizens of this new alien world.



The Scion Collective, seeing the relative freedom of the new Martian frontier, sends its own foreman, an artificial intelligence known as COMBINE, to the surface of the Blue Planet.

Landing north of Ascraeus Mons, the wise machine and its army of drones construct a preliminary base of operations beside the nearby lake.



True Australia establishes its first city on the banks of a large lake situated between the Margaritifer Forest and Argyre Sea.

They quickly set out to spread their people across the land, establishing the base for the coming resurrection of the "original" Australian nation.



The ASS [Aristocracy of Superior Sentients] establish their foothold on the Blue Planet. Setting up base on a large island in the middle of the Acidalia and Utopia Seas, they construct a sprawling scientific complex which is practically self-contained.

They conduct a large-scale accelerated cloning project to manufacture their first line of genetically engineered soldiers and workers. Due to the planet's significantly weaker gravity, the Aristocracy's individual manpower are capable of reaching elephantine heights without any significant drawbacks.



Out of Character Notes:

As you can see, I used contemporary Martian nomenclature for the various geographical features on the planet as my basis. This doesn't mean that you can't give them a new name. It just means that you'll have to convince the other factions first before they accept the new names, kinda like in real life.

Also, yes, that map already has the factions in it. It's just that everyone's still starting out.

Offline Doctor Z

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Re: Blue Planet
« Reply #18 on: December 20, 2010, 08:05:36 pm »
Right, first off, rename the island Gaelica. Then, set up a few Research Stations, and Mining Operations


IF POSSIBLE: Begin research on life of Gaelica (that's a soft c, like Liquorice) and the surrounding waters. Probably can't, since building a research station probably takes more then one turn <3

Offline SimplyNecro

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Re: Blue Planet
« Reply #19 on: December 20, 2010, 08:25:29 pm »
With it's preliminary base set up, COMBINE proceeds to take the first steps towards fulfilling it's primary directive.

COMBINE sends out a small force of mining/scout drones to search the surrounding areas for any harvestable resources, preferably mining materials.



(That second Drone, the one on the bottom, it's floating, just so you know.)

Also begin setting up Mining Operations and some Drone Factories.

Also rename the area LZ:1 (Landing Zone 1)
« Last Edit: December 20, 2010, 08:30:09 pm by SimplyNecro »
Quote from: The Evil Overlords Handbook
30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

Offline Galactic-Warrior

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Re: Blue Planet
« Reply #20 on: December 20, 2010, 09:36:07 pm »
Send out prospectors and archeologists with infantry escorts to start searching the surrounding area for anything, if they find nothing, look for minerals and reinforce New Port Royal.
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Offline Cyst

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Re: Blue Planet
« Reply #21 on: December 20, 2010, 10:15:46 pm »
First off rename the island Garido and the lake The Tuyta. Second, create a variety of genetic based castes. This system will be as follows.
*Aristocrats: Genetically engineered humans who are physically more attractive, but weaker and frailer, and intellectually superior to the other castes.
*Warriors: The army of Elephant-Men (as the extremely strong humans will now be referred to as) and a cross between EM and Aristocrats as a commanding group (these being physically stronger at the cost of appearance, and more mentally capable than most, most specifically in the regions of memory, tactics and logic).
*Genecarvers: Men and women capable of advanced mathematics and sciences from an early age, the Genecravers are the backbone of ASS society. Genecarvers have one purpose, to carve the environment to needs of the people of ASS. They carve all foetuses into the caste they are destined to be (occasionally a different one, given the right... 'provocation'), the caste being determined at the the end of the 3rd month randomly.
*Traders: The merchants and diplomats of the nation. Only difference between Traders and plain homo sapiens is their physical appearance, Traders being far more attractive than any living human.
*The Growth: The Growth are little more than a collectively sentient group of humans. Being a hiveminded caste The Growth are no better than humans in all respects but one. The Growth tend to have more limbs and are more dexterous than homo sapiens and they collectively pride themselves on that.
(Aristocrats: Homo superiora optime Warrior (EM): Homo elephas sapiens Warrior (Commander): Homo ursa optime Genecarver: Homo flectere vitam Trader: Homo bellus amicus The Growth: Homo unmultorum cerebrum)

Third, expand the self-contained cities over the sea, sending pillars down to the bottom of the ocean for support if necessary. The cities are to have a dock nearest the sea for trading.
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Offline Detoxicated

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Re: Blue Planet
« Reply #22 on: December 21, 2010, 04:22:45 am »
Well first of all recall my area "Home of the Cornquirribl", then send a peaceful transmission to all factions. Set up farms and let the workers begin constructing infrastructure, and by any means begin the farming already. Earth is hungry!
OK, both of you die and let us know what happens.

Offline Watcher in the Puddle

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Re: Blue Planet
« Reply #23 on: December 21, 2010, 06:20:56 am »
Create a enclosed biome area (I suppose the air is un-breathable), a basic harbor and some come compact habitats(living spaces). Also send a transmission to McBugerFry for a trade route of food.
In a game like this you cannot win, only lose more slowly

Offline Yuu

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Re: Blue Planet
« Reply #24 on: December 21, 2010, 07:00:07 am »
(I suppose the air is un-breathable)

No need to worry about that. The air is actually breathable, just put on some anti-microbial filters first.

Offline Watcher in the Puddle

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Re: Blue Planet
« Reply #25 on: December 21, 2010, 07:45:12 am »
Oh, but still create the closed biome. But not Earth enviroment, empty...

tanks for the info
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Offline Doctor Z

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Re: Blue Planet
« Reply #26 on: December 24, 2010, 09:29:42 am »
So how is this going?

Seems like a few people still need to reply their actions, no?

Offline Clarke

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Re: Blue Planet
« Reply #27 on: December 24, 2010, 09:30:19 am »
Focus on expanding the original colony.

Offline Yuu

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Re: Blue Planet
« Reply #28 on: December 25, 2010, 09:03:12 pm »
Well, that's everyone.

Anyone have some last minute requests?

If not, I'll make the update.

Offline Doctor Z

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Re: Blue Planet
« Reply #29 on: December 25, 2010, 09:53:59 pm »
Start a naval base! :D