Author Topic: Into The Black Game Thread  (Read 1088 times)

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Offline Haseri

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Into The Black Game Thread
« on: June 11, 2010, 04:18:44 am »
This is a game in the style of Clarke’s Populus (which I urge you to play as well as this), except instead of historical, we are in Earth’s future, when humanity travels amongst the stars. It will begin in 2200, a couple of years after the invention of the Keyhole Drive, which exploits a network of wormholes that connect the stars in the galaxy. You will play as factions that have access to this technology. You can be nation-states, powerful religions, massive corporations or a well-connected crime family.

The game will be fairly rules lite. You will not have to worry about upkeep or economy. Apart from the name and colour (or abbreviation), each faction will have a Size rating. The Size indicates how many Actions one can do in a turn. For example: ‘Scout to System X’, ‘Colonise Planet Y’, ‘Use Ship Z to attack…’ but making up your own actions is encouraged (and embellishing them may mean they work better). More than one Action can be spent on an action. Doing stuff, most commonly by colonising new planets, increases Size, but I can be swayed to upgrade them in other ways, if you say something other that just ‘Increase Size’. Size can only be increased by one per turn. Warning! The bigger your Size, the more disastrous failures can be.

If you have to ask whether something takes an Action to accomplish, the answer is usually ‘Probably’. Orders can be posted in the thread, or sent to me via PM.

Each ship class has three stats of its own: Cost (how many action points it takes to build, tied to the other two stats), Speed (indicating how many systems it can go between in a turn - moving is a free Action, doing things isn't) and Power (its offensive and defensive capabilities). Ships may also be given one Speciality that describes what it is generally for, like Defending or Colonisation. Space stations would be ships with no Speed stat.

When exploring you have the option of stating what you would prefer to be found in the system (or you can say nothing and let me fill it out, but this might be less interesting). You can give as much detail as you like, but when it comes to life, just say ‘this planet has life’. You may state that the Lifeforms are intelligent, but I may ignore you. If multiple people explore the same system in the same turn, I’ll try and incorporate all non-contradictory information. Anything that contradicts, and it is first-come-first-serve.

Planets have 3 statistics: Type (a general description, e.g. Tiny (Rock) or Large (Garden)), Affinity (how attractive is this planet to settle on, taking into account habitability and available resources? Increasing/decreasing this score (via terraforming/strip mining resources) costs one Action (the minimum is always –5, with the maximum shown)) and Population (how many people live on the planet?). There may be a map of the planet. Asking for more detailed information on a planet is allowed for free.

Updates will be in this post, with the Encyclopaedia Thread being updated to show the changes. Each update will represent three months. Now, make your factions, and don’t forget to include histories and background, and the orders for Update 0. You can make and control more than one faction at a time.

Faction Template
Name (Player):
Colour/Abbreviation:
Size: 1
Ships: 1 'Argus' Scout
History/Description:



Offline Yuu

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Re: Into The Black Game Thread
« Reply #1 on: June 11, 2010, 08:00:51 am »
Can we make our own ships?


Name: Cube Astronautics, Robotics and Power Corporation (Yuu)
Colour/Abbreviation: Light Blue / CARP Corp.
Size: 1
Ships: 1 'Argus' Scout
History/Description: Primarily an Earth-based energy company, it is also well-established in the fields of Astronautics and Robotics, albeit not as much in comparison to its prior accomplishments in the power industry. Having caught early on in the development of the Keyhole System, they sought the chance to be one of the first to gain a ticket to the stars, hopefully managing to carry their economic sway with them wherever they go.

Add more info later.


Orders:

Explore System 4. Recent observations have revealed the presence of an Earth-sized rocky planet orbiting the stars habitability zone. There are two 1.5 to 2 Mass Jovians further away from the star, the proximal of which regulates the relatively large asteroid belt.

Back on Sol, the company sets out designing a personalized version of the 'Argus' model, the 'Explorer.' Basically a large mechanical cube, it is capable of housing a crew of decent number with regards to a scout ship. It does, however, possess a significantly larger amount of exploration drones and supplies due to its more efficient box-like design.

Because of its non-offensive nature, it is merely equipped with the lightest of armaments, barely enough to take on a lightly armed military vessel. Speed-wise its advantage over the 'Argus' is barely noticeable, with most of it derived from its more powerful generator and the more efficient allocation of energy produced therein.


It will begin in 2200, a couple of years after the invention of the Keyhole Drive, which exploits a network of wormholes that connect the stars in the galaxy.

Trivia: Reminds me of the Corridors of Light, which is awesome. They had literal keyholes. ^_^
« Last Edit: June 11, 2010, 04:28:49 pm by Yuu »

Offline Haseri

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Re: Into The Black Game Thread
« Reply #2 on: June 11, 2010, 08:02:26 am »
Yes, takes an action point to make a new type of ship.

EDIT: Plus, you need a colony ship to colonise.
« Last Edit: June 11, 2010, 08:29:10 am by Haseri »

Offline Yuu

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Re: Into The Black Game Thread
« Reply #3 on: June 11, 2010, 04:29:11 pm »
Revised the objectives. :)

Offline Gnoll

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Re: Into The Black Game Thread
« Reply #4 on: June 11, 2010, 05:33:18 pm »
Name (Player): Gandso Crime Family (Dr. Octagonapus)
Colour/Abbreviation: Blood-Red/GCF
Size: 1
Ships: 1 'Argus' Scout
History/Description: A big-time gang led by two brothers and two sisters, Fortune, Kind, Sauna, and Sola Gandso. Mostly- Earth-based, their headquarters is in Italy. They specialize in illegal trafficking of weapons and robotics, and they are known to attack rival gangs and CARP corp.'s competitors violently. They managed to get ahold of an Argus scout ship quite early, heading out to smuggle items from the colonies to Earth. The two brothers remain unseen, but Kind and Sola were last found on a train somewhere in New York.

Orders:

Explore System 4. One of Kind's offworld cronies tipped her off to a large shipment of starship parts headed for Earth, so she is headed there to intercept the delivery and take the parts herself. If successful, she'll make millions and still have enough parts to soup up her Argus. She's thinking of calling it the 'Crawling Tomhand.'

This good?

EDIT: Yuu might get some of the references.
« Last Edit: June 17, 2010, 09:46:30 am by Dr.Octagonapus »
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?