Ok, this is the game thread. I'll clarify some rules here and save this post for updates, then Wizard will post the map and we can begin.
First off, lets try to keep the map looking decent. Keep the terrain features understated and minimalist so people editing in MS paint don't get left behind. If someone has invented a symbol for a particular terrain feature, use that instead of making your own for the same feature.
Second, upload images in PNG format and include your username and the number of the round in the filename, to make it easier to see who did what and when.
Use the format Daxx made in the ooc thread to report your actions.
To avoid annoying clashes and to eliminate the need for messy merges, reserve your post while working on a map update, or just make your edits while other players are not online.PDF Link:
http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdfOOC:
http://www.gamingsteve.com/blab/index.php?topic=17348.0
Little known rules and errataCommand Order: Commands an order to perform an action. The following Actions can be performed by this command: Shape Climate (at 1/2 the area a God can affect), Purify/Corrupt Civ/City, Create Army (Once per turn), Create Order. Finally, the God can use this power to Advance the Order, functioning the same way as Advance Civ\City, the advancement is limited to the order. A civilization with the Sect operating in it automatically benefits from the advancement, as though they had Advance Civilization. If the sect is wiped out from the race, then the race loses the advancement.
Inches and PixelsFor the purposes of this game, an 'inch' in the rules is defined as roughly the area encompassed by the black square in the bottom right corner of the map.
Power Sharing It is possible for two or more gods to combine their power points to pay for an action, from creating a race to causing a calamity. However, only ONE god is in control of the effect of that action. For example Daxx, Celdur and Josasa decide to pool their points to create a race in the first age. They discuss their plans and agree that Daxx will ultimately control the race, though he promises he will not oppose Celdur and Josasa when they later found sects within that race.
Nonstandard RacesThe cost for creating a race which deviates significantly from the human norm (nonstandard body plan, dramatic supernatural powers, extremely large or small size etc) will cost 10 power in the second age and 22 power in the third age. The price for any race in the first age will remain the same, and the price for subraces will remain the same throughout all ages.
Purity and CorruptionLimits will be placed on how good and how evil a race can be from -3 to 3. Races can be created at morality -1, 0 or 1, as stated in the rules, and can be purified or corrupted as necessary. The price to corrupt will be the same as the price to purify, contrary to what is stated in the rules, in the interests of fairness.
To help visualise what each degree of morality reflects, here's a rough guide:
+3 - Saintly: Refuses to kill anyone for any reason, race or civilisation may even avoid killing animals under any circumstances, always helps strangers in need, even helps enemies in the right circumstances.
+2 - Good: Show mercy to their enemies, help strangers in most circumstances, reserve violence as a last resort or commit violence in accordance within a strictly good moral code.
+1 - Benevolent: Are fair during times of war, inclined to be trusting and to aid their allies, provided they don't ask too much of them.
0 - Neutral:
-1 - Amoral: Are inclined to be dishonourable, or to temper honour with cruelty. Will not aid others without receiving something in return.
-2 - Evil: Cheating, murder, cruelty, destruction, betrayal or any combination of those traits are likely to be an integral part of this civilisation's normal behaviour.
-3 - Diabolical: The hypothetical offspring of Cruella DeVille and Sauron. Would eat their own babies on a wholemeal bun and wash them down with the blood of a hundred puppies and kittens.
Shaping Land and ClimateThere is a slight variation to Shape Land and Shape Climate.
Shape land has been limited to only shaping the terrain. So it can add mountains, valleys, canyons and broad flat plains, hills, and major rivers.
Shape Climate allows you to spell out the temperature, the amount of vegetation and implied water (such as adding grassland, forests, or deserts and tundras) and the general weather pattern of a region.
What's a Hemisphere?You can't see it on the continent map, but our continent is in the Southern Hemisphere! If you want a frozen north then you will likely be disappointed. There is some godly leeway and what have you, but as a rule, things should get chillier the further south they are.
No god is an islandThe scale of the map is rather large (the continent it describes is larger than Europe) so picking out fine details is impossible. Cities populated by terrestrial creatures may be placed on water and it will be understood that they are situated on islands which are too small to show up on the map. Aquatic creatures may build cities beneath the ocean waves.
Keep watching this post as more rule adjustments or house rules may be added. Now go out there and have fun!
If you need advice, want to discuss rules or just discuss the game, drop by the Gamingsteve IRC channel (Centralchat, #gamingsteve)