Author Topic: Aurora - "The Dwarf Fortress of 4X Games"  (Read 11130 times)

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Offline Kishmond

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Aurora - "The Dwarf Fortress of 4X Games"
« on: February 05, 2010, 07:42:57 pm »
Aurora is an immensely detailed 4X (that is, eXpand, eXplore, eXploit, eXterminate) sci-fi game. Um, I really don't know where to start, but Magnnus of the Bay12 forums describes it better than I could.


Recently I've stumbled upon an absolute jewel of a game called Aurora during my ongoing search for the best 4X game out there, and I think I have a winner. This game is an independent project by a man named Steve Walmsley; his income comes from online poker, and his spare time is consumed by developing and playing this game. The game is 100% free, immensely detailed, and absolutely brilliant.

The game is turn based with turns calculating anywhere from 5 seconds of the game to 30 days. There is a screen for the system map and a galactic map; most of the actual information is presented as columns and rows of text, but it is very well presented and not cumbersome at all. Don't let the graphics and interface turn you off because the game has incredible depth; after all there is a reason I called it the Dwarf Fortress of 4X Games.

It is a very open, almost sandbox like 4X game that takes place in a procedurally generated universe of his own creation. The universe has wonderful personality with orbiting planets, stars, moons, and asteroids; of course there are also ancient alien ruins and native life, from the hyper advanced and long gone precursors to modern earth like civilizations as well as other fledgling races just setting out to the stars.

Planets are very detailed with tectonics, atmosphere consisting of real gases, temperatures derived from the distance to the star, the axis of the planet, the warming or cooling effects of the atmosphere, and the reflectivity of the surface. Through terraforming you can actually alter the makeup of the atmosphere to better suit your life or you can land some terraforming ships on an enemy planet and suck the oxygen out of the atmosphere or pump it full of deadly chlorine. Some planets or other bodies contain any combination of dozens of minerals that are needed to run your industry and empire; they have an amount and an accessibility level that determines how fast you can mine them out.

Your empire is a living and breathing creature with civilians conducting their own business among the stars; they can form corporations and trade among both local and foreign colonies or transport population to where they want to go as well as founding their own colonies or mining operations.

Research and technology consists of major research projects for anything from improving industry to forming stargates or ICBMs as well as projects for designing and testing your own components, reactors, lasers, engines, turrets, missiles, etc. Research projects are headed by lead scientists of your choice, each with their own skills and personality, with research labs and additional researchers to back them up. Your colonies and ships can also be led by individuals with their own skills and personality.

Ships and defences are designed with the components and technology that you researched, and a great deal of thought must go into an effective design. You have to factor in the weight of the ship and how it will affect the engines and fuel, and keep an eye on the complexity making sure you have enough engineers and crew allocated to keep it running. Also, make sure those lasers have proper tracking systems, sensors, and power to keep them running at top efficiency, and don't forget that your 12000 speed turrets need fast enough tracking to keep up or those enemy missiles will fly right through.

Search the stars enough and you may make first contact! This may result in peaceful trade and alliance or you may be exchanging missile fire right from the get go. I can't say much about diplomacy and aliens since I've only come across one other species and all they did was decimate my ships with theirs that were 3 times as fast and 5 times as powerful (I think it may have been a precursor outpost).

Combat is also immensely detailed with targeting for individual systems on ships or projectiles. The game also looks at the spread of damage from your weapon of choice and how it affects the enemy's armor and individual components with missiles creating craters and lasers piercing through.

This is only short blurb about what the game has to offer, and since I am still very new to the game I'm sure it is full of holes and has some very important missing content. A better way to learn about the game would probably be to read some after action reports or just to try the game out for yourself, it is free after all.

Here is an AAR and some gameplay description that the creator posted on Wargamer:

Screenshots (go up one level to the gallery section of the forum for more):

A short biography of the creator (very interesting by the way):

The forums:

A whole ton of fiction and AARs for the game:

And the wiki where download information and tutorials reside:


When installing click YES to NOT override your dlls; the reason for the changes to sysem32 is because the setup file is as official Microsoft Visual Studio setup that installs some required dlls that windows doesn't come with; it is not the games setup. The actual game is in the, and you try to play the game without setup if you already have the required dlls.

After installing you have to copy the contents of the to the Aurora folder,

If your screen resolution is too small check this thread or try a program called ResizeEnable to resize the windows that go off the screen
Spoiler (click to show/hide)

If your running windows 7 or vista and are getting a missing MSSTDFMT.dll error:
Spoiler (click to show/hide)

Please note, the learning curve is a sheer cliff. Dwarf Fortress is a walk in the park by comparison. Try to make sense of the tutorials and follow the directions carefully. You won't learn this thing in a day, but that's why I'm here.

Another important note: you can't run this game properly in a resolution lower than 1280x1024. You can try to work around it with some programs mentioned above.

Yeah, [Kishmond] came back from Africa, but the ponies have him now.

Offline Haseri

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Re: Aurora - "The Dwarf Fortress of 4X Games"
« Reply #1 on: February 06, 2010, 12:55:21 am »
Hmm, looks interesting.

Offline Gunner

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Re: Aurora - "The Dwarf Fortress of 4X Games"
« Reply #2 on: February 21, 2010, 05:37:04 pm »
erg, I tried this, thinking I could handle it, but it pretty much fried my brain. The lack of a fun tutorial doesn't help either. :P
Also, Gunner is one of the children.
It's true.

Offline GroxGlitch

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Re: Aurora - "The Dwarf Fortress of 4X Games"
« Reply #3 on: February 21, 2010, 05:51:39 pm »
wow, when you said:
the learning curve is a sheer cliff.
You weren't kiddin. Pardon mah french, G.S., but


Offline Luminar

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Re: Aurora - "The Dwarf Fortress of 4X Games"
« Reply #4 on: February 21, 2010, 10:46:09 pm »
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