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Author Topic: A Civilization to Stand the Test of Time  (Read 8265 times)

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Offline Raz

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A Civilization to Stand the Test of Time
« on: August 20, 2010, 10:35:39 pm »
A Civilization to Stand the Test of Time

In this game, you will be voting and expressing your opinion of what our civilization will do. I am playing this within Civilization 4: Beyond the Sword, with the mod called Rise of Mankind. There will be 25 civilizations including ours, all of which will be run by me. I will write the talks and such between the various civilizations and ours, weaving a story using Civ as the representation, as well as creating stories within our civilization for various reasons. Various non-Civilization mechanics will be used by me, such as one unit per square, limits on military size based on population, number of strategic resources limiting the amount of units that can exist that use that resource, and others. These have yet to be set entirely in stone.

Game Mechanics(Subject to Change)

1 Military Unit per Square
1 Population supports 1 Military Unit
1 Resource supports 20 Units that Use It

Index of Updates

Our Most Glorious Leader!
This is Our Time!
THIS IS GREECE!!!
The Amaebe People of Amaetria
1: 4000 B.C. - 3880 B.C.
2: 3880 B.C. - 3460 B.C.
« Last Edit: August 27, 2010, 09:45:49 pm by Raz »



Offline PatMan33

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Re: A Civilization to Stand the Test of Time
« Reply #1 on: August 20, 2010, 10:45:09 pm »
Charismatic-Financial is the only way to be. All other Civs are poor and ignorant.

Offline Lush City

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Re: A Civilization to Stand the Test of Time
« Reply #2 on: August 21, 2010, 12:11:22 am »
Agressive-Charismatic. Mafia style. I assume you'll be taking some artistic liberties?

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #3 on: August 21, 2010, 12:30:51 am »
Try to vote in the poll if you can, Lush, it makes it easier on me. In fact, I'll vote for you.

What do you mean by artistic liberties? I'll be using the game as a basis for the story and such, among other things. The only thing out of my control are the barbarians.
« Last Edit: August 21, 2010, 12:33:24 am by Raz »

Offline Doctor Z

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Re: A Civilization to Stand the Test of Time
« Reply #4 on: August 21, 2010, 12:46:06 am »
Rule the waves, rule the mind!

:D

Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #5 on: August 21, 2010, 01:11:29 am »
Yay! "Rise of Mankind"! I suggest you use "A New Dawn" which is a modmod for "Rise of Mankind". Or even my modmodmod on a mod called "HAND" which stands for "Hydro's A New Dawn". It is a mod for both of them.

In short even if you don't use my mod you really need to use "A New Dawn"  if you want to experience the full potential of " Rise of Mankind".

A New Dawn (Recommended)
http://forums.civfanatics.com/forumdisplay.php?f=369

HAND (Optional)
http://forums.civfanatics.com/showthread.php?t=363058
« Last Edit: August 21, 2010, 01:13:32 am by Hydromancerx »

Offline Lush City

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Re: A Civilization to Stand the Test of Time
« Reply #6 on: August 21, 2010, 07:27:44 am »
Is that the one where civs pop up in real time?

Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #7 on: August 21, 2010, 02:04:46 pm »
Is that the one where civs pop up in real time?

Yes, but i think other mods have that feature too.

Offline Gnoll

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Re: A Civilization to Stand the Test of Time
« Reply #8 on: August 21, 2010, 02:20:48 pm »
I know this will sound dumb, but I picked Nomad.
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #9 on: August 21, 2010, 03:16:29 pm »
Yay! "Rise of Mankind"! I suggest you use "A New Dawn" which is a modmod for "Rise of Mankind". Or even my modmodmod on a mod called "HAND" which stands for "Hydro's A New Dawn". It is a mod for both of them.

In short even if you don't use my mod you really need to use "A New Dawn"  if you want to experience the full potential of " Rise of Mankind".

A New Dawn (Recommended)
http://forums.civfanatics.com/forumdisplay.php?f=369

HAND (Optional)
http://forums.civfanatics.com/showthread.php?t=363058

I looked at AND and it seems pretty cool.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #10 on: August 21, 2010, 04:46:51 pm »
Our Most Glorious Leader!

For the seconds round of civilization creation is the leader selection, but before we can select leaders, we must find which ones are preferred. The priorities for traits are;

1. Scientific
2. Charismatic
3. Philosophical
4/5. Aggressive/Seafaring
6/7. Financial/Industrious

Remember, not all trait combinations exist. Charismatic/Scientific doesn't exist, for instance. Now, to find the top leaders, I gave points to the various leaders based on priority. First priority earned them five points, second earned them four points, and so on. Now, the list of top leaders is as such;

1. Pericles (Scientific/Philosophical) 8 Points
2. Sejong (Scientific/Philosophical) 8 Points
3. Bismarck(Scientific/Aggressive) 7 Points
4. Henry VII (Scientific/Industrious) 6 Points
5. Mansa Musa (Scientific/Financial) 6 Points
6. Boudica (Charismatic/Aggressive) 6 Points
7. Alexander (Philosophical/Aggressive) 5 Points

The next vote will be on which leader we should use. However, since Pericles and Sejong have only aesthetic differences, they will be represented together, and if they win, a second vote between the two will be taken.

Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #11 on: August 21, 2010, 05:07:56 pm »
Are you having leaders separate than the civilization? Or if we say pick Pericles we will be the Greeks?

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #12 on: August 21, 2010, 05:24:19 pm »
Yes, leaders are separate from civilizations. I'm still not sure how to run the Civ vote, seeing as how there are so many. I'm thinking we'll first vote for civs categorized as best for the Ancient/Medieval/Modern/Future etc eras.

Offline Doctor Z

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Re: A Civilization to Stand the Test of Time
« Reply #13 on: August 21, 2010, 05:36:51 pm »
Henry VII! :D


Build a great empire thru SCIECNE

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #14 on: August 21, 2010, 06:30:32 pm »
Yay! "Rise of Mankind"! I suggest you use "A New Dawn" which is a modmod for "Rise of Mankind". Or even my modmodmod on a mod called "HAND" which stands for "Hydro's A New Dawn". It is a mod for both of them.

In short even if you don't use my mod you really need to use "A New Dawn"  if you want to experience the full potential of " Rise of Mankind".

A New Dawn (Recommended)
http://forums.civfanatics.com/forumdisplay.php?f=369

HAND (Optional)
http://forums.civfanatics.com/showthread.php?t=363058

I looked into it more, and as interesting as A New Dawn is, there seem to be issues with it, and I don't use torrents to download RoM 1.92. So we'll just be playing with 1.91, which should be sufficient anyway...
« Last Edit: August 21, 2010, 06:34:17 pm by Raz »

Offline Lush City

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Re: A Civilization to Stand the Test of Time
« Reply #15 on: August 21, 2010, 06:47:34 pm »
6. Girl power.

Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #16 on: August 21, 2010, 07:33:23 pm »
Quote
Mansa Musa (Sci/Fin)

You cannot loose with superior research and extra coin!  ;D

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #17 on: August 21, 2010, 07:39:12 pm »
Come on guys, read the question. Don't vote twice if you're only supposed to vote for one.  :-\

Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #18 on: August 21, 2010, 07:39:55 pm »
Yay! "Rise of Mankind"! I suggest you use "A New Dawn" which is a modmod for "Rise of Mankind". Or even my modmodmod on a mod called "HAND" which stands for "Hydro's A New Dawn". It is a mod for both of them.

In short even if you don't use my mod you really need to use "A New Dawn"  if you want to experience the full potential of " Rise of Mankind".

A New Dawn (Recommended)
http://forums.civfanatics.com/forumdisplay.php?f=369

HAND (Optional)
http://forums.civfanatics.com/showthread.php?t=363058

I looked into it more, and as interesting as A New Dawn is, there seem to be issues with it, and I don't use torrents to download RoM 1.92. So we'll just be playing with 1.91, which should be sufficient anyway...

They have a non-torrent download available for RoM 1.92.

RoM v1.92 Non-Torrent Download
http://www.megaupload.com/?d=4LYCSIX1

I hate torrents so I totally understand. I know it works since that's where I downloaded it from.
« Last Edit: August 21, 2010, 07:51:19 pm by Hydromancerx »

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #19 on: August 21, 2010, 07:42:09 pm »
I guess nevermind then, back to AND.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #20 on: August 22, 2010, 03:19:16 pm »
This is Our Time!

Henry VII wins, so our civilization will be Scientific and Industrious. Now, we most vote for which era our power will be most concentrated, in the form of Unique Units and Unique Buildings. I have sorted the various civilizations into their different eras of power, some overlapping into other eras. Once an era is chosen, the civilization will be randomly picked from the pool for that era, so as not to create imbalances based on name, such as America. This is purely for UUs and UBs, the name of our civilization will actually be something entirely different than the civ it is using.

1. Ancient (22 Possible Civs)
2. Medieval (14 Possible Civs)
3. Industrial (10 Possible Civs)
4. Modern (5 Possible Civs)

Offline TimeMaster

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Re: A Civilization to Stand the Test of Time
« Reply #21 on: August 22, 2010, 04:02:18 pm »
Modern.
:o Whoa... that was deep.

Offline Lush City

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Offline Kenotai

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Re: A Civilization to Stand the Test of Time
« Reply #23 on: August 22, 2010, 04:05:33 pm »
Ancient
Visit, Vote, Vykusi - New Poll 9/01/08


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Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #25 on: August 22, 2010, 04:47:31 pm »
Ancient Era!  ;D

Offline Gnoll

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Re: A Civilization to Stand the Test of Time
« Reply #26 on: August 22, 2010, 05:57:52 pm »
Modern. By that time, the whole map will be colonized, and we will be seeing a lot more fighting.
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Galactic-Warrior

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Re: A Civilization to Stand the Test of Time
« Reply #27 on: August 22, 2010, 06:00:57 pm »
I vote Ancient era.
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Offline Flamester_

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Re: A Civilization to Stand the Test of Time
« Reply #28 on: August 22, 2010, 06:02:00 pm »
Ancient
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Offline sporelord

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Re: A Civilization to Stand the Test of Time
« Reply #29 on: August 23, 2010, 01:24:25 am »
Ancient. Also i don't believe its the time we start, its just the civ we choose. So we could get America (modern America) but still start in ancient times.
Check out MindWorld a Psychological Sci-Fi FPS adventure indie title....It's pretty awesome :p http://www.indiedb.com/games/mindworld/images/mindworld-concept-art1

Offline Digital Hellhound

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Re: A Civilization to Stand the Test of Time
« Reply #30 on: August 23, 2010, 03:05:07 am »
Ancient, definitely.
I am the very model of a scientist salarian...

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #31 on: August 23, 2010, 05:43:22 am »
Ancient. Also i don't believe its the time we start, its just the civ we choose. So we could get America (modern America) but still start in ancient times.

You're picking which era you want our civ to have most of its UUs and UBs. For example, voting Ancient rules out America because America has no UUs or UBs in that era. We're starting in the ancient era anyway.

Offline darthvader52

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Re: A Civilization to Stand the Test of Time
« Reply #32 on: August 23, 2010, 01:59:20 pm »
Ancient, i want us to start from the dawn of time until the end of time
Waging a war against a world thats given war up.

Offline sporelord

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Re: A Civilization to Stand the Test of Time
« Reply #33 on: August 23, 2010, 02:02:35 pm »
I know Raz, what i meant was was say you picked Ancient you get Rome, Ancient Greece something like that. You also start in Ancient times. If you pick modern you get America,  or another Modern Civ. You still start in Ancient times. So i was clearing up what Someone said about starting with the map already mostly colonized.
Check out MindWorld a Psychological Sci-Fi FPS adventure indie title....It's pretty awesome :p http://www.indiedb.com/games/mindworld/images/mindworld-concept-art1

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #34 on: August 23, 2010, 02:34:10 pm »
They said by the time we get to Modern, most of the world will be colonized, which it will be, and that that's when we'll need all our power.

Vader, we start in ancient times no matter which Civ wins.

Anyway, it seems obvious Ancient has won. I'll make the roll and update when I have access to my computer.

Offline Lush City

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Re: A Civilization to Stand the Test of Time
« Reply #35 on: August 23, 2010, 02:35:58 pm »
...And you dont' now?

Offline Galactic-Warrior

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Re: A Civilization to Stand the Test of Time
« Reply #36 on: August 23, 2010, 02:37:45 pm »
Hes likely using his phone right now.
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

Weird City: Add a inhabitant!, Add some industry!

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #37 on: August 23, 2010, 05:07:33 pm »
Different type of device.

Anyway...

THIS IS GREECE!!!

The random roll came up 9 out of 22, resulting in Greece becoming our civ. The Odeon is a significantly better version of the Colosseum, providing more happiness and culture. The only UU of note is the Phalanx, which replaces Greece's Axemen, but eliminating the Axeman vulnerability to Chariots. Basically, it means the only feasible counter to the Phalanx is an archer-type or horse-type unit. All the other UUs are purely aesthetic changes.

Now, we must decide what to call our civilization and our people. Please, no ridiculous names.

Offline Gnoll

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Re: A Civilization to Stand the Test of Time
« Reply #38 on: August 23, 2010, 05:27:46 pm »
How about Amaetria, and the people can be Amaetrians?
If so, then our capital should be Imilis.
Just something I came up with at random.
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #39 on: August 23, 2010, 05:34:16 pm »
There aren't any jokes built into the name, right?

Offline Doctor Z

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Re: A Civilization to Stand the Test of Time
« Reply #40 on: August 23, 2010, 06:22:50 pm »
Amaebe.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #41 on: August 23, 2010, 06:58:30 pm »
The Amaebe People of Amaetria

We will be the Amaebe People of Amaetria. Now, what is our home habitat? This vote will determine what much of our general starting area will be composed of, be it water, grasslands, etc.

A. The Grasslands
B. The Plains
C. The Mountains/Hills
D. The Forests
E. The Coast
F. The Desert Floodplains

Offline Galactic-Warrior

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Re: A Civilization to Stand the Test of Time
« Reply #42 on: August 23, 2010, 07:03:32 pm »
Forests will be good for a developing civilization. Plenty of lumber to use.
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Offline Flamester_

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Re: A Civilization to Stand the Test of Time
« Reply #43 on: August 23, 2010, 07:54:34 pm »
Coast, lots of easy food.
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Offline sporelord

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Re: A Civilization to Stand the Test of Time
« Reply #44 on: August 24, 2010, 07:18:05 am »
Coast, With nearby Forest or is that too hopeful :P
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Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #45 on: August 24, 2010, 07:35:59 pm »
Coast wins, which is nice since Coast is practically a given in any start. Anyway, I'll get started on the setting up the game, it'll take me a little bit.

edit - RoM seems to hate Hot Seat. No matter what I do, it just won't start for me, for some reason.

Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #46 on: August 24, 2010, 07:39:26 pm »
You need to start it with a custom game in single player. It goes funky for multiplayer.

Also the best starting spot is on the coast at the mouth of a river.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #47 on: August 24, 2010, 07:45:08 pm »
The entire idea is to play it against myself, otherwise the entire concept doesn't work.

Offline sporelord

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Re: A Civilization to Stand the Test of Time
« Reply #48 on: August 25, 2010, 06:06:56 am »
cant you keep reloading saves to sort out who does what? (might be time consuming)
Check out MindWorld a Psychological Sci-Fi FPS adventure indie title....It's pretty awesome :p http://www.indiedb.com/games/mindworld/images/mindworld-concept-art1

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Re: A Civilization to Stand the Test of Time
« Reply #49 on: August 25, 2010, 04:17:50 pm »
Or you could use world builder to play as everyone.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #50 on: August 26, 2010, 04:17:29 pm »
That's all a real pain... I don't know, I'll think about it.

edit: Okay, I guess we're going with the basic Next War mod, with the broken crust event nullified by myself. I'll have the update soon.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #51 on: August 26, 2010, 06:28:02 pm »
1: 4000 B.C. - 3880 B.C.

(Since Henry VII wasn't present in Next War, and Scientific doesn't exist in Next War, I opted instead for Lincoln, who has Philosophical and Charismatic, which was the best combination priority-wise.)

After years of nomadic dwelling on the edge of the Great Land of Ice, the Amaebe people decided to settle down along the Icy Ocean. The chief at the time chose the spot because of knowledge that the Icy Ocean contains good amounts of fish and clam, while nearby corn and sheep would also provide food. Beyond food, the chief knew of beautiful rocks not too far from the tribe, which the occasional crafter made into spectacular trinkets.



A small group of the people still wanted to roam the tundra, however, so they opted to memorize the countryside and report back to Amaetria. They discovered an unusual amount of beavers to the north west of Amaetria, which could provide nice, warm pelts to the Amaebe people.



Further exploration of the Great Land of Ice revealed fellow nomads, who opted to join Amaetria, while remaining set in their ways. As they were part of the tribe, they were asked to go search the east, while the first scouts would search the west. At the same time, the nomads encountered such frigid temperatures that they could not bear to go further north. Deciding it to be impossible, they marked the frigid areas as the northernmost limit of the world.



The western nomads discovered the population of beavers was even greater than first observed, a population that would provide far more pelts than required by Amaetria for a long time.



The eastern nomads, in searching the mountainous areas of the Great Land of Ice, uncovered more of the rocks that resided to the west of Amaetria, but also discovered new rocks that had a slight shine to them. Upon washing the rocks, they shined greater, and the nomads marked the location as being of great importance.



However, the isolation of Amaetria ended very quickly, as a band of warriors appeared on its border. The chief decided to carefully approach them, knowing Amaetria could not even begin to defend itself at the time...



Despite this, Amaetria knew where the warriors came from, as the eastern nomads had uncovered their home land at nearly the exact same time the warriors had arrived on Amaetria's borders.



Though the chief didn't know the nomads had discovered the warriors' homeland, he approached them carefully...

It was Spring, and melt-water was flowing in small streams around Chief Amatana, the Amaetrian guards, and the unknown warriors. Amatana spoke first, "Hello... who are you? Why are you here?" One of the warriors stepped forward, enormous in comparison to the Amaetrian guards, and clutching a blunt club, "Samuse, we come from the East. We're here to explore new lands." Amatana felt a bead of sweat roll down his forehead, despite the relatively cold temperature today, as he realized 'explore new lands' could mean 'explore and conquer,' "Well, I, um..."

Choices

How should Amatana try to reason or connect with the Samuse warriors?

A. Talk about how the Amaebe people are also explorers.
B. Talk about how they speak similar languages.
C. Try to find similar traits between the two peoples.
« Last Edit: August 27, 2010, 09:45:33 pm by Raz »

Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #52 on: August 26, 2010, 06:29:19 pm »
That's all a real pain... I don't know, I'll think about it.

edit: Okay, I guess we're going with the basic Next War mod, with the broken crust event nullified by myself. I'll have the update soon.

I am not completely sure but I think AND can be played as "hot seat" if you just disable revolutions and barbarian civs when making a custom game.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #53 on: August 26, 2010, 06:30:20 pm »
I did disable Revolutions and Barb Civs, still didn't work.

Offline Hydromancerx

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Re: A Civilization to Stand the Test of Time
« Reply #54 on: August 26, 2010, 06:31:23 pm »
I did disable Revolutions and Barb Civs, still didn't work.

Ah ok. Well good luck with this then.

Also please unlock your poll.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #55 on: August 26, 2010, 06:34:42 pm »
Read the post, pick a choice, post your choice. The poll is currently set at just two votes anyway, and I have no way to change it. Besides, asking for posts can result in more involvement, maybe opinions of what should be done. Just dropping by, voting, and leaving doesn't really develop a connection. That, and I hate when people use all their votes or more than the amounts they're asked to use, since polls can't have the amount of votes changed.

Offline Galactic-Warrior

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Re: A Civilization to Stand the Test of Time
« Reply #56 on: August 26, 2010, 08:26:24 pm »
A. Lets hope they don't try to conquer us.
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Offline Doctor Z

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Re: A Civilization to Stand the Test of Time
« Reply #57 on: August 26, 2010, 09:11:25 pm »
Poke them.


With sharp rocks.

On sticks.

Offline Lush City

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Re: A Civilization to Stand the Test of Time
« Reply #58 on: August 26, 2010, 11:03:22 pm »
B I want to see how well we connect; a common ancestry can lead to better relations.

Offline sporelord

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Re: A Civilization to Stand the Test of Time
« Reply #59 on: August 27, 2010, 02:39:05 am »
Surely we could do both? We could begin by saying we are also explorers....Oh wow we speak the same language isn't that good?
Check out MindWorld a Psychological Sci-Fi FPS adventure indie title....It's pretty awesome :p http://www.indiedb.com/games/mindworld/images/mindworld-concept-art1

Offline Gnoll

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Re: A Civilization to Stand the Test of Time
« Reply #60 on: August 27, 2010, 04:55:54 am »
B. With our shared heritage, we should really try to stick together!

BTW, who are the Samuse in-game? (Which Civ?)
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Josasa

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Re: A Civilization to Stand the Test of Time
« Reply #61 on: August 27, 2010, 12:20:52 pm »
C. It could be considered unintelligent to point out something so obvious as that they can understand each other. At this point try to find more similarities other than language to cement a relationship.

And if that flags have stayed the same, the Samuse are the Arabs.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #62 on: August 27, 2010, 02:16:52 pm »
Leaders and the civs of the other players have been mixed so that you don't know their traits, only the civ.

Offline Doctor Z

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Re: A Civilization to Stand the Test of Time
« Reply #63 on: August 27, 2010, 02:19:00 pm »
Let's assume they're nice, at least nice enough not to kill us immediately.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #64 on: August 27, 2010, 09:44:24 pm »
2: 3880 B.C. - 3460 B.C.

((The previous dates were wrong by a thousand years. Whoops.))

Chief Amatana decided that their similar languages would be a good bridge, as he pointed out, "Since we almost speak the same, perhaps our ancestors were close. We come from nomads that migrated in the Great Land of Ice." The warriors pointed north, "Our people split off from the Ice Nomads a long time ago, to settle down." Amatana nodded, thinking quickly, "Yes, yes. So our peoples are very similar, we should barter and be at peace." The warriors shrugged, and quickly moved onward on their mission of exploration. It was to be the first of many contacts between the Samuse and Amaetria, all of which were a little tense at first, but usually involved basic barter.

The nomads had searched much of the land, and, under the guidance of the Amaetrian Chief, searched the Samusean lands as best they could, uncovering strange worms that covered the tree of their lands.



Searching the great darkness between Amaetria and Samuse, the northern nomads discovered a far more convenient supply of the glimmering rocks from the North. This was great news for the Amaetrian chief, who had realized mining the rocks in the North, deep within the Great Land of Ice, would be incredibly difficult, despite the now well-known abundant amounts.



Lengthy searches of Samusean land unveiled yet more of these worms-covering-trees...



Around the discovery of even more worm-covered-trees within the Samusean lands, the influence of Amaetria expanded outward to new lands, as civilization began to slowly spread outward from Amaetria and Samuse.



The Samusean lands seemed infested with these worms, as huge populations were discovered to the south of Samuse. Samuse seemed either incredibly blessed or incredibly cursed with these creatures.



A few hundred years of growth had finally doubled Amaetria's population, and the current chief began to feel that things were falling into place, despite knowledge that Samuse was significantly ahead of the Amaebe people...



However, these fears vanished when a band of nomads returned to Amaetria, bearing news and knowledge of how to create larger boats that sailed on the ocean, knowledge they'd gained from a seafaring tribe along the coast. Amaetria finally was ahead of Samuse, possessing the technology to build naval ships that could rule the coast, technology Samuse wasn't close to attaining.



This sudden discovery of sailing was further enhanced in importance as the second band of nomads returned to Amaetria, declaring that the vast lands occupied by Amaetria and Samuse were surrounded by impassable seas...



There was, however, knowledge that land was sighted not to far off the coast, promising more space for the two tribes if necessary, but whatever would be found on these new shores was unknown. This shallow bridge between the two pieces of land was also far closer to Samuse than to Amaetria, creating concerns among the natural strategists of Amaetria that the Samuse could easily take control of the waters, blocking Amaetria's exploration and expansion.



These troubling thoughts were briefly put to rest as a tribeswoman declared she had discovered the secret to controlling the growth of Amaetria's food supply, a practice named Agriculture. With this knowledge, Amaetria would have a nearly guaranteed food supply, and thus could expand much more quickly.



The combination of the discoveries of Agriculture and Sailing put Amaetria ahead of Samuse, whom have become jealous of Amaetria's sudden success. The trade ships of Amaetria often sail into Samuse, and watch as some of the Samusean people glare at their galleys, as they barter with eager Samusean merchants. Both tribes can feel the tension rising, but neither is strong enough to instigate a conflict just yet.

What should Amaetria focus on?

A. Growth and Expansion
B. Developing Naval Supremacy
C. Developing an Adequate Land Military

Offline Galactic-Warrior

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Re: A Civilization to Stand the Test of Time
« Reply #65 on: August 27, 2010, 09:51:07 pm »
C. Seeing as our ships won't be in much danger if they do go to war, I say we expand our land armies a bit to protect our holdings. Making some warships would be nice too, though.
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Offline sporelord

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Re: A Civilization to Stand the Test of Time
« Reply #66 on: August 28, 2010, 07:46:26 am »
Growth and Expansion, our navy and current army is enough to stop a 'easy conquest' as we grow and expand, we can improve the military as we need to, but remember our leader and current stats and such like we picked make expansion/growth/industry a much better, so we should do what we are good at until we are good enough to divert resources.
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Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #67 on: August 28, 2010, 08:21:53 am »
Everyone read the OP to see the first game mechanics. Since Amaetria has only 2 pop, they have only one open military slot. So it's like what's next or soon to build, warrior, galley, or settler/workers. The galley would let us explore, the warrior to defend(against Samuse or the looming raging barbarians), the additional worker to expand and so on.

Offline Lush City

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Re: A Civilization to Stand the Test of Time
« Reply #68 on: August 28, 2010, 10:33:56 am »
Pump up our Navies, we're on a pennisula jutting out the North Pole, we're going to need naval tech if we want to survive.

Offline Didero

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Re: A Civilization to Stand the Test of Time
« Reply #69 on: August 28, 2010, 10:42:04 am »
Since we're only a small village, and there are no large, immediate threats, I'd suggest expand and grow first, so we can handle the future better. So I vote A.

Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #70 on: August 28, 2010, 06:39:46 pm »
3: 3460 B.C. - 2480 B.C.

The population of Amaetria had become such that it could support a small corps of workers, who would help the Amaebe of the land to set up improvements. The first was to be a farm on the peculiar plant called 'Corn'.



The greatly increased supply of food coming from the farm boosted Amaetria's growth greatly, at record-breaking percents.



Indeed, it soon increased by half in population, strengthening it further.



The prosperity was marked by news from the sailors that the Samuseans were beginning to obey strange rituals, and sit in unusual positions. They set onward about their business, looking towards tapping the great wealth of the Icy Sea.



The indifference towards the shifting thoughts of the Samuse were abruptly ended, as the religious swept through the Samuse Chiefdom, causing Samuse to declare itself to be 'Buddhist'. The sailors were often assaulted with the deeply religious followers of Buddhism, who constantly tried to convert the merchants, even as they tried to have private conversations with their buyers. This religious spouting quickly drove the Amaetrian traders away, heightening tensions with Samuse.



The rising tensions between Amaetria and Samuse were shadowed by the discovery of how to raise livestock, further increasing the capacity for food generation, but also being the first discovery to increase productivity, through the introduction of beasts of burden.



Hundreds of years of further growth resulted in Amaetria doubling its population, and thereby stretching the patience of the Amaebe people to its limit, whom were living in what was quite possibly the largest city of the ancient world. Amaetria needed to expand, and soon. Disgruntled tribesmen began to rally, but looked for a place to settle down in.



One of the first possibilities was an eastern settlement that could tap both the glittering rocks of the east, and the clean, crisp rocks of the northeast.



The second possibility was to settle near the same area, along the coast, but the smooth rock of the northeast would inaccessible, and it would be some time before the glittering rocks of the east would be within civilization's grasp.



A tribesman who had a particular fondness for beavers proposed settling within the midst of the beaver forests. This settlement would also provide immediate access to only population of horses in the entire land.



A fourth choice was to settle once more along the coast, accessing a population of beavers immediately, and the smooth rocks of the west once civilization's influence expanded.



The final tribeswoman proposed a coastal settlement that would immediately have access to beavers, and have access to the only population of horses within years.



What was unmentioned, however, was the proximity to Samuse of each settlement. The greater population of Amaetria would be able to field a larger army than Samuse, and Samuse had yet to acquire the military-capable vessels of Amaetria. Despite this, Amaetrian strategists predicted that Samuse's religion would provide the same kind of benefit that natural Amaetrian thinking provided, thus Samuse would be able to acquire the kind of size that Amaetria had. Another factor was the fact that the Samuse had discovered what they termed bows and arrows, which allowed them to fight at a distance, compared to the melee-centric Amaetrian military. A war would likely be bloody for both sides.

Which location should the Amaetrians settle?

Location 1
Location 2
Location 3
Location 4
Location 5

Offline Galactic-Warrior

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Re: A Civilization to Stand the Test of Time
« Reply #71 on: August 28, 2010, 06:48:08 pm »
Location #4. We'll be able to access the horses which in time will allow us to have mounted soldiers, beavers for our economy, and the minerals for whatever we need 'em for.
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Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #72 on: August 28, 2010, 07:05:38 pm »
Four doesn't provide horses quickly, it would require an additional city which would be situated in mostly ice.

Offline Galactic-Warrior

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Re: A Civilization to Stand the Test of Time
« Reply #73 on: August 28, 2010, 07:26:04 pm »
Alright, I'm switching my vote to location three then.
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Offline Gnoll

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Re: A Civilization to Stand the Test of Time
« Reply #74 on: August 28, 2010, 11:24:12 pm »
Location three for me. HORSES NOW, PLEASE!
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Offline sporelord

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Re: A Civilization to Stand the Test of Time
« Reply #75 on: August 28, 2010, 11:57:46 pm »
Location three, the beavers are very nice economy wise. Horses are good militarily also.
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Offline Raz

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Re: A Civilization to Stand the Test of Time
« Reply #76 on: September 01, 2010, 10:21:36 am »
I've been sick a while and I'm still sick, so I'm having to postpone the next update. Plus I've discovered that Next War's Marathon speed is a little jacked up, taking twice the time as normal Marathon. I really didn't think it would end up that way, so apparently Epic would be better. Because of this, I'll be looking into what can be done to fix the situation, whether or not that means restarting the map and advancing it a ways. I'll think about it...