Author Topic: The Armoury: Zombie Story Arms and Armours  (Read 1148 times)

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Offline GroxGlitch

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The Armoury: Zombie Story Arms and Armours
« on: January 16, 2010, 06:13:22 pm »
Weapons so far:
Autogun:
Class: Assault Rifle
Use: Anti Infantry
Fires: 8.08 NATO
Secondary Fire: 5 shot burst.
Bio: A heavy assault rifle engineered in 2012 to replace the ageing M-16 carbine. Fires an 8.08 NATO round, compared to the 7.62 fired by the AK-57. It has a high stopping power, decent range, high accuarcy, and is near impossible to jam.

S-100 Combat Shotgun:
Class: Combat Shotgun
Use: Anti Infantry
Fires: 12 Guage shells
Secondary: Both Barrels!
Bio: A relatively old shotgun from the late 2010 year, it had several advantages to most shotguns, such as a clip, rather than manually loaded shells. Relativly unremarkable, secondary fire launches a second blast from the other barrel below the primary, but requires the user to cock the weapon twice.

MLRS-4 Launcher:
Class: Multiple Launch Rocket System
Use: anti Hard Targets
Fires:4 rockets
Secondary: N/A
Bio: A shoulder fired MLRS that fires four rockets at once. Other than that, not much to say.

Jackhammer:
Class: Automatic Shotgun
Use: Anti-infantry
Fires:12 guage shells
Secondary:N/A
Bio:A high-power shotgun built to replace the S-100. Going off it's clip design, the Jackhammer was built to take special drum clips. It can mow down mass crowds, but is an absolute horror to reload. Most veterans prefer the S-100, mainly for the ability to fire two blasts at once, but still keep control. (sarcasm That and the fact that it dosen't take 30 miutes to reload /sarcasm )  :D

Executioner
Class: Sniper Rifle
Use: Anti infantry/armor
Fires:.50 caliber
Secondary:Scope
Bio: A massive sniper rifle. Bigga! Badda! BOOM!!!



Offline Plank of Wood

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Re: The Armoury: Zombie Story Arms and Armours
« Reply #1 on: January 17, 2010, 03:27:47 am »
Hey, what about buckshot?
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Offline GroxGlitch

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Re: The Armoury: Zombie Story Arms and Armours
« Reply #2 on: January 17, 2010, 08:21:42 am »
Whadaya mean? I thought standard shells WERE buckshot....wait...Is buckshot that gigantic shell? If so...Yeah. They definatly can.

Offline Plank of Wood

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Re: The Armoury: Zombie Story Arms and Armours
« Reply #3 on: January 17, 2010, 08:28:49 am »
There's a differance between Buckshot and slug rounds.
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Offline martyk

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Re: The Armoury: Zombie Story Arms and Armours
« Reply #4 on: January 19, 2010, 10:19:44 am »
Did this really need it's own topic?  Couldn't it have gone into the already useless OOC thread?  Or better yet, the story thread?
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Offline GroxGlitch

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Re: The Armoury: Zombie Story Arms and Armours
« Reply #5 on: February 03, 2010, 02:43:33 pm »
Why? I wanted to keep this stuff seperate, so that the main story wouldn't be impossible to follow with the massive amounts of non-story stuff. By keeping it seperate, I hoped to help maintain some order.

Radiation (Rad) Cannon
Class: Microwave Emitter
Use:Anti-infantry/light vehicles.
Fires:Microwave Radiation Bursts
Secondary Fire: Tracker Dart.
Bio: An alien weapon, the Rad Cannon fires bursts of Microwave Radiation. It can fire a tracker dart made of a metal that attracts microwaves. Due to the ammo being radiation, the blasts can clear thin obstructions.

Plasma Rifle
Class: Energy Weapon
Use:Anti-infanty/light vehicles
Fires:Plama Blasts
Secondary Fire:N/A
Bio: An alien weapon that fires bolts of plasma. Is semi-automatic to prevent overheating. Is much more powerful than most conventional weapons.