Author Topic: Cunae OOC and stats  (Read 8092 times)

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Offline Huckbuck

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Cunae OOC and stats
« on: July 11, 2010, 12:35:10 pm »
Cunae







Participants:


GM: Huckbuck

Graphical artist providing visual representations of mind boogeling statistics: Brandonazz

Players: Martyk, Little, Josasa, Hydromancerx, Razonatair, Dr. Octagonapus



General Rules:


The game goes like this:

1. You RP the most important events (and other thing as well if you so like) for the coming month. I might RP the NPCs when needed. You PM me and each other if you so like. I can not enforce this, but I encourage the game PMs to be RP'd between you players. When one month is over I post a short post saying just that. Every third month I post an update (see 2.).

2. I post the updated stats of the city and the families, explain the consequenses of actions and events and send PMs if needed. I explain a bit about the news and write some RP here and there.

3. Start over from 1.

You are not allowed to decide the price of something you are about to buy, the outcome of a fight or argument with an NPC or anything else that isn't directly controlled by your family. To get an input on this simply PM me or ask me to join in on the RP to solve the situation.

Concerning military: 1 legion is = 10 cohorts,  1 cohort is = 5 centuries, 1 centuria is = 100 soldiers. I made up these numbers myself, they do not represent the numeric value they had in ancient Rome.

For rating of for example the condition of a unit or a families influence in the senate I use the following scale:

-N/A-   -Horrible-    -Quite Horrible-    -Very Poor-    -Poor-    -Quite Poor-    -Average-    -Quite Good-    -Good-    -Very Good-    -Great-    -Almost Perfect/Total-    -Perfect/Total-
 
      0           1                   2                     3              4                 5                   6                  7                8                 9             10                  11                              12
 
Questions and answers regarding the game


Senate:

Annus Una: Nikos Verdo, Brutus Anucdian, Gangri Zanus Teryth, Yama Yamino

Annus Duo: Marcus Zanus Oranus, Bertrandu Anucdian, Janai Yamino, Jeral Kraetus

Annus Tria: Crustanus Jermens, Tauron Skandalon, Regulus Zanus Oranus, Marnus Kraetus

Annus Quartus: Nicholas Sardina, Antonious Autus, Fabricus Piscae, Picon Skandalon

Consul: Bourgeois Anucdian

Ex-consul: Fenir Kraetus


Senate system:




There are 16 senators, 4 in each Annus. You also have the Consul and the ex-Consul.

A newly elected senator sits in the Annus Una section for the 1st year, then the Annus Duo section for the 2nd year and so on. When his 4th year is over he is automatically one of the nominated for the new Annus Una senators if he does not object. Others aren't offically nominated, but commonly most senators base their votes on social standing or wealth and power, as well as personal reasons.

The senate meets when the Consul calls for a meeting. The senators can also call for a meeting but at least 12 of the total 16 must then apply for such a meeting to the Consul. The same applies for the election of a new consul.

The Consul is obligated to anounce how he spends the tax money, so most meetings are just that, anouncements. He may also propose an important decission that the senators discuss. If 12/16 or more does not oppose the decission the Consul is free to fullfill it. The ex-Consul has got veto though unless 12/16 or more of the senators agree with the decission. (So if 8 are for and 8 are against the ex-Consul can still prevent the decission).

This makes official decissions quite rare and often takes a lot of time before they actually happen, making the aristocrats private business the primary force behind expansion and such.


The City


Consul: Bourgeois Anucdian

Residents: Inner City: 986 Outer City: 1254

Tax level:  Average

Life conditions: Good

Happiness of the people: Quite happy

Produces: Major: Fish, crops, wine, pottery, Minor: weapons, olive oil, tools,

Consumes: Major: Fish, crops, marble, clay, tools, luxury wares, wood, cloth, pottery. Minor: Slaves, metals, weapons,



Imports:International: Spiti (Metals, luxury wares, cloth), Local: Cunae countryside (wood, crops, olive oil, wine), Linum (clay), Sordeo (clay), Fimus (clay), Morus (marble), Lautum (marble)

Exports: International: Spiti (Fish, pottery, wine, olive oil), Local: Cunae countryside (Fish, tools, pottery), Linum (Tools, pottery, wine), Sordeo (Tools, pottery, wine), Fimus (Tools, pottery, wine), Morus (Tools, pottery, wine), Lautum (Tools, pottery, wine)



Points of interest

The Inner City: The Inner City is what most who live there refer to as Cunae, they refuse to include the outer city in this term. It is the major part of the city which is located inside the stone walls and almost all houses are built out of marble or brick with roofs covered with reddish tiles.

Forum Cunae: Forum Cunae is the large square in the middle of the Inner City where most of the trade is conducted. It is located outside the Curia, from which stairs the political decisions and news are shouted out to the public, making Forum Cunae a noisy place.


The Curia

The Curia: The Curia is the seat of the Peoples Senate and the Consul. It stands as the tallest and most impressive building in the middle of Cunae and was finnished just over a year ago to demonstrate the rising power of the Cuneanic People.

The temple of Ammon Victor: Ammon Victor, or just Ammon, is the most important deity in the Cunae pantheology. An impressive temple built in his honour was built in Cunae quite early in it's history and was before the construction of the Curia the largest structure in Cunae. It is easily identified by its round shape and the theme of high archs and Spiti-esque pillars. (The Spiti is a people that the Cuneans have had quite some contact with over the last 100 years through trade and during one period, warfare.)

The Outer City: The Outer City is not much to see. It originated from the small fishing huts the fishermen built to have close access to the Forum Cunae market so that they easily could transport their fish there and sell it fresh. Eventually a lower class society started to evolve outside the walls with the fishermen as the base of the economic system. Many people who live in the brick or wood houses of the Outer City work inside the walls but can't afford to live there or are not even allowed to buy property there due to their low social standing. Due to this most people inside the walls are people of moderate to good social standing (not including slaves), while the lower classes live either directly outside the walls or nearby in small villages.

Theatre of Marcelii The only major theatre of Cunae is the Theatre of Marcelii. Its architechture was heavily inspired by the Spiti odeons. It was recently purchased by the Skandalon family and is one of the most popular destinations for cultural enjoyment.

Gemenons Gambling Hall A hangout considered brutish by most aristocrats, though popular among the middle class. The building also features a restaurant making Gemenons Gambling Hall a popular late-night hangout. It can also house suspisious business though, it is said that every other woman you see at Gemenons are seductresses with a knife hidden in their toga. This is also a place notorious for attracting those requiring the service of an assassin.

The Verdo Docks Just recently the aspiring aristocrat Nikos Verdo bought parts of the Cunae docks. While they still are run down people are interested in seing how a quarter so poor and in bad shape will be affected by this purchase.

The Black Fort The (in)famous Black Clan's quite impressive house is a miniature city while at the same time a military outpost for Cunae. It's courtyard has got it's own market and there are rooms to rent there. Many go there to see the best warriors train, even though Cunae in these times of peace are quite low on soldiers.

International status: Recognised

Families



Property Anucdian (red) Kraetus (yellow) Verdo (blue) The Black Clan (black) Skandalon (navy) Yamino (orange)


The Anucdian-Sardina Family



Biographies

Head(s) of Family: Bourgeois

Members: Bourgeois Anucdian (-, healthy), Bertrandu Anucdian (-,healthy), Ameila Anucdian (-, healthy),
Brutus Anucdian (-,healthy),Thery Anucdian (-, healthy), Kylre Anucdian (-,healthy), Margret Anucdian (-,healthy)
Harlow Anucdian (-,healthy), Nicholas Sardina (-,healthy),

Wealth: 250 Gold Coins (Aurii) and 150 Silver Coins (Denarii) (each coin weighs 10 grams)

Property: (buildings and land) 2 private villas*, 3 apartment buildings^, 1 centuria headquarters*, 3 nearlying estates including 1000 m^2 land each^


Influence

Senate:  great

The upper class: quite good

Middle class: good

The peasants: good


Soldiers: Anucdian I Centuria [poor condition, well equiped, average morale, Centurion: ?]  

Slaves: 7 per villa, + 5 personal slaves, 15 per estate, 3 per apartment building (total: 33)



The Verdo Family

Biographies

Head(s) of Family: Nikos

Members: Nikos Verdo (-, healthy)

Wealth: 120 Gold Coins (Aurii) and 80 Silver Coins (Denarii) (each coin weighs 10 grams)

Property: (buildings and land) 1 private villa*, 2 dock buildings including 2 jetties^,



Influence

Senate: average

The upper class: below average

Middle class: good

The peasants: quite good


Soldiers: - (Though not privately owning an army Nikos would have no problem assembling at least a centuria
due to his reputation in the military).

Slaves: 7 per villa, + 1 personal slave, 4 per dock building


The Kraetus Family



Biographies

Head(s) of Family: Marnus

Members: Marnus Kraetus (-, healthy), Gracia Kraetus (-,healthy), Lyra Kraetus (-, healthy),
Teran Kraetus (-,healthy),Juni Kraetus (-, healthy), Benilia Kraetus (-,healthy), Fenir Kraetus (-,healthy)
Senicila Kraetus (-,healthy), Jeral Kraetus (-,healthy), Palea Kraetus (-,healthy), Kylis Kraetus (-,healthy),
Morena Kraetus (-,healthy)

Wealth: 300 Gold Coins (Aurii) and 140 Silver Coins (Denarii) (each coin weighs 10 grams)

Property: (buildings and land) 2 private villas*, 6 small apartment buildings^, 1 small centuria headquarters*, 2 nearlying estates including 1500 m^2 land^, 2 nearlying small estates including 500 m^2 land^



Influence

Senate: very good

The upper class: quite good

Middle class: very good

The peasants: average


Soldiers: Kraetus I Centuria (NOT FULL CENTURIA, 3/4) [poor condition, well equiped, average morale, Centurion: ?]  

Slaves: 8 per villa, + 6 personal slaves, 20 per estate, 1 per apartment building



The Skandalon Family



Biographies

Head(s) of Family: Picon

Members: Picon Skandalon (-, healthy), Caprica Skandalon (-, healthy), Tauron Skandalon (-, healthy),
Gemenon Skandalon (-, healthy), Virgus Skandalon (-, healthy), Leonis Skandalon (-, healthy), Aries Skandalon (-, healthy)
Scorpius Skandalon (-, healthy), Canceron Skandalon (-, healthy), Libra Skandalon (-, healthy) ,Ophiuchia Skandalon (-, healthy)
Aquaria Skandalon (-, healthy), Sagittaron Skandalon (-, healthy)

Wealth: 180 Gold Coins (Aurii) and 200 Silver Coins (Denarii) (each coin weighs 10 grams)

Property: (buildings and land) 1 Amphitheatre + gladiator quarters^,  1 gambling hall/ restaurant^, 2 private villas*, 1 estate including 2000 m^2 land^,



Influence

Senate: good

The upper class: good

Middle class: quite good

The peasants: average


Soldiers: Skandalon I Centuria (NOT FULL CENTURIA, NO QUARTERS, 1/2) [poor condition, quite good equiped, average morale, Centurion: ?].

Slaves: 8 per villa, + 12 personal slaves, 12 per estate, 10 for the amphitheatre



The Black Clan



Biographies

Head(s) of Family: Regulus

Members: Sariana Martis Oranus (-, healthy), Regulus Zanus Oranus (-,healthy), Mariana Zanus Oranus (-, healthy),
Darian Zanus Teryth (-,healthy),Janus Zanus Kan (-, healthy), Jana Zanus Kan (-,healthy), Marcus Zanus Oranus (-,healthy)
Perith Lancaster (-,healthy), Anyah Zanus Lancaster (-,healthy), Janule Zanus Lancaster (-,healthy), Marian Zanus Lancaster (-,healthy),
Gangri Zanus Teryth (-,healthy), Ferina Hanover (-,healthy), Farworth Zanus Hanover (-,healthy)

Wealth: 240 Gold Coins (Aurii) and 160 Silver Coins (Denarii) (each coin weighs 10 grams)

Property: (buildings and land) 1 large, fortlike estate including soldier quarters and apartment buildings^


Influence

Senate: good

The upper class: average

Middle class: good

The peasants: average


Soldiers: Black Clan I Centuria [good condition, very well equiped, quite good morale, Centurion: ?]
Black Clan II Centuria [good condition, well equiped, quite good morale, Centurion: ?]

Slaves: 0




The Yamino Family



Biographies

Head(s) of Family: Shino Yamino

Members: Yama Yamino (-, healthy), Shino Yamino (-,healthy), Markus Yamino (-, healthy),
Mushi Yamino (-,healthy),Janai Yamino (-, healthy), Akuno Yamino (-,healthy), Kokoro Yamino (-,healthy)
Hareta Yamino (-,healthy),

Wealth: 200 Gold Coins (Aurii) and 120 Silver Coins (Denarii) (each coin weighs 10 grams)

Property: (buildings and land) 1 private villa (Cunae)*, big quarry^ (Morus), slaves quarters* (Morus), Military headquarters* (Morus), private villa* (Morus)



Influence

Senate:  good

The upper class: good

Middle class: very good

The peasants: average


Soldiers: Yamino I Centuria (NOT FULL CENTURIA, 2/4) [good condition, poorly equiped, horrible morale, Centurion: ?]  

Slaves: 8 per villa, + 9 personal slaves, 2 for military hq, 45 working in quarry, 2 at slave quarters


« Last Edit: July 15, 2010, 03:05:29 am by Huckbuck »


@davidramnero

Offline Huckbuck

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Re: Cunae OOC and stats
« Reply #1 on: July 11, 2010, 01:09:10 pm »
Q&A

Q: If and when there is a marriage between families, how will control of the characters be determined?

A: Sure there is mysogyny in Cunae so women often join the families of their husbands, but the classism and elitism is even worse. If you have a daughter and your familiy is considered among the finest in the city and she marries a man of lower birth most would think that he taking her last name would be the right thing to do.  

So we have two ways to go, woman adapts to man and this class thing, both I and you players will have to adjust to either or both of these considering the situation. Imagine if you had your only member marry a woman of higher birth, following the rules strict would make you "loose" the game. In a case like this I'd probably advise bending the rules a bit and write up some RP about why the wife takes your last name for the sake of the game and good fun. The RP goes before the game mechanics.


Q: How is death going to be decided in a game like this? Obviously assassination and other such techniques of political maneuvering would be required in a game like this, so how would something like this be determined? Would there be specific things that would make the odds of a successful assassination higher? What would be required to setup an assassination?

A: Assassination is something that mainly would be performed by another family, the risk of being assassinated by a pure NPC conspiracy is quite small in most cases. And yes, the risk of being assassinated is affected by many things, how people consider you, how many body guards you have etc.

I will also have dicerolls for random deaths and diseases just like in AToC (though I do not think we got any random deaths, did we?), and I am going to use the war mechanics that I planned for AToC (but never got to use) if it becomes necessary.

Q: Also, how are the seats of the Senate determined? Is this popular election? How are the elections determined? For the sake of the game, will there be at least one seat for each family? Is it possible to have more than one family member allowed in the Senate?

A: I plan to have more seats than families so that there is more rivalty. Everyone will begin with at least 1 seat as you say, for the sake of the game. Each senator sits for 4 years, so some will begin with having allready been a senator for 4 years. He may be re-ellected at any time though.

The common idea is that the brightest men of the most influential, finest and richest families are supposed to make up the senate, it is decided who replaces the ones that have been seated their 4 year period by a senate vote though. If the senate ellects people that should not be in the senate or people that really havfe the influence to be there aren't ellected it can have dire results and will surely cause conflict. This means that one family can take complete controll over the senate, but that family will not be in high regards among the rest of the families or the other people inside the walls (in most cases) and will probably not be in controll for long.

Q: One other thing I was thinking about. Will there be any deterrent to having people marry outside of the aristocracy? Will it even be allowed? Assuming that it is, would there be some indicator to 'pure' blood besides the other aristocrats simply looking down on this particular family?

A: You can have your family members marry anyone, but yes, doing so might give them a bad reputation or even have them murdered for dishonouring the aristocracy of Cunae. I am not sure what you mean about an indicator for pure blood though.

Q: What political party is in power?

A: There are no political parties (except the families). Read my post about the senate for further information.

Q:Who were our last enemy?

A: Spiti. (Now trade partners).

Q: How rich are we in comparison to our neighbours?

A: Hard to say as few have ever been to Spiti, the south or the barbaric north. (Cunae is by far the richest city in the Cunaeic Empire though).

Q: What is the most advanced weapon we have?

A: The soldiers use pila and tower shields. Basic catapults and ballistas have been constructed and tested (after seing Spitian siege weapons), but not in war.
« Last Edit: July 14, 2010, 04:22:00 pm by Huckbuck »
@davidramnero

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Re: Cunae OOC and stats
« Reply #2 on: July 11, 2010, 01:13:44 pm »
Bagder was not included as he did not do as I requested and prove that he could write sensible RP in time. Bagder you will be able to join after the game has started though as I first said you were in. You will have to prove however that you can RP your characters in the Test RP.


What you, the players do now:

1. Update the templates I posted of your families with the titles of your characters. You may also name a centurion and rename your centuries.

2. Start posting in the RP thread (will be up soon) and have fun!
@davidramnero

Offline Cyst

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Re: Cunae OOC and stats
« Reply #3 on: July 11, 2010, 01:40:28 pm »
Sorry, my brothers are over here so I can't use the computer that often. Otherwise I would have posted.
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Offline Little

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Re: Cunae OOC and stats
« Reply #4 on: July 11, 2010, 01:53:02 pm »
How do you want us to post our actions? Here, or in the RP thread?
The best person ever.  She should have won the Peace Prize.

What? No full control over children? You do realize that some of us have particular plans for those children.

Offline Huckbuck

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Re: Cunae OOC and stats
« Reply #5 on: July 11, 2010, 01:55:58 pm »
You are free to start up whatever you want by posting in the RP thread. If you want to buy slaves for example you could just post something leading to your character going to the slave market.

EDIT: A good example is how Josasa took the initiative to have a party. Be creative!
« Last Edit: July 11, 2010, 02:11:59 pm by Huckbuck »
@davidramnero

Offline Raz

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Re: Cunae OOC and stats
« Reply #6 on: July 11, 2010, 02:38:36 pm »
I didn't see this part included in the post;

(1 legion is = 10 cohorts,  1 cohort is = 5 centuries, 1 centuria is = 100 soldiers. I made up these numbers myself, they do not represent the numeric value they had in ancient Rome.)

Offline Brandonazz

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Re: Cunae OOC and stats
« Reply #7 on: July 11, 2010, 02:52:18 pm »
1 Legion = 5,200 Men (9 Cohorts of 480, 1 Cohort of 800, plus auxiliaries)

So yeah, those numbers are essentially correct.

But that's Imperial Rome. Republican Rome used small legions subdivided into maniples, and equites accompanied the legionaries.
« Last Edit: July 11, 2010, 02:53:49 pm by Brandonazz »

Offline Huckbuck

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Re: Cunae OOC and stats
« Reply #8 on: July 11, 2010, 02:57:31 pm »
Yea I based the numbers of the real numbers. I'll add that part.

EDIT: What Little did with summaries was great, it will truly help me when making updates. I recommend all of you to do the same.
« Last Edit: July 11, 2010, 04:22:44 pm by Huckbuck »
@davidramnero

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Re: Cunae OOC and stats
« Reply #9 on: July 11, 2010, 09:50:10 pm »
Quick question. Can I use the testing RP as a basis for Nikos' social life, or do I have to go through the business of reintroducing him to people? Should I just throw the party again and have people re-RP that?

And should I just lock the test RP? I don't think there's any use for it now that the game has begun.

Offline Raz

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Re: Cunae OOC and stats
« Reply #10 on: July 11, 2010, 09:51:06 pm »
Huck did say the Test RP was practice... but perhaps the party should wait for a little bit if you have to throw it again.

Offline Josasa

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Re: Cunae OOC and stats
« Reply #11 on: July 11, 2010, 09:53:16 pm »
I would need to know rather quickly because I already have a good basis for it, plus that's how Nikos would jumpstart any relationship he has with the Upper Class of which he is about to become. You guys can assume that your families at least know each other, but if I were to do the same it wouldn't make as much sense.

Offline Cyst

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Re: Cunae OOC and stats
« Reply #12 on: July 11, 2010, 10:24:03 pm »
So to get myself into the RP proper I should post in the Test RP to re-prove myself worthy? Is this right?
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Offline Josasa

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Re: Cunae OOC and stats
« Reply #13 on: July 11, 2010, 11:14:40 pm »
Also, is there going to be some sort of deadline? I feel like this would be a must, because, as Little mentioned to me in mIRC, one of the larger problems that this game could experience is an RP hangup. These plague regular RP's enough and since this is a game based off an RP, this could be a serious problem.

One of the other questions that was brought up, but wasn't answered in the Q&A was over the control of the children. Will this come down to a deal between the players or do the children just follow the controller of their family's birth name?

Offline Raz

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Re: Cunae OOC and stats
« Reply #14 on: July 11, 2010, 11:17:10 pm »
Deadlines would be a bad idea in the case of an extended RP section such as a party.