Author Topic: Elite Like  (Read 4785 times)

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Offline Haseri

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Elite Like
« on: November 04, 2010, 01:26:18 pm »
You are on Earth. The date is the first of January 2150 CE. A few weeks ago your application to be a Free Trader [1] came through, announcing that your very own ship [2] will be ready soon. And on Christmas, you got your invitation to come to the Cape Canaveral Spaceport in Florida.

First things first, what is your name, age and background? And what do you want your ship to be called?

This is a game very much like Elite, and other such games. You will start with a small tramp freighter and you will (initially) be ferrying whatever freight and cargo you can acquire or buy. You can then use the money to buy bigger ships that’ll let you carry more cargo, or even passengers.

The galaxy is randomly generated as you visit it, and I’ll try and keep it as persistent as possible. As such, the galaxy is currently ‘empty’ until you ask for information on a system or visit it. Aliens, pirates and other things will not be encountered until their homeworld or appropriate base of operations has been generated. The next update will include a galactic map.

[1] The Trade Service of the Terran Coalition started the Free Trader Programme to stimulate the emerging interstellar economy. The idea is to give applicants a cheap ship (about $500,000), named the Adam Smith class after the economist, which hauls freight around the established colonies, and, when the individual has enough money, speculatively trades cargo with the younger colonies. Most applicants fail, and even then the Trade Service estimates most Free Traders never really break it big.

[2] The Adam Smith-Class ship is 10 tons in mass, and 10 meters in length. It can carry 5.5 tons of cargo in its hold. Its top speed is 5/83 the speed of light thanks to its single reactionless Subwarp engine. An aluminium alloy and a range of self-defence jamming antennae protect it. It is fitted with a contragravity lifter, so reaction mass is not needed for take off. It also has a Key Drive, used for manipulating the Keyholes, the wormholes that make interstellar travel possible. Its Fission Reactor has been topped up and is good for 75 years. A ton of food (leaving one with room for 4.5 tons of freight), good for 500 days is also in your cargo hold.



Offline Plank of Wood

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Re: Elite Like
« Reply #1 on: November 04, 2010, 03:36:50 pm »
James McDüff, who has a wealthy background and is trying to get independance from his rich family by making his own fortune. He's barely turned 18 and his knolwedge lies in his ability to communicate with others and act diplomaticly.

The ship name is the McDüff Cruiser.
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Offline Galactic-Warrior

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Re: Elite Like
« Reply #2 on: November 04, 2010, 03:46:51 pm »
Terrence Smith, grew up from a well-off farm in the American mid-west and decided to see the galaxy by becoming a Free Trader. Hes pretty young, just turned 21. He knows how to modify systems on his ship from modifying his family's tractors.

The ship's name is Clear Skies.
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Offline Flamester_

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Re: Elite Like
« Reply #3 on: November 04, 2010, 08:42:54 pm »
James McDüff, son of a wealthy CEO of a huge mining corporation, is trying to get independence from his rich family by making his own fortune. He's barely turned 18 and his knowledge lies in the fields of diplomacy, psychology, business management, and logistics.

The ship name is the Düffer.
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Offline Plank of Wood

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Re: Elite Like
« Reply #4 on: November 05, 2010, 08:36:14 am »
James McDüff, son of a wealthy CEO of a huge mining corporation, is trying to get independence from his rich family by making his own fortune. He's barely turned 18 and his knowledge lies in the fields of diplomacy, psychology, business management, and logistics.

The ship name is the Düffer.

This is better than my idea.

Lets rock and roll.
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Offline Haseri

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Re: Elite Like
« Reply #5 on: November 05, 2010, 10:32:01 am »
Name: James McDüff
Age: 18
Background: son of a wealthy CEO of a huge mining corporation trying to get independence from his rich family by making his own fortune. His knowledge lies in the fields of diplomacy, psychology, business management, and logistics.

Ship Name: Clear Skies

Welcome, James. I am the Clear Skies’ non-volitional AI [1]. I can be transferred to other ships if you acquire them.

This is the known galaxy:



In the centre is Sol, the home system of humanity. Around it, numbered 1 to 25 is the occupied systems. They all have either a colony, an outpost or are a homeworld. Their colour corresponds to the star’s stellar type: red are M-class, orange K-class, yellow G-class, yellow-white F-class, and white A-class, connected by 'keyhole lines' Green stars are in the process of being explored by the Terran Coalition’s Exploration and Survey Service, and as such, do not have any public information released as of yet. Although it is not prohibited to enter those systems, bear in mind that there will maybe only be a dozen people in the system, probably surveying an inner planet.

Beyond that, there are no people to help you if you break down.

James, you can ask about any system. When you have researched a few, make a decision on your destination, then try and find some cheap freight going to that planet.

You can also go shopping. Your records indicate that you have TC$50,000. You can try getting speculative cargo at this moment, but payment will be a lot more certain if carrying freight. You can purchase goods in most areas, from personal weaponry and protection to transhuman modifications. Ask for a catalogue in whatever area you want to buy in.

Yeah, I preferred Clear Skies as a ship name.

The map is done in Astrosynthesis (as will planetary maps), and will be kept as such until Christmas, when I'm hoping to get the Cosmic Bundle from ProFantasy software. Ignore the '0.1' at the keyhole lines.

[1] There are three levels of AI: dedicated, non-volitional and volitional. Dedicated AI have no initiative, personality or real learning capabilities, used mostly for simple tasks where things might not go according to plan, so the programme can adapt the routine using files in its memory. Non-Volitional AI can learn, but they lack creativity and empathy. They are used for more complex tasks, gradually learning about it surroundings and adapting to it. Volitional AI are actually intelligent, and there are some more intelligent than humans, usually in big megacomputers. However, the latter cannot be copied like the former two. VAI need to be nurtured from ‘birth’. Because of their ability to rewrite themselves, VAI usually end up a lot more complex than their original programming. As such, the science of computer neuroscience (or cyberneurology) has popped up in the last few years, to study patterns in computer intelligence, such as the emergence of religion. In many societies, VAI are treated much the same as humans, with the ability to get married and independently choose their occupations.

If you are confused about the above, just think of VAI as sapient creatures, NVAI as sentient creatures, and DAI as creatures that run entirely on pre-programmed instinct. There is also one further level of machine intelligence: Mind Emulation, which is an uploaded mind.

Offline Plank of Wood

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Re: Elite Like
« Reply #6 on: November 05, 2010, 01:14:52 pm »
First off, we need to buy a souviner of a cactus in supsended animation.

Next, we need to have a look at the weapons catalouge, and then the ship upgrades catalouge.
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Offline Galactic-Warrior

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Re: Elite Like
« Reply #7 on: November 05, 2010, 05:29:46 pm »
Wait, so we're all voting on what one character is doing instead of us all having characters?
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

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Offline Haseri

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Re: Elite Like
« Reply #8 on: November 06, 2010, 08:04:35 am »
A cactus is $10

Weapons

These are common personal sidearms. I could list all the possible weapons one could buy, including the ones that need background checks or expensive registration procedures, but that would make the list too long.

Conventional Guns
Heavy Pistol, 10mm $540, a powerful pistol, background checks required, can hold 20 shots
Needler, 3mm $500, a small-calibre needle air gun that can fire a bullet or drugged dart, background checks required, can hold 100 shots
Gyroc pistol, 15mm $200, a compact gyrostabilised rocket launcher, background checks required, can hold four shots that must be loaded manually
Electrolaser pistol $1,800, a wireless successor to dart-firing stun guns, requires 1 C power cell per 36 shots
Nausea Pistol $650, a handy-pistol sized weapon that emits on a frequency that can cause pain and, if unlucky, loss of sphincter control and deafness, requires 1 C cell per 66 shots
Tangler Pistol, 25mm $300, can fire a sticky web-like polymer, can hold 4 shots that must be loaded individually
Vortex Pistol $100, a vortex ring (high-velocity smoke ring) of gas projector in pistol form, 0.4 kilograms of gas is enough for 5 shots
Gauss pistol, 4mm $1,700, long-barrelled hyper-velocity coil guns pistol, background checks required, can hold 40 shots, requires 1 B cell
Laser pistol $1,100, basic laser sidearm, background checks required, decide between Infrared beam (default), Blue-Green (lower rate of fire, more range, higher power consumption, underwater fire) and Ultraviolet (triple range, half damage, most useful in vacuum and near vacuum), requires 1 C cell per 33 shots
Sonic Stunner $120, a self-defence weapon that can shut down a small the target’s nervous system to the point of unconsciousness that is held like a small flashlight or is attached to the wrist, requires 1 B cell per 22 shots

Ammo
Power cells can come in rechargeable or non-rechargeable (non-rechargeable cells have a longer life/provide more shots, but cost the same)
B Power Cell $3, about the size of a pistol cartridge or AA battery
C Power Cell $10, about the size of a pistol magazine

3mm Needler shots $0.1 per shot
4mm shots $0.06 per shot, background check required
10mm CLP shots $0.28 per shot, background check required
15mm gyroc $5 per shot, background check required
25mm Tangler shots $2,4 per shot

Riot gas $2, background check required
Musk $2
Coloured/Hot/Prism/Electromagnetic Smoke $0.1/0.15/0.2/0.3
Anti-Tangler Aerosol $1
Pheromone Spray $20, background check required
Radiant Prism $3, background check required

There are also a bunch of accessories and special ammunition available, but the shear number of them makes them pointless to list. If you are looking for something specific, ask and I’ll try and find it.

Ship Systems
Ships are modular. They are made up of 20 systems, 18 against the hull and 2 core locations. The 18 hull systems are spread over the Front, Central and Rear sections, and the 2 Core systems can be put into any of those sections (albeit separately). Here are the Clear Skies’ basic schematics:

Front
[1] Light Alloy Armour $5k
[2!] Key Drive $100k
[3] Control Room $20k
[4] Defensive ECM $100k
[5-C] 3 Cargo Holds (1.5 tons)
Central
[1] Light Alloy Armour $5k
[2-6] 5 Cargo Holds (2.5 tons)
Rear
[1] Light Alloy Armour $5k
[2-4] 3 Cargo Holds (1.5 tons)
[5!] Contragravity Lifter $100k
[6!] Subwarp Reactionless Engine $100k
[C] Fission Reactor Power Plant $30k

Artificial Gravity $10k
Gravitic Compensators $10k
Emergency Ejection Seat $50k
Non-Volitional AI $300

As one can see, basic Cargo Holds are free. Any system with a ‘!’ is a high-energy system (HES), and our Fission reactor can only power one at a time. Armour systems cover the whole section. The items below the main schematics are not modules, but still cost money. One more thing, armour tends to be stronger if the craft is unstreamlined. But that means it cannot travel around in the atmosphere like a streamlined craft, such as this one, can.

The costs below of new systems include materials and labour, or the cost of moving a system. Do not expect to be able to do this yourself. And, the prices increase if the ship is a bigger size.

Metallic Laminate Armour $10k, titanium reinforced by carbon-fibres, doubles the currant protection if the craft is unstreamlined
Advanced Metallic Laminate Armour $20k, as above, but reinforced with carbon nanotubes, doubles the current protection
Nanocomposite Armour $50k, carbon nanotube–reinforced polymers, triples the current protection

Cargo Hold $0, essentially an empty space offering 0.5 tons of space
Refrigerated Cargo Hold $0.5k per ton of space

Control Room $20k, also doubles as your basic living space on a ship as small as this one, can remove the control station a $10k discount

Enhanced Communication/Sensor Array $20k, a larger and more capable array than the one included in the control room

External Clamp $1k, allows the ship to attach to another object
Fuel Tank $3k, can carry 0.5 tons of reactant mass
Hangar Bay $1k, space for 0.3 tons, can be linked with other hangar bays for a bigger space
Mining Module $10k, can extract 0.05 tons of ore an hour
Chemical Refinery Module $10k, can process 0.15 tons of gas an hour
Passenger Seating $1k, a seat for a passenger, where he/she/it can sit comfortably for a 24 hour journey

Fuel Cell Chemical Power Plant $5k ($400 to refuel), can power 1 HES at a time, with a life of 24 hours
MHD Turbine Chemical Power Plant $10k ($400 to refuel), can power 2 HES at a time, with a life of 12 hours
Fission Reactor Power Plant $20k ($2k to refuel), can power 1 HES at a time, with a life of 75 years
Fusion Reactor $100k
Antimatter $200k

Subwarp Engine $100k

Soft-landing system $10k, a re-entry system that is used on ships that do not have wings, thrust or contragravity, is a one-use thing and must be brought again after use
Solar Panel Array $50k, if in the inner part of the solar system, can be used to power 1 HES

Beam Weapons, Missiles, Guns $60k

There are lots more systems. However, most of these are too expensive, costing more than $50,000. This includes weapons and larger power plants. There are also smaller engines available, but these are next to useless compared to Subwarp Engines. I've included some systems that you can't buy due to the expence, mostly to entice you.

Wait, so we're all voting on what one character is doing instead of us all having characters?

Hmm, if this works, maybe I will do that at a later date. With more starting options.

Just in case anyone is interested, I’m using GURPS to do this.

Offline Happerry

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Re: Elite Like
« Reply #9 on: November 06, 2010, 05:02:40 pm »
I think we should get a needler gun, so we have a choice between fatal and stun without having to carry two weapons around, and should upgrade to Refrigerated Cargo Holds, so we have more options on what to carry. Speaking of star system information, could we have a basic briefing on systems 1 through 4, and an outline of Sol Systems normal exports and imports?

Offline Cyst

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Re: Elite Like
« Reply #10 on: November 06, 2010, 05:24:00 pm »
We need artificial gravity on our ship first. Then we need the sonic stunner and a bit of ammo, maybe 100 B cells. Finally purchase the Control Room. Save the rest of the money.
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Offline Flamester_

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Re: Elite Like
« Reply #11 on: November 06, 2010, 05:35:52 pm »
I think we should get a needler gun, so we have a choice between fatal and stun without having to carry two weapons around, and should upgrade to Refrigerated Cargo Holds, so we have more options on what to carry. Speaking of star system information, could we have a basic briefing on systems 1 through 4, and an outline of Sol Systems normal exports and imports?

I'm for this.
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Offline Happerry

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Re: Elite Like
« Reply #12 on: November 07, 2010, 01:27:43 am »
We need artificial gravity on our ship first. Then we need the sonic stunner and a bit of ammo, maybe 100 B cells. Finally purchase the Control Room. Save the rest of the money.

We already have artificial gravity and a Control Room, and unless you mean to go pirate hunting, I fail to see why we need backups. And if we do need backups, we should get a fuel cell first, so we can run away if we loose our power plant.

Offline Cyst

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Re: Elite Like
« Reply #13 on: November 07, 2010, 01:44:06 am »
Wait...
We aren't hunting pirates?
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Offline Happerry

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Re: Elite Like
« Reply #14 on: November 07, 2010, 03:45:08 am »
Not until we earn enough money to get a warship and some decent weapons at least.