Alien sheet: [(The) Nymeidian(s)]
(Section 1 -- Biology)
Type : (Troglophilic)
Appearance : (Lime-Green Gourd shaded fungal mass, with large central dark green eye with yellow-lime rim, with two horn-ears on the Head)
Gravity preferences: Unlimited, cellular structure allows survival in high pressure and gravity conditions
Temperature pref: 40°F-110°F (Cave-like temperatures are the most preferred but they can survive comfortably in other temperatures.)
Atmosphere breathed: "Nitrogen/Oxygen"
Body cover : Thin film of tougher Fungal cells known as the “Wall-Brane”
Body colour : (Various shades of green. lime being the most common.)
Hair : N/A
Hair colour : N/A
Eyes : One, Omnispectral vision, but with weakness in random areas, chemically sensitive skin
Eyes colour : Dark Green
Body characteristics: Lack of many vital organs nigh-complete and total amorphousness
Diet : (Autotroph, with Mineral Based assistance.)
Sexual reproduction: No genders but Clades take-up the role, communal asexual (non-gendered) reproduction.
Reproduction method: (A group of Nymeidians will ooze together, share genetic information, separate, and then gestate proto- Nymeidian(s) within themselves.)
Limbs pair n° 1: Pseudopods (technically infinite, though the more made the weaker they are)
Mass: 100-300 lbs.
Size: 4'8''
(Section 2 -- Culture)
Attributes: (Vary greatly between the nations and the Space Union, the following is the general cultural average; all of the regions will receive a separate attribute sheet upon their reveal.)
Militancy : 10
Determination : 8
Racial tolerance: (10)
Progressiveness: 20
Loyalty : (13: Using the “houses” as “government”)
Social cohesion: (15: The higher the value, the more uniform the society)
Art : 9
Individualism : 12
Body : 11
Mind : 10
Speed : 8
Lifespan : 150
Tech level : (5.5)
(Section 3 -- Government and Religion)
Government type : (Various nations, through the Space Union, the closest thing to a World Government they have, are an Economic Democracy with Nations instead of People.
Religion : (The primary cultural background from most of their history is the study of Al-Alkhair and the discovery of Salakhaim, the Six Houses serve as the Religious scientific and mathematical/philosophical dens of leadership on the planet. It can best be described as Rational Monotheism with elements of Deism, Pantheism and Philosophical Theism)
Devotion : (High)
(Section 4 -- Extra things you should know)
Special abilities:
-Values Below
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(Section 1 Variables)
Type : Troglophilic
Appearance : Otherworld/Plant (Technically a Fungus.)
Body cover : Soft-skinned
Hair : None
Eyes : (Choose all that apply) Single, Two Large, Small, Sunken, Luminous, No Pupil,
Body characteristics: Amorphous structure with only three organs, one of them vital.
(Section 2 Variables)
Tech level :
6=Very Early Space (Colonize Home System)
(Section 3 Variables)
Government types :
Aristocracy (the succession is determined by heredity)
Balkanization (no united governments)
Bureaucracy (ruled by a potent administration)
Community (society centred on the notion of common ownership)
Corporation (ruled by a corporation, citizens are company employees)
Democracy (major issues are decided by the people)
Dictatorship (single leader that used force to get or to maintain his power)
Federation (alliance of different governments)
Imperialism (centralized government with imperialist views of near stars)
Meritocracy (social position based on the performance)
Oligarchy (government by a restricted minority)
Plutocracy (ruled by the wealthiest people)
Republic (the ruler(s) is elected by citizens)
Technocracy (ruled by intellectuals or technocrats)
Theocracy (ruled by a religious hierarchy)
Tribalism (aliens are regrouped in tribes or clans bounded by ethnical relationship)
All Exist on FLRX, individual examples will follow.
Religion : (If your race has more than one religion, list them by popularity. If more than one falls under the same category, put "multiple" in front of that category. For example, since Earth has many Monotheistic religions, it would be listed as "Multiple Monotheism")
Agnosticism (there's no way to know if God exists or not.)
Animism (all natural phenomena are caused or inhabited by spirits.)
Deism (God created the universe but he isn't involved in mortal affairs.)
Dualism (two mutually antagonistic gods (one good and one evil) exist.)
Elementism (Belief in elements that make up everything in nature. Water/Fire/Earth/Air and the like.)
Leader Worship (a leader from past (or present) is worshipped.)
Monotheism (there's only one god (like Christianism).)
Pantheism (God is not a personnality, God is everything, and everything is God.)
Philosophical Atheism ( a rejection of God due to a failure to understand the concept of a Supreme Being.)
Polytheism (multiple gods exist (like in old Greece).)
Rational Atheism (a rejection of God on the basis of science, logic or reasoning.)
Other (Describe)
(Section 4 Variables)
Special Abilities: (List all that apply)
360 Vision
Acute Hearing
Acute Smelling
Acute Vision
Ambidextrous
Bonus skills (Race has a knack for certain skills)
Merchant
Science
Computer
Chemical communication
Cold Sensitivity (same as heat.)
Dependency (Minerals, unique to each member)
EM imaging (Can see Electromagnetic fields generated by magnets, electronics, etc.)
Fast healing (Quite, if it even bothers to create damage at all.)
Field sense (In addition to their Spectral, Sonic, and magnetic sense, they can also pick up mineral levels in the ground just by walking on it.)
Foul odour (Training can allow a member to produce an odour such as this)
Heat sensitivity (VERY High and low temps are one of the few things that can kill them.)
High fecundity (Ridiculously random but multiples can range into the thirties.)
Hive mind (At times Photo-Chemical communion can reach this level)
Independent eyes (Independent everything, they can move the few organs around that they have at will.)
Infrared Vision
Leap (If trained, can use it’s body as massive jell recoil spring)
Light sleeper (Sleep is a foreign concept to them, most of what creatures go through in sleep is done when they are “feeding”.)
Lightning calculator (This is more cultural than anything, but they ARE mathematical geniuses)
Manual Dexterity
Microscopic Sense (Has extremely acute sense that can detect tiny details)
Night Vision
Odious racial habit (Mathematical/Scientific/Philosophical/Religious culture permeates there entire being.)
Perfect balance (Being made of fungal goo, falling is VERY hard for them)
Polarized sense (Inverted, they are highly sensitive to environmental conditions.)
Pressure support (Trying to crush these guys is like trying to crush goo, not gonna happen)
Quick maturity (Technically is sexually viable at birth, though social taboos prevent most age-difference pairings)
Racial memory (In a way. Remnants of past Photo-Chemical communions can be picked up from specific locations.)
Radioactive sensing
Radio hearing
Regeneration (They have few vital organs so growing most of their body is a simple as us growing our hair)
Sealed system (As long as it’s not too cold and they get a steady supply of minerals and sunlight, they are nigh, immortal.)
Sonar (Echolocation!)
Sound Sensitivity
Spatial orientation (Based on Mineral content of the soil)
Spectrum vision
Strange appearance
Stretching
Subsonic Communication
Subsonic hearing
Swarm (From time to time)
Ultrasonic communication
Ultrasonic hearing
Vibration sense (Race is very sensitive to vibrations)
Vibrolocation (Echolocation turned up to 11! Able to echolocate by only using ambient noise)
Wall climbing (Who am I? I'm Spiderman!)
Warm blooded biology
Water Breathing