Author Topic: Nebulas & Nauceans  (Read 5987 times)

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Offline Hydromancerx

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Nebulas & Nauceans
« on: May 29, 2010, 08:16:43 pm »
I have been wanting to do this for some time. I thought it would be cool to make a D&D-like core game for the Gaming Steve Pre-Spore Fan-Fiction that happened during the "Golden Age". Just like how D&D has core races of Elves, Dwarves and Orcs we could have Nauceans, Sombreons and Torpals. Basiclly it would be a core rulebook with information about each species, the local space (such as Beyon City) and what monsters are around. The whole focus of this would to make an established universe in which players could then RP with well known aliens rather than having to create anything from scratch.

Note that timelines and geography would already be established just like how its done in say the Forgotten Realms of D&D. Also like D&D any RPing would be independent from the core universe.

In short I would like to work with some old timers like Gec to establish such a game.



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Re: Nebulas & Nauceans
« Reply #1 on: May 29, 2010, 08:23:04 pm »
Knowing me, I'm crazy about this idea. It sounds great. And another facet about me, tends to be flaky and slow at updates. I can sure give some input and answers to any questions. But I'm trying to avoid too many commitments right now, being that I tend to lose focus.

Plus I don't know DnD mechanics. I wasn't crazy about it, and neither were my parents.

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #2 on: May 29, 2010, 08:35:01 pm »
Its not so much to make a D&D version of Pre-Spore Fan-Fic, but to make an establish universe that others can RP from. For instance in D&D dwarves are more masculine earthy folks (think Gimli from LOTR). Establishing the stereotypical base for each of our alien races would be a good start. Heck even creating some classes (aka occupations) would be cool. Specific stats are not really important sicne forum role playing is not based on stats, but of what you write.

For instance a stereotypical Naucean would be a lab scientist, while a stereotypical Torpal would be a warrior. Same goes for other universes like in Star Trek the Vulcan tend to be logical while the Klingons tend to be warriors. In short we need to establish a core universe just like Star Wars or Star Trek have. One in which any role player can base their own RP off it and create their own RP adventures.
« Last Edit: May 29, 2010, 08:40:04 pm by Hydromancerx »

gec05

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Re: Nebulas & Nauceans
« Reply #3 on: May 29, 2010, 08:37:44 pm »
OK, so I guess that makes the Sombreron the Ferengi equivalent.

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #4 on: May 29, 2010, 08:40:19 pm »
As for commitments I completely understand. I too go back and forth between many things. However this idea should at least be something we could put together and let it evolve on its own. Plus a lot of the work as already been done for us (or by us).

For instance what core races should we have? One problem I have noticed in the past is there are so many types of aliens that I just can't keep track. In short I think we should have maybe around 12 main races that are well known and have a good variety of personalities. These would be races that a new player could quickly read about and then make up their character from. In short these would be the most common races in our universe.

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Re: Nebulas & Nauceans
« Reply #5 on: May 29, 2010, 08:45:18 pm »
Sounds cool!

OK, so how many different classes should we have? Should we base it off an existing list of classes as a template or build from the ground up from here?

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #6 on: May 29, 2010, 08:52:35 pm »
Here are some I think should be in the main 12.

1. Naucean
2. Kazea
3. Torpal
4. ViS
5. Sombreron
6. Wexxian
7. Borark
8. Baobas
9. Mallen
10. Quillaran
11. Omic
12. Urshan
   
Any other species could either be included in say our equivalent of the D&D "Monster Manual" or individually created by the player for their game. But basically these 12 races would be made so the player could easily pick one and then create their character.

If you have other suggestions for the 12 listed be my guest. The first 5 are the ones I really think should be included.

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #7 on: May 29, 2010, 08:55:54 pm »
Sounds cool!

OK, so how many different classes should we have? Should we base it off an existing list of classes as a template or build from the ground up from here?

Hmm. It should have some echos of other games but still be unique to our own games. I have not been in too many of the pre-spore RPs, what types of characters do people normally play as if they are playing as individual characters? If you know any we should try to include some of them.

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Re: Nebulas & Nauceans
« Reply #8 on: May 29, 2010, 09:01:19 pm »
Well, I think deciding on classes will be a foremost priority. Then we can decide who fits that role best, and I might be able to help with that.

Otherwise, we can expect everyone trying to promote their creature. What I want to see is what creature left the best impression on the community, rather than something too new, even if it fits the bill.

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #9 on: May 29, 2010, 09:18:34 pm »
Well, I think deciding on classes will be a foremost priority. Then we can decide who fits that role best, and I might be able to help with that.

Otherwise, we can expect everyone trying to promote their creature. What I want to see is what creature left the best impression on the community, rather than something too new, even if it fits the bill.

What I mean is have there been any past Spore RPs that have included "classes"? For isntance I sem to recall a Wexxian assassin I think. Perhaphs that should be a class.

---------

On a side note for this to be a successful core handbook I think we need to make it easy to read, organized and have a bunch of good pictures. Possibly even compiling into a PDF that people can download and read.

For isntacne in D&D each race is broken down into;

- Introduction (an introduction paragraph)
- Personality (Are they logical, warlike, greedy, etc)
- Physical Description (What they look like)
- Relations (what other races they get along or are enemies of)
- Alignments (Are they good or bad or lawful or chaotic)
- Lands (aka Where they Live)
- Religion (This could be like culture)
- Language
- Names (Common names that you can name your character with)
- Adventures (What types of Classes they typically take)
- Racial Traits

We could use the same type of structure for our own alien races. Basically each section is a paragraph. They also include a picture of the race.

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Re: Nebulas & Nauceans
« Reply #10 on: May 29, 2010, 09:23:01 pm »
Sounds good. I think it should keep things simple. Limiting it to a paragraph description will leave room for personal character development without being tied down to a manifesto of racial characteristics.

I really can care less about the technical details of a race. I just want to know their story.

Offline martyk

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Re: Nebulas & Nauceans
« Reply #11 on: May 29, 2010, 09:24:32 pm »
Oh god I like this idea.  I'll help however I can.
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Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #12 on: May 29, 2010, 09:44:58 pm »
Any help would be appreciated. :D

Ok so based on the D&D Player's Handbook they have 11 Chapters ...

- Abilities
- Races
- Classes
- Skills
- Feats
- Descriptions
- Equipment
- Combat
- Adventuring
- Magic
- Spells

Well things like magic and spells can be taken out for ours. But we should have things like equipment and maybe even skills and feats. it would be cool to include like a Torpalian Sword or Baobas Riffle. I am leaning more and more towards giving these things stats too. What do you guys think?

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #13 on: May 29, 2010, 09:56:31 pm »
Sounds good. I think it should keep things simple. Limiting it to a paragraph description will leave room for personal character development without being tied down to a manifesto of racial characteristics.

I really can care less about the technical details of a race. I just want to know their story.

What I posted before was for he races not the character. Here download a PDF of the D&D Player's Handbook to understand what I mean.

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Re: Nebulas & Nauceans
« Reply #14 on: May 29, 2010, 10:00:23 pm »
Yeah, remove the bottom two.

But we should be able to explain what people need to put in each chapter.

For instance, what's the difference between abilities and feats? And how to we avoid repeating details so as to make editing each other's work easier?

Sounds good. I think it should keep things simple. Limiting it to a paragraph description will leave room for personal character development without being tied down to a manifesto of racial characteristics.

I really can care less about the technical details of a race. I just want to know their story.

What I posted before was for he races not the character. Here download a PDF of the D&D Player's Handbook to understand what I mean.

I know. I was just referring to when a person creates a character based on the race's handbook.

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #15 on: May 29, 2010, 10:16:01 pm »
Quote
For instance, what's the difference between abilities and feats? And how to we avoid repeating details so as to make editing each other's work easier?

In D&D there are only 6 abilities which are ...
Quote
Strength (Str)
Strength measures your character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.

Dexterity (Dex)
Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.

Constitution (Con)
Constitution represents your character’s health and stamina. A Constitution bonus increases a character’s hit points, so the ability is important for all classes.

Intelligence (Int)
Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It’s also important for any character who wants to have a wide assortment of skills.

Wisdom (Wis)
Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.

Charisma (Cha)
Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.

Feats on the other hand are much more numerous much more specific.Here are some examples ...

Quote
Power Attack [General]
Prerequisite

Str 13.
Benefit

On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special

If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)

A fighter may select Power Attack as one of his fighter bonus feats.

or

Quote
Stealthy [General]
Benefit

You get a +2 bonus on all Hide checks and Move Silently checks.

Offline Haseri

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Re: Nebulas & Nauceans
« Reply #16 on: May 30, 2010, 01:22:17 am »
I would like to help when it gets to making the DM and MM section.

I could make the core worlds, and some 'beasts'.

Offline Lush City

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Re: Nebulas & Nauceans
« Reply #17 on: May 30, 2010, 07:04:34 am »
So this would be like an inbetweenquel to the. Current RPs?

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #18 on: May 30, 2010, 04:24:33 pm »
So this would be like an inbetweenquel to the. Current RPs?

I think it would be sort of taking the best stuff we loved and stylizing it into its own universe. Sort of packaging it up so anyone can play and no one really needs to try to follow a timeline. For instance whatever DM/GM ran a particular game from this system could put their own spin on the background of his made up world. Nauceans could have a completely diffrent back story, but are still "Nauceans", just as Dwarves are still "Dwarves" no matter what campaign setting you play for D&D.

Offline UFO King

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Re: Nebulas & Nauceans
« Reply #19 on: May 30, 2010, 04:25:20 pm »
So this would be like an inbetweenquel to the Current RPs?
Heh, no.
a D&D-like core game for the Gaming Steve Pre-Spore Fan-Fiction that happened during the "Golden Age".

Note that timelines and geography would already be established just like how its done in say the Forgotten Realms of D&D. Also like D&D any RPing would be independent from the core universe.

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Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #20 on: May 30, 2010, 04:32:40 pm »
@Gec

Honestly I love your cartoony style of drawing and wondered if you would do most of the illustrations for this?

If so could you start by making sort of a racial "line up" to show like the size comparison of the main 12 races? Think like a prison line up or group photo in how its set up. If you need species sizes let you know and I will help look them up for ya.

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Re: Nebulas & Nauceans
« Reply #21 on: May 30, 2010, 04:40:37 pm »
Well, I can. But I'm going to have to take my time.

I think everyone got me all riled up into a game making project, so just start making a list. I'll get to it when I have the time.

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #22 on: May 30, 2010, 06:16:24 pm »
Well my motivation is based on how much people would want this. If people don't want it then that's fine, if they do I will help out. No biggie.

I mean right now its just in the discussion phase anyways.

And even if this doesn't get made at least it might help out the future of RPing on here with that Patman has been talking about.

Offline Gnoll

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Re: Nebulas & Nauceans
« Reply #23 on: May 30, 2010, 06:48:21 pm »
If the Pentekonterus are to be included, can they be True Neutral?
Who are you again and why in the world would you expect anything resembling rationality or civility in youtube comments?

Offline Lush City

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Re: Nebulas & Nauceans
« Reply #24 on: May 30, 2010, 06:48:50 pm »
To early for you brah.

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Re: Nebulas & Nauceans
« Reply #25 on: May 30, 2010, 07:35:48 pm »
Doesn't matter, it's a valid suggestion of an old time race.

Offline Lush City

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Re: Nebulas & Nauceans
« Reply #26 on: May 30, 2010, 08:11:06 pm »
The Kuruuk guys aren't old time, they just started.

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #27 on: May 31, 2010, 05:02:22 am »
Looking over the RP section I do not really think we even need to make this. Because most games are based on pure RPing rather than any stats like in D&D.

In short unless we want to make a D&D version of this I think we don't really need it.

However it would still be cool if Gec drew a line up of the old alien species from the Golden Age. ;)

Offline Yuu

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Re: Nebulas & Nauceans
« Reply #28 on: May 31, 2010, 05:27:13 am »
However it would still be cool if Gec drew a line up of the old alien species from the Golden Age. ;)

This x 10googolplex

Offline martyk

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Re: Nebulas & Nauceans
« Reply #29 on: May 31, 2010, 06:41:05 am »
Looking over the RP section I do not really think we even need to make this. Because most games are based on pure RPing rather than any stats like in D&D.

It's true, this wouldn't be a traditional RP, but it would be an interesting experiment to try.

Just a thought though, although our manual will probably contain a limited number of species, simply due to limitations on space and time, I'm certain that most would like to use their own.  Of course, custom races and whatnot has always been possible in RP environments, and it's the wide variety that made the Spore RPs great in the first place.  I think that if someone wants to, they could write up proper summaries and stats for their species, keeping in proper game balance and whatnot, and make them into a playable race.

I'm perfectly alright with my Kratair not being one of the offical races.  After all, they are technically part of the Silver Age, not the Golden Age, but I think it would just be interesting to attempt to make a balanced, playable race with them.  I don't know enough about most of the other races to attempt something like this with someone elses, but like I said, I'll help where I can and give it a shot if need be.
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Re: Nebulas & Nauceans
« Reply #30 on: May 31, 2010, 08:29:55 am »
If he could be bothered it'd be even crazier if he did a poster for each age. We are up to the Iron Age right?

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Re: Nebulas & Nauceans
« Reply #31 on: May 31, 2010, 11:30:58 am »
I belive so.  And while I agree it would be cool, it's more than we can expect.  Gec has things to do other than draw for us.
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Re: Nebulas & Nauceans
« Reply #32 on: May 31, 2010, 05:16:57 pm »
I think that if someone wants to, they could write up proper summaries and stats for their species, keeping in proper game balance and whatnot, and make them into a playable race.

I totally support this.

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Re: Nebulas & Nauceans
« Reply #33 on: June 14, 2010, 06:36:24 pm »
GOD DAMNIT! You all ninja'd me. For the record, I adore and cherish the thought of N&N (could use better name than Nebulas & Nauceans). However, I have the Star Wars Roleplaying Game Core Rulebook and the supplemental rulebooks Threats of the Galaxy and Starships of the Galaxy. I think that these books would be a MAJOR advantage, and I can use my copies to help make the core N&N rulebook. I urge those of you who are going to work on this project to at least look at the SWRPG core rulebook.
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Re: Nebulas & Nauceans
« Reply #34 on: June 14, 2010, 06:45:46 pm »
1. Naucean
2. Kazea
3. Torpal
4. ViS
5. Sombreron
6. Wexxian
7. Borark
8. Baobas
9. Mallen
10. Quillaran
11. Omic
12. Urshan

There are only two of those I can't immediately identify. I wonder if the Borark and Baobas still have Sporewiki articles? Oh, of course not. Most of the concepts were wiped a couple years back.
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Offline Lush City

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Re: Nebulas & Nauceans
« Reply #35 on: June 15, 2010, 06:47:59 am »
I made an Index on the moving on thread.

Offline Hydromancerx

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Re: Nebulas & Nauceans
« Reply #36 on: June 15, 2010, 03:42:46 pm »
GOD DAMNIT! You all ninja'd me. For the record, I adore and cherish the thought of N&N (could use better name than Nebulas & Nauceans). However, I have the Star Wars Roleplaying Game Core Rulebook and the supplemental rulebooks Threats of the Galaxy and Starships of the Galaxy. I think that these books would be a MAJOR advantage, and I can use my copies to help make the core N&N rulebook. I urge those of you who are going to work on this project to at least look at the SWRPG core rulebook.
The plural of nebula is nebulae, not nebulas!

I have played Star Wars d20 before and I would agree that would be helpful. However I don't own any of the books and thus do not recall all the details.