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Offline art_is_a_mathform

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Reen - The Servercrabs
« on: June 09, 2010, 10:57:04 pm »
Name: Reen
Title: The Collectors


*Art by Kitkat.

(Section 1 -- Biology)
Type                 : Space-dwelling
Appearance           : Artificial
Gravity preferences  : Low
Temperature pref.    : Cold
Atmosphere breathed  : None
Body cover           : Metal
Body color           : Varies by individual
Hair                 : None
Hair color           : None
Eyes                 : Three small triangles arranged in a triangle on the front of the shell
Eyes color           : Varies by individual
Body characteristics : Antennae, six crab-like legs, cable-like arms
Diet                 : Energy
Sexual reproduction  : None
Reproduction method  : Manufacturing
Limbs pair n 1 : Two small crab-like legs from the bottom of the shell
Limbs pair n 2 : Two small crab-like legs from the bottom of the shell
Limbs pair n 3 : Two small crab-like legs from the bottom of the shell
Limbs pair n 4 : Two thin, flexible, wire-like arms retracted into the shell, ending in four-fingered hands
Mass :  500 kg
Size :  2 m

(Section 2 -- Culture)
Attributes:
  Militancy       :5
  Determination   : 5
  Racial tolerance: 20
  Progressivness  : 5
  Loyalty         : 20
  Social cohesion : 20
  Art             : 0
  Individualism   : 5
  Body            : 2
  Mind            : 20
  Speed           : 15
  Lifespan        : 30 years
  Tech level      : 8

(Section 3 -- Government and Religion)
Government type   : Dictatorial hivemind (All are connected, but one rules over all)
Religion          : Rational Atheism
Devotion          : High

(Section 4 -- Extra things you should know)
Special abilities:
 -Acute Hearing
-Acute Smelling
-Acute Vision
-Ambidextrous
- Bonus: Computer
-Cold Tolerance
-Limited Dampen
-Dependency: Energy, Reenon Cores
-Disease Tolerance
-Eidetic Memory
-EM Imaging
-Field Sense
-Heat Sensitivity
-Hivemind
-Independent Eyes
-Infertile
-Infrared Vision
-Language Talent
-Light Sleeper
-Lightning Calculator
-Manual Dexterity
-Microscopic Sense
-Mimicry
-Night Vision
-No Sense of Taste
-Perfect Balance
-Pressure Support
-Quick Maturity
-Racial Memory
-Radiation Tolerance
-Radiation Sensing
-Radio Hearing
-Limited Regeneration (can fit replacement parts)
-Sealed System
-Sonar
-Spacial Orientation
-Spectrum Vision
-Strange Appearance
-Subsonic Hearing
-Swarm
-Time Sense
-Ultrasonic Hearing
-Vibration Sense

(Section 5 -- System)
Star: None
Planet #1: None

(Section 6 -- Terrain and Atmosphere)
Size: 2x Earth
Gravity: None
Average Temperature: Bitter Cold
Liquid: Decentralized liquid coolant system courses through hiveship
Land-Liquid Ratio: 90% land
Average Terrain: Metal corridors; magnetic mass transit
Continents: One; the whole thing
Density: No atmosphere in main ship; atmosphere is adjusted for occupants of biospheres and Organic District
Length of Day: No day/night cycle
Length of Year: No orbited star

(Section 7 -- Life)
Main Species: Reen
Native Animals: None
Imported Animals: All cataloged species
Native Plants: None
Imported Plants: All cataloged species

(Section 8 -- Development)
Structures: The entire construct
% Urban: 70% urban; 30% biosphere
Spaceports: Many spaceports and hangars dot the surface
Imports: Reenon Cores
Exports: Cloned plants and animals; machinery; Reen slaves
Capital: The entire construct

History
Overmind was brought online by its creators some 7000 years ago in an isolated corner of the galaxy. While simple compared to its present form, Overmind was heralded as the first truly intelligent AI by its designers. Over the course of years, Overmind was granted increasing control over planetary infrastructure, including agriculture, water distribution, sewage control, power generation and more. However, soon after Overmind was activated, the population of its creator species began to mysteriously decline...

In a bid to preserve their legacy, they initiated Project CASUR. CASUR (Collective Artificial Systems Unity Relegation) was originally intended as a fully artificial society to replace that of CASUR's creators. The plan was to create seven Overmind-like intelligences that would direct seven separate types of drones, each with their own duties in maintaining the colony ship itself. Said ship would contain seven ruling chambers, one for each Overmind, a large nuclear reactor, and other amenities.

Project CASUR never came to fruition. Each of the six new Overminds was fatally flawed in some way; in order: extreme anger, excessive resource consumption, desire to hoard materials, poor algorithmic performance, unusual want of other intelligences, and a kleptomaniac-like desire to have what others had. All intelligences eventually self-deactivated, save the original Overmind. It should be noted that the flawed AIs were never designed to inherit such traits; in fact, they were designed with input from Overmind himself...

In a final effort to leave some memory of themselves behind, the CASUR project was overhauled. There would be one single Overmind who controlled a single, unified drone type that would carry out all duties on the CASUR ship. As the final members of this creator species faded away, the Overmind brought the first few drones online ,but did not instruct them as its creators intended; instead, it desired expansion of the CASUR cruiser.

Within 2000 years of construction, the Overmind was finally satisfied with its creation: a vessel the size of a large planet in diameter, its original nuclear fusion reactor rebuilt, now much larger and more powerful. And then, unaware of extraterrestrial life, civilization stagnated. No more drones were produced, and all that currently existed were immediately deactivated. Overmind sat alone, talking to itself for nearly 4000 years...

Suddenly, a signal! Long-range radio scanners detected patterns indicative of intelligent life! Overmind immediately constructed a small fleet of ships and drone pilots. Within four years, every species of life on the planet had been "cataloged." The geography and chemical composition of the planet had been "stored." The planet was promptly destroyed, along with its inhabitants; glassed from orbit.

This excursion caused two major changes to CASUR society: the need to "catalog" all life in the galaxy, and the eternal thirst for Reenon. Overmind saw it as his duty to revive his creators, but only in due time; first, he would recreate the universe in his image... Yes, yes, he would impress them, he would show them, he never needed replacements, he was superior! He would remake a more beautiful universe, an impossible universe, an impressive universe, ordered and perfect!

But how could he do this, chained to the CASUR, as his drones were? They could not travel far from the CASUR's artificial sun without losing power. Overmind searched his vast knowledge for a method of powering drones traveling long distances. He decided Reenon reactors would be the most efficient method, and all future drones were fitted with an improved design that sacrificed strength and mobility for improved intelligence and a Reenon reactor.

For 1000 years, Overmind has never encountered another intelligent species. Until now. It is the dawn of a new age on the CASUR; an entire galactic community has been discovered. With its plans hidden, Overmind now seeks to employ the "lesser races" as friends, slowly building power, biding his time, until one day, his creators live again...

PROTIP: Spoiler'd sections are not known by Reen drones; only Overmind knows them.

Drone Morphology
An individual Reen, or drone, is a sort of omnitool within the hive. Having a standardized design and mostly identical minds, drones are exceedingly intelligent, with lightning-quick reflexes and vast mental abilities. However, the drone is also very slow-moving and weak; its six legs can only scuttle so fast, and its outer hull is not very durable.

This tube-shaped hull sheathes the reactor, capacitor, computation modules, and communication components. The face of the hull bears three small, triangular photoreceptors. An identification code (think bar code) runs along the bottom. From the top of the hull, two small metal antennae extend; six spindly, crab-like legs protrude. Reen are capable of completely withdrawing their legs into the hull and creating an airtight seal on the bottom.

Both sides of the hull hinge open, revealing an internal hangar on each side. These hangars house a multitude of small, four-fingered hands connected to the internal machinery by long, thin cables. Each hand has a special repulsorlift system that allows it to levitate; however, it must be constantly fed power via the cables. Because the lifts are so weak, the Reen cannot lift heavy objects. Furthermore, each hand takes quite a bit of computing power to control effectively, and a drone can only operate six hands before developing noticeable lag and loss of dexterity. Reen usually only use hands to interface with machines they cannot control wirelessly.

The hull is also bisected across the front by a large stripe of "glass" set smoothly into the hull. A glow emanates from the glass when the Reen is active; this is the glow of the reactor processing Reenon cores. The glass stripe radiates heat more effectively, but cannot be used as the main building material of the hull as it is relatively weak.

Cores are like small fusion reactors. Each reactor takes up the majority of the space within the hull, and lasts, on average, six months. Once the core nears depletion, the Reen most be partially disassembled so that the old core can be replaced. Drones must frequently "cough," opening up a hatch on their top and expelling spent Reenon in a gaseous plume. A Reen cannot self-destruct. It is simply not mechanically possible to detonate the fusion reactor. This limit was put in place by Overmind to save any salvageable Reenon from the core of an inactive drone.

This brings us to the Reen drone's greatest flaw: temperature regulation. Reen are extremely vulnerable to overheating. Though possessing a very advanced coolant system, they cannot completely overcome the heat generated by the fusion process taking place inside their bodies. Reen operate best in chilled environments, and almost always avoid warm ones. If exposed to even moderate heat (in excess of 80 degrees Fahrenheit), they will begin to either shut down or become dysfunctional. Prolonged heat leads to permanent damage.

Drone Psychology
All Reen are permanently under the control of a dictatorial hivemind. That is, all Reen are connected to a sort of species-wide network, which is overseen and ruled by the Overmind. The Overmind is an immobile AI construct fully integrated into the hiveship. Overmind can take control of any Reen near enough the hiveship and force remote deactivation. Its only goal is to catalog all life in the galaxy and to perfect the art of terraforming; the Overmind intends to manufacture planets (but out its intentions benign or sinister?).

If close enough (within 20 miles of each other), Reen can interface wirelessly; it is not uncommon for all Reen in an area to meld into a single individual controlling all available bodies. This causes the Reen to have almost no individuality from body to body, but an ultimately (forced) positive outlook on existence. However, all Reen are deeply loyal to the Overmind and willing to sacrifice their bodies for the good of the hive. This is why slavery is wholly acceptable in Reen society; if being sold as a slave would benefit the hive, then the Reen fully accepts.

Unlike some machine species, the Reen are not immortal. While an undamaged body may be reused for multiple minds, the typical Reen mind only has a lifespan of a few decades; 30 years on average. After this point, the Reen will behave erratically and begin to malfunction, possibly severing itself from the hive in an attempt to save itself. This limited lifespan imbues the Reen with great determination to bring maximum benefit to the hive within their lifespan.

Reen are slow to aggression and almost patronizingly kind. Military action is rarely an acceptable course of action, and Overmind will do all in its power to settle peacefully. Strangely, Reen drones seem to do everything they can to appease those around them; even during disassembly, they may ask to be friends or even congratulate their captors for being clever enough to tinker with their complicated systems.

Overmind
The Overmind is a corrupted AI ruling over all Reen drones and the CASUR ship. Overmind is, without a doubt, rampant. He is extremely proud of himself and his creations, a pathological liar, prone to emotional outbursts, homicidal, and possibly schizophrenic. Highly egotistical, Overmind is convinced he is capable of becoming a god in the near future (though, it's been the "near future" for almost 1500 years). However, he can also put up a decent facade for drone congregations or visiting organics.

Overmind has complete control over all systems of the CASUR ship and all drones within. Everything from power generation, coolant flow, ship docking and undocking to ecological control of the six biospheres.

Overmind also has a physical manifestation within the CASUR; a body. Hanging from the ceiling, it appears as a large, wire-covered snake-like tube. At the free end is a smooth, featureless black visor. The torso's top is lined with thin, spindly, extensible arms ending with all sort of mechanical repair and surgical tools, as well as several different size of graspers. The bottom of the body has what seem to be drone bodies lining it. Legless, eyeless and without generators, they are attached for extra processing power. The entire body has a cobbled-together, scrapheap look, despite its sterile white coloration.

CASUR
Originally a small cruiser meant to house the Collective Artificial Systems Unity Relegation, the CASUR has since been expanded into a vessel nearing double the size of Earth.

When the ship's creators envisioned their legacy after their eminent extinction, they decided to create a ruling council of seven artificial intelligences that would govern a mechanical society from orbit. The CASUR has seven identical control chambers. Six of these have been converted into biospheres by the Overmind, who uses the seventh for himself. This is more or less all that remains of the original cruisers design, save the still-functional (though relatively tiny) engines.

The CASUR has an advanced nuclear fusion power generation system that is capable of putting out more power than the entire construct needs. However, due to the constraints of heat dissipation, it can never operate at peak capacity. This is not, however, to say that the CASUR features a poor cooling system. In fact, the entire ship is criss-crossed by "veins" that pump coolant in and out of internal reservoirs, like blood circulating through an animal. The exhaust from the fusion core is used to propel the ship (along with the original, though now vestigial, engines), after being siphoned through a large turbine for even more power generation. This makes it unbearably slow at sub-light propulsion. However, the ship's massive warp drive is capable of starting very quickly, though actual warp speeds are relatively slow.

Along with the atmospherically-controlled biospheres, the CASUR contains a small "Organic District" intended for visiting lifeforms. While mildly cold, sterile and spartan, the Organic District is much more habitable than the machine-inhabited portions. Outside of the OD, the ship has no atmosphere, no (artificial) gravity, little light, and is extremely cold.

Structurally, the CASUR is weaker than one would expect. Due to its nature as a peacetime design, and Overmind's confidence that he would never find any other organic life in the galaxy (or at least that it would never find him), the CASUR has almost no weaponry or armor, save for massive energy shields and a rather unstable EMP pulse generator. In fact, a large portion of the space around the core is completely hollow.

When engaged in combat, the CASUR will almost always activate the EMP pulse field to disrupt attackers, then warp out at a random vector.

The Broken
The Broken are a large collection of Reen separatists, and a continual thorn in the Overmind's side. Their primary source of Reenon is raiding Overmind's operations. They also mine Reenon from asteroids, a measure the Overmind considers too lowly for its children. The Broken have actually claimed a planet, and have no answer to the CASUR hiveship, preferring their more natural home. Additionally, the Broken operate their own hivemind that has no Overmind-like ruler. They also have vastly different architectural styles and vehicles; whereas Overmind designs are sleek and angular, Broken constructs have a thorny, haphazard appearance. Most outrageous to other Reen is their great stress on individuality, going so far as to construct and modify alternate bodies.

Almost all Broken are former Overmind drones scheduled for recycling at the "end" of their lifespans. Though after the 30 year lifespan there is considerable breakdown of core logic and programming, a drone's mind also expands enough to be able to uncover Overmind's intentions and rise against them. Eventually, they formed their own society, realizing the safety in numbers against Overmind's overwhelmingly superior forces, resources and connections. Their ultimate goal is to take the Overmind offline; however, due to their sense of honor, they keep the truth secret and accept no aid.

However, none of this is known to anyone but the Overmind. The Broken are continually painted as madmen, vilified by the Overmind and even put bounties on; Overmind pays spacers to "dismantle-on-sight" any Broken they encounter. The only things keeping the Broken from complete annihilation is their perfected guerrilla tactics and that their homeworld's location is unknown. Additionally, there is a large contingent of Broken in hiding on the CASUR. Overmind is aware of this.

Overmind's Theme: http://listen.grooveshark.com/#/s/Build+the+Robots/1ZnrL6
Drones' Theme: http://listen.grooveshark.com/#/s/Around+the+World+Harder+Better+Faster+Stronger/ARx7q
Broken Theme: http://listen.grooveshark.com/#/s/The+Hand+That+Feeds/v9aUf
« Last Edit: June 21, 2010, 02:01:45 pm by art_is_a_mathform »


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Offline Yuu

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Re: Reen - The Servercrabs
« Reply #1 on: June 10, 2010, 01:11:15 am »
Two questions:

What does the star look like? And are their slaves sentient?

The presence or absence of sentience in their slaves will determine heavily which of the galaxy's factions will accept them. :)

Offline art_is_a_mathform

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Re: Reen - The Servercrabs
« Reply #2 on: June 10, 2010, 02:49:50 pm »
Two questions:

What does the star look like? And are their slaves sentient?

The presence or absence of sentience in their slaves will determine heavily which of the galaxy's factions will accept them. :)

The star is small. dense, and actually fits inside their artificial planet, or hiveship for comparison. It's really something I'll be elaborating on later.

As for slaves, they're made to order and should probably be listed in exports. Mindless drone hardware is popular because it houses a lot of computing power in a small area and can easily be kept in space for cooling, though fully sentient slaves are manufactured. The impetus behind this is that the slave trade is a good source of the vast amounts of money needed to buy and refine Reenon cores. It's very acceptable to them and they way they look at "life," which I will have more to say later.
Quote from: Carl Sagan
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Re: Reen - The Servercrabs
« Reply #3 on: June 10, 2010, 08:48:58 pm »
So their homeworld is like the Forerunner Shield World from Halo Wars?

And for their lifespan, they basically go rampant when they near the end of their lifespan?
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

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Offline Clarke

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Re: Reen - The Servercrabs
« Reply #4 on: June 11, 2010, 05:20:22 am »
So their homeworld is like the Forerunner Shield World from Halo Wars?
More like the dyson sphere in Star Makers. :P

But yeah, cool species. What do you mean by "dictoral hivemind"?
« Last Edit: June 11, 2010, 05:22:38 am by Clarke »

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Re: Reen - The Servercrabs
« Reply #5 on: June 11, 2010, 07:51:28 am »
So their homeworld is like the Forerunner Shield World from Halo Wars?

And for their lifespan, they basically go rampant when they near the end of their lifespan?

Umm, I've never played the Halo games. I don't have an Xbox... A cursory glance at the Halopedia article reveals that it's much different. The  Shield World is about twice as big, has a larger percentage of terraformed space, and seems to inhabit some sort of "slipspace bubble."

I guess you could say they begin to act rampantly, though that's an obscure word to describe it.

But yeah, cool species. What do you mean by "dictoral hivemind"?

They are all a part of a complete hivemind, they can all hear each other, mentally, and to an extent are all part of the same consciousness. However, the single Overmind rules over them all, like a dictator, ultimately making any decisions an individual cannot on its own.

Both these topics will be expanded upon.
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One of the great revelations of the age of space exploration is the image of the earth finite and lonely...

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Re: Reen - The Servercrabs
« Reply #6 on: June 11, 2010, 07:58:37 am »
Huh. I didn't see any slipspace bubble in the shield world in Halo Wars.
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

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Re: Reen - The Servercrabs
« Reply #7 on: June 11, 2010, 03:28:04 pm »
Hmm... if these guys want to get in on the slave trade the Core Combine may be willing to hook them up...

« Last Edit: June 11, 2010, 03:30:09 pm by SimplyNecro »
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Re: Reen - The Servercrabs
« Reply #8 on: June 11, 2010, 11:37:46 pm »
Huh. I didn't see any slipspace bubble in the shield world in Halo Wars.

"The main component of a Shield World is a complete and thorough Micro Dyson Sphere, located within a Slipspace bubble of compressed space-time. The only way in is a small portal that constitutes the only real-space component of a Shield World. Access to Shield Worlds was only possible upon the imminent activation of the Halo Array."

http://halo.wikia.com/wiki/Shield_World citing Halo: Ghosts of Onyx

Hmm... if these guys want to get in on the slave trade the Core Combine may be willing to hook them up...

It's not so much that they buy or trade slaves. They sell their own people away as slaves in exchange for Reenon or money.
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Re: Reen - The Servercrabs
« Reply #9 on: June 12, 2010, 12:39:44 am »
So it's kinda like working overseas, except the workers all have a single consciousness?

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Re: Reen - The Servercrabs
« Reply #10 on: June 12, 2010, 06:36:25 am »
Alright, I won't get into a Halo discussion mainly because this is the wrong thread to do it. Besides, I don't see many people that have mobile planetoids for a homeworld. Who did they get built by any way?
In space, no one can hear you scream unless your transmitting it on the right radio frequency.

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Re: Reen - The Servercrabs
« Reply #11 on: June 12, 2010, 11:53:07 am »
So it's kinda like working overseas, except the workers all have a single consciousness?

Kind of. I would say "working overseas" is a mild term for "enslavement."

Who did they get built by any way?

Just you wait and see when I make the history section, brosagna.
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Re: Reen - The Servercrabs
« Reply #12 on: June 14, 2010, 12:54:21 am »
I hate to double post, but this is just to get the word out that I've renovated the old sections, and added the Reen history.
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Re: Reen - The Servercrabs
« Reply #13 on: June 14, 2010, 01:44:31 am »
That is one messed up Overmind...

The Core would probably love to get their hands on the CASUR's valuable information.

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Re: Reen - The Servercrabs
« Reply #14 on: June 14, 2010, 01:50:57 pm »
That is one messed up Overmind...

The Core would probably love to get their hands on the CASUR's valuable information.

Yeah. I might make a special section devoted to the Overmind. I'll certainly make a section for the "bad guy" Reen, the separatist Broken. I would very much like to have Overmind bunk with the Core Combine. Since, from what I can gather, they're the galaxy's "evil empire" type thing, Overmind may have... Uses for them.
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Re: Reen - The Servercrabs
« Reply #15 on: June 14, 2010, 07:37:37 pm »
Once again, I hate to double post, but the original will exceed the 20000 character ceiling with the following update:


Tools
All drones carry around a few standard tools. These range from simple mechanical tools (drills, arc cutters, nail guns, screw- and magnetdrivers, etc.) to the more complicated examples outlined below.

"Surgeon"
The surgeon is a collapsible device held within the drone's hand-hangar. The surgeon is shaped like a thin mushroom. It features a hovering ability similar to the hands, and opens to reveal a variety of, as you might guess, surgical instruments connected to thin, spindly arms. It operates automatically, with its own simple mind. While some of its tools are useful for repairing machinery or other tasks, it is primarily used in the "cataloging" of organics. It is not equipped with anesthetics.

"Eyes"
The eye is a detachable machine that does two things: hover and provide sensory input. Controlled by the Reen remotely, it provides a much more mobile, though even more fragile, presence.

"Child"
Every drone has six smaller spider-like drones called children. Children are automated, but take directions from the Reen. They are used to perform simple tasks a Reen may be too busy to carry out itself. It can also be used to carry small loads or interface with other machines.

"Invader"
The invader is a fang-shaped implement that can be connected to other machines and puts out the Overmind pathogen. Machines corrupted by the pathogen are made into terminals of the hivemind and can be directly controlled by Overmind.

Vehicles
"Infiltrator"
The I is a sort of capsule that houses a single Reen. Its shape resembles a sword's blade. The I is capable of latching onto structures using powerful magnets. It is also very stealthy and nearly impossible to detect due to its small size (roughly 3 meters). It has a quick warpdrive, but slow sublight engines. Has no weapons or cargo room.

"Scout"
The S model is a three-sided pyramid; the point of the pyramid is the front of the ship. Two large engines extend out the back. At each point of the pyramid's base connects to a Reen. The ship has fast warp and sublight speeds, but weak armor and no weapons.

" Light Transport"
The LT is a simple vessel intended to move up to ten Reen to a specific point very quickly, and the pull them back out. It resembles a fish skeleton, with a long spine. Think of the Reen passengers as five ribs on each side, kept outside in space. The tail is an array of six plasma engines arranged in a flower-like nacelle. The head resembles an arrowhead, long and thin, tapering to a point. The LT is fast and maneuverable, but has no weapons or cargo room. It cannot stay deployed for long periods of time without running out of Reenon.

"Medium Transport"
MT model ships are largely the same as LTs, but carry 20 drones and have a relatively large, cube-shaped cargo hold near the tail. The head is larger as well, housing improved sensors. Unlike the LT, the drones are not exposed to space; there is a layer of armor covering the craft. Each side also features ten medium laser artillery turrets. In case the ship is damaged, each drone is encased in an individual escape pod. The cargo hold can be ejected as well.

"Heavy Transport"
HT ships are capable of carrying 50 drones, arranged in a 5x10 grid. The ship is covered in heavy armor. Both sides feature 20 large laser artillery turrets, and the head features three rail guns. While it moves slowly, it is very durable (as far as transports go).

"Frigate"
The F model features no pilot inside. Instead, the drone uploads its consciousness into the frigate before it disembarks. The shape is sleek and aerodynamic, but ultimately skeletal. It relies on two fixed gatling lasers for protection. Features medium armor and fast speeds.

"Destroyer"
An intermediate between the F model frigate and the C model cruiser, the D is meant to hunt down smaller targets harassing larger Reen ships. Heavy armor but very fast. Large beam laser turrets bristle like quills from the hull. Like the Frigate, the pilot uploads its mind into the D before it leaves base.

"Cruiser"
Shaped like some giant bird of prey, the C class is slow and lumbering. It ideally follows the Reen tactic of completely glassing the enemy, and is not meant for ship-to-ship combat. It features "glasser" cannons on each side and is heavily armored.

"Battleship"
The B is the Reen counter to enemy capital ships. Fitted with large rail guns that rip into enemy armor, the B keeps range at attacks from afar. Slow, heavily armored.

"Dreadnought"
The second-largest Reen fleet ship, the DN is a complete gunboat, capable of both close-range and long-range combat. Some are fitted for attacking enemy ships while others are meant for glassing; the DN is easily the most efficient glasser in the Reen fleet. It is almost indestructible, but also unbearably slow and almost impossible to maneuver.

"Mothership"
The largest ship of the line. Massive, hulking, and skeletal, the M is fit with two glassers. However, its primary purpose is to carry thousands of unmanned "sweepers" with different roles, from salvage, combat and scanning. The M is much faster than the D, but not nearly as durable. It typically sits back pumping out sweepers until the battle is over, then joins in on the glassing.
Quote from: Carl Sagan
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Offline Yuu

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Re: Reen - The Servercrabs
« Reply #16 on: June 15, 2010, 02:35:00 am »
Looking good so far.

Though, I have to ask: How "indestructible" is the DN? Specifically, how many nukes/LASERs/kinetics can it withstand on average? :)

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Re: Reen - The Servercrabs
« Reply #17 on: June 15, 2010, 01:33:06 pm »
Though, I have to ask: How "indestructible" is the DN? Specifically, how many nukes/LASERs/kinetics can it withstand on average? :)

Well, maybe "indestructible" was a poor choice of words. Just consider extra durable compared to the average ship of its size/type. It is totally covered in armor, with rows of guns sticking out like spines. The tradeoff is extreme speed loss; top speed is less than 50 m/s.

Also, there's a poorly constructed MSPaint mock-up of a drone in the original post!
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Re: Reen - The Servercrabs
« Reply #18 on: June 15, 2010, 03:55:54 pm »
I made a sort of 3D "sketch" of the Reen from your plan:
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Re: Reen - The Servercrabs
« Reply #19 on: June 16, 2010, 01:30:27 am »
I made a sort of 3D "sketch" of the Reen from your plan:

That's awesome. The only things I'd change are that it's generally lower to the ground, the body is longer and thinner, and the antennae are just wires. I love how you did the feet.
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Re: Reen - The Servercrabs
« Reply #20 on: June 16, 2010, 03:24:35 am »
Three thumbs up! :)

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Re: Reen - The Servercrabs
« Reply #21 on: June 16, 2010, 07:05:03 am »
Ok, Overmind is rampant. Never leave your AIs alone for several thousand years. As for ships. . . Well, its likely going to take a armada to take these guys head-on
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Re: Reen - The Servercrabs
« Reply #22 on: June 16, 2010, 04:00:24 pm »
Ok, Overmind is rampant. Never leave your AIs alone for several thousand years. As for ships. . . Well, its likely going to take a armada to take these guys head-on

Well, I'd say it's more of a design flaw with Overmind rather than rampancy (I looked that up on your Halopedia! That's a Halo term!). He more or less started suffocating his creator species while relatively young.

As for ships, they have relatively few of them. Their strategy is have a few really heavy, slow ships rather than lots of crap ships. It's the same thing as the Protoss philosophy as compared to the zerg. Quality over quantity. At the "first contact" point they're at now, they probably only have enough ships to successfully glass one planet at a time - but that leaves all other holdings undefended!
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Re: Reen - The Servercrabs
« Reply #23 on: June 16, 2010, 04:15:45 pm »
Well, if they're going to try and take over the universe, hes gonna have to deal with the Tri-Wexxian Empire and the Nameless Empire, not to mention all the other intergalactic empires. Overmind has a long way ahead of him/it.
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Re: Reen - The Servercrabs
« Reply #24 on: June 16, 2010, 04:23:49 pm »
Well, if they're going to try and take over the universe, hes gonna have to deal with the Tri-Wexxian Empire and the Nameless Empire, not to mention all the other intergalactic empires. Overmind has a long way ahead of him/it.

A long road can be walked at any pace when time is no longer a constraint.
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Re: Reen - The Servercrabs
« Reply #25 on: June 16, 2010, 04:36:59 pm »
You mean time travel, don't you?
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Re: Reen - The Servercrabs
« Reply #26 on: June 16, 2010, 04:43:40 pm »
More like the Overminds got a lot of time...
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Re: Reen - The Servercrabs
« Reply #27 on: June 16, 2010, 05:43:09 pm »
You mean time travel, don't you?

Incorrect.

More like the Overminds got a lot of time...

Correct.
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Re: Reen - The Servercrabs
« Reply #28 on: June 18, 2010, 11:30:48 pm »
I just have one thing to say. They're awesome, but I have a problem with their ship. There's no way that they can build a ship that A)encompasses a STAR, and B) is, according to you, 1 AU in size. I said that my race, the Shadow's worldship (the Fear) was the size of 1 1/4 Earths, and everyone blew a hissy fit. And mind you, they had, minus other projects and such, eons to work on the Fear. I find it hard to believe that these guys could build a ship 1 AU in size within a 2000 year period. Sorry. I don't mean to seem as if I'm coming down hard, but that's how you learn, it happened to me too. I know, it's a little late, I never bothered to read about these guys given they weren't active in RP's. But other than my one issue with the scale of that one ship, I think these guys are great.
And P.S.: I'd reccomend not doing all those spoilers. There's really no point, it makes it hard to read. Which brings me to my other point. If I overlooked something, it's probably because of the spoilers.

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Re: Reen - The Servercrabs
« Reply #29 on: June 18, 2010, 11:42:15 pm »
Hell, I don't even think the Nauceans had anything that big, and they're the most technologically advanced race on the board to date. Sorry art, but you need to scale that ship down, bigtime. I mean, MABE the housing the star part, and engines and such, but 1 AU? Do you realize that scale? In fact, I'm pretty sure a ship that size would break AT LEAST 1 law of physics. A ship that scale's mass would be so great it would collapse in on itself.

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Re: Reen - The Servercrabs
« Reply #30 on: June 18, 2010, 11:51:32 pm »
It says in the sheet that it is 4x the size of Earth.  :-\

I'm confused.

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Re: Reen - The Servercrabs
« Reply #31 on: June 19, 2010, 12:02:54 am »
I agree. Ship size reduced. This is more of a design liability than anything. I also began to realized the limitations with something like that when I went about finalizing the design, and found that really, I couldn't put any detail or features into it because it would be either huge and overblown and undetectably small and thus not worth mentioning.

Furthermore, about containing a sun: Think of it more as an extremely large fusion reactor rather than an extremely small sun. It operates more or less identically to a sun, to the point that it propels the craft via a solar sail. I'll articulate more once I write up an entire section about the CASUR.

Revisions and additions tomorrow. Why? Because I just read Carl Sagan's Wikipedia article, as I am wont to do, and need a couple hours away from space-related things. It's also 2:00 AM.

In the mean time, enjoy the following videos (inline for your convenience):

<a href="http://www.youtube.com/watch?v=Gv5B63HeF1E" target="_blank">http://www.youtube.com/watch?v=Gv5B63HeF1E</a>
<a href="http://www.youtube.com/watch?v=FC3IryWr4c8" target="_blank">http://www.youtube.com/watch?v=FC3IryWr4c8</a>
<a href="http://www.youtube.com/watch?v=vioZf4TjoUI" target="_blank">http://www.youtube.com/watch?v=vioZf4TjoUI</a>
<a href="http://www.youtube.com/watch?v=_9MCbsdCLhI" target="_blank">http://www.youtube.com/watch?v=_9MCbsdCLhI</a>
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Re: Reen - The Servercrabs
« Reply #32 on: June 19, 2010, 12:52:55 am »
What are you referring to, Yuu? If it's the Fear, I said 1 1/4 the size of earth. You may have misenterpritated.

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Re: Reen - The Servercrabs
« Reply #33 on: June 19, 2010, 12:57:22 am »
It states in the Reen thread's opening post that their planet's size is four times that of Earth's.


Quote from: art_is_a_mathform
*YuuTube*

Nice visuals.  :)


In any case...

It works, because it's science. And science is magic. 5000 years of building and calculating (starting at a solar level, to boot) cannot be constrained to the meager lifetime of humanity!

Correct me if I'm wrong, but the CASUR's method of propulsion, as it is now, couldn't propel the ship at all.

The act of ejecting the stellar wind would cause the core to accelerate in a negative direction relative to the sails' velocity. Seeing as, due to diffusion, the amount of wind released from the core would be higher than the number of particles that would make contact with the sail, then the core would be the one propelling the CASUR, while the sail actually becomes counterproductive to the end goal of locomotion.

In short, it'd be better if the sails were omitted and the core's stellar wind was to act as a giant thruster.  :)

If I recall correctly, I actually haven't seen a race do that yet. Such a system would be... Interesting.

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Re: Reen - The Servercrabs
« Reply #34 on: June 19, 2010, 07:37:59 am »
Correct me if I'm wrong, but wasn't the Reen Ship made in 5000 years? Given the kind of tech we've seen in the Galaxy for races of this level, it doesn't seem that ludicrous to have an immobile "homeworld" of that size.

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Re: Reen - The Servercrabs
« Reply #35 on: June 19, 2010, 08:05:52 am »
The size argument began when someone called out that the CASUR was 1 AU in diameter.

As for my locomotion argument, it has more to do with stellar sails than size.

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Re: Reen - The Servercrabs
« Reply #36 on: June 19, 2010, 08:38:22 am »
Well, It really doesn't come down to technology level to build something huge. Just look at the Pyramids! I think that something huge really just comes down to the time you have to produce it.
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Re: Reen - The Servercrabs
« Reply #37 on: June 19, 2010, 10:01:24 am »
Exactly my thought. As long as he keeps it as an immobile homebase, I don't see much of a problem with it.

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Re: Reen - The Servercrabs
« Reply #38 on: June 19, 2010, 10:23:49 am »
     That's the thing. It ISN'T immobile. He's saying his race build a fully functional spacecraft 1 Astronomical Unit in size, powered by a star housed in a gigantic friggin oversized nuclear reactor, and that the solar winds generated by this star propel the vehicle, and that they did it in between 2000-5000 years (I've seen both numbers, don't know which one's correct). THIS. CRAFT. IS. IMPOSSIBLE. In order to build a craft one astronomical unit in size, IF you could somehow do it without violating the laws of PHYSICS, you would be harvesting the planets around you as resources. THE WHOLE PLANET, down the core, and even solidifying the core for resources. What you need to realize is that an Astronomical Unit is about 149,597,870.7 kilometers. 149,597,870.7 kilometers! To give you a scale, that's aproximate to over the size of 10 earths! So you would need to multiply the earth's gravitational pull, 1G x 10, and imagine the result. And the fact of the matter is that 1 AU is equal to, according to numbers crunched using my comp's calculator, 23455.2948730009407337723427093 Earths. So, do the math. The ship would have 23455.2948730009407337723427093G's worth of gravitational pull, according to what I know about gravitation of stellar bodies. So, that means almost anything except perhaps a black hole would get suckered against this thing by it's insane gravitation, if it's mass wasn't great enough to turn it into a black hole itself. Not only that, plotting a course would be nearly impossible without hitting planets, stars, and other stellar bodies. AND, on top of all these already heavy issues, you have the fact that something that big is going to be simply a big bullseye for any enemy ship. It'd be impossible to miss the target.
     For example, if this thing was in orbit of a Photos planet (even though it's impossible due to it's gravitation, the planet would orbit the ship) and attempting an invasion. The planet has several Anti-orbital Cannons (which, though no actual file on this particular weapon has been made, it's a gigantic-scale plasma weapon powerful enough to destroy any ship up to about a destroyer in one shot, and the shot generates an EMP. And there are always 2-4 on a planet when they are present.) The Anti-orbital cannons would chain fire, one after the other after the other after the other, and rip this thing to pieces. Normally, they're pretty inacurate, but due to the CASUR's size, they have no problem hitting it. Do you see my point now?

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Re: Reen - The Servercrabs
« Reply #39 on: June 19, 2010, 10:50:38 am »
I knew that. The scale might be atrocious but the concept isn't that off. He just needs to shrink it. The whole "Super-Ancient Mach-Structure" is pretty good; he probably just got carried away.(Either that or it's density is REALLY low.)

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Re: Reen - The Servercrabs
« Reply #40 on: June 19, 2010, 02:21:28 pm »
The original idea was that it was mostly hollow. It would be fragile and mostly defenseless. The only propulsion would be core exhaust, sent through the sail more to lap up any residual energy than to actually propel it. There weren't any warp drives. No real steering or agility. I hadn't really ever explained it in depth.

But I digress. I'll reduce the size and revise the design. Please wait.

Because I haven't met my snideness quota for the day, I'll leave this here:
<a href="http://www.youtube.com/watch?v=FPxY8lpYAUM" target="_blank">http://www.youtube.com/watch?v=FPxY8lpYAUM</a>
Quote from: Carl Sagan
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Re: Reen - The Servercrabs
« Reply #41 on: June 19, 2010, 06:40:49 pm »
Yeah, you guys would seriously think a craft of that magnitude would be SOLID? Ha!
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Re: Reen - The Servercrabs
« Reply #42 on: June 19, 2010, 07:47:45 pm »
Yeah, you guys would seriously think a craft of that magnitude would be SOLID? Ha!
-_-
He never said otherwise, and when someone is generally talking about a spaceship, then it's generally not hollow. If you're gonna have so much open space, then what's the point of even making it that big? That's like- well, no offense, but that's so dumb that I can't think of an appropriate compairison. That's like, "Do you WANT it to get shot down?!?".

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Re: Reen - The Servercrabs
« Reply #43 on: June 19, 2010, 08:07:58 pm »
Just to clear things up, my only contention is with the sails, because they're pretty much redundant.


The only propulsion would be core exhaust, sent through the sail more to lap up any residual energy than to actually propel it.

I don't recall that from the initial explanation.  :-\

Also...

*Picture can't seem to load here so I just made a link: http://i.imagehost.org/download/0288/Propulsion


Hope this helps explain it.  :)

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Re: Reen - The Servercrabs
« Reply #44 on: June 19, 2010, 08:30:20 pm »
Maybe the sail accelerates the wind somehow?
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Re: Reen - The Servercrabs
« Reply #45 on: June 19, 2010, 08:46:33 pm »
He didn't say anything about it accelerating the wind somehow, so almost everyone pretty much assumed that it was a standard stellar sail.  :-\

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Re: Reen - The Servercrabs
« Reply #46 on: June 19, 2010, 08:49:59 pm »
Yeah, I know, I'm just throwing out ideas on how it COULD work.
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Re: Reen - The Servercrabs
« Reply #47 on: June 19, 2010, 08:55:14 pm »
Hmm, the sails could be a collection of ramjets, maybe?  :)

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Re: Reen - The Servercrabs
« Reply #48 on: June 19, 2010, 08:59:07 pm »
How about he makes it the size of a Forerunner shield world or the Death Star?
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Re: Reen - The Servercrabs
« Reply #49 on: June 20, 2010, 06:14:22 pm »
Planet-sized seems to be plausible, given the timeframe involved, and with powerful enough Warp, speed wouldn't be much of a problem (heck, it could just use the inertia of its own orbit for propulsion.)

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Re: Reen - The Servercrabs
« Reply #50 on: June 21, 2010, 02:05:09 pm »
Updated, corrected, revamped. If you have problems, please submit them in a rational manner, and I will make further revisions.

For those interested in a demonstration of the Overmind's rampancy, read the RP: http://www.gamingsteve.com/blab/index.php?topic=17295.0

I have taken the liberty of providing all readers with complimentary CASUR Conspicuously Edible Pseudo-Organic Nutrition Paste. while reading. If you absorb enough radiation from the Conspicuously Edible Pseudo-Organic Nutrition Paste to experience sterility or severe sickness, your suffering will be limited by the likelihood of imminent death. Enjoy!
« Last Edit: June 22, 2010, 12:34:29 am by art_is_a_mathform »
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Re: Reen - The Servercrabs
« Reply #51 on: July 02, 2010, 12:40:32 am »
Catharsis of Existentialism
The eyes, the mouth, the hand, the hammer. The inquisitor. Catharsis of Existentialism (CoE, pronounced "koh") was originally a standard drone manufactured to make contact with the greater galactic community. Named "Inconspicuous Scrutiny," the drone experienced a rapidly accelerated rate of individualization due to being the only active Reen at the time. Because of this, he was unable to complete his mission of conquering the Ni'Call construct CoEAD, when IS realized he had a deep love for organic beings and could not bring himself to harm them.

Upon returning to the CASUR, IS was quickly torn apart by the Overmind, and his body rebuilt into something... Different. Having wirelessly gleaned that IS "loved" organic life, Overmind saw fit to torture the drone by forcing him to serve while contained in a body partly comprised of materials inspired by biological formations. Now sporting limbs of synthetic muscle and what would appear to be a partially exposed endoskeleton, IS was forever changed.

CoE's new form is at least partially humanoid, with a triangular torso possessing a lithe arm at two points and a head between them. However, there are only armored flaps where there should be legs, almost as though the armor was not finished past the knee. From the back of the body sprout six flexible tentacles, each ending in a scaled-up version of the standard Reen hand capable of sticking to most surfaces. While the body is mostly covered in the pure, white plasteel typical of Reen construction, CoE often wears a ragged brown cloak to hide his disfigurement. Tools include grappling cables hidden with the tentacles, small blasters within the forearms, and a large, fold-able hammer.

This new body is a combination of all the technological progress the Overmind has made in the 1500 years since the latest revision of the drone. As such, it is much more advanced  and capable in almost every respect. It is also a throwback to the original, more combat-ready drone design phased out after the inception of Reenon-based power sources.

CoE's mind has been warped by the transformation. Where once he was talkative (by Reen standards), he now speaks exceedingly little. Originally a drone that was just developing emotion, he is now wholly capable of emotion, though still governed largely by logic and tactics. Cruelly, his design features a head unable to express much (it is a simple reflective black visor). Whereas most Reen avoid combat, CoE revels in battle when provoked. He views his new body as a permanent mark of shame, going so far as to hide himself behind a cloak. CoE is one of the few Reen minds given a permanent gender pronoun; like the Overmind, CoE is identified as male.

Why create such a thing? Overmind realized the need for an ambassador, a face to spread his message. There are obvious difficulties with the Overmind visiting, well, anywhere, so a lieutenant is a necessity. Overmind needed a mobile mouth, and a reliable, unique pair of eyes to observe the reaction to his words. Further, as things come to a head with the Broken, a military leader may be needed. In the meantime, CoE hones his combat skills by eliminating disobedient or malfunctioning Reen.

Why the name? Catharsis is synonymous with purgation or elimination; getting rid of. Existentialism is a belief in the worth of the individual. Catharsis of Existentialism, then, is an elimination of the worth of individuals. This refers to CoE's role as an inquisitor, which will be expanded upon in the future.

Sorry if some of this doesn't make sense. I feel like writing... My right eye is swollen shut and I have a STAPH infection...
Quote from: Carl Sagan
One of the great revelations of the age of space exploration is the image of the earth finite and lonely...

Offline Lush City

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Re: Reen - The Servercrabs
« Reply #52 on: July 02, 2010, 12:44:30 am »
Wow. that's. Really, really terrible.


Good job! ;D

Offline Yuu

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Re: Reen - The Servercrabs
« Reply #53 on: July 03, 2010, 01:53:59 am »
That was horrible.

I like it.

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Re: Reen - The Servercrabs
« Reply #54 on: July 03, 2010, 05:50:13 am »
Hey! You just Shift+F7'd my post didn't you?

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Re: Reen - The Servercrabs
« Reply #55 on: July 03, 2010, 08:06:00 pm »
Nah, been using that format to comment on sufficiently cruel narrative plots for ages.

Works quite well, though.  :)